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MOTIVASI WANITA TINGKAT SEKOLAH MENENGAH ATAS UNTUK BERAKTIVITAS FISIK: IMPLIKASI TERHADAP PROMOSI KESEHATAN BERBASIS SEKOLAH Ramadhana, Rickadesti; Alexander, Bimo; Kustiawan, Andri Arif; Artanty, Ary; Arjunanto, Dian Ahmad
Indonesian Journal of Sport Science and Technology (IJST) Vol. 4 No. 2 (2025): Indonesian Journal of Sport Science and Technology (IJST)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/ijst.v4i2.8920

Abstract

Penelitian ini bertujuan untuk menganalisis tingkat motivasi siswa perempuan sekolah menengah atas (SMA) dalam beraktivitas fisik serta implikasinya terhadap promosi kesehatan berbasis sekolah. Penelitian menggunakan metode kuantitatif dengan desain survei. Subjek penelitian adalah 100 siswa perempuan SMA di Provinsi Daerah Istimewa Yogyakarta yang dipilih secara random sampling. Instrumen penelitian berupa kuesioner skala Likert empat poin yang telah teruji validitas (r = 0,38) dan reliabilitasnya (r = 0,75). Data dianalisis menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa tingkat motivasi beraktivitas fisik siswa perempuan berada pada kategori tinggi dengan skor rata-rata 3,5. Faktor intrinsik, khususnya rasa tertarik terhadap olahraga, memiliki skor tertinggi (3,6), sedangkan faktor ekstrinsik, seperti fasilitas olahraga sekolah, juga berpengaruh positif (3,4). Temuan ini menunjukkan bahwa dorongan internal dan dukungan lingkungan berperan penting dalam meningkatkan partisipasi fisik perempuan muda. Penelitian ini menyimpulkan bahwa motivasi siswa perempuan SMA dalam beraktivitas fisik bersifat multidimensional dan perlu ditingkatkan melalui program promosi kesehatan berbasis sekolah yang inklusif, partisipatif, serta didukung fasilitas yang memadai dan strategi motivasional yang sensitif gender.
Analisis Keterampilan Bermain Futsal UKM Bola Universitas PGRI Yogyakarta dengan Nacsport Analysis Kustiawan, Andri Arif; Alexander, Bimo; Yunida, Tamam Sofan
SPRINTER: Jurnal Ilmu Olahraga Vol. 6 No. 3 (2025): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v6i3.958

Abstract

This study aims to analyse the futsal playing skills of players from the PGRI Yogyakarta University Football Club by utilising Nacsport performance analysis software as the main tool for data collection and interpretation. Futsal playing skills encompass technical, tactical, and game effectiveness aspects that are dynamic and contextual in nature, thus requiring a technology-based evaluation approach to produce an objective and measurable performance picture. This study uses a quantitative descriptive method with data collection through observation of match videos, which are then coded and analysed through the Nacsport system. The focus of the analysis includes passing, dribbling, and shooting abilities, as well as tactical indicators such as attacking positioning and defensive transition. The results of the study show that the players' passing accuracy rate is in the high category, namely 78.4%, which indicates stable coordination and game control abilities. Conversely, the effectiveness of dribbling (62.1%) and shooting (24.7%) shows that performance still needs to be improved, particularly in terms of finishing and the ability to get past opposing players. Tactical analysis reveals an attacking pattern that tends to rely on individual actions, while coordination during defensive transitions remains inconsistent, creating gaps in the defensive area. These findings illustrate that although basic technical components have developed well, tactical aspects and decision-making remain obstacles to achieving optimal performance.
Analisis Ketrampilan Gerak Badminton dengan Media Pembelajaran Virtual Reality (VR) pada Mahasiswa Alexander, Bimo; Kustiawan, Andri Arif; Zulham
SPRINTER: Jurnal Ilmu Olahraga Vol. 6 No. 3 (2025): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v6i3.959

Abstract

This study aims to analyze the effect of Virtual Reality (VR) learning media on Badminton motor skills in university students. Virtual Reality (VR) is considered a motor learning innovation that can simulate immersive game situations, thereby improving the quality of visual stimuli, kinesthetics, and motor decisions. The study design used a quasi-experimental pretest-posttest model on 30 students participating in the Badminton Student Activity Unit at the University. The assessment instrument included serve, forehand, backhand, and smash tests. The results showed a significant increase in the average motor skill score between before and after the VR intervention, with an average increase of 22.4%. Statistical analysis showed a p value <0.05, which means that VR media is effective in improving Badminton motor skills. These findings indicate that VR is feasible to be implemented as a technology-based motor learning innovation in universities. This study contributes to the development of physical education technology and offers an alternative approach in Badminton learning.