cover
Contact Name
Maulana Paramaditya Ananta
Contact Email
maulana@hikmahuniversity.ac.id
Phone
+6283189808302
Journal Mail Official
maulana@hikmahuniversity.ac.id
Editorial Address
Lab. Teknologi Pendidikan, Gd.D5, Lt.1 Fakultas Ilmu Pendidikan Universitas Negeri Malang Jalan Semarang No 5, Kota Malang Kode Pos 65145 Email: edcomtech.fip@um.ac.id
Location
Kota malang,
Jawa timur
INDONESIA
Edcomtech: Jurnal Kajian Teknologi Pendidikan
ISSN : 25489879     EISSN : 25992139     DOI : https://doi.org/10.17977
Core Subject :
Edcomtech is a journal in the field of educational technology which contains literature review, action research, case study research and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and implementation, assessment and evaluation, strategies and models of general and specific learning, research and development methods, research and development methods, emerging technologies, and technology integration in learning. Journal of Edcomtech is willing to facilitate writers to disseminate conceptual ideas, development, and research findings which are useful in the development of science, study programs, and educational technology profession.
Arjuna Subject : -
Articles 10 Documents
Search results for , issue "vol. 1 no. 2 (2016)" : 10 Documents clear
Pengembangan Video Termediasikan Augmented Reality sebagai Electronic Performance Support System dalam Pembelajaran Yerry Soepriyanto; Basith Rahmatullah
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Students sometimes find it difficult to illustrate learning content in the form of conceptual knowledge. Therefore, this development aims to produce video products mediated by Augmented Reality which are valid for use in learning performance support electronic systems (Electronic Performance Support Systems). A marker is placed on the teaching material module in the image part that illustrates a concept, so that when students do not fully understand it, the smartphone camera used as a marker detector captures and runs the video. This study uses Sadiman's development method to develop Augmented Reality mediated videos. The result of the development is Augmented Reality mediated video which is used as a learning performance support system in a valid category.
Penerapan Metode Kooperatif Jigsaw untuk Meningkatkan Keaktifan dan Hasil Belajar IPS Siswa Kelas V SD Ilham Fahriansah; Agus Wedi; Saida Ulfa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to increase the activeness and learning outcomes of students in social studies in class V SD Negeri Tanjungrejo I Malang. By using the PTK procedure, this study carried out 2 cycles of improvement. The process of improving learning by applying the Jigsaw cooperative method can stimulate interaction between students. The results of the action indicate an increase in learning outcomes and student activity in the group.
Implementasi Kurikulum Tingkat Satuan Pendidikan dalam Pelajaran Bahasa Di Kelas V Sekolah Dasar Dyaristya E. P. Wismasari; Agus Wedi; Eka Pramono Adi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to describe the planning, process implementation, and assessment of learning outcomes in language lessons in grade V elementary school. This study used a descriptive research design with observation, documentation, and interview methods. The results showed that the learning process planning had been carried out by each language teacher; the implementation of the learning process is carried out in accordance with the lesson plan, and the assessment of learning outcomes is carried out through daily tests and semester tests.
Implementasi Pembelajaran Tematik Kelas 1 SD Hermin Tri Wahyuni; Punaji Setyosari; Dedi Kuswandi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Integrated thematic learning puts one theme to be studied from a number of lessons. Through a case study approach, this research reveals the implementation of thematic learning at SDN Experiment 01 Malang. The focus of the study is on supporting factors, obstacles, and the efforts of teachers to overcome obstacles. The research findings state that the implementation of learning is good and includes all thematic learning components. Supporting factors, especially from the principal, teachers, students, and the environment around the school; the inhibiting factor is the difficulty of finding links between subjects; teachers practice developing a network of themes in a contextual manner and strengthening it through team teaching and KKG activities.
Teknik Pembelajaran Talking Stick untuk Meningkatkan Aktivitas dan Hasil Belajar IPA Nourina Kartika Sakti; Sihkabuden; Susilaningsih
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to describe the application of the talking stick technique, student activities, and student learning outcomes. The talking stick technique is a learning technique that is packaged in the form of a game using stick tools that aim to encourage students to have the courage to express their opinions. This study used a PTK design. The data was collected by means of observation, documentation and field notes. The results showed that the application of the talking stick technique could improve the activities and learning outcomes of science learning.
E-Module Mata Pelajaran Kewarganegaraan untuk Meningkatkan Hasil Belajar Siswa Dian Arief Pradana; Sihkabuden; Arafah Husna
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This development aims to produce class X Citizenship learning e-module products that can be used as an attractive and effective learning medium. Arief S. Sadiman's (2011) model was used in this development. The result of this development is in the form of an e-module for the Citizenship subject in the competency standard "Analyzing the Political System in Indonesia". The product is validated by media experts, material experts and user students, and declared valid or suitable for use as a learning medium. 
Pengembangan Media Animasi Pembelajaran Interaktif Pokok Bahasan Gaya Pada Matapelajaran IPA Kelas IV SD Muzakki; Mohammad Efendi; Abdul Manan
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In order for the abstract concepts taught in elementary science subjects to be accepted by students, a medium or intermediary is needed to concretize the material. This media development uses the Sadiman (2008) model, with material on the subject of style. The validity of the development results is indicated by the fulfillment of the criteria obtained from the test results, namely media experts with a validity level of 90.56%, material experts at 91.11% and individual students at 95.56%, small group students of 94.44% and large group students of 91.17%. Based on the results of this validation, it was concluded that the interactive learning animation media on the science subject subject of style was valid or feasible.
Pengaruh Pemanfaatan Video Pembelajaran Terhadap Hasil Belajar IPA Kelas IV Sekolah Dasar Prayoga Dwi Jatmiko; Anastasia Wijayatin; Susilaningsih
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of the use of instructional videos on the learning outcomes of fourth grade natural science (IPA) subjects at SDN I and SDN III Tasik Honey Trenggalek. The research design used was quasi-experimental (quasi-experimental). This study analyzes whether there are differences in student learning outcomes using instructional video media and not using instructional videos. The results showed that learning using instructional video media was significantly different in the acquisition of learning outcomes compared to learning that did not use instructional video media.
Pengembangan E-Module dan Tutorial Matakuliah Pengembangan Media Audio Radio Jurusan Teknologi Pendidikan Zainul Abidin
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning audio / radio media development course at the UM FIP department is expected to be able to make / develop various forms and formats with appropriate and appropriate patterns and procedures. The concepts that must be mastered are related to forms, patterns, formats, positions, procedures and how to use audio learning media. If this concept is not mastered, it will affect the quality of the development results. This stage is a very important stage before mastering the production of audio / radio media, it is necessary to master the concepts (preproduction), including: 1) various forms, patterns, formats, positions, procedures and ways of using them, 2) various ways of making audio media learning. In general, development is related to (1) drafting, (2) script writing, (3) production, (4) evaluation. (Arif S. Sadiman, 2007: 97-174). From the description above, it can be explained the phases of the model / approach used in product development, including 1). Identification of needs, 2). Problem Formulation, 3). Formulation of Success Measurement Tools, 4). Production Process, 5). Evaluation, 6). Implementation. The impact of this media development is an increase in the knowledge, attitudes, and development abilities of students. The results of the validation of the learning design experts were 92% and the Media Experts were 90%, this illustrates that the development of learning media really meets the provisions and principles of learning.
Menakar Kebebasan Media Massa dan Radikalisme Agama Mundir
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 2 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mass media is an abbreviation which comes from mass communication media, is a means of conveying messages and aspirations, as well as a means of communication to disseminate information to the public at large. In the reform era, mass media flourished in various forms, for example TV, radio, internet, newspapers, magazines, tabloids, and so on. The mass media has four functions: an information function (to inform) an education function (to educate), an entertainment function (to entertain), and a social control function (to influence). From a number of mass media, online media (internet) is one of the media that is widely used by the public for various purposes, including the preaching of Islam within moderate and radical boundaries. Well, this paper examines the online mass media (internet), considering that the internet is one of the mass media that is easy to get, cheap in cost, can reach all areas and is not limited by space and time.

Page 1 of 1 | Total Record : 10