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The Effect of Numbered Head Together (NHT) Cooperative Learning Model on Students' Leadership Attitudes in the Big Ball Game at SMA Negeri 1 Cilamaya Class XI Nida Adilah; Fahrudin; Resty Gustiawati
Jurnal Pendidikan Jasmani (JPJ) Vol 3 No 2 (2022): Jurnal Pendidikan Jasmani (JPJ)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jpj.v3i2.682

Abstract

This study was conducted to determine the effect of the numbered head together (NHT) cooperative learning model on student leadership attitudes in the big ball game at SMA Negeri 1 Cilamaya. This research is an experimental study to find out whether the numbered head togheter (NHT) cooperative learning model has an effect on students' leadership attitudes in the big ball game. The number of samples was 34 students of XI MIPA 6 who were taken by purposive sampling technique where the sample criteria were based on the class that was willing to be given treatment. The data of this research was carried out with a one group pretest-posttest design using a student leadership attitude questionnaire using a Likert scale which was distributed at the beginning and end of the meeting. The results obtained through the normality test of the data with the results stating that the pretest data was 0.095 > 0.05 and the posttest 0.107 > 0.05. 0.830 > from 0.05 that the pretest-posttest data stated that the data was homogeneous and the t-test calculation obtained a sig. (2-tailed) value of 0.000 <0.05 indicating a significant difference between the results before and after the treatment was given. It can be concluded from the results of the research conducted that it can be stated that there is an influence of the numbered head together (NHT) type of cooperative learning model on students' leadership attitudes in the big ball game at SMA Negeri 1 Cilamaya.
Sosialisasi Literasi Pendidikan Jasmani Berbasis E-Learning Febi Kurniawan; Resty Gustiawati; Rahmat Hidayat
Jurnal Pengabdian kepada Masyarakat Bina Darma Vol 2 No 3 (2022): Jurnal Pengabdian kepada Masyarakat Universitas Bina Darma
Publisher : DRPM-UBD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/pengabdian.v2i3.1930

Abstract

Kegiatan pengabdian kepada masyarakat ini merupakan kegiatan sosialisasi yang bekerja sama dengan para element lembaga sekolah yang ada di kabupaten Karawang yang di lakukan oleh mahasiswa Universitas Singaperbangsa Karawang dengan bertujuan menumbuhkan budaya literasi di kalangan siswa siswi maupun mahasiswa tentang pentingnya budaya literasi dalam pendidikan jasmani yang berbasis E-Learning. Adapun produk atau hasil yang muncul dari kegiatan pengabdian kepada masyarakat ini berupa acara webinar dengan tema Literasi Pendidikan Jasmani Berbasis E-learning yang bersub tema, a) e-learning dalam pendidikan jasmani, b) Etika pembuatan tugas video pembelajran penjas, c) sosialisasi literasi budaya penjas, d) pelatihan pembuatan video pembelajaran pendidikan jasmani berbasis media Youtube. Adapula hasil Website tentang literasi pendidikan jasmani yang bisa diakses oleh semua pengguna internet. Respon dari para siswa siswi yang mengikuti acara kegiatan ini sangat baik, sehingga dapat menaikan tingkat budaya literasi yang ada di kabupaten Karawang
Modifikasi Alat Mannaquen terhadap Keterampilan Mawashi Geri pada Peserta Ekstrakurikuler Karate SMA Negeri 1 Cibitung David Clain Limbong; Resty Gustiawati; Rustam Effendi
Jurnal Pendidikan dan Konseling (JPDK) Vol. 4 No. 5 (2022): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v4i5.7731

Abstract

Masalah penelitian ini apakah ada pengaruh Modifikasi Alat Mannaquen Terhadap Keterampilan Mawashi Geri Pada Peserta Ekstrakurikuler Karate SMAN 1 Cibitung?. Tujuan penelitian untuk mengetahui pengaruh Modifikasi Alat Mannaquen Terhadap Keterampilan Mawashi Geri Pada Peserta Ekstrakurikuler Karate SMAN 1 Cibitung. Eksperimen merupakan metode yang digunakan dalam penenlitia ini serta menggunakan pendekatan kuantitatif. Sampel yang digunakan sebanyak 10 siswa dengan menggunakan Teknik pengambilan sampel purposive sampling. Tes keterampilan Mawashi Geri yang dipakai sebagai instrument dalam pengambilan data. t hitung (12,84) > t tabel (2,262) artinya karena H0 berada diluar daerah penerimaan, Maka kesimpulannya terdapat Pengaruh yang signifikan Keterampilan Mawashi Geri Pada Peserta Ekstrakurikuler Karate SMA Negeri 1 Cibitung sebelum dan setelah diberi perlakuan menggunakan Modifikasi Alat Mannaquen
The Effect of Traditional Games on Cooperation in Class VIII Junior High School 4 Purwadadi Dani Febrianto; Citra Resita; Resty Gustiawati
Jurnal Pendidikan Jasmani (JPJ) Vol 3 No 2 (2022): Jurnal Pendidikan Jasmani (JPJ)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jpj.v3i2.660

Abstract

The research was conducted to determine the effect of traditional games on student cooperation in physical education learning at junior high school. This research is an experimental research to find out whether the effect of traditional games on student cooperation in learning physical education. The number of samples was 32 students of class VIII B who were taken by technique cluster sampling by using a formula slovin. The data of this research is done by one group pretest-posttest design by using a student collaboration questionnaire using a scale likert distributed at the beginning and end of the meeting. The research results were obtained through a data normality test with the results stating that the data pretest 0.122 > 0.05 and posttest 0.142 > 0.05 from the results of the study showed that the data were normally distributed and through the calculation of the homogeneity test which showed a sig value of 0.734 > from 0.05 that the data pretest-posttest stating that the data is homogeneously distributed and the t-test calculation obtained the value of Sig.(2-tailed) 0.000 <0.05 indicates a significant difference between the results before and after being given treatment. It can be concluded that the results of the research conducted can be stated that there is an influence of traditional games on student cooperation in physical education learning at junior high school.
Development of a Physical Fitness Activity Movement Quality Test Instrument Terbit Surya; Citra Resita; Resty Gustiawati
JUARA : Jurnal Olahraga Vol 8 No 1 (2023): JUARA: Jurnal Olahraga
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/juara.v8i1.2780

Abstract

This study aims to produce a test instrument for the quality of motion for physical fitness activities and to determine the feasibility of a test instrument for the quality of movement for physical fitness activities in junior high school students. This type of research is research and development (research & development) of the Borg and Gall model, which is simplified by Puslitjaknov involving five steps, namely: 1) analysis of the product being developed, 2) product development, 3) expert validation and revision, 4) group trials small scale and revision, 5) final product. The results of the research are in the form of a test instrument for the quality of movement for physical fitness activities, suitable for use and has been validated by experts for valid and reliable criteria, where the validity criteria are high, namely 0.80, with moderate expert consistency, namely 0.562, and based on the results of product trials of motion quality test instruments obtained valid and reliable criteria, where the results of the product Cobe test received an average value of r count 0.78 > 0.70, the validity was classified as high, and the reliability test received a score of 0.943 from 12 students the data is valid thus the instrument is in the high criteria. So the resulting motion quality test instrument is suitable for a learning evaluation tool on physical fitness activity material.
PELATIHAN PERANAN KELUARGA DAN MASYARAKAT DALAM PENDIDIKAN ISLAM DI SEKOLAH Bambang Ismaya; Resty Gustiawati; Nancy Riana
SABAJAYA Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2023): SABAJAYA: Jurnal Pengabdian kepada Masyarakat
Publisher : SABA JAYA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (632.103 KB) | DOI: 10.59561/sabajaya.v1i2.7

Abstract

Learning Training and the primary source of education is family education. As every kid is born in the core of the family and receives the first education in the family, the family is considered to be the first educational institution. It is claimed largely because the education that arises and occurs in this household has a significant impact on the lives and later education of children. The function of the culture is also one of the most important in Islamic education since the kid is aware of his surroundings, both good and negative, and this environment has an influence on the role of Islamic education.
Efektifitas Tactikal Games Model Dalam Kurikulum Merdeka Pada Permainan Tradisional Terhadap Tingkat Kebugaran Jasmani Siswa Sekolah Menengah Pertama Terbit Surya Surya; Ega Trisna Rahayu; Resty Gustiawati
Jurnal Speed (Sport, Physical Education, Empowerment) Vol 6 No 01 (2023): Jurnal Speed (Sport, Physical Education, and Empowerment)
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problem in this study is the saturation of the actual learning model used so that when learning takes place they are not focused and feel bored and the low level of physical fitness of students at SMP Negeri 1 Branch Bungin. The purpose of this research is to find out how effective the tactical game model is in independent learning to help junior high school students learn traditional games and improve their physical fitness. The study used a quantitative approach to the experimental method with a one group pre-test post-test design. The sample uses a saturated sample technique where if all members of the population are used as a sample, there are as many as 24 children. The results of the hypothesis test use the t-test. It is known that the value of Sig. (2-tailed) of 0.000 <0.05, it can be concluded that there is a significant difference between the results of the pre-test and post-test. In traditional sports learning on students' physical fitness is acceptable, the tactical game learning model is declared effective because the value the overall N-Gain average in the N-Gain increase test was 0.54, or the increase was in the effective category.
Analisis Pengembangan Media Alat Bantu Roll Depan Senam Lantai Untuk Siswi Sekolah Menengah Pertama Alwi Sihab; Citra Resita; Resty Gustiawati; Muhammad Murry Syafei
Innovative: Journal Of Social Science Research Vol. 3 No. 3 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i3.2115

Abstract

Tujuan dari penelitian ini tentang analisis kebutuhan media alat bantu senam lantai roll depan dengan metode deskriptif kualitatif. Pada penelitian ini dilakukan analisis kebutuhan media pembelajaran. Analisis dilakukan secara menyeluruh mengenai penggunaan media pembelajaran di sekolah tersebut. Data diambil dengan cara wawancara tidak struktur yang dilakukan di dua tempat yaitu SMPN 1 Cabangbungin dan SMAN 1 Cabangbungin. Pengembangan media alat bantu senam lantai roll depan dibuat menggunakan kain bekas yang sudah tidak terpakai lagi. Untuk bagian isinya menggunakan busa,kain perca. Bahan ini digunakan untuk mengurangi sampah dan untuk meminimalisir biaya pembuatan produk tersebut. Jika dari sekolah lain membuat alat tersebut tidak membutuhkan biaya yang cukup besar. Kesimpulan dari penelitian ini dibutuhkan media alat bantu senam lantai roll depan untuk membantu berjalannya pembelajaran. Karena dengan adanya alat ini sangat membantu proses pembelajaran senam lantai roll depan.
PeningkatannKeaktifannGerakkLokomotor, Non Lokomotorrdan Manipulatif dalam PembelajarannPendidikan Jasmaniiterhadap Siswa Sekolah Dasarr Devi Annisa Maryanti; Resty Gustiawati
JPKO Jurnal Pendidikan dan Kepelatihan Olahraga Vol. 1 No. 02 (2023): JPKO: Jurnal Pendidikan dan Kepelatihan Olahraga
Publisher : SABA JAYA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59561/jpko.v1i02.55

Abstract

Tujuan penelitian ini guna menaikkan kebenaran dan juga keahlian dari aktifitas gerak lokomotor, non lokomotor serta manipulative pada siswa di SDN Sukaraya 04 Kabupaten Bekasi, sasaran studi yaitu siswa kelas 2 tahun ajaran 2022/ 2023 SDN Sukaraya 04 Kabupaten Bekasi yang satu kelas berisi 25 orang. Dengan Metode pengumpulan informasi yang berbentuk pengukuran uji serta observasi. Informasi ini memakai tata cara analisis Kualitatif, dengan hasil riset mengaraah pada kebenearan siswa dalam mengadakan gerak lokomotor pra siklus merupakan 15% padaa gerak non lokomotor 25% serta pada gerak manipulatif 10%. Kebenaran siswa dalam melaksanakan gerak lokomotor pada siklus lanjutan merupakan pada gerak lokomotor meraih 52%, pada gerak non lokomotor meraih 71% sementara itu pada gerak manipulative meraih 87%. Lewat pelaksanaan prosedur gerak dengan bermain sanggup di simpulkan jika berlangsung nya peningkatan pada kebenaran siswa dalam mengadakan gerak lokomotor, non lokomotor serta manipulative.
Development of a Fundamental Movement Skill Program based on Augmented Reality Technology for Elementary School Students Sugita Krisdian; Febi Kurniawan; Resty Gustiawati
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 1 (2024): MARCH
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i1.32307

Abstract

Basic movement is very influential for children's survival because when children have good basic movement skills it will encourage their consistent patterns in carrying out physical activities. After that, physical activity carried out regularly is what will encourage a healthy quality of life and will ultimately help them in their daily movement tasks. The aim of this research is to develop a Fundamental Movement Skill Learning Program Based on Augmented Reality Technology for Elementary School Students which is based on the National Sports Grand Design Master Plan (DBON) Program which has a similar mission, namely the realization of active student participation in sports to achieve the physical fitness level of Indonesian students. The research method used in this research was the ADDIE Development model and the product was validated by three Validators, namely teachers and two expert lecturers in Physical Education and implemented at SDN Margakaya I with expert assessment results having an average of 87.3%, and the results of program implementation in the field. In general, this program is considered feasible.