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Analysis Of Student Learning Difficulties In Digital Literacy-Based Learning On Social Arithmetic Material Utari, Yuli Putri; Panglipur, Indah Rahayu; Anas, Aswar
Journal of Education and Learning Mathematics Research (JELMaR) Vol 4 No 2 (2023): November 2023
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Wisnuwardhana University of Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37303/jelmar.v4i2.122

Abstract

This study aims to analyze and find out the Analysis of Student Learning Difficulties in Digital Literacy-Based Learning on Social Arithmetic Material. The problems in this study are how student learning difficulties in digital literacy-based learning in Social Arithmetic material and what factors influence student learning difficulties in digital literacy-based learning in Social Arithmetic material. The research method used is descriptive qualitative. Data collection techniques in this study through observation, interviews, tests and documentation. The level of student learning difficulties in digital literacy-based learning on social arithmetic material at SMP Negeri 2 Sukowono is in the high category, namely 27 students with a percentage of 50%.
Exploring Ethnomathematics on The Batik Patterns of Jember In Mathematics Concept Rizqoh, Zidna; Anas, Aswar; Putra, Eric Dwi
Journal of Education and Learning Mathematics Research (JELMaR) Vol 5 No 1 (2024): Mei 2024
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Wisnuwardhana University of Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37303/jelmar.v5i1.137

Abstract

This study aims to identify and describe mathematical concepts and describe the results of ethnomathematics exploration contained in Jember batik motifs. The type of research used in this study is qualitative research with an ethnographic approach. The research instruments used were observation, tests, and interviews with batik artisans. The results of this study indicate that the combination of coffee bean and tobacco leaf motifs has applied mathematical concepts of geometry. In the motif of coffee beans and tobacco leaves from the Nhora Pangetu hand-written batik production house, there are mathematical concepts of curves, points, circles, and the concept of dilation. The motif of coffee beans and tobacco leaves from the Gangsar Ngaidin batik production house contains mathematical concepts of reflection (mirroring), congruence, and flat shapes of circles, triangles, and rhombuses.
The Effect of the Problem-Based Learning Model Based on Ethnomathematics on Students' Learning Outcomes as Seen in the Face of Learning Styles Evendi, M. Ramadhan; Anas, Aswar; Sujiwo, Dimas Anditha Cahyo
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.969

Abstract

This study aims to analyze the effect of the ethnomathematics-based Problem Based Learning (PBL) learning model on students' mathematics learning outcomes in terms of learning styles. The study used a quantitative approach with a quasi-experimental design. The subjects were 60 seventh-grade students of MTs Negeri 10 Jember who were divided into two groups, namely the experimental class and the control class. The experimental class received learning using the ethnomathematics-based PBL model, while the control class received conventional learning. The research instruments included a learning outcome test and a learning style questionnaire. Data analysis was carried out using a t-test (independent sample t-test) to determine differences in learning outcomes between the two groups. The results of the normality test showed that the data were normally distributed (p 0.05), and the homogeneity test showed that the data variance was homogeneous (p 0.05). The results of the t-test showed that there was a significant difference between the experimental class and the control class (p = 0.000 0.05). The average learning outcomes of students in the experimental class were higher. It can be concluded that the ethnomathematics-based PBL model is effective in improving mathematics learning outcomes, especially for students with a visual learning style.
Media Augmented Reality Berbasis Permainan Tradisional untukMeningkatkan Literasi Numerasi Siswa Putri, Iin Karmila; Nur Asri, Muh Fitra; Anas, Aswar
Jurnal Bumigora Information Technology (BITe) Vol. 7 No. 2 (2025)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/bite.v7i2.5706

Abstract

Background: Elementary school learning still faces challenges in providing meaningful, contextual learning experiencesthat foster students’ reasoning skills.Objective: This study aimed to design and develop an augmented reality–based mathematics learning medium thatintegrates traditional Luwu games, Madende and Maguli, to enhance elementary students’ numeracy literacy.Methods: A needs analysis was conducted through classroom observations, teacher interviews, and student questionnaires.Numeracy elements were identified from the rules of the traditional games. The learning media were designed andimplemented using Unity with image-based tracking technology. Expert validation and a limited trial were conducted with25 fifth-grade students.Result: The developed product was rated as highly feasible, with an average validity score of 85%. Students’ mean scoresincreased from 62.4 to 80.6, yielding a normalized gain score of 0.48. User responses were positive, and teachers assessedthe media as suitable for classroom use.Conclusion: The integration of Augmented Reality with local cultural contexts supports numeracy learning and has thepotential for broader adoption following performance optimization and further comparative testing. 
ARUNG: A Cultural Heritage-Based Application for Android Augmented Reality in Learning Geometry Munir, Nilam Permatasari; Anas, Aswar; Musa, Lisa Aditya Dwiwansyah; Ndemo, Zakaria
Journal of Innovation in Educational and Cultural Research Vol 7, No 2 (2026): Article in Press
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v7i2.2522

Abstract

Although Augmented Reality (AR) has been extensively discussed and reported in mathematics education, there is limited research on its integration with local culture. This study introduces ARUNG, an Android-based application that integrates cultural heritage into geometry education. The innovation focuses on three main aspects: the integration of local cultural heritage into ARUNG, the design of the ARUNG system for geometry learning, and the analysis of the effectiveness on geometry concept comprehension. A research and development (RD) study was conducted, involving three stages: input, output, and feedback. ARUNG was applied to 25 junior high schools in the eighth grade. Data on the conceptual understanding test results were analyzed to test the research hypothesis using a paired t-test. Cultural heritage markers integrated into ARUNG included Walasuji (cube), the walls of the Jami Tua Mosque in Palopo (rectangular prism), the Soko Guru pole (twelve-sided prism), the royal tomb of Lokko’e (square prism), and the PNIEL church (octagonal pyramid). The findings revealed that students' average comprehension of geometry concepts improved after using ARUNG compared to before. This research contributes to the field by introducing an innovative AR learning medium that incorporates cultural heritage, thereby promoting cultural awareness.
Analisis Kemampuan Kognitif Penghafal Al-qur’an Dalam Menyelesaikan Soal Matematika rahayu, indah; Walidah, Murtafiatul; Anas, Aswar
Jurnal Axioma : Jurnal Matematika dan Pembelajaran Vol. 11 No. 1 (2026): Januari
Publisher : Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/axi.v11i1.4815

Abstract

The study aims to analyze the cognitive abilities of students who memorize the Qur'an in solving mathematics problems on the subject of Two-Variable Linear Equation Systems (SPLDV). The study uses a descriptive approach with five students who memorize the Qur'an at MTs. Wahid Hasyim, who has memorized between 1 and 5 juz. Data were collected through written tests, semi-structured interviews, observations, and documentation, then analyzed using the Miles and Huberman model through the stages of data reduction, data presentation, and conclusion drawing. The results showed that the students' cognitive abilities were in the good category with an average mastery of 73%. The indicator of understanding problems achieved the highest score (82%), followed by constructing mathematical models (76%), solving problems (70%), and evaluating results (65%). The findings show that tahfiz activities contribute to students' focus, memory, and regularity of thinking, especially in the stages of understanding problems and formulating mathematical models, although procedural and evaluative abilities need to be improved. This study provides an initial overview of the potential for integrating tahfiz activities with mathematics learning to support the development of students' cognitive abilities. Keywords: cognitive ability, Qur’an memorization