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Analysis of Financial Technology (Fintech) on Financial Literacy and Inclusion of Students in South Jakarta Fahruqi, Muhammad Nur; Amelia, Winda
Majapahit Journal of Islamic Finance and Management Vol. 5 No. 4 (2025): Islamic Finance and Management
Publisher : Universitas KH. Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/mjifm.v5i4.612

Abstract

This study was motivated by the rapid adoption of Financial Technology (FinTech) among students, which has the potential to strengthen financial literacy and inclusion, but still leaves a gap between access and understanding of safe and responsible use. The objectives are to analyse the effect of FinTech usage on digital financial literacy and financial inclusion, assess the effect of literacy on inclusion, and examine the mediating role of literacy in the relationship between FinTech usage and inclusion. The method used is a cross-sectional quantitative survey of 150 students in South Jakarta using a Likert scale questionnaire, processed through descriptive statistics and SEM-PLS to test the structural model. The results show that: (1) FinTech usage has a positive and significant effect on digital financial literacy; (2) FinTech usage has a positive and significant effect on financial inclusion; (3) digital financial literacy has a positive and significant effect on inclusion; and (4) digital financial literacy significantly mediates the effect of FinTech usage on inclusion. These findings confirm the dual role of FinTech as a gateway to formal services and a vehicle for practical learning, with literacy as the key to safe, responsible, and sustainable financial participation among students. The implication is that the integration of digital payment literacy into the campus ecosystem and collaboration between universities, regulators, and industry need to be strengthened to improve the quality of financial inclusion.
Analysis of Financial Technology (Fintech) on Financial Literacy and Inclusion of Students in South Jakarta Fahruqi, Muhammad Nur; Amelia, Winda
Majapahit Journal of Islamic Finance and Management Vol. 5 No. 4 (2025): Islamic Finance and Management
Publisher : Universitas KH. Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/mjifm.v5i4.612

Abstract

This study was motivated by the rapid adoption of Financial Technology (FinTech) among students, which has the potential to strengthen financial literacy and inclusion, but still leaves a gap between access and understanding of safe and responsible use. The objectives are to analyse the effect of FinTech usage on digital financial literacy and financial inclusion, assess the effect of literacy on inclusion, and examine the mediating role of literacy in the relationship between FinTech usage and inclusion. The method used is a cross-sectional quantitative survey of 150 students in South Jakarta using a Likert scale questionnaire, processed through descriptive statistics and SEM-PLS to test the structural model. The results show that: (1) FinTech usage has a positive and significant effect on digital financial literacy; (2) FinTech usage has a positive and significant effect on financial inclusion; (3) digital financial literacy has a positive and significant effect on inclusion; and (4) digital financial literacy significantly mediates the effect of FinTech usage on inclusion. These findings confirm the dual role of FinTech as a gateway to formal services and a vehicle for practical learning, with literacy as the key to safe, responsible, and sustainable financial participation among students. The implication is that the integration of digital payment literacy into the campus ecosystem and collaboration between universities, regulators, and industry need to be strengthened to improve the quality of financial inclusion.
PENGEMBANGAN MEDIA PEMBELAJARAN TELINGGO (TELUR INTERAKTIF BOARD GAME) PADA MATA PELAJARAN MATEMATIKA Puspita, Adelia; Amelia, Winda
Algebra : Jurnal Pendidikan, Sosial dan Sains Vol 5 No 3 (2025): ALGEBRA : JURNAL PENDIDIKAN, SOSIAL DAN SAINS
Publisher : Yayasan Amanah Nur Aman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58432/algebra.v5i3.1523

Abstract

This study was motivated by the low level of student engagement in learning at SDN Tebet Barat 08 South Jakarta, as teachers only used textbooks and rarely utilized interactive media. The study aims to develop the Telinggo (Interactive Egg Board game) learning medium for two-dimensional shapes, which is suitable for use based on the results of validity and effectiveness tests. The study employs a research and development method using the Borg and Gall model adapted by Sugiyono, limited to nine stages until the final product revision. The trial was conducted using a one-group pretest-posttest design. The results showed that the Telinggo media had very high validity, with 92% for media experts with very valid criteria, 91.6% for language experts with very valid criteria, and 98% for subject matter experts with very valid criteria. This media is effective in improving learning outcomes with a completion rate of 68% and an N-Gain value of 0.58, categorized as moderate. Therefore, Telinggo is suitable for use as a learning media for two-dimensional shapes in fourth-grade elementary school classrooms.
Pengembangan Media Pembelajaran Interaktif Swishmax Berbasis Android pada Mata Pelajaran SBdP Siswa Kelas III SDN Kalibata 07 Jakarta Selatan Brahmana, Samuel; Amelia, Winda
As-Syirkah: Islamic Economic & Financial Journal Vol. 3 No. 1 (2024): As-Syirkah: Islamic Economic & Financial JournalĀ 
Publisher : Ikatan Da'i Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56672/pfgcq067

Abstract

This research has two objectives to be developed, namely knowing the design and development of Swishmax media in learning arts and culture and crafts (SBdP) for class III students at SDN Kalibata 07 South Jakarta, knowing the feasibility and effectiveness of Swishmax media in learning arts and culture and crafts (SBdP) for class III students at SDN Kalibata 07 South Jakarta. In developing this media, a research method was used, namely Research and Development (R&D) with the Dick and Carrey research model which consists of 10 research stages. The results of the research carried out by the researcher obtained a percentage of 90% by material expert validators, a percentage of 90% from the language expert validator test, a percentage of 80% from the media expert validator test. The feasibility test results in the small group were obtained with a percentage result of 82%, the feasibility test results in the large group were obtained with a percentage result of 92%.
Pengembangan Media Pembelajaran Matematika Berbasis Video Animasi Materi Bangun Ruang Kelas V SDN Gunung Sahari Utara 01 Pagi Fitri, Annisa; Amelia, Winda
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 13 No. 2 (2021): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v13i2.1199

Abstract

This study aims to produce mathematics learning media based on animation of spatial building materials for fifth grade elementary school students, to determine the development of mathematics learning media based on animation of geometric materials, and to determine the effectiveness of mathematics learning media based on animation of geometric materials. This development research uses the Dick and Carrey development model which consists of 10 stages. The results of this study show that: (1) has produced mathematics learning media based on animated video of spatial material, (2) the product has been validated by several experts, namely: design experts, material experts, learning experts, language experts by getting value results 84.75% with a very valid and effective category for use by fifth grade elementary school students, (3) product trials on 6 students got 88% results with a very valid and effective category used by fifth grade elementary school students, (4) test the use of the product with 32 students also got a value of 88.43% with a very valid and effective category for use by students in the learning process and can increase student learning interest.
Peran Kritis Tourist Engagement dalam Meningkatkan Revisit Intention Wisatawan Taman Mini Indonesia Indah Amelia, Winda; Ernawadi, Yadi
J-MAS (Jurnal Manajemen dan Sains) Vol 9, No 1 (2024): April
Publisher : Universitas Batanghari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jmas.v9i1.1663

Abstract

The aim of this research is to examine the influence of destination image, tourist engagement, and destination attributes on revisit intention through the memorable tourist experience of Taman Mini Indonesia Indah tourists. A total of 150 respondents who had experience visiting Taman Mini Indonesia Indah participated in this research. The cross-sectional or one shot method is used to obtain data. The research instrument has been declared to have passed the validity and reliability tests. The data analysis technique used is structural equation modeling (SEM) using Smart-PLS version 3.0. Of the ten proposed research hypotheses, nine of them have a positive influence. Destination image, tourist engagement, and destination attributes have a direct and indirect influence on revisit intention. The addition of destination attribute variables as a consequence of revisit intention is a development of the conceptual model in previous research.
Penerapan K3 Pada Lingkungan Kerja PT. Kamadjaja Logistics Amelya, Dora; Amelia, Winda
ATRABIS Jurnal Administrasi Bisnis (e-Journal) Vol. 7 No. 1 (2021): ATRABIS: Jurnal Administrasi Bisnis (e-Journal) - Juni 2021
Publisher : Program Studi Administrasi Bisnis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian yang dituangkan dalam penelitian ini bertujuan untuk menganalisis penerapan keselamatan dan Kesehatan kerja terhadap lingkungan kerja perusahaan pada keryawan. Metode Penelitian yang digunakan adalah metode deskriptif yang menjelaskan sebagai pengumpulan data. Subjek dalam penelitian ini adalah dari level head hingga level staff pada PT. Kamadjaja Logistics DC Pekanbaru yang berjumlah 15 orang. Hasil penelitian ini penulis memperoleh kesimpulan (1) Penerapan K3 yang baik dilakukan dengan cara baik akan menciptakan suasana kerja yang aman dan sehat, (2) Dampak yang ditimbulkan dari adanya pelanggaran K3 dapat menimbulkan cindera dan kematian bagi karyawan, (3) Upaya yang dilakukan untuk meminimalisir kecelakan K3 yaitu salah satunya dengan pemberian sanksi yang tegas bagi karyawan yang melanggar dalam setiap aktivitas pekerjaan.
Pengaruh Motivasi Terhadap Kinerja Karyawan Pada PT. Global Teknomedika Mandiri Pekanbaru Amelia, Winda; Amelia, Sefrizawati; Ikhsan, Lidya
ATRABIS Jurnal Administrasi Bisnis (e-Journal) Vol. 9 No. 1 (2023): ATRABIS: Jurnal Administrasi Bisnis (e-Journal)-Juni 2023
Publisher : Program Studi Administrasi Bisnis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38204/atrabis.v9i1.1993

Abstract

Penelitian ini dilakukan kepada 31 karyawan PT.Global Teknomedika Mandiri Pekanbaru, dan tujuan dari penelitian ini adalah untuk mengetahui pengaruh motivasi terhadap kinerja karyawan. Hasil uji parsial menunjukkan bahwa nilai t-hitung (7.754) lebih besar daripada nilai t-tabel (2.045), dengan sig 0,00 < sig 0,05, jadi dapat dipahami bahwa terdapat pengaruh yang cukup signifikan antara Motivasi dan Kinerja Karyawan pada PT. Global Teknomedika Mandiri Pekanbaru. Selain itu, telah dihasilkan bahwa nilai R Square sebesar 0,675 berdasarkan per-hitungan koefisien determinasi (R2). Hasil ini menunjukkan secara keseluruhan, variabel motivasi ada berpengaruh sebesar 67,5% terhadap kinerja karyawan. Variabel lain yang tidak diteliti dalam penelitian ini, seperti insentif, komunikasi, dan disiplin kerja, ada berpengaruh sebesar 32,5%. Hasil penelitian memaparkan bahwa motivasi kerja terhadap kinerja karyawan PT. Global Teknomedika Mandiri Pekanbaru benar dan dapat dilakukan.
Model Integratif Keputusan Pembelian: Menguji Peran Harga dan Brand image dengan explorasi E-WOM sebagai variable mediasi pada skincare Glad2Glow di Cibubur Lestari Putri, Loja; Amelia, Winda; Pebriyanti, Bunga; Utomo, Susilo
Indonesian Journal Entrepreneurship Finance and Business Management Vol. 3 No. 01 (2025): Indonesian Journal Entrepreneurship Finance and Business Management
Publisher : PRODI MANAJEMEN STIE MBI DEPOK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64694/ijefbm.v3i01.113

Abstract

Riset ini bertujuan untuk untuk menganalisis secara lebih mendalam bagaimana peran E-WOM dalam mempengaruhi hubungan antara variabel-variabel independen harga dan Brand image dengan variabel dependen keputusan pembelian konsumen pada skincare Glad2Glow di Cibubur. Penelitian ini menggunakan pendekatan deskriptif verifikatif dengan pendekatan kuantitatif, yang bertujuan untuk menguji hubungan antar variabel melalui data numerik yang dianalisis secara statistik. Data yang digunakan adalah data primer yaitu dengan menyebar kuesioner kepada responden menggunakan teknik sampling insidental. Sampel dalam penelitian ini adalah 207 pengguna skincare Glad2Glow di Cibubur. Teknik analisa data menggunakan metode SEM dengan alat bantu program aplikasi komputer Smart-PLS Versi 3.0. Hasil penelitian menunjukkan harga dan Brand image memiliki pengaruh positif dan signifikan terhadap E-WOM. Harga dan E-WOM memiliki pengaruh positif dan signifikan terhadap keputusan pembelian, sedangkan Brand image tidak memiliki pengaruh terhadap keputusan pembelian. Kemudian secara tidak langsung E-WOM memiliki peran yang positif dan signifikan dalam memediasi pengaruh harga dan Brand image terhadap keputusan pembelian. Harga yang kompetitif dan citra merek yang positif mampu mendorong terbentuknya E-WOM yang menguntungkan, yang pada gilirannya meningkatkan minat dan keyakinan konsumen untuk membeli produk. Temuan ini menegaskan pentingnya strategi pemasaran yang tidak hanya berfokus pada penetapan harga dan penguatan Brand image , tetapi juga pada pengelolaan dan optimalisasi E-WOM sebagai saluran informasi dan pengaruh sosial yang efektif dalam memengaruhi perilaku konsumen.
Penerapan Model Pembelajaran ASSURE Melalui Media Papan Warna Bersusun Untuk Meningkatkan Pemahaman Konsep Matematis Siswa di SDN Dukuh 01 Pagi Jakarta Timur Kirana, Kaila Sashi; Amelia, Winda
EDU SOCIATA ( JURNAL PENDIDIKAN SOSIOLOGI ) Vol 8 No 2 (2025): Edu Sociata : Jurnal Pendidikan Sosiologi
Publisher : EDU SOCIATA ( JURNAL PENDIDIKAN SOSIOLOGI )

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/es.v8i2.3525

Abstract

Elementary school is the beginning for students to acquire important knowledge in life. This study addresses the low interest of students in mathematics subjects due to learning dominated by traditional learning models. This study aims to determine the improvement in students' understanding of mathematical concepts in multiplication material in grade III at SDN Dukuh 01 Pagi by implementing the ASSURE learning model using Stacked Color Board media. This classroom action research was conducted on 28 students in two cycles, namely Cycle I and Cycle II, using the Kemmis and Taggart models. Data were collected using interviews, observations, and tests. In the last cycle, the average student achievement reached 50.07%, increasing significantly to 66.24% in Cycle I and 85.05% in Cycle II. In the application of the ASSURE learning model, this occurs naturally because in the learning process, colored boards are used. This makes students more interactive and active in the learning process so that it can have a significant impact on improving elementary school students' understanding of mathematical concepts.