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IMPLEMENTASI PROGRAM DANA BANTUAN OPERASIONAL SEKOLAH SMA NEGERI 1 PASANGKAYU KABUPATEN MAMUJU UTARA Anas, Aswar
Katalogis Vol 4, No 5 (2016)
Publisher : Katalogis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (299.537 KB)

Abstract

This research aims at knowing and analyzing the implementation of School Operational Assistance Fund at SMAN 1 Pasangkayu of North Mamuju regency. The method used is qualitative, and the informants of the research were determined purposively to who are deemed to understand the problems investigated. The informants are the Head of Education, Culture, Youth and Sports of North Mamuju regency, Head of Section of Secondary Education, the School Committee, students’ parents who received the assistance funds, Principal of SMA 1 Pasangkayu. Type of data used are primary data and secondary data. Data collection was done through observation, interview, and documentation. The results shows that communication is one of the main factors in policy implementation, communication becomes a major pathway for the implementation of each program. Human resources are the main factors that should be possessed by any particular institution or unit both government and non government institutions. Vice versa if the perspectives of the implementers are different from the decision makers, the implementation process of a policy becomes increasingly difficult. And in such cases, implementers will use the flexibility and sometimes in subtle ways inhibit, or will benefit each individual in the process of policy implementation. 
Child Marriage Prevention Strategy in the Regional Development Planning Board of Bone Regency Anas, Aswar
Al-Bayyinah Vol. 8 No. 1 (2024): Al-Bayyinah
Publisher : Faculty of Sharia and Islamic Law Institut Agama Islam Negeri Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30863/al-bayyinah.v8i1.5699

Abstract

This research aims to analyze the effectiveness of the Child Marriage Prevention Strategy program implemented by the Regional Development Planning Agency (Bappeda) in preventing child marriage in Bone Regency. The study employs a qualitative descriptive analysis method through a case study in Bone Regency. Data was collected through interviews with Bappeda, the Women Empowerment and Child Protection Agency (DP3AP2KB), the Ministry of Religious Affairs (Kemenag), and the Watampone Class 1A Religious Court. The findings reveal that the implementation of the Child Marriage Prevention Strategy program in Bone Regency involves collaboration among various sectors and stakeholders committed to preventing child marriage. This mechanism encompasses several steps, including coordination meetings with various stakeholders, and monitoring, and evaluating the implementation and success of programs undertaken by each stakeholder in preventing child marriage in Bone Regency. The effectiveness of the Child Marriage Prevention Strategy program implemented by Bappeda Bone Regency has been proven effective in preventing child marriage, as evidenced by a significant decrease in the number of child marriages and dispensation for marriage cases at the Watampone Class 1A Religious Court in Bone Regency. The Child Marriage Prevention Strategy implemented by Bappeda Bone Regency represents a crucial effort to prevent child marriage, aligning with the principles of Islamic Family Law that prioritize child protection and well-being.
Profil kemampuan afektif siswa SMP pada mata pelajaran IPA ditinjau dari gaya belajar Anas, Aswar; Budi Sartika, Septi
Jurnal Kajian Pendidikan IPA Vol 1 No 1 (2021): Jurnal Kajian Pendidikan IPA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jkpi1988

Abstract

Abstrak Kemampuan afektif adalah salah satu kemampuan penting yang harus dikuasai oleh siswa baik dalam kegiatan belajar mengajar ataupun di luar kegiatan belajar mengajar. Kemampuan afektif siswa dapat dipengaruhi oleh beberapa hal termasuk gaya belajar. Penelitian ini adalah penelitian kualitatif deskriptif dengan triangulasi sumber. Angket kemampuan afektif menjadi instrumen untuk mengambil data secara online melalui google form. Hasil data dari angket akan dianalisis menggunakan triangulasi sumber, hasil data dari subyek siswa akan dianalisis dengan data dari subyek lain. Hasil dari penelitian ini menunjukkan bahwa kemampuan afektif yang dimiliki gaya belajar visual baik dengan semua indikator kemampuan afektif muncul. Kemampuan afektif pada gaya belajar visual juga baik dengan semua indikator kemampuan afektif muncul, namun kemampuan afektif gaya belajar kinestetik tidak baik dengan tidak adanya indikator kemampuan afektif yang muncul. Penelitian ini diharapkan bisa menjadi referensi praktisi maupun peneliti selanjutnya dalam menganalisis kemampuan afektif siswa dari berbagai faktor yang mempengaruhinya. Kata kunci: Kemampuan Afektif, Gaya Belajar, Siswa SMP, IPA.
PERANCANGAN SISTEM INFORMASI PERSEDIAAN OBAT BERBASIS WEBSITE PADA PUSKESMAS PONTAP Ruhamah, Ruhamah; Anas, Aswar; Andinislam, Andinislam
D'computare: Jurnal Ilmiah Teknologi Informasi dan Ilmu Komputer Vol 15 No 1 (2025): Edisi Januari 2025
Publisher : Universitas Cokroaminoto Palopo Fakultas Teknik Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/dcomputare.v15i1.61

Abstract

Penelitian ini bertujuan untuk membuat sistem informasi persediaan obat berbasis website pada Puskesmas Pontap dengan menggunakan bahasa pemograman PHP dengan memanfaatkan Framework Laravel, Visudal Studio Code sebagai kode editor, Xampp sebagai web server lokal, MySql sebagai pengelolaan basis data, Framework Boostrap digunakan untuk desain web antarmuka serta menggunakan UML untuk membuat perancangan use case diagram, activity diagram, class diagram dan sequence diagram. Jenis penelitian yang digunakan adalah Research & Development (R&D) dan menggunakan model pengembangan perangkat lunak Waterfall dengan lima tahapan penelitian yang digunakan yaitu analisis kebutuhan, desain, pembuatan kode program, pengujian dan pendukung atau pemeliharaan. Serta pengujian yang menggunakan metode pengujian Black Box untuk memastikan bahwa semua komponen sistem berfungsi dengan baik, dengan nilai pengujian ahli validator 1 mencapai 3,8 dan validator 2 mencapai 3,9. Rata-rata skor akhir yang diperoleh sebesar 3,7 dengan kriteria sangat layak. Dengan demikian, sistem informasi yang dikembangkan dapat dianggap sangat layak dan siap digunakan.
Efektifitas Badan Usaha Milik Desa (Bumdes) Di Desa Bulogading Kecamatan Bontonompo Kabupaten Gowa Anas, Aswar; Madani, Muhlis; Tahir, Nurbiah
Kajian Ilmiah Mahasiswa Administrasi Publik (KIMAP) Vol 1, No 3 (2020): Desember 2020
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/kimap.v1i3.3890

Abstract

This study examined the effectiveness of "Abbulogading" Village Enterprises (BUMDes) in 2018 in Bulogading Village, Bontonompo District, Gowa Regency. The purpose of this study was to determine the effectiveness of the management of village-owned enterprises in increasing community independence and strengthening the village economy. This study used Purpuporsive Sampling technique with the number of informants as many as 5 people through decision studies and field studies consisting of documentation interviews and observations then analyzed qualitatively The Results of this study showed that the presence of BUMDes in the village of Bulogading could help and increase productivity in the form of  profits in 2018, aspects of the efficiency of the use of organizational resources for the development of BUMDes seen from cooperation between members, aspects of satisfaction in the form of meeting the needs of employees / administrators in managing BUMDes, aspects of adaptation included employee / management responses, to know how effective the BUMDes itself  and community responses about the presence of BUMDes in serving the needs of the community and the survival aspects of the Bulogading village community.
Students' Mathematical Literacy in Solving PISA Problems Observed by Learning Styles Rivai, Ahmad; Lestari, Alia; Munir, Nilam Permatasari; Anas, Aswar
Mathematics Education Journal Vol. 17 No. 1 (2023): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mathematical literacy helps an individual recognize the role or use of mathematics in everyday life. One of the factors supporting mathematical literacy is the learning style of the student. This study aimed to describe the mathematical literacy of students in the context of SMP Negeri 1 Palopo based on their answers to PISA test questions by observing their learning styles. The subjects in this study were three eighth graders each representing visual, auditory, and kinesthetic learning styles. The data instruments used were a learning style questionnaire, a mathematical literacy test based on the 2012 PISA test draft, and an interview guide. The results of the learning style questionnaire were analyzed by referring to the indicators of the three learning styles under study, while the results of the PISA test were analyzed by referring to the indicators for each PISA level. The results of this study indicated that the visual student and the auditory student had mathematical literacy at level 3 as shown by their ability to connect and reflect things involved in interpretation and basic reasoning, while the kinesthetic student had mathematical literacy at level 4 as shown by their ability to build and communicate explanations and argumentation based on interpretations, arguments, and actions. Based on the research results, it is suggested that students be accustomed to working on PISA-like problems to improve their mathematical literacy. DOI: https://doi.org/10.22342/jpm.17.1.19905.121-134
Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Articulate Storyline pada Peserta Didik Sekolah Dasar Negeri 360 Pintoe Bachri, Saiful; Anas, Aswar; A, Fitriani; Kriswinarso, Tri Bondan
Venn: Journal of Sustainable Innovation on Education, Mathematics and Natural Sciences Vol. 4 No. 3 (2025): Matematika, IPA, dan Pembelajarannya
Publisher : Pusat Studi Bahasa dan Publikasi Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53696/venn.v4i3.303

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Articulate Storyline pada mata pelajaran Matematika Sekolah Dasar Negeri 360 Pintoe, dan mengetahui kelayakan dan respon peserta didik terhadap media yang dikembangkan. Metode penelitian yang digunakan adalah penelitian dan pengembangan (R&D) dengan model pengembangan ADDIE yang mencakup lima tahap: Analysis, Design, Development, Implementation, dan Evaluation. Subjek uji coba dalam penelitian ini adalah peserta didik kelas 5 SDN 360 Pintoe. Instrumen yang digunakan meliputi lembar validasi ahli materi dan media, serta angket respon siswa. Hasil validasi oleh ahli materi menunjukkan bahwa media ini sangat layak dengan skor rata-rata 3,75, sementara validasi oleh ahli media memperoleh skor rata-rata 3,88 yang juga termasuk dalam kategori sangat layak. Respon siswa terhadap media yang dikembangkan memperoleh kategori sangat baik. Sehingga, media pembelajaran matematika interaktif Articulate Storyline layak digunakan dalam proses pembelajaran di sekolah.
Rancang Bangun Aplikasi Pengolahan Data Penerima Bantuan Pada Kantor Desa Seriti Berbasis Website Maruli, Desprianto Pangemanan; Prasti, Dianradika; Anas, Aswar
Jurnal Informasi dan Teknologi Vol 1 No 2 (2024): JITU: Jurnal Informasi dan Teknologi Universitas Cokroaminoto Palopo
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jitu.v1i2.57

Abstract

Tujuan dari penelitian ini yaitu untuk merancang dan membangun aplikasi pengolahan data penerima bantuan pada Kantor Desa Seriti berbasis Website.Dalam pengumpulan data, penulis menggunakan metode observasi, dokumentasi data dan Wawancara. Jenis penelitian yang digunakan penulis adalah jenis penelitian Research and Developmentdan metode penelitian menggunakan Waterfall. Perancangan sistem menggunakan pendekatan Unified Modeling Language (UML). Pembuatan website menggunakan Xampp V.3.2.2, Sublime Tekx, Google Chrome dan Firefox. Metode yang digunakan adalah pengujian Black Box. Kesimpulan Sistem semua komponen yang ada dalam sistem informasi ini telah berjalan sesuai dengan fungsinya. Hasil penelitan berupa sebuah aplikasi pengelolaan data penerima bantuan pada Kantor Desa Seriti berbasis Website
Media Augmented Reality Berbasis Permainan Tradisional untukMeningkatkan Literasi Numerasi Siswa Putri, Iin Karmila; Nur Asri, Muh Fitra; Anas, Aswar
Jurnal Bumigora Information Technology (BITe) Vol. 7 No. 2 (2025)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v7i2.5706

Abstract

Background: Elementary school learning still faces challenges in providing meaningful, contextual learning experiencesthat foster students’ reasoning skills.Objective: This study aimed to design and develop an augmented reality–based mathematics learning medium thatintegrates traditional Luwu games, Madende and Maguli, to enhance elementary students’ numeracy literacy.Methods: A needs analysis was conducted through classroom observations, teacher interviews, and student questionnaires.Numeracy elements were identified from the rules of the traditional games. The learning media were designed andimplemented using Unity with image-based tracking technology. Expert validation and a limited trial were conducted with25 fifth-grade students.Result: The developed product was rated as highly feasible, with an average validity score of 85%. Students’ mean scoresincreased from 62.4 to 80.6, yielding a normalized gain score of 0.48. User responses were positive, and teachers assessedthe media as suitable for classroom use.Conclusion: The integration of Augmented Reality with local cultural contexts supports numeracy learning and has thepotential for broader adoption following performance optimization and further comparative testing. 
ARUNG: A Cultural Heritage-Based Application for Android Augmented Reality in Learning Geometry Munir, Nilam Permatasari; Anas, Aswar; Musa, Lisa Aditya Dwiwansyah; Ndemo, Zakaria
Journal of Innovation in Educational and Cultural Research Vol 7, No 2 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v7i2.2522

Abstract

Although Augmented Reality (AR) has been extensively discussed and reported in mathematics education, there is limited research on its integration with local culture. This study introduces ARUNG, an Android-based application that integrates cultural heritage into geometry education. The innovation focuses on three main aspects: the integration of local cultural heritage into ARUNG, the design of the ARUNG system for geometry learning, and the analysis of the effectiveness on geometry concept comprehension. A research and development (RD) study was conducted, involving three stages: input, output, and feedback. ARUNG was applied to 25 junior high schools in the eighth grade. Data on the conceptual understanding test results were analyzed to test the research hypothesis using a paired t-test. Cultural heritage markers integrated into ARUNG included Walasuji (cube), the walls of the Jami Tua Mosque in Palopo (rectangular prism), the Soko Guru pole (twelve-sided prism), the royal tomb of Lokko’e (square prism), and the PNIEL church (octagonal pyramid). The findings revealed that students' average comprehension of geometry concepts improved after using ARUNG compared to before. This research contributes to the field by introducing an innovative AR learning medium that incorporates cultural heritage, thereby promoting cultural awareness.