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INDONESIA
JPsd ( Jurnal Pendidikan Sekolah Dasar )
ISSN : -     EISSN : 25030558     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 225 Documents
DEVELOPMENT OF RARA STORYTELLING APPLICATION-BASED INTERACTIVE LEARNING MEDIA TO TRAIN STORY-LISTENING SKILLS Wulandari, Wisla; Yuliana, Rina; Tisnasari, Sundawati
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.17095

Abstract

AbstractListening ability in elementary school is still relatively low. This is due to several factors, such as the use of attractive learning media is still rare, so the development of interactive learning media is needed. This development aims to produce interactive learning media based on the Rara Storytelling application and to determine the feasibility and response of students regarding the developed media. The research method used is research and development (R&D) using the Borg and Gall model modified by Sugiyono from stages one to six. The subjects were 31 students of 4th grade B at SDN Banjar Agung 1. The results of this research indicate that interactive learning media based on the Rara Storytelling application are “very feasible" to be used in 4th grade elementary school learning. This is proved by the validation results of media at 91.2% in the “very feasible” category, the validation results of linguists at 87.5% in the “very feasible” category, and the validation results of material experts at 83.17% in the “very feasible” category. While the analysis of student responses shows a percentage of 88.36%, this shows in the “Very Good” criteria. The results of this research indicate that the developed media is feasible and attractive to be used as an application-based learning media to train listening skills in elementary schools.Keywords: Learning Media; Application-based; Storytelling
DEVELOPMENT OF INTERACTIVE WEB-BASED E-MODULE ON THE SOLAR SYSTEM MATERIALS IN SCIENCE SUBJECT Nugraha, Muhamad Ardian; Hidayat, Sholeh; Suherman, Suherman
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.15199

Abstract

Abstract This research was designed to develop a solar system E-Modul module for 6th grade elementary school students in science subjects. This research uses a 4D model consisting of 4 steps: Define Design, Development, and Dissemination. The subject of this research was 6th grade students of SD Negeri Saruni 1 Pandeglang. The experts conduct validation in the field of materials and media. Product trial is conducted on students. The data from this trial were collected through observation. The data analysis corresponds to the expectations of learning media products assessed through analysis of the average validity. The feasibility of the solar system e-module material in science subjects is 85% with good enough qualifications, and the feasibility of the material in the e-module is 75% with good qualifications. Based on student assessments of e-module learning on solar system material of science subject obtained an average score of 96% with good qualifications. Based on the data, the teaching materials developed have a high level of validity. The overall validity assessment of this research found that this online learning media has a good level of validity, which means that it can be used as students’ teaching material. Keywords: Media Development; e-modul; Solar System
ANALYSIS OF CULTURAL LITERACY ABILITY LEVEL OF 5TH GRADE STUDENTS IN SLEMAN DISTRICT ELEMENTARY SCHOOL.. Disne, Maria Adventina; Rusmawan, Rusmawan; Susanti, Maria Melani Ika
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.14650

Abstract

AbstractThis research aims to determine the cultural literacy ability level of 5th grade elementary school students in the Sleman Sub-District. This research is a survey research with a population of 834 students from 9 schools. The researchers used 278 students of the population as the research sample. Researchers use the purposive sampling technique in the sampling process. Then the researchers used questionnaires and document studies as the research instruments. The data collected is analyzed descriptively. The results of this research indicate that the level of cultural literacy of students in Sleman District with the category of very high at 56 students (20.14%), high at 106 students (38.13%), medium at 94 students (33.81%), low at 22 students (7.19%), and very low 0 students (0.00). The cultural literacy of students in Sleman District is 106 (38.13%), which is indicated by the high indicators of cultural literacy. Keywords: cultural literacy, cultural literacy ability level.
INTERACTIVE MULTIMEDIA APPLICATION TO INCREASE INTEREST AND LEARNING OUTCOME OF 4TH GRADE STUDENTS OF SDN PALERAN 05 IN MATERIAL OF PROPERTIES OF LIGHT Lestari, Ina Fatikha Dwi; Supriadi, Bambang; Nuraini, Lailatul; Muslimin, Rianto
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.13964

Abstract

Abstract This research aims to improve the learning practices in order to increase student interest and learning outcomes through the application of interactive multimedia in the material of the properties of light. This research is a Classroom Action Research (CAR) using a two-cycle design according to Arikunto et al. The subjects of this research are the 4th grade students of SDN Paleran 05 in the academic year 2021/2022, of 9 students.  Each cycle consists of four stages, namely planning, implementation, observation, and reflection.  The percentage of students’ learning interest obtained from the pre-cycle questionnaire results was 53.91% (sufficient) increased to 74.58% (high) in the first cycle and 74.72% (high) in the second cycle. Meanwhile, from the observations, the pre-cycle 58.33% (sufficient) increased to 81.11% (very high) in the first cycle, then it became 86.54% (very high) in the second cycle. The data of learning outcomes find out by written test and then analyzed using N-Gain. The results showed that students’ learning outcomes increased in the first cycle by 0.48 and the second cycle by 0.31, so it can be concluded that interactive multimedia can increase students’ interest and learning outcomes. Keywords: Science; Interest; Learning Outcomes
THE INFLUENCE OF THE MIND MAPPING LEARNING MODEL TO INCREASE LEARNING OUTCOMES IN SOCIAL SCIENCE SUBJECTS Rokmanah, Siti; Nurma'ardi, Hilda Dhaniartika; Oktaviani, Anna Maria
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.16782

Abstract

AbstractThis research is motivated by the students’ low interest and learning outcomes in Social Studies subjects. This research aims to determine and analyze student learning outcomes in the 5th grade Social Studies subjects at SD Negeri Kragilan 1 on the material of the Struggle to Prepare for Indonesia’s Independence using the mind mapping learning model. This research uses a quasi-experimental method with the hypothesis that the improvement of students’ Social Studies learning outcomes using the mind mapping learning model is better than students with conventional learning models. The results of the pretest test data are normally distributed and homogeneous; in the hypothesis test, the results are -3.0110 < 1.67155, which means that H0 is accepted. After giving treatment to the experimental and control class, then post-test was carried out. The results of the post-test data are normally distributed and homogeneous, while the hypothesis test results are 2.1238 > 1.67155, which means that H1 is accepted. The analysis of student learning outcomes improvement in Social Studies learning uses the N-Gain test, with the results of the N-Gain test calculation for the experimental class getting an average of 65, while the control class is 47. In the hypothesis test, the results obtained 98.59 > 1.645, which means H1 is accepted. It shows that the use of the mind mapping learning model affects increasing student learning outcomes in the Social Sciences subjects.Keywords: Mind Mapping; Learning Outcomes; Social Studies
THE CHARACTER VALUE OF THE SEDEKAH BUMI TRADITION IN RACI VILLAGE, BATANGAN SUB-DISTRICT, PATI REGENCY Hamida, Khoirul; Ardianti, Sekar Dwi; Rondli, Wawan Shokib
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.15029

Abstract

AbstractThe purpose of this research was to determine the character values of the Sedekah Bumi tradition in Raci Village, Batangan Sub-District, Pati Regency. This research is qualitative research with a case study type-research that will be conducted in Raci Village. The researched object is the Sedekah Bumi Tradition. This research uses observations, interviews, and documentation as the data collection techniques. The results of the research reveal that the Sedekah Bumi Tradition is held on Wednesday (Rabu Wage Bulan Apit of the Javanese Calendar) by conducting rituals and other events at Punden Raci, Punden Ketitang Kulon, Punden Sumur Brumbung, and Pulo Sawahan, where these places are believed to be the tombs of Mbah Danyang as an ancestor in ancient times who had cleared the village land (babad alas Raci Village). The character values that exist in the Sedekah Bumi Tradition are the values of a religious character, tolerance, discipline, love of the motherland, social care, and responsibility. The conclusion of this research is that the Sedekah Bumi tradition is a legacy from our ancestors that is still preserved by the next generation of the nation. The Sedekah Bumi tradition has six positive character values that are well taught to the people of Raci Village and elementary school-age children.                                                                                                   Keywords: Sedekah Bumi Traditions; character values.
TRADITIONAL GAME-BASED MANIPULATIVE BASIC MOVEMENT MODEL FOR LOWER GRADE ELEMENTARY SCHOOL CHILDREN Ali, Masnur; Nugraha, Hartman; Maslikah, Uzizatun; Aqobah, Qory Jumrotul
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.16699

Abstract

AbstractTraditional games are games that have existed since ancient times and need to be preserved as a characteristic of the nation’s culture. This research aims to create a manipulative basic motion model based on traditional games for lower-grade elementary school children. This research uses the research and development (R&D) method. The research will be conducted by preliminary study with observations, collecting data from the field, and various research results that have been carried out. After obtaining sufficient preliminary data, the next step is to design a suitable and applicable traditional game modification model for basic manipulative skills. Based on the results of suggestions during the small and large trial tests, it was found that 5 traditional games can improve manipulative basic movements, namely: Boy-Boyan, marbles, kasti, engklek, bekel, and gasing. Based on the test results, that game model can be played and improve the manipulative skills of lower-grade elementary school children.Keywords: Manipulative Basic Movement; Traditional Games
APPLICATION OF STEM-BASED WORKSHEETS TO INCREASE INTEREST AND LEARNING OUTCOMES OF 5TH GRADE STUDENTS IN CHANGING STATES OF MATTER Nadhifah, Nisa; Supriadi, Bambang; Handayani, Rif'ati Dina; Mariya, Mariya
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.15350

Abstract

AbstractThis research aims to increase the interest and learning outcomes of 5th grade students at SDN Triwung Lor 2 by applying STEM-Based student worksheets on the material of changing state of matter. This research is a Classroom Action Research (CAR) conducted on 22 students of 5th grade at SDN Triwung Lor 2 Probolinggo City, consisting of 10 male and 12 female students. The data were collected through observation sheets, questionnaire sheets, pre-tests, and post-tests. The increase in student’s interest and learning outcomes was calculated by N-gain. The results showed that STEM-based worksheets could increase student’s interest and learning outcomes with the N-gain score on learning interest of cycle I and cycle II included with low criteria. While the learning outcomes experienced an insignificant increase because the learning outcomes in cycle I were included in the moderate criteria and cycle II were included in the low criteria. This research concludes that the application of STEM-based worksheets can increase student’s interest and learning outcomes.Keywords: Student Worksheets; Learning Interest; Learning Outcomes
THE INFLUENCE OF GIBRAN GIAT EDUCATION GAME ON MATHEMATICS CONCEPTUAL UNDERSTANDING OF FOURTH GRADERS Riswari, Lovika Ardana; Salamah, Ummi
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 9, No 1 (2023): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v9i1.19524

Abstract

AbstractCurrently, many learners, while learning, tend to learn by memorizing, for example memorizing mathematics formulas. This matter made the fourth graders of Public Primary School 1 Jepang had mathematical misconceptions. Thus, they had a low mathematic conceptual understanding. This research determined the influence of the GIBRAN GIAT education game on the mathematic conceptual understanding of fourth graders at Primary School 1 Jepang. This quasi-experimental research applied one group pretest-posttest design. The sample consisted of all fourth graders at Primary School 1 Jepang, 20 students, 9 males, and 11 females. The researchers collected the data by observing, documenting, and testing. The researchers also applied expert judgment and requirement tests with the normality test of Kolmogorov-Smirnov assisted by SPSS Version 23. The researchers examined the hypotheses with a paired-sample t-test assisted by SPSS version 23. The results showed the differences in learners' mathematics conceptual understanding. The obtained paired-sample t-test results were sig < 0.05 or 0.000 lower than 0.05. Thus, the researchers concluded the implementation of the GIBRAN GIAT education game influenced the fourth graders' mathematics conceptual understanding at Primary School 1 Jepang, Mejobo District, Kudus Regency.Keywords: Educational Game, GIBRAN GIAT
THE EFFECT OF MAT JOYO APPLICATION ON STUDENTS’ UNDERSTANDING OF MATHEMATICAL CONCEPTS FIFTH GRADE ELEMENTARY SCHOOL Ermawati, Diana; Amalia, Nova
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 9, No 1 (2023): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v9i1.19523

Abstract

AbstractThis research is based on the low ability of understanding mathematics in learning. Purpose of this study was to analyze differences in the ability to understand mathematical concepts before and after using the Mat Joyo application. Type of research is quantitative research with pre-experimental design research method with one group pretest-posttest design. Subjects in this study were all the fifth grade students at SD 1 Gemiring Kidul, 29 students. The data collection technique in this study was a test. The prerequisite test used the normality test with the Kolmogrov Smirnov test assisted by SPSS version 23. The hypothesis testing used the paired-samples t-test. Meanwhile, to find out the increase in students' understanding of mathematical concepts using the N-Gain test. The results showed that there were differences in the ability to understand mathematical concepts, these results were proven by results of the t-test of two dependent samples, namely sig <0.05 or 0.00 <0.05. Then there is an increase in the ability to understand mathematical concepts of 0.5922 in the medium category. It was concluded that the use of Mat Joyo application had an effect on ability to understand mathematical concepts of fifth grade students at SD 1 Gemiring Kidul.Keywords: Mat Joyo Application, Understanding of Mathematics  Concepts