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AKSIOMA: Jurnal Program Studi Pendidikan Matematika
ISSN : 20898703     EISSN : 24425419     DOI : -
Core Subject : Education,
AKSIOMA JOURNAL, e-ISSN: 2442-5419, p-ISSN: 2089-8703 is an information container has scientific articles in the form of research, the study of literature, ideas, application of the theory, the study of critical analysis, and Islāmic studies in the field of science Mathematics Education. AKSIOMA JOURNAL published two times a year, the period from January to June and July to December, published by the Scientific Publication Unit FKIP University of Muhammadiyah Metro.
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Articles 1,528 Documents
THE EFFECT OF MATHEMATICAL RESILIENCE ON THE MATHEMATICAL PROBLEM-SOLVING ABILITY OF STUDENTS Muhamad Arjun; Muntazhimah Muntazhimah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (404.209 KB) | DOI: 10.24127/ajpm.v12i1.6584

Abstract

AbstrakPelaksanaan pembelajaran matematika memiliki tujuan utama yaitu memperkuat kemampuan peserta didik dalam memecahkan masalah. Namun, Kemampuan peserta didik dalam memecahkan masalah masih terbilang minim. Untuk mengetahui seberapa baik siswa dapat memecahkan masalah adalah tujuan dari penelitian ini dan mencari tahu efek serta korelasi antara tingkat resiliensi matematis yang dimiliki peserta didik dengan kemampuan mereka dalam pemecahan masalah matematis. Penelitian ini menggunakan metode penelitian kuantitatif dengan pendekatan berbasis survei. Penelitian ini dilakukan dengan menggunakan sampel dari peserta didik kelas XI IPS SMA Negeri 106 Jakarta sebanyak 67 peserta didik kelas XI IPS SMA Negeri 106 Jakarta yang dipilih menggunakan teknik simple random sampling. Penelitian dimulai dengan menyebarkan angket kepada peserta didik untuk mengukur resiliensi matematis mereka serta menyebarkan soal tes matematika untuk mengetahui ukuran kapasitas seseorang untuk memecahkan permasalahan matematis. Berlandaskan hasil pengujian analisis regresi linier sederhana menggunakan aplikasi IBM SPSS yakni menunjukkan besar nilai koefisien korelasinya R yaitu 0,577 dengan R2 = 33,30%. Dari hasil pengujian tersebut mengindikasikan besar efek resiliensi matematis mencapai 33,30% pada kemampuan pemecahan masalah matematis peserta didik.AbstractThe primary objective of implementing mathematics instruction is to improve students' problem-solving skills. Nonetheless, the problem-solving skills of students remain limited. The purpose of this research is to determine how effectively students can solve issues, as well as the influence and association between their degree of mathematical resilience and their capacity to solve mathematical difficulties. This research utilizes a survey-based quantitative research methodology. This research was conducted using a sample of students from class XI IPS SMA Negeri 106 Jakarta. 67 students from class XI IPS SMA Negeri 106 Jakarta were recruited using a technique of simple random sampling. The project was initiated by providing questionnaires to students to gauge their mathematical resilience and math exam questions to determine a person's capacity to solve mathematical difficulties. Based on the findings of a basic linear regression analysis using the IBM SPSS program, the correlation coefficient R is calculated to be 0.577, with R2=33.30 %. The test findings suggested that mathematical resilience has a 33.30 % impact on pupils' arithmetic problem-solving skills.
DEVELOPMENT LEARNING MEDIA E.A.V ON MATHEMATICAL CONNECTION ABILITY OF JUNIOR HIGH SCHOOL Akhsanul In'am; Rani Darmayanti; Bhaskoro Prasetyo Adi Maryanto; Retno Wahyu Arian Sah; Kamilia Rahmah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.113 KB) | DOI: 10.24127/ajpm.v12i1.6267

Abstract

Technological advances that are overgrowing are also one of the challenges for teachers to use technology as a learning medium. Ethnomathematical animation video as a strategy for linking learning in the real world and mathematical connection skills in solving geometry problems. Therefore, this research aims to create an animated video media based on ethnomathematics on mathematical connection abilities in solving problems in class VIII students. This development study uses the ADDIE metho (Analysis, Design, Develop, Implementation, Evaluation). The results showed that the animated video learning media was adequate, with an overall average score of 3.73 after validation by a Material Expert and an average score of 3.64 after validation by a Media Expert. The responses from the 8th graders were positive (88%) based on the research. Animated video media based on ethnomathematics on mathematical connection abilities can be used as an alternative for teachers in elementary schools to learn geometry material.
EFEKTIVITAS MODEL PROBLEM BASED LEARNING METODE TUTOR SEBAYA BERBANTUAN CARD PROBLEM TERHADAP HASIL BELAJAR MATEMATIKA Amaliyatul Indah; Susanto Susanto; Abi Suwito; Sunardi Sunardi; Didik Sugeng Pambudi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (825.965 KB) | DOI: 10.24127/ajpm.v12i1.6728

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Learning mathematics is frequently regarded as difficult by students, resulting in a lack of problem-solving ability. This problem occurred at SMPN 8 Jember, where, based on the results of observations, grade VII students have low problem-solving skills due to the conventional learning model used. If the problem is not addressed immediately, it is feared that it will continue with the next generation of students. This study aims to determine the effectiveness of PBL model of the peer tutor method assisted by card problems on mathematics learning outcomes in seventh-grade junior high school students with quadrilateral material. This research includes a quasi-experimental design. The data collection technique uses pretest and posttest tests to be tested with the paired samples T test and regression test (ANOVA) on the SPSS application. The results of the paired samples T test in the experimental class gave a sig value of 0.000, while in the control class it was 0.003. The sig value for the regression test for the experimental class is 0.014, while the sig value for the control class is 0.033. These results show that the PBL model of the peer tutor method assisted by card problems is more effective and influential than the PBL model of the peer tutor method to improve student mathematics learning outcomes. The study concludes that incorporating card problem learning media into the PBL model of the peer tutor method produces effective results in terms of quadrilateral material mathematics learning outcomes.
MEDIA BERBASIS ANDROID PADA PEMBELAJARAN MATEMATIKA PERBANDINGAN (MICROSOFT POWERPOINT, ISPRING SUITE, WEBSITE APK 2 BUILDER) Yuliana Yuliana; Muhammad Wahid Syaifuddin; Arifiah Adiningrum
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (652.597 KB) | DOI: 10.24127/ajpm.v12i1.5949

Abstract

Tidak semua media pembelajaran matematika berbasis android telah layak (media dan materi) maupun tidak praktis penggunaannya. Penelitian ini merancang suatu media berbasis android menggunakan microsoft powerpoint, ispring suite, dan website apk 2 builder pada pembelajaran perbandingan yang dapat diakses tanpa jaringan internet dengan kapasitas penyimpanan yang rendah. Penelitian ini merupakan pengembangan media pembelajaran dengan prosedur analisis, desain, development (pengembangan), implementasi, dan evaluasi, kemudian dianalisis kelayakannya. Subjek penelitian ini meliputi guru, siswa, pakar media, dan pakar materi, yang dikumpulkan datanya menggunakan wawancara, observasi, dan angket. Setelah data terkumpul dianalisis menggunakan analisis kualitatif. Didasarkan pada analisis kebutuhan (dokumentasi dan wawancara), media pembelajaran ini berhasil dirancang dalam pembelajaran perbandingan di SMP. Dalam mengukur tingkat kelayakan media pembelajaran, data dikumpulkan menggunakan angket dari pakar media dan materi. Tingkat kelayakan media pembelajaran dianalisis dengan menghitung persentasenya, kemudian dianalisis kualitatif. Secara kualititatif, pakar media memberikan penilaian sangat layak, begitu juga dengan pakar materi. Dari pengukuran ini, media pembelajaran yang dikembangkan sudah memenuhi kelayakan media, materi, dan praktis untuk diimplementasikan dalam pembelajaran perbandingan. Penelitian ini memberikan simpulan bahwa media pembelajaran berbasis android yang dikembangkan sangat layak untuk diimplementasikan dalam pembelajaran perbandingan. Not all Android-based mathematics learning media are feasible (media and material) or impractical to use.  This study designed an Android-based media using microsoft powerpoint, ispring suite, and the APK 2 website builder for ratio learning that can be accessed without an internet network with low storage capacity. This research is the development of instructional media with analysis, design, development, implementation, and evaluation procedures, then analyzed for feasibility. The subjects of this study included teachers, students, media experts, and material experts, whose data were collected using interviews, observations, and questionnaires. After the data collected were analyzed using qualitative analysis. Based on needs analysis (documentation and interviews), this learning media was successfully designed in ratio learning. In measuring the feasibility level of learning media, data was collected using a questionnaire from media and material experts. The feasibility level of learning media is analyzed by calculating the percentage, then analyzed qualitatively. Qualitatively, media experts gave a very proper assessment, as well as material experts. From this measurement, the developed learning media has met the eligibility of the media, materials, and practice to be implemented in ratio learning. This research concludes that the developed android-based learning media is very feasible to be implemented in ratio learning.
PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEADS TOGETHER UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN KOLABORASI Baiq Daniartya Masullah; Jailani Jailani
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (492.546 KB) | DOI: 10.24127/ajpm.v12i1.6434

Abstract

During the learning process the role of the teacher is very important, the selection of the learning model to be used must be flexible which makes it easier for students to develop the ability to think mathematically. The purpose[Reviewer1] [Bdm2]  of this study was to determine the effect of learning mathematics with the numbered heads together (NHT) cooperative model on learning outcomes and to see the effect of the numbered heads together (NHT) cooperative model in improving students' critical thinking skills and collaboration. In this study using Pre-Experimental where Pre-Experimental research only involved one class as an experimental and treatment class. The subjects in this study were students in class VII D at SMP Negeri 6 Praya Timur consisting of 31 students. Data collection techniques in this study used a test consisting of a test instrument and a questionnaire instrument. The test instruments used in this study were basic competence achievement tests (KD) and critical thinking tests, while the questionnaire instruments used in this study were collaboration questionnaires. The data analysis technique in this study was hypothesis testing using a paired sample t-test. The results of the study showed that the average score for achieving basic competence of students at the time of the pretest was 51.80 and the posttest was 80.73, for the average score of critical thinking during the pretest was 24.09 and the posttest was 67.58, while the score the average collaboration obtained by students during the pretest was 73.008 and the posttest was 76.875. So it was concluded that using the numbered head together (NHT) cooperative model was able to improve student learning outcomes as seen from basic competencies, and was able to support students' critical thinking skills and student collaboration.
UPAYA MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH SISWA MELALUI MODEL PROBLEM BASED LEARNING BERBANTUAN MULTIMEDIA INTERAKTIF Rahmi Hayati; Dian Armanto; Zuraini Zuraini
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.536 KB) | DOI: 10.24127/ajpm.v12i1.6534

Abstract

The most pressing issue at SD Negeri 4 Bireuen is the school's inability to effectively address student and teacher concerns.This study aims to improve teachers' problem-solving skills. This study employs a qualitatve approach. Research participants include 36 third-year students from SD Negeri 4 Bireuen. This study's information was gathered by means of a questionnaire, participant observations, and key informant interviews. This study employs a descriptive data analysis method. The implementation of the Problem-Based Learning pedagogical approach has the potential to improve students' problem-solving abilities in the area of statistics, specifically in the areas of sample size determination and reduction, in the third grade of SD Negeri 4 Bireuen. This is evidenced by the fact that student problem-solving abilities increased from 82.3 percent in the first semester to 94.1 percent in the second. Utilizing interactive video can help students' attention during the learning process and can help students develop a sense of satisfaction from their studies. There have been comments from users who have affirmed the validity and value of interactive video. This is due to the fact that educational media has become more valuable as a result of the integration of previously unreliable components.
IMPLEMENTATION OF DECISION TREE AND SUPPORT VECTOR MACHINE ON RAISIN SEED CLASSIFICATION Wardhani Utami Dewi; Khoirin Nisa; Mustofa Usman
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (402.668 KB) | DOI: 10.24127/ajpm.v12i1.6873

Abstract

In everyday life there are many complex and global problems, especially in terms of decision making. Machine learning (ML) which is built from the concepts of computer science statistics and mathematics can automatically solve problems without guidance from ordinary users. Decision tree (DT) and support vector machine (SVM) are two supervised learning methods among several classification algorithms in ML. Both algorithms are the most popular classification techniques due to their ability to change a complex decision-making process into a simple process. In this study, the accuracy of the DT and SVM algorithms is studied on classifying raisin seeds into the Besni class and the Kecimen class based on existing features. The raisin data are divided into training and testing data, and the evaluation of the two methods is done using the testing data. The results of the evaluation are compared based on the accuracy, sensitivity, specificity, and kappa levels of the DT and SVM algorithms. The results on classifying raisin seeds data show that the SVM algorithm is superior to DT, therefor the number of positive observations is more precise in the prediction.
MATHEMATICS CONTENT KNOWLEDGE DAN KEMANDIRIAN BELAJAR MAHASISWA MELALUI BLENDED LEARNING Elsa Komala; Erma Monariska
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (463.935 KB) | DOI: 10.24127/ajpm.v12i1.6142

Abstract

Penguasaan content knowledge pada materi pelajaran merupakan faktor penentu kesuksesan atau kegagalan dalam proses pengajaran dan keterampilan pedagogi abad ke-21 yang dilaksanakan guru. Kaitannya dengan hal tersebut masih banyak mahasiswa calon guru belum memiliki sikap bertanggung jawab terhadap tugas yang diberikan yang merupakan salah satu indikator dari kemandirian belajar. Blended learning merupakan salah satu pembelajaran yang bisa mengakomodir mathematics content knowledge dan kemandirian belajar mahasiswa dengan memanfaatkan serta memaksimalkan teknologi yang ada di lingkungan. Penelitian ini bertujuan untuk mengetahui mathematics content knowledge dan kemandirian belajar mahasiswa melalui blended learning. Penelitian ini menggunakan metode eksperimen semu dengan kategori One Short Case Study. Populasi dalam penelitian ini adalah mahasiswa Program Studi Pendidikan Matematika di Cianjur, yang dilaksanakan pada semester ganjil tahun akademik 2020/2021, dengan sampel 17 orang mahasiswa 3A yang mengikuti matakuliah Kapita Selekta Matematika SMA dengan teknik purposive sampling. Teknik pengumpulan data berupa tes soal uraian dan angket kemandirian belajar. Pengolahan data untuk melihat mathematics content knowledge setelah menggunakan blended learning menggunakan uji-t pihak kanan, angket keamandirian belajar dihitung berdasarkan persentase respon positif mahasiswa. Setelah dianalisis diperoleh bahwa mathematics content knowledge mahasiswa melalui blended learning rata-rata sama dengan 75 dan kemandirian belajar mahasiswa melalui blended learning sebagian besar merespon positif. Mastery of content knowledge in subject matter is a determining factor for success or failure in the teaching process and 21st century pedagogical skills implemented by teachers. In relation to this, there are still many prospective teacher students who do not have a responsible attitude towards the assignments given, which is an indicator of independent learning. Blended learning is a learning that can accommodate mathematics content knowledge and student learning independence by utilizing and maximizing existing technology in the environment. This study aims to determine mathematics content knowledge and student learning independence through blended learning. This study used a quasi-experimental method with the One Short Case Study category. The population in this study were students of the Mathematics Education Study Program in Cianjur, which was held in the odd semester of the 2020/2021 academic year, with a sample of 17students of 3A taking the Kapita Selekta Mathematics course in high school using a purposive sampling technique. Data collection techniques in the form of test questions description and self-learning questionnaire. Data processing to see mathematics content knowledge after using blended learning using the rightside t-test, the learning independence questionnaire is calculated based on the percentage of positive student responses. After being analyzed, it was found that students' mathematics content knowledge through blended learning averaged 75 and student learning independence through blended learning mostly responded positively.
Pengembangan Buku Matematika SMP Kelas VIII Berbasis Etnomatematika Terintegrasi Kemampuan Komunikasi Matematis Iryana Muhammad; herizal herizal; Marhami Marhami; Silvi Tris Rizkiana; Vina Lianti
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (646.864 KB) | DOI: 10.24127/ajpm.v12i1.6522

Abstract

Kemampuan konumikasi matematis menjadi hal penting yang harus dimiliki oleh siswa karena merupakan kemampuan yang mampu mengkaitkan materi yang absrak dengan kehidupan sehari-hari. Proses pembelajaran matematika yang dilakukan saat ini juga cenderung terlalu teoritis, kurang kontekstual, dan bersifat semu. Kebiasaan yang menunjukkan budaya masyarakat sekitar yang dikaitkan dengan konsep matematika dikenal dengan etnomatematika. Dalam penelitian ini akan dilihat ide-ide matematis pada objek sejarah dan bangunan di Kota Banda Aceh, Kabupaten Kota Lhokseumawe dan Kabupaten Aceh Utara. Penelitian ini adalah penelitian pengembangan R and D (Researh and Development). Adapun metode yang digunakan adalah metode ADDIE (analyze, design, development, implementation, evaluation). Instrumen yang digunakan adalah angket dan pedoman wawancara. Data dianalisis dengan teknik analisis deskriptif kualitatif dan analisis statistik deskriptif kuantitatif. Hasil analisis uji kevalidan buku terhadap ahli materi media dan Bahasa diperoleh presentasi masing-masing 91,03 %, 95% dan 94,44% yang menunjukkan kriteria sangat valid. Hal yang sama juga pada hasil validasi peer review diperoleh presentase rata-rata 91,77%  dengan kriteria sangat valid. Selanjutnya hasil pengujian kepraktisan pada subjek siswa kelas VIII SMP Negeri 1 Lhoseumawe dengan 9 siswa kelompok kecil; 4 siswa kelas VIII-A dan 5 siswa kelas VIII-E diperoleh  presentase rata-rata 83,39% dengan kriteria praktis, dan hasil pengujian pada siswa kelompok besar sejumlah 30 siswa kelas VIII-Unggul diperoleh presentase 72% yang menunjukkan kriteria praktis. Adapun hasil angket respon guru menunjukkan hasil 100% yang menunjukkan buku sangat praktis untuk digunakan.
PENGEMBANGAN DESAIN PEMBELAJARAN SPLDV BERBASIS PBL UNTUK MENINGKATKAN KEMAMPUAN KOMUNIKASI MATEMATIS PESERTA DIDIK KELAS VIII SMP muyassar a'la; I Made Arnawa
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (587.26 KB) | DOI: 10.24127/ajpm.v12i1.7035

Abstract

The difficulty of educators in designing interesting learning paths for students makes students tend to lack understanding of mathematics. The learning flow used tends to ask students to remember the "ways" they teach in solving problems rather than stimulating knowledge. As a result, the knowledge gained by students is less meaningful and quickly forgotten. Therefore, a learning design for the topic of a system of two-variable linear equations (SPLDV) based on Problem Based Learning (PBL) was developed in class VIII SMP that is valid, effective and practical.This research was carried out by combining two types of design research, namely the design model development of Tjeerd Plomp and Gravemeijer & Cobb. To implement LIT, educator books and student books use the Plomp research design. Furthermore, for the development of learning flow, it was designed using Gravemeijer and Cobb's research design. The learning design is focused on students' mathematical communication skills on SPLDV topics. Design trials were carried out in one-to-one evaluations and small group evaluations. Data were obtained from student response questionnaires, educator response questionnaires, and field notes.The results showed that the learning design for the SPLDV topic with the PBL approach through educator books and student books was valid, effective and practical. It is said to be valid because it has fulfilled the validity characteristics both in terms of content and construct. It is said to be effective because it can improve students' mathematical communication skills. It is said to be practical because this product is easy to use and understand, the allotted time is very efficient, very interesting and contributes to SPLDV learning.