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All Journal Cakrawala Pendidikan Jurnal INSANIA Jurnal Celtic TEFLIN Journal: A publication on the teaching and learning of English Ahmad Dahlan Journal of English Studies PREMISE: Journal of English Education and Applied Linguistics Khazanah Pendidikan Kajian Linguistik dan Sastra EXPOSURE JOURNAL Dinamika Jurnal Pendidikan Dasar IJLECR (International Journal of Language Education and Cultural Review) REFLEKSI EDUKATIKA EDULITE: Journal of English Education, Literature and Culture AL ISHLAH Jurnal Pendidikan KREDO : Jurnal Ilmiah Bahasa dan Sastra TARLING Journal of Language Education EDUCARE LEKSIKA Jurnal Bahasa Lingua Scientia ELLITE: Journal of English Language, Literature, and Teaching Jurnal Ilmiah Pendidikan dan Pembelajaran Jurnal PTK dan Pendidikan EDUKATIF : JURNAL ILMU PENDIDIKAN International Journal for Educational and Vocational Studies Journal of Applied Linguistics (ALTICS) Prominent : Journal of English Studies Jendela Pendidikan Metafora: Jurnal Pembelajaran Bahasa Dan Sastra Nusantara: Jurnal Pendidikan Indonesia Proceedings Series on Social Sciences & Humanities INSANIA : Jurnal Pemikiran Alternatif Kependidikan Tarling : Journal of Language Education Journal of Learning Improvement and Lesson Study Acitya Wisesa: Journal of Multidisciplinary Research Acta Pedagogia Asiana Educalitra: English Education, Linguistics, and Literature Journal Journal of Public and Business Accounting International Journal of Research in Education (IJRE)
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Journal : Jurnal PTK dan Pendidikan

ENHANCING STUDENTS’ MOTIVATION IN ENGLISH LANGUAGE LEARNING THROUGH GAMIFICATION Naviantara, Denta; Suwartono, Tono; Romdona, Yaomal
Jurnal PTK dan Pendidikan Vol. 9 No. 2 (2023): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v9i2.11080

Abstract

One of the contributing factors to the students' limited English proficiency can be attributed to the teacher's insufficient emphasis on fostering students’ motivation throughout the learning journey. The purpose of this research is to identify the initial factors influencing students' motivation to learn English, as well as to investigate the potential of gamification in increasing their motivation to study the language. The current study is a class action research that was carried out in the 8th grade of State Junior High School 1 Banyumas during the academic year 2023/2024. A dataset of observations and questionnaires administered to a cohort of 35 students is used in the study. The application of descriptive statistics is used in the data analysis process. According to research, engagement levels increased from pre-research (62% observation sheet, 68.21% questionnaire) to post-research (71.62% observation sheet, 79.36% questionnaire). Gamification has a positive impact on learners’ motivation because it increases interactivity and enjoyment in the learning environment. Hence, gamification can be a viable approach to increasing learners' motivation to acquire English language proficiency.