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The Relationship between the Ummi Model and the Ability to Read the Qur'an of Third Grade Students at School Fujiati Fujiati; Moch. Bahak Udin By Arifin
Indonesian Journal of Islamic Studies Vol 6 (2021): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1270.778 KB) | DOI: 10.21070/ijis.v6i0.1594

Abstract

The purpose of this study was to determine the relationship between the Ummi Model and the ability to read the Qur'an of third graders at the SDIT Nurul Islam Krembung school. This study uses quantitative research using data collection instruments, in this study using primary and secondary data sources to determine the subjects from which the data was obtained, and using questionnaire data collection procedures with question and answer interviews to take notes on events. The sample used in this study were all 3rd grade students of SDIT Nurul Islam Krembung, amounting to 25 of which 13 or 52% of students scored well, 9 students or 36% had sufficient marks, 3 students or 12% with poor grades, this means reading ability in the good category is in the good category. in a score of 83-91. It can be concluded that the relationship between the ummi model has an effect on the ability to read the Qur'an of third graders at SDIT Nurul Islam Krembung.
The Role of the School Literacy Movement in Understanding Indonesia Texts for Grade 3 Elementary School Irma Sofianti; Moch. Bahak Udin
Academia Open Vol 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (5479.465 KB) | DOI: 10.21070/acopen.7.2022.3942

Abstract

This qualitative research explores the role of the school literacy movement in improving reading comprehension of Indonesian texts among grade 3 students at SD Muhammadiyah 2 Tulangan. The study involves interviews, observations, and documentation as data collection techniques. The analysis follows Mules and Hubermen's theory of data analysis, including data reduction, presentation, conclusion drawing, and verification. The research findings indicate that the school literacy movement at SD Muhammadiyah 2 Tulangan positively impacts reading comprehension through implemented programs. Supporting factors include the active involvement of school members, students' enthusiasm, and adequate facilities. However, hindering factors include limited time for literacy activities due to the Covid-19 pandemic and children's reluctance to read. This research aims to provide valuable insights for readers and serve as a reference for future studies. Highlights: The school literacy movement plays a crucial role in improving reading comprehension among grade 3 students. Supporting factors include active participation of school members, students' enthusiasm, and adequate facilities. Hindering factors include limited time due to the Covid-19 pandemic and children's reluctance to read. Keywords: literacy culture, reading comprehension, Indonesian texts, school literacy movement, grade 3 students
The Use of WhatsApp as a Learning Media in Class 5 Madrasah Ibtidaiyah During the Covid-19 Pandemic Dwiki Sayoga Putra; Moch Bahak Udin By Arifin
Academia Open Vol 7 (2022): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (492.905 KB) | DOI: 10.21070/acopen.7.2022.4028

Abstract

This qualitative study examines the utilization of WhatsApp as a learning medium during the Covid-19 pandemic in a primary school setting. The research focuses on grade 5 students at MI Nurul Huda Ngampelsari Sidoarjo, aiming to (1) describe the use of WhatsApp as a learning medium, (2) identify the obstacles encountered, and (3) propose solutions to overcome these challenges. Data were collected through observation, interviews, and documentation. The findings shed light on the potential of WhatsApp for remote learning, highlighting its effectiveness in facilitating communication and content dissemination. However, various obstacles, such as connectivity issues and limited interactivity, were identified. The study suggests solutions, including optimizing infrastructure, promoting student engagement, and integrating complementary platforms. The implications of this research contribute to enhancing the understanding and implementation of digital learning tools during crisis situations, benefiting educational stakeholders worldwide. Highlights: The use of WhatsApp as a learning medium during the Covid-19 pandemic: This study explores the effectiveness and potential of WhatsApp in facilitating remote learning for grade 5 students amidst the Covid-19 crisis. Obstacles in using WhatsApp as a learning medium during the Covid-19 pandemic: The research identifies and discusses the challenges faced in implementing WhatsApp as an educational tool, including issues related to connectivity and limited interactivity. Solutions to overcome obstacles in using WhatsApp as a learning medium during the Covid-19 pandemic: The study proposes practical solutions to address the identified challenges, such as optimizing infrastructure, promoting student engagement, and integrating complementary platforms to enhance the effectiveness of WhatsApp as a remote learning tool. Keywords: WhatsApp, learning medium, Covid-19 pandemic, grade 5 students, qualitative research.
Online Inclusive School: A Technological Breakthrough in Inclusive Education During the Covid-19 Period Nurdyansyah Nurdyansyah; Moch Bahak Udin By Arifin; Ika Ratna Indra Astutik; Pandi Rais
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 8, No 4 (2022): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v8i4.5995

Abstract

This research aims to develop an inclusive online school (OIS) to overcome the problem of the low learning competence of inclusive students, especially during the Covid-19 pandemic. The research method used the ADDIE model with the following steps: analyze, design, development, implementation, and evaluation to develop OIS in prototypes and learning steps. Research participants included students at the elementary school level in Indonesia. The instruments used in data collection are validation sheets and student learning competency tests. The data analysis technique used in this study is SPSS version 22.0 (IBM Corp. Released 2016) with a significance level of 0.05 with a paired sample t-test with p-value or sig. (2-tailed). The study results showed that OIS and its learning steps were feasible and appropriate to facilitate the learning competencies of inclusive students during the pandemic. The learning competence of inclusive students also increased significantly after the implementation of OIS. This research implies that OIS tools can be a technology-based breakthrough in inclusive education, focusing on limited classroom practice.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING STICK TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS 4 PADA MATA PELAJARAN MATEMATIKA Moch Bahak Udin By Arifin; Deviya Nur Laili
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v7i2.5877

Abstract

Alasan penelitian ini adalah rendahnya kemampuan berpikir kritis matematika siswa. Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran kolaboratif Talking Stick terhadap kemampuan berpikir kritis matematis siswa. Penelitian ini dilakukan terhadap 20 siswa kelas 4 MI Miftahul Ulum Kraton tahun pelajaran 2021/2022. Metode penelitian ini menggunakan metode kuantitatif dengan pendekatan kuasi eksperimen. Peneliti menggunakan pre-test dan post-test untuk mengetahui perkembangan dan dampak dari gaya model pembelajaran kolaboratif. Teknik pengumpulan data dalam penelitian ini menggunakan uji hipotesis (uji-t) untuk mengetahui pengaruh model pembelajaran kolaboratif talk stick terhadap berpikir kritis matematis. Hal ini tercermin dari hasil uji hipotesis (uji-t) yang memiliki nilai signifikansi 0,000 < 0,05. Oleh karena itu, sebelum dan sesudah perlakuan terjadi peningkatan dan berdampak pada kemampuan berpikir kritis siswa. Oleh karena itu, dapat disimpulkan bahwa model pembelajaran kolaboratif tipe Talking Stick berpengaruh terhadap kemampuan berpikir kritis siswa selama pembelajaran matematika.   This study is due to poor critical thinking skills of mathematics students. The purpose of this study was to investigate the effect of a talking stick collaborative learning model on students' critical thinking in mathematics. The survey was conducted with 20 students in Year 4 of MI Miftahul Ulum Kraton for the 2021/2022 school year. This research method uses a quantitative method with a quasi-experimental method. Researchers used pretests and posttests to determine the development and impact of chat bars in collaborative learning models. The data collection methodology in this study used hypothesis testing (t-tests) to determine the effects of phonetic collaborative learning models on mathematical critical thinking. This is reflected in the result of the hypothesis test (t-test), which has a significance value of 0.000 < 0.05. Because students' critical thinking is improved and effective before and after treatment. Therefore, it can be concluded that the talking stick-type cooperative learning model has an impact on students' ability to think critically in mathematics.
The Development and Effectiveness of Web Based Media Provider Costume by User to Improve Elementary School Students’ Understanding Nurdyansyah Nurdyansyah; Moch. Bahak Udin By Arifin; Mochamad Alfan Rosid; Pandi Rais
ELEMENTARY: Islamic Teacher Journal Vol 10, No 2 (2022): ELEMENTARY
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/elementary.v10i2.16193

Abstract

The problem at elementary schools was the use of media that was not in accordance with the context and needs of teachers and students in the classroom through instructional design. The purpose of this study was to develop and evaluate the effectiveness of a web-based media provider costume by the user (Web-MPCU) to improve students’ understanding of the material and test the effectiveness of its application through instructional design at elementary schools. The development model used was Huang's instructional design development model. The results of the study show that instructional design provided information needs that were appropriate to the problems of the school context and resolves them by developing and implementing the Web-MPCU. The results of the development and evaluation of the use of the Web-MPCU show that it was valid, feasible, and effectively applied to improve understanding of the material in elementary schools. The effectiveness of the use of the Web-MPCU was also shown from the ease with which the teacher asks and analyzes the media needs of his students.
THE INFLUENCE OF EDUCATIONAL ONLINE GAMES ON STUDENT LEARNING MOTIVATION Nadia Wulandari; Moch. Bahak Udin By Arifin
JURNAL PENDIDIKAN GLASSER Vol 7, No 2 (2023)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Luwuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32529/glasser.v7i2.2790

Abstract

Online games use multimedia that is made as attractive as possible so that players get batik satisfaction and use internet access. So online games can have an impact on student learning motivation. This study aims to determine and analyze online games' influence on student learning motivation at SD Muhammadiyah 1 Waru, Sidoarjo Regency. The type of research used is quantitative. Data collection techniques use questionnaires and documentation of students. The results of research that has been conducted show 1) Online games affect learning motivation in students; 2) The application of a comprehensive technology learning process is one alternative strategy to deal with students who have online game addiction; 3) Based on the results of research on children, it can be seen that a) children spend 15% of the time playing the Internet for 30 minutes, then increase by 25% for 2 to 3 hours in one day; b) 60% of children play the Internet for 5 hours per day or more than 5 hours during school holidays. Based on the findings of a simple linear regression test, it was found that the r-count has a significance level of 5%, which is 0.703 > 0.444, and the r-count > the r-table. Thus, Ha believes that online games influence grade students' motivation to learn at SD Muhammadiyah 1 Waru Kabupateln Sidolarjol is acceptable. Hypothesis tests show a significant effect of educational online games on learning motivation in grade 3, 4, and 5 students of SD Muhammadiyah 1 Waru.
Management Educational Information System During Pandemic Covid-19 Through Teachers’ Professionalism and Pedagogic Dinar Roudhotul Lailia; Eni Fariyatul Fahyuni; Moch. Bahak Udin By Arifin
Nidhomul Haq : Jurnal Manajemen Pendidikan Islam Vol 6 No 1 (2021): Islamic Education Management
Publisher : Program Studi Manajemen Pendidikan Islam Institut Pesantren KH Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/ndh.v6i1.1341

Abstract

Management of education information systems is the management and utilization of information and communication technology (ICT) in education or e-Education. The management of the education information system has contributed to facilitating the tasks carried out by all teaching staff during the pandemic that occurred in Indonesia. This research is a quantitative study where this study aims to determine whether implementing education information system management on the professionalism and pedagogic competence of teachers in MI Muslimat NU Pucang and SD Muhammadiyah 1 Pucanganom Sidoarjo. In the process, this study conducted data collection techniques in questionnaires, interviews, and observations. Data management obtained from data collection results is managed using quantitative techniques through statistical test management using SPSS version 19. It is known from the results of the regression test from the analysis of the research results showing that the t value in the table is 1.993, for professional competence t count is 4.540 then ( 4,540> 1,993), and the pedagogic competence t count is 4,030 then (4,030> 1,993). So it concluded that Ho is rejected. It states that the education information system's management affects teachers' professionalism and pedagogic competence at MI Muslimat NU Pucang and SD Muhammaidyah 1 Pucanganom Sidoarjo
Intensity Analysis of Gadget Use on Learning Disciplines of Elementary School Age Children Moch. Bahak Udin By Arifin; Marnah Marnah
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol 6, No 2 (2023): VOLUME 6, NUMBER 2, 2023
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v6i2.64939

Abstract

The gadget is a technology with interesting features and applications so its use is very high. The use of gadgets is not only among adults but also among students. The use of gadgets that parents do not give limits and attention to will have a negative impact on students. This research aims to determine the intensity of using gadgets in the learning discipline of elementary school-age children. The research method used is descriptive qualitative. The data source used in this research is article documents obtained from Publis or Perish as primary data. At the same time, secondary data was obtained from cluster analysis and analysis graphs in research data collection techniques using Publis or Perish and Vos Viewer. The research data analysis technique uses the Milles and Huberman model, which consists of several stages: data collection, data reduction, data presentation, and drawing conclusions. The results of this study indicate that the high intensity of using gadgets can hurt students. When students are already addicted to gadgets, they are likely to become dissidents, ignore the assignments given by the teacher, and become lazy to do practical activities. The impact is physical changes in students, decreased learning discipline, lack of interest in learning, disturbed learning concentration, and children becoming anti-social. At the same time, the positive impact is obtaining information without any restrictions and increasing friendship networks on social media.
Development of Life Based Learning E-Modules to Improve Students' Critical Thinking Skills Nurdyansyah Nurdyansyah; Moch. Bahak Udin By Arifin; Dipta Arimbi Hariba Cemerlang; Pandi Rais
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 3 (2024): September
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.11883

Abstract

This study aims to develop and analyze the feasibility, practicality, and effectiveness of e-modules based on life-based learning for improving students' critical thinking skills. The research employs the Research and Development (R&D) method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Data collection techniques included questionnaires, document checklists, and tests. The results indicated that material expert validation yielded a value of 3.83 (95.8%), categorizing it as very valid, while media expert validation resulted in a value of 3.70 (92.5%), also classified as very valid. Linguist validation achieved a value of 3.85 (96.4%), falling into the very valid category. The practicality test of the product scored 98.4%, indicating it is very interesting and practical. The t-test results revealed a significant increase in critical thinking skills after using e-modules based on life-based learning. Specifically, the pre-test average score was 64.25, and the post-test average score was 88.41. The t-test p-value was 0.00 (less than 0.05), leading to the rejection of the null hypothesis (Ho) and acceptance of the alternative hypothesis (Ha). This shows that: 1) the e-module is practical, interesting, and effective as a learning tool for enhancing students' critical thinking skills, and 2) there is a significant improvement in students' critical thinking skills.