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INDONESIA
JPsd ( Jurnal Pendidikan Sekolah Dasar )
ISSN : -     EISSN : 25030558     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 225 Documents
ANALYSIS OF COGNITIVE ABILITIES OF 5TH GRADE ELEMENTARY SCHOOL STUDENTS IN DOING SCHOOL ASSIGNMENTS USING GOOGLE FORM APPLICATION Dhea Juliana; Indhira Asih Vivi Yandari; Trian Pamungkas Alamsyah
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 1 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i1.13073

Abstract

AbstractThis research aims to analyze the cognitive abilities of 5th  grade elementary school students in doing school assignments using the Google Form application. This research was conducted at SD Negeri Simpang Tiga Cilegon in the academic year of 2020/2021. This research uses a qualitative approach with the triangulation method. In this research, the triangulation used is the triangulation of data sources and the triangulation of theory. After the data is complete, then it is validated from various sources so it can be the basis for drawing conclusions. The instruments used are the teacher interview instruments, teacher observations instruments, and teacher interview and observations instruments.In this research, it was found that students in the level of remembering (C1) obtained 54.50% on the quiz results which include the medium category. The level of understanding (C2) obtains 79.38% on the quiz results that include the high category. The application level (C3) obtains a score of 0 because the results of the quiz scores are the same as the results of the evaluation scores. On the analysing level (C4) the quiz results obtain a score of -42.93% for negative results because the quiz score is bigger than the evaluation score of the analysing level. On the evaluation level (C5) the quiz results obtain a score of -70.67% for negative results because the quiz scores are bigger than the evaluation score of the evaluation level. In the creating level (C6) the quiz results obtain a score of 48.89% which includes the medium category. The results of the research conclude that studying from home during the Covid-19 pandemic can improve students’ cognitive abilities by using the Google Form application.Keywords: Cognitive Ability, Google Form Application
THE RELATIONSHIP OF READING INTEREST TO STUDENTS’ LEARNING ACHIEVEMENT IN 4TH GRADE ELEMENTARY SCHOOL Nur Annisa; Kiki Aryaningrum; Ali Fakhrudin
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 1 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i1.12730

Abstract

Abstract The reading interest of students in 4th-grade of SDN 16 Muara Enim is still low. There are still few students who visit the library. So it makes students' achievement decrease. Of 21 students who scored below the minimum completeness criteria were 52%. One of the factors is the lack of parental supervision and environmental factors. The purpose of the research was to determine the existence of a positive and significant relationship between reading interest and students' achievement in 4th-grade of SDN 16 Muara Enim. The research method is a quantitative method with a correlational approach. The results of the research using SPSS 25.0 showed that the results of reading interest from the distribution of questionnaires from all respondents of 21 students with a total of r count 0.436 and the t table seen from the 5% significance level were 0.433. According to the provisions, if rcount is bigger than rtable then Ha is accepted and vice versa if rcount is smaller than rtable then Ho is accepted. So it can be concluded that there is a positive and significant relationship between reading interest and learning achievement of 4th-grade students at SDN 16 Muara Enim. Keywords: Reading Interest; Learning Achievement
THE EFFECTIVENESS OF THE USE OF QUIZIZZ-BASED GAMIFICATION ON STUDENTS’ LEARNING INTEREST IN 4TH GRADE MATHEMATICS Elvira Maulidya; Kiki Aryaningrum; Ali Fakhrudin
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 1 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i1.13375

Abstract

Abstract The learning interest of 4th grade students at SD Muhammadiyah 16 Palembang in mathematics is still low due to online learning media factors that are less attractive and conventional learning (questions and answers, and assignments). This research aims to determine students’ learning interest before and after using Quizizz-based gamification and to determine the effectiveness of using Quizizz-based gamification on students’ interest in 4th-grade mathematics learning. This research uses experimental quantitative methods. The population in this research was all 4th grade students as the experimental and the control class. The results of the research using the t-test and the N-Gain test showed that ttable 2,000 and tcount 6.104 from the results of the independent sample t-test on students’ interest in learning is tcount > ttable. So Ha is accepted and Ho is rejected. While the N-Gain test in the experimental class is 0.77 and the control class is 0.50. It can be concluded that the use of Quizizz-based gamification is effective on students’ interest in mathematics learning in the 4th grade of SD Muhammadiyah 16 Palembang. Keywords: Quizizz Gamification; Learning Interest
THE DEVELOPMENT OF CONTEXTUAL LEARNING-BASED COMIC MEDIA TO IMPROVE READING INTEREST IN 3RD GRADE STUDENTS OF SD NEGERI KARUNDANG 2 Tri Astuti; Sholeh Hidayat; Isti Rusdiyani
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 1 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i1.12634

Abstract

AbstractThe development research is carried out in accordance with the needs analysis of the problem in the form of the development of contextual learning-based comic media with the aim to analyze and describe: (1) The development of contextual learning-based comic media to improve students’ reading interest of 3rd grade, (2) Feasibility of contextual learning-based comic media in increasing students’ reading interest of 3rd grade (3) Responses and interest in reading of students to contextual learning-based comics media in increasing students’ reading interest of 3rd grade. This research is in the form of development research (R&D) with the ADDIE model through interview and questionnaire techniques in the 3rd grade of SDN Karundang 2 Academic Year of 2020/2021 with a total of 22 students. The feasibility test by validators of media experts and material experts obtained a score of 85% on the very feasible category. The results of the use of comic media in learning obtained a student response score of 88.5% in the very good category, in the reading interest test was 88% in the very high category.Keywords:  Contextual Learning-Based Comic Media; Reading Interest
THE EFFORTS TO IMPROVE STUDENTS' LEARNING OUTCOMES TOWARDS HISTORICAL EVENTS IN SOCIAL SCIENCE LEARNING THROUGH THE ROLE-PLAYING MODEL IN 5TH GRADE SD NEGERI KADUDAMPIT 1 Nurhasanah Nurhasanah; Hadariah Hadariah
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 1 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i1.14046

Abstract

AbstractThis research is motivated by the existence of learning that is still dominated by teacher activities (teacher-centered), where the teacher acts as a transmitter of information and students are not much involved in the learning activities. This illustration shows that the learning obtained by students is less meaningful. As an implementation, Classroom Action Research (CAR) was conducted by applying the discussion method to increase the student’s interest, activity, and learning outcomes in social science learning in elementary schools. This research uses a series of steps from planning, action, observation, and reflection which consists of 2 cycles. The data collection techniques were conducted using research instruments, namely observation guidelines, field notes, interview sheets, evaluation sheets, and student worksheets. The use of the discussion method allows the learning to be student-centered and the teacher only guides and directs. The conclusion of this research is the discussion method in social science learning, especially the material of people’s resistance during the Dutch and Japanese colonial times, has been able to increase activity, where the students have actively cooperate, express opinions, and provide responses to their friends’ opinions. This can be seen from the average score acquisition of the individual evaluation of each cycle. The average pre-cycle score is 54.62, the average student score in cycle I is 67.69, and the average student score in cycle II is 86.92. The average score shows that the mastery level of the material that has been delivered is above 96.15%.Keyword: Students’ Learning Outcomes; Role Playing
THE EFFECT OF LEARNING STRATEGY AND CRITICAL THINKING ON EXPOSITION WRITING ABILITY IN 6TH GRADE ELEMENTARY SCHOOL Raden Bambang Nur’aryanto; Is Eka Herawati
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 1 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i1.11603

Abstract

AbstractThis study aims to determine the effect of the use of problem-based learning, inquiry learning strategies, and critical thinking skills on exposition writing ability. The research method used is an experimental method, in two different study groups. The research design used was factorial design. Data grouping is distinguished through two treatments, namely learning strategies and critical thinking called factors or main effects and differences in each treatment called levels. Based on the results of the calculations, the research results obtained that: (1) There are differences in the ability to write expositions between students who study using problem-based learning strategies and inquiry strategies. (2) There are differences in the ability to write an exposition of students who have high critical thinking skills with students who have low critical thinking skills. (3) For students who have high critical thinking skills, the ability to write expositions is better using problem-based learning strategies than using inquiry strategies. (4) For students who have low critical thinking skills, the ability to write exposition is higher using an inquiry strategy than using a problem-based learning strategy. (5) There is an interaction effect between the use of problem-based learning strategies and students’ critical thinking on the ability to write expositions.Keywords: Problem Based Learning; Critical Thinking
EFFORTS TO IMPROVE STUDENT’S LEARNING ACHIEVEMENT THROUGH QUANTUM TEACHING METHOD ON CIVIC EDUCATION SUBJECTS IN 4TH GRADE SDN KAUNGCAANG 2 Lasip Lasip; Rohimah Rohimah
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 1 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i1.14047

Abstract

AbstractThe low student academic achievement in Civic Education raises the idea that learning needs to be improved. One of them is the application of the quantum teaching method in this learning, with the expectation that students learning outcomes will continue to increase and satisfactory learning outcomes, because in this method student activities are more active. The formulations in this research are (1) How to apply the quantum teaching method to Civic Education learning in 4th grade of SDN Kaungcaang 2, (2) How to improve learning outcomes through the quantum teaching method in Civic Education subject in 4th grade elementary school, (3) the obstacles founded in quantum teaching application in Civic Education subject for 4th grade students. The author uses a qualitative descriptive analysis method. The data validity test uses the triangle technique. The results showed that based on the observations and interviews result, the quantum teaching method application could improve students’ achievement. The results of observations in the previous period were 60.00, in the first period increased to 76.00, and in the second period, the average of students increased to 86.60. This shows that 90% of students succeeded in increasing the results of Civic Education with good learning outcomes.Keyword: Quantum Teaching Method; Learning Outcomes
THE EFFORTS TO IMPROVE STUDENT LEARNING OUTCOMES THROUGH RME APPROACH TO MATHEMATICS SUBTRACTION OPERATION IN 4TH GRADE SDN SUKASARI 2 Rasmita, Rasmita; Hodijah, Hodijah
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 1 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i1.14044

Abstract

AbstractThe consequences that can be generated from conventional learning methods are lectures are too dominant, as if the teacher is the only resource person who is versatile, student learning outcomes in mathematics are very low, and the average score is very low. The mathematics score of 4th grade is only 55 while the Minimum Completeness Criteria is 65. With those problems, teachers need to try to increase the learning motivation, so the students learning scores can increase above the predetermined MCC score. One of the efforts that teachers can do is to try to apply the learning strategies by applying interactive learning models. This research uses 2 rounds of classroom action research, and each round consists of four phases, namely; planning, acting and observing, reflecting, and considering. The subjects of this research were 4th grade students of SD Negeri Sukasari 2 and the data used were the daily test scores. The average score of the pre-cycle was 55.48, the first cycle was 69.68, and the second cycle was 87.10.Keywords: Student Learning Outcomes; Realistic Mathematics Education
THE DEVELOPMENT OF QUIZIZZ LEARNING MEDIA TO IMPROVE LISTENING SKILLS IN 5TH GRADE ON THE SOCIAL SCIENCES LEARNING Fitriyani, Fitriyani; MS, Zulela; Edwita, Edwita; Yarmi, Gusti; Rokmanah, Siti
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.17319

Abstract

AbstrakThe purpose of this research is to improve students’ listening skills during the learning process by developing a product in the form of Quizizz learning media. This research was conducted on 5th grade elementary school students with 56 students as respondents. This research is a type of research and development (R&D) with the Borg and Gall model. Before developing a product, the needs analysis, literature review, observation, interviews, questionnaires, tests, and documentation were carried out. The preliminary study results stated that the Quizizz learning media was very much needed in Social Science learning. The evaluation process is conducted in 3 stages, 1) expert judgment by linguists and media. 2) a one-to-one evaluation is conducted with 3 students who have high, medium, and low abilities. 3) evaluate a small group (20 students). The test results express that the Quizizz learning media is feasible to use. To see the effectiveness of the product and improve listening skills, it was followed by a field group test with 33 students. The results of the t-test analysis show the different improvements in listening skills between the pretest and post-test. The average score indicates that the Quizizz learning media developed is effectively used in Social Science learning and can improve the listening skills of students.Keywords: Social Science; Learning Media; Listening Skills
THE APPLICATION OF EDUCATIONAL SNAKE AND LADDERS (ULTRASI) AND SMART CARD LEARNING MEDIA IN INCREASING STUDENT ACTIVENESS Mar'ah, Umrotul; Ismaya, Erik Aditia; Pratiwi, Ika Ari
JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 8, No 2 (2022): JPSD (Jurnal Pendidikan Sekolah Dasar)
Publisher : Department of Primary education, Faculty of Teacher Training and Education, Universitas Su

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jpsd.v8i2.15804

Abstract

AbstractThis research aimed to determine and analyze the activeness level of 6th grade students of SDN 2 Bategede in learning activities through the use of ULTRASI media (Educational Snakes and Ladders) and Smart Cards. This classroom action research was conducted at SDN 2 Bategede with the research subjects of 33 students in 6th grade. Data collection techniques include interviews, observation sheets and questionnaires, and documentation. The data analysis used is qualitative and quantitative. The results showed that the application of Educational Snakes and Ladders (ULTRASI) and smart cards had not succeeded in increasing student activeness based on the questionnaire and were successful based on observation with an average observation score of 84% and an average questionnaire score of 78%. The failure to achieve the research success indicators on the questionnaire may occur due to the lack of guidance of researchers in explaining the contents of the questionnaire to students. In cycle II, questionnaires and observations showed that the application of Educational Snakes and Ladders (ULTRASI) and smart cards was sucessful to increase student activity with an average observation score of 96% and an average questionnaire score of 82%. Keyword: Educational Snake Ladder; Smart Card; Student Activeness