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INDONESIA
Jurnal Pendidikan dan Sastra Inggris
ISSN : 28278852     EISSN : 28278860     DOI : 10.55606
Core Subject : Education,
Jurnal Pendidikan dan Sastra Inggris (JUPENSI): ISSN: 2827-8852 (cetak), ISSN: 2827-8860 berfokus pada penerbitan artikel berkualitas tinggi yang didedikasikan untuk semua aspek Pendidikan dan Sastra Inggris. Jurnal ini memberikan ruang bagi para peneliti untuk berdiskusi, mengejar dan meningkatkan pengetahuan di bidang studi pendidikan dan Sastra Inggris . Artikel dapat ditulis dalam bahasa Inggris atau bahasa Indonesia. Jurnal ini diterbitkan 3 (tiga) kali dalam satu tahun yaitu Edisi April, Agustus, dan Desember. Jurnal Pendidikan dan Sastra Inggris (JUPENSI) memiliki fokus dan ruang lingkup yang terdiri dari: Analysis on English Literatures in English Education Context Discourse Analysis in English Education context ELT Material Development (K-12 and Higher Education) English Applied linguistics English for Specific Purposes in higher education English for Young Learners (K-12) and Adult (Higher Education) English Language Teaching in the four skills; listening, speaking, reading and writing English Language Testing and Evaluation Second Language Acquisition Translations in English Education
Articles 312 Documents
Strategi Guru dalam Memamfaatkan Media Pembelajaran Berbasis AI Lasri Lumbantoruan; Anifah Anifah; Nazla Azzahra; Nataniel Buala Theos Gulo; Ferdi Gunawan Sahputra Pakpahan; Refelita Sari Banjarnahor; Natalia Purba
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5190

Abstract

This study investigates how teachers at SMKN 5 Medan integrate Artificial Intelligence (AI) into learning media. Using a descriptive qualitative method supported by literature review, five teachers participated in this research. The focus includes the types of AI-based media used, the extent of their application, teachers’ comprehension of AI, and the benefits experienced. Results reveal that two teachers still apply conventional methods such as lectures and textbooks, while the other three have started using AI tools like Canva, Gamma, Quizizz, and ClassPoint though only for specific topics. Differences in understanding and implementation levels are evident. Therefore, ongoing training and institutional support are essential to improve the effective use of AI in classroom instruction.
Integrating Islamic Culture in English as A Foreign Language (Efl) Teaching: Importance and Implications Kalayo Hasibuan; Fatma Insania Sakinah; Gusdiva Arieyanti; Kartika Meilisa
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5196

Abstract

This article explores the integration of Islamic culture into English as a Foreign Language (EFL) teaching, emphasizing its importance and implications for Muslim students. It discusses the concepts of Islamic culture, the role of culture in language learning, and practical strategies for incorporating Islamic values into EFL curricula. The findings suggest that integrating Islamic culture not only enhances language acquisition but also strengthens students' identities and moral character.
Pengaruh Model Pembelajaran Problem Based Learning Berbantuan Aplikasi Kahoot dalam Pembelajaran Geografi terhadap Hasil Belajar Siswa Kelas X SMA Stefania Sonia Manek; Ivony Sarlin Asa
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5198

Abstract

This research aims to test whether the use of the problem based learning model assisted by the Kahoot application has an effect on the learning outcomes of class X students. The research sample consisted of 50 students in classes X A and X B using Shapiro Wilk. This research uses quantitative methods with a Quasi Experimental Design and a Nonequivalent Pretest-Posttest control group design scheme. Data was collected through pretest and posttest to obtain the N-Gain Score value between the experimental class and the control class. with a sampling technique using a purposive sampling method. Data analysis was carried out using parametric statistical tests, namely the independent sample t-test. Data analysis results Based on the results of data analysis obtained during the research, it shows that the N-gain score for the experimental class got an average score of 79.99 (80%) which was categorized as effective in using the problem based learning model assisted by the Kahoot application, while the control class got an average score of 15.13 (16%) which was categorized as ineffective in using conventional learning (lectures, discussions and questions and answers). When the hypothesis test was carried out using the independent sample t-test, Sig was obtained. (2-tailed) 0.000 ≤ 0.05 so there is a significant difference between the experimental class and the control class. Thus Ho is rejected and Ha is accepted. So it can be concluded that there is a significant influence of the PBL model assisted by the Kahoot application in geography subjects on the learning outcomes of class X SMA Sinar Pancasila students.
Pengaruh Strategi Kepala Madrasah dalam Pembelajaran Berbasis Information Technology Terhadap Peningkatan School Brand Image di Madrasah Interaktif Mimha Bandung Salma Nirmala; Mustaqim Mustaqim; Nina Nurmila
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5200

Abstract

This study discusses the influence of the madrasah principal's strategy in information technology-based learning on improving the school brand image at Madrasah Interactive MIMHa Bandung. The madrasah principal plays an important role in integrating information technology to improve the quality of learning and the attractiveness of the school. This study aims to describe the madrasah principal's strategy in information technology-based learning, explain the improvement of the school's image, and analyze the influence between the two. The method used is a survey with an ex post facto approach, involving 33 teachers as respondents. Data were collected through questionnaires, documentation, and interviews, then analyzed quantitatively. Based on the results of the study, the madrasah principal's strategy in information technology-based learning has an influence of 43.7% on improving the school brand image, while the rest is influenced by other factors. This means that the better the technology-based learning strategy implemented by the madrasah principal, the more positive the madrasah's image in the eyes of the public. This study recommends the development of innovative technology-based strategies to strengthen the competitiveness and reputation of educational institutions.
Strategi Edukasi Anti-Bullying Anak Usia Dini melalui Psikoedukasi di RPTRA Satria Jelambar Alia Firda Rayani; Anastasya Dumyanti; Okta Febri Lestari; Raja Oloan Tumanggor
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5201

Abstract

The prevalence of bullying among children in Indonesia is estimated to be increasing, particularly among those aged 7 to 11 years. According to the Global School-based Health Survey (GSHS), more than 40% of elementary school-aged children in Indonesia have experienced bullying. Bullying is defined as aggressive behavior that is repeated over time and directed toward individuals perceived as weaker, with the intent to cause harm physically, verbally, nonverbally, or through digital platforms. This community service program aimed to provide anti-bullying education through a psychoeducational approach combined with educational play. The participants consisted of 23 children aged 7–11 years at RPTRA (Child-Friendly Integrated Public Space) Satria Jelambar. The program was implemented in three stages: preparation, execution (through psychoeducation and interactive games), and evaluation. Its effectiveness was assessed using a pretest-posttest design with questionnaires, and the data were analyzed descriptively. The results indicated that the anti-bullying education program was effective in increasing children’s understanding of bullying and encouraging more positive social behavior in play environments, making it a promising early prevention strategy.
An Analysis of Lexical Accuracy in Meta AI Automatic Translation of Buttonscarves Beauty’s Instagram Captions Atisatya Arifin; M. Afifulloh
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5204

Abstract

This research examines the lexical accuracy of Meta AI’s machine translation in translating Instagram’s captions in English into Indonesian on the @buttonscarvesbeauty account. Using a descriptive qualitative analysis based on Molina and Albir’s (2002) taxonomy, the research evaluates lexical fidelity, translation strategies, and the accuracy of meaning transfer through the aspects of accuracy, appropriateness, and acceptability. The results show varied translation performance, with significant challenges in handling beauty related technical terms and marketing language. Simple terms such as “hydration” (hidrasi) demonstrate high accuracy, while more complex terms like “fine,” “airbrushed,” and idiomatic expressions such as “Make every wink count” are translated literally, losing their persuasive function. The system tends to rely on literal translation with limited use of modulation, transposition, and adaptation strategies. The findings suggest that machine translation is still inadequate for marketing content, which requires cultural adaptation and persuasive language. Beauty brands still need a human touch to keep their brand identity and message consistent. This study looks at how effective machine translation is in social media marketing, and gives practical suggestions to improve the quality of automatic translations in commercial settings.
Pengaruh Pendidikan Karakter terhadap Perkembangan Moral Siswa Sekolah Dasar Mutia Shifana; Widya Sari; Hairun Nisak; Erika Sopia Ritonga; Wariyati Wariyati
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5210

Abstract

This study aims to examine in depth the influence of character education on the moral development of elementary school students. Character education is a systematic effort to instill moral values ​​in students in order to form individuals who have noble character, are responsible, and are able to make ethical decisions in everyday life. In the context of elementary education, moral development is an important foundation for the formation of students' character and personality from an early age. This study uses a qualitative approach with a case study method implemented in one of the public elementary schools. Data collection techniques were carried out through observation of learning activities, in-depth interviews with teachers and students, and documentation of school activities related to character values. The results of the study showed that character education that is implemented in a planned and sustainable manner, both through positive habits, teacher role models, and integration of moral values ​​into subjects, is able to significantly encourage students' moral development. Students showed improvements in aspects of responsibility, honesty, respect, tolerance, and social concern. In addition, the active involvement of teachers and a supportive school environment also played a role in strengthening the internalization of these values ​​in students. This finding is in line with Lickona's (1991) view which emphasizes that character education not only forms good behavior, but also develops children's moral and emotional capacities holistically. Therefore, character education needs to be an integral and strategic part of the elementary school curriculum in order to form a young generation that is ethical, responsible, and has high integrity.
The Development of Instructional Multimedia For Teaching Speaking Using Experiential Learning Method For The Eighth Grade Students of Madrasah Tsanawiyah Miftahul Jannah Palangka Raya Muhammad Rezeki
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5216

Abstract

Learning process is designed to achieve graduation standard where the objective of teaching learning process is to develop student’s attitude, knowledge and skill competence. However, based on the preliminary observation, The problems  frequently  found in English Learning is that  their  native  language  causes  them  difficult to use the foreign  language. The students are seldom to practice their speaking because they are afraid of making mistakes. Therefore, the students should actively involve in the learning process and understand about the material deeply.  Regarding of those conditions, this study is intended to develop Instructional multimedia for teaching speaking using Experiential Learning Method. The subject of this research and development (R and D) was the eighth grade students of Madrasah Tsanawiyah Miftahul Jannah Palangka Raya. The research was accomplished through the procedures of need analysis, adoption of syllabus and lesson plans, first draft of instructional multimedia development, expert validation, media revision, media try out, and final product. The Research instruments used in this study are questionnaire, interview, and observation which were distributed to the students, teachers and also the expert validation. The data obtained were analyzed and explained qualitatively. The result of need analysis showed that the students and teachers required instructional multimedia which is relevant to their major content needs, interest, motivation, and Curriculum. Considering to the results, the multimedia was selected and adapted from Ministry of Education source, relevant school books, and appropriate websites. The important thing that the multimedia is focused to adopt the syllabus and lesson plans. The data collected from questionnaires, interview, and observation reflected that the students were very interested to learn speaking using Experiential Learning method and the teachers were in need and intended to adopt the instructional multimedia of teaching speaking using Experiential Learning method in their teaching speaking process.  The Final Product in this research is in the form of video of teaching Speaking Using Experiential Learning Method for the eighth Grade students of MTs Miftahul Jannah Palangka Raya.  
Personality Development In William Shakespeare’s Play Macbeth: Psycoanalytic Perspective Juniar Elfrida Sitohang; Ruthertati Sianturi; Devina Sianturi; Mutia Khairunnisa Siregar; Syamsul Bahri
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5227

Abstract

Literary works, especially drama, often reflect the complexity of human psychology through character development and internal conflict. One of the most profound ways to explore this complexity is through psychoanalytic theory, which reveals how unconscious forces shape human behavior. The objective of this study is to analyze personality development in William Shakespeare’s drama Macbeth through the lens of Sigmund Freud’s psychoanalytic theory. This study employs descriptive qualitative method to explore the inner conflicts experienced by the main character, Macbeth, which are categorized into Freud’s structural personality model: the id, ego, and superego. The results of the data were found that the most dominant component was the id (50%), followed by the ego (30.56%) and the superego (19.44%). The dominance of the id appears in Macbeth's ambition and unconscious desires that lead him to commit murder and violence to gain power. The ego appears when Macbeth tries to think rationally and consider the consequences of his actions, especially when he hesitates or plans strategically before taking any steps. The superego is found in Macbeth’s feelings of guilt and remorse after killing King Duncan, which show his moral awareness and internal punishment. The psychological tension caused by the conflict among the three components of personality reflects Macbeth’s mental transformation from a noble man to a tyrant driven by fear, guilt, and obsession. The final conclusion is that the id is the most dominant factor influencing Macbeth’s downfall, as his uncontrolled desires overpower his rational mind and moral conscience, causing his psychological destruction. This study shows that psychoanalytic theory can be a powerful tool to uncover the internal struggles of literary characters and explain how hidden psychological forces shape their fate.
The Effectiveness of Gamification in Enhancing English Language Learning Outcomes Putri Fachri Aulia Fatah
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5238

Abstract

This study investigates the effectiveness of gamification in enhancing English language learning outcomes among learners. Gamification, defined as the integration of game elements such as points, badges, leaderboards, and challenges into non-game settings, has gained widespread popularity as an innovative and motivating instructional approach in education. The primary goal of this research is to evaluate how gamified strategies impact learner engagement, motivation, and overall language proficiency in English classrooms. To achieve this, a quasi-experimental design was employed, involving two groups of learners: an experimental group exposed to gamified learning activities and a control group receiving traditional instructional methods. Data collection included pre- and post-assessments on language skills, as well as surveys measuring learners’ motivation and engagement levels. Analysis of the collected data reveals that the group learning through gamification demonstrated significantly higher gains in language proficiency compared to the control group. Additionally, the gamified group reported enhanced motivation and participation, indicating that gamification positively influences learners’ attitudes toward language learning. These findings suggest that incorporating game elements into English language teaching can create more dynamic, interactive, and enjoyable learning environments. Gamification not only fosters cognitive development but also satisfies psychological needs such as autonomy, competence, and relatedness, which are essential for sustaining motivation. Therefore, this study supports the use of gamified pedagogy as a promising tool to improve educational outcomes, particularly in language acquisition. Future research is encouraged to explore long-term effects and optimal design strategies for gamified learning applications.