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Visualization of Gastric Acid Reflux Using Mobile-Based Augmented Reality Adil, Ahmat; Triwijoyo, Bambang Krismono; Madani, Miftahul; Damar, Lalu Riyandi
International Journal of Engineering and Computer Science Applications (IJECSA) Vol. 1 No. 2 (2022): September 2022
Publisher : Universitas Bumigora Mataram-Lombok

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/ijecsa.v1i2.2370

Abstract

Interactive information media has many benefits in the process of conveying information, one of which is by visualizing objects in real time. Socialization activities at the Rensing Health Center in conveying information on gastric diseases still do not use visual aids as a medium for delivering counseling. Therefore, this study aims to develop information media in the form of an android application by utilizing Augmented reality (AR) technology to show the stomach acid process in real time which is visualized in the form of 3D animation. The method used in application development is Multimedia Development Life Cycle (MDLC). Where this method consists of 6 (six) stages of development, namely concept, design, Material Collecting, Assembly, testing and distribution. The results of this study are a visualization application of gastric acid reflux using mobile-based augmented reality built using Unity 2017.3.1f1 and the Vuforia Software Development Kit (SDK), with several stages of the process, namely entering the database and all assets into unity, lighting, creating a user interface, scripting and finally build the application to the android platform Based on the results of application trials that have been carried out at the Rensing Health Center, it shows that mobile-based augmented reality has succeeded in assisting officers in visualizing gastric acid reflux. The satisfaction of health officers in using the application can be seen from the results of the questionnaire to the respondents, where the results of the questionnaire 32% stated strongly agree, 59% agreed, 6% disagreed and 2% disagreed.
Peningkatan Kompetensi Guru SMAN 7 Mataram dalam Melaksanakan Pembelajaran dengan Pendekatan Deep Learning Azwar, Muhamad; Hariyadi, I Putu; Azhar, Raisul; Priyanto, Dadang; Adil, Ahmat; Santoso, Heroe; Syahrir, Moch.; Augustin, Kartarina; Zulkipli, Zulkipli; Darma, I Made Yadi; Asroni, Ondi; Qulub, Mudawil; Azhar, Lalu Zazuli; Widyawati, Lilik; Anas, Andi Sofyan
Bakti Sekawan : Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): Desember
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/bakwan.v5i2.852

Abstract

The capability of educators to respond to the dynamics of 21st-century education is a primary determinant in establishing a high-quality learning environment. Based on initial findings at SMAN 7 Mataram, a disparity was identified between the urgency of applying varied learning models and the reality in the field, which still relies heavily on conventional, teacher-centered approaches. This situation implies minimal active student participation and suboptimal stimulation of critical thinking skills or Higher Order Thinking Skills (HOTS). This community service program was initiated to escalate teacher capacity at SMAN 7 Mataram, specifically in designing Deep Learning-based schemes. The implementation approach adopted the Participatory Action Research (PAR) method, involving the full attention of 70 teachers through a series of phases, ranging from preparation and implementation to evaluation and mentoring. Key interventions included training on compiling Deep Learning-oriented Lesson Plans and teaching simulations. Program effectiveness was measured through questionnaires, lesson plan document reviews, and observations. Evaluation data showed a substantial positive impact, marked by an increase in conceptual understanding of Deep Learning indicators (40%), 6C principles (40%), the teacher's function as a facilitator (32%), and the application of authentic assessment (40%). In terms of implementation, the quality of lesson plans accommodating student-centered activities surged significantly from 30% in the pre-activity phase to 100% after the activity. It can be concluded that this program effectively boosts teachers' pedagogical competence comprehensively and encourages the transformation of teaching practices in the classroom to become more dynamic.
Implementasi Metode Waterfall untuk Membuat Antarmuka pada Aplikasi Koperasi Simpan Pinjam Berbasis Mobile I Made Yadi Dharma; I Putu Hariyadi; Ahmat Adil; Heroe Santoso
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 3 (2024): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i3.586

Abstract

Current technological developments have penetrated various sectors of human daily activities, almost every human activity is supported by technology that functions to facilitate the completion of work, starting from things that seem trivial to quite complicated work. Therefore, Banjar Tri Parartha residents who have a business unit in the form of a savings and loan cooperative with funds from member contributions, run it by carrying out cooperative principles to help the economic movement of its citizens based on the principle of family. At this time the process of recording, calculating to the reporting process is still done conventionally, so that cooperative administrators are quite busy every time they make an accountability report that is carried out every year. By running the analysis and design process in the application creation stage using the waterfall method. So in the interface design it is adjusted to what is needed by the cooperative. It is hoped that this research can be a reference in making applications as the next stage. By using the application design starting from the recording stage, processing calculations and presenting reports, it is hoped that all stakeholders will find it easier to monitor and obtain cooperative financial information, so that the transparency of cooperative funds can provide certainty for its members.
Klasifikasi Aksara Sasak Menggunakan Convolutional Neural Networks (CNN) Elga Alfariza; Dicksa Ananda Christian Tue; Andi Sofyan Anas; Muhammad Tajuddin; Ahmat Adil
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 3 (2024): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i3.623

Abstract

Sasak script is an important cultural heritage for the people of Lombok, but its use is decreasing along with the development of digital technology. This study aims to develop a classification system for Sasak script handwriting using Convolutional Neural Networks (CNN) to improve the accuracy of character recognition. The dataset used consists of handwritten images of 18 basic Sasak script characters collected from 50 volunteers with various writing styles. The methods applied include data preprocessing, augmentation, and training a CNN model with an architecture consisting of several convolutional and pooling layers. The results showed that the model achieved a validation accuracy of 92%, an average precision of 0.91, a recall of 0.89, and an F1-score of 0.90, indicating excellent performance in recognizing Sasak script characters. The conclusion of this study is that the developed system is not only effective in character recognition, but can also function as an interactive learning tool, supporting efforts to preserve Sasak script in the digital era. This research opens up opportunities for further development in the introduction of other traditional scripts.
ANALISIS SENTIMENT KEUANGAN MENGGUNAKAN FINE-TUNED FINBERT Heroe Santoso; Raisul Azhar; Suryati Suryati; Melati Rosanensi; I Made Yadi Dharma; Husain Husain; Ahmat Adil; Muhamad Azwar; I Putu Hariyadi
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2025): Desember 2025
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v6i2.316

Abstract

Financial information is a critical type of data for analysis. However, because much of it is unstructured and widely dispersed, an appropriate analytical method is required, one of which is sentiment analysis. In the financial context, sentiment analysis is employed by the industry to assess public perceptions of companies or market conditions. This study implements a fine-tuned FinBERT model to perform sentiment analysis in the financial sector. The dataset used is a combination of FiQA (Financial Question Answering) and The Financial PhraseBank, consisting of English sentences labeled with negative, neutral, and positive sentiments. The research process involved data preprocessing, tokenization, data splitting, model training, and evaluation using accuracy, precision, recall, F1-score, and confusion matrix metrics. The results show that the model achieved 82% accuracy, with its best performance in the positive class (F1-score 0.88) and the neutral class (F1-score 0.85), but weaker performance in detecting the negative class (F1-score 0.49). These findings indicate that the fine-tuned FinBERT is effective for financial sentiment analysis, particularly for positive and neutral sentiments, though improvements are needed in negative sentiment detection, potentially through expanding training data diversity or applying data augmentation techniques
SISTEM INFORMASI PRESENSI SISWA BERBASIS QR CODE DENGAN APLIKASI MOBILE TERINTEGRASI Dharma, I Made Yadi; Adil, Ahmat; Hariyadi, I Putu; Husaeri, Muzammil; Husain, Husain; Alfiansyah, Muhamad Wisnu
Journal of Information System, Informatics and Computing Vol 9 No 2 (2025): JISICOM (December 2025)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v9i2.2223

Abstract

Penelitian ini mengembangkan sistem informasi presensi siswa berbasis QR code dengan aplikasi mobile terintegrasi untuk mengatasi tantangan pencatatan kehadiran manual di institusi pendidikan. Sistem menyediakan monitoring kehadiran real-time untuk guru, siswa, orang tua/wali, guru bimbingan konseling (BK), dan kepala sekolah melalui aplikasi mobile dan web berbasis peran. Menggunakan metodologi pengembangan Waterfall, sistem mengintegrasikan fitur generate dan scan QR code, validasi geolokasi, autentikasi perangkat, dan notifikasi real-time. Langkah keamanan mencakup QR code dinamis, autentikasi berbasis sesi, enkripsi database, dan implementasi firewall Software-Defined Network (SDN). Pengujian sistem menunjukkan akurasi 95% dalam pencatatan kehadiran, mengurangi waktu pencatatan 80% dibanding metode manual, dan mencapai rating kepuasan pengguna 91%. Aplikasi mobile berhasil menyediakan notifikasi kehadiran real-time untuk orang tua, memungkinkan guru BK melacak pola kehadiran siswa, dan memfasilitasi pelaporan komprehensif untuk administrator sekolah. Sistem ini mengatasi tiga masalah utama: lambatnya rekapitulasi presensi manual, kesulitan monitoring kehadiran siswa oleh guru BK, dan kurangnya kesadaran orang tua terhadap kehadiran anak di sekolah. Hasil implementasi menunjukkan sistem efektif meningkatkan efisiensi manajemen kehadiran sambil menyediakan informasi transparan dan real-time kepada semua pemangku kepentingan.
ANALISA SPASIAL PEMETAAN LOKASI WISATA AGRO (STUDI KASUS DI LOMBOK BARAT) Ahmat Adil
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 16 No. 1 (2016)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v16i1.17

Abstract

Lombok Barat is one of the districts on the island of Lombok and became a tourist destination, has the appeal of natural and cultural tourism. Conditions natural attractions consist of natural landscapes, protected forests and community forests, beaches, plantations, and the diversity of marine potential. One element of the plantation sector which is currently untapped optimally is an agro-tourism. Agro-tourism potential is addressed from the natural beauty of the plantation and production in the plantation sector is sufficiently developed. Geographical Information Systems produces data aspects of spatial and non-spatial data. The main characteristics of the geographic information system is the ability to analyze a system such as statistical analysis and overlay called spatial analysis by adding the dimension '(space)' or geography. Spatial analysis conducted with mengoverlay two maps which then generates a new map analysis results. Spatial analysis process includes activities to create a buffer around a point (point), line (line) and area (polygon), analyzing a map with points, lines and areas with the overlay method, intersection, union, identity, and clips. Based on the spatial analysis has been done it obtained the three locations that can be used for agro tourism, namely: a coffee plantation with an area of 9751995 m2, oil plantation area of 8.99343 million and 27.03261 million, vanilla and coffee plantations covering an area of 7,042,943 m2.
ANALYSIS PROXIMITY MENENTUKAN LOKASI PERKEBUNAN DI LOMBOK BARAT Ahmat Adil
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 15 No. 1 (2015)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v15i1.27

Abstract

Spatial analysis is a technique or process that involves a number of counts and evaluation logic (mathematical) were performed in order to seek or fnd potential relationships or patterns (probably) are among the elements of geographical contained in the digital data with limits certain study areas. One of spatial analysis to build support layer around the layer within a certain range is the proximity analysis. Proximity analysis is an analysis based on the geographical distance between layers. In GIS proximity analysis uses a process called buffering to determine the proximity relationship between the nature of the existing sections. Buffer allows to make a certain area limitation of the desired object. West Lombok district is one of the districts with the potential for tourism and a large plantation in the province of West Nusa Tenggara besides Central Lombok and Lombok to the east. Community or inverstor have many options to choose according kriteia gardening location they want. The results of spatial operations conducted as buffers, unions and the query will help to determine the required location. Spatial analysis is helpful to get the location in accordance with defned criteria, such as the distance from roads and settlements, and its land area as needed. Based on the analysis that has been done, a spatial map of plantation land in accordance with the criteria of very petrifed decision makers.
IMPLEMENTASI RESTFUL WEB SERVICE ONE CHIP MULTI-CLIENT UNTUK MENGOPTIMALKAN PENJUALAN PULSA ALL OPERATOR Moh.Erwin Indrawan; Ahmat Adil
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 15 No. 2 (2016)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v15i2.32

Abstract

Along with the development of information technology and telecommunications, evolving pulse function is not just used for SMS, telephone and internet, but also as a payment of transactions such as electricity prepaid, postpaid electricity, home phone, internet telecoms speedy, payments and other groceries. In credit sales, the chip can only be used by one agent, so it can not optimize the sales deposit balance both in terms of time, place and income because the chip can not be used by another person who made the sale of pulses is limited by time and place. Based on these problems, we need a resful architectural style web service as a liaison between the client and the server using the Java programming language, apache tomcat server and MySQL. The design of this application is done by using a waterfall methodology, which is a method of developing a system that begins with the analysis stage, then the system design, implementation and testing. With a system that can process one chip for all carriers from different places and platform, and also owners can optimize Wincell sales deposit both in terms of time, place and revenues
APLIKASI MEDIA BANTU PEMBELAJARAN KRIPTOGRAFI DENGAN MENGGUNAKAN ALGORITMA MESSAGE DIGEST 5 (MD5) Zein Zein; Ahmat Adil
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 15 No. 2 (2016)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v15i2.33

Abstract

College of Informatics and Computer Management (STMIK) Bumigora Mataram, for Computer Network competencies are elective courses that network security system which addresses the cryptographic material using a lecture and power point as a medium while studying in the classroom. Those problems led to the idea to create teaching aids media applications using cryptographic message digest algorithm 5 (MD5). Cryptography is the science that is used to encrypt a message, so the message private. On the application every student can learn and try to direct the activities of the MD5 algorithm program in step by step. This algorithm has a characteristic that the message is converted into a message digest can not be restored into the original message. Two different messages always produce different hash values. So as to facilitate faculty to improve student comprehension. Based on the results of questionnaires to the lecturer stated that the application can assist the lecturer delivered material MD5 cryptographic algorithm. And the results of the questionnaire of the student that can be assisted in doing to learn anytime and anywhere as long as the application can access media learning aids such as web-based applications online.