Claim Missing Document
Check
Articles

Found 27 Documents
Search

Development of Basic Pencak Silat Techniques for High School Students Wiguno, Lokananta Teguh Hari; Kurniawan, Ari Wibowo; Wahyudi, Heri; Puspitasari, Dianti Fera; Salamuddin, Norlena
Journal of Sport Science and Education Vol 9 No 1 (2024)
Publisher : Faculty of Sport and Health Sciences

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jossae.v9n1.p72-82

Abstract

Pencak silat is one of popular martial art originated from Indonesia that is learnt by students from various level.  The learning process of pencak silat requires innovative media to help students learn it effectively. This study aims to develop an application-based learning media as a suitable solution to overcome problems related to PSHT martial arts learning material for the Persaudaraan Setia Hati Terate (PSHT) club at high schools. This study employed a research and development (R&D) methodology. The participants were 17 pencak silat student-athletes from the PSHT club or extracurricular program. Observations and interviews were conducted to collect the data. This research completed three expert validations, which include evaluations by coaching experts with an average score of 83.0%, PSHT material experts with an average score of 83.25%, and media experts with an average score of 97.5%. The overall product trial involved 17 student-athletes and was split into two phases: a small group trial with 5 participants, which achieved an 84.58% success rate, and a large group trial with 12 participants, which yielded an 80.90% success rate. Based on these results, the learning media for basic pencak silat techniques for PSHT student-athletes met valid standards and may be used without revision.
MODEL PERMAINAN LOKOMOTOR DAN MANIPULATIF BERBASIS KETERAMPILAN DASAR SEPAK BOLA DALAM PEMBELAJARAN PJOK DI SD Izzu; Wiguno, Lokananta Teguh Hari
Jurnal Edukasi Citra Olahraga Vol. 5 No. 3 (2025): Jurnal Edukasi Citra Olahraga
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jor.v5i3.5538

Abstract

Pendidikan jasmani memiliki peran penting dalam membentuk keterampilan motorik, kesehatan, serta gaya hidup aktif peserta didik sebagaimana diamanatkan dalam Undang-Undang Republik Indonesia Nomor 11 Tahun 2022. Pada fase B sekolah dasar (usia 9–10 tahun), anak berada dalam tahap perkembangan krusial, khususnya keterampilan lokomotor dan manipulatif. Namun, pembelajaran PJOK di sekolah masih sering monoton, sarana terbatas, dan variasi permainan kurang menarik, sehingga siswa mudah bosan dan hasil belajar tidak optimal. Penelitian ini bertujuan mengembangkan model permainan edukatif berbasis keterampilan dasar sepak bola yang memadukan aktivitas lokomotor dan manipulatif melalui aturan dan kegiatan terstruktur sesuai karakteristik anak sekolah dasar. Metode yang digunakan adalah research and development (R&D) dengan modifikasi tujuh langkah model Borg & Gall, melalui tahap studi pendahuluan, perencanaan, pengembangan, validasi ahli, uji coba kecil pada enam siswa, serta uji coba besar pada tiga puluh siswa. Hasil validasi menunjukkan kelayakan tinggi, dengan penilaian ahli pembelajaran PJOK sebesar 86,81%, ahli permainan 83,33%, dan ahli media 90,86%, sedangkan tanggapan siswa sangat positif, yaitu 86,11% pada uji coba kecil dan 87,22% pada uji coba besar. Dengan demikian, produk dinyatakan layak digunakan dalam pembelajaran PJOK, mendukung pengembangan keterampilan motorik secara menyenangkan, sekaligus sejalan dengan Kurikulum Merdeka dan penguatan Profil Pelajar Pancasila
DESAIN DAN PENGEMBANGAN BENTUK PERMAINAN GERAK FUNDAMENTAL DALAM PEMBELAJARAN PJOK KELAS II SEKOLAH DASAR Alwandi, Muhammad Hisyam; Wiguno, Lokananta Teguh Hari
Jurnal Edukasi Citra Olahraga Vol. 5 No. 3 (2025): Jurnal Edukasi Citra Olahraga
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jor.v5i3.5555

Abstract

Hasil observasi menunjukkan bahwa pembelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) di sekolah dasar masih terbatas pada pengulangan materi dasar tanpa variasi permainan, sehingga siswa kelas II yang berada pada fase perkembangan motorik kasar tidak memperoleh pengalaman belajar yang optimal. Padahal, anak-anak pada usia ini belajar paling efektif melalui kegiatan bermain yang menyenangkan dan aktif, sejalan dengan tuntutan Kurikulum Merdeka yang menekankan pengembangan pola gerak dasar serta pembelajaran yang interaktif, menarik, dan kompetitif. Penelitian ini bertujuan merancang bentuk permainan gerak dasar berbasis flipbook yang memadukan gerak lokomotor, non-lokomotor, dan manipulatif dengan dukungan media visual dan audio, sehingga dapat digunakan secara digital maupun cetak untuk memudahkan guru dalam berbagai kondisi pembelajaran. Metode yang digunakan adalah Research and Development (R&D) dengan model Borg & Gall yang dimodifikasi melalui tujuh tahap, meliputi observasi, wawancara, dan kuesioner. Hasil validasi menunjukkan kelayakan sangat tinggi, dengan persentase ahli pembelajaran PJOK sebesar 82,81%, ahli media 98,90%, dan ahli permainan 97%. Uji coba lapangan pada kelompok kecil menghasilkan nilai aspek kemudahan 88% dan kesenangan 95%, sedangkan kelompok besar memperoleh masing-masing 93%. Dengan demikian, flipbook permainan gerak fundamental ini dinyatakan sangat valid dan layak digunakan sebagai media pembelajaran PJOK kelas II SD.
The Effect of Great Indonesian Children's Gymnastics on Children's Motor Movement Skills in Physical Education Learning in Elementary School wiguno, Lokananta Teguh Hari; Isnaini, Lalu Moh Yudha; Rusdiyanto, Rajip Mustafillah; Irmansyah, Johan
Jurnal Porkes Vol 8 No 3 (2025): December: Article in Progress
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i3.31898

Abstract

Motor movement skills are an important foundation in the physical and cognitive development of elementary school-age children. However, physical education learning in many schools is still less than optimal in developing the motor aspects as a whole through an approach that is in accordance with the characteristics of the child. This study aims to examine the influence of the great Indonesian Children's Gymnastics program on the motor movement ability of elementary school students. The method used was a experiment with a Pretest-Posttest Design with Control Group, involving 60 students in grades IV and V in one of the public elementary schools in Malang district. Motor ability measurement is carried out through four aspects: running, balance, agility and leg muscle strength. The results of the paired sample t-test showed a significant improvement in all aspects of motor movement after participating in the great Indonesian children's gymnastics program (p < 0.05). However, the level of significance indicated only a modest effect size, suggesting that the impact, while meaningful, was relatively small. These findings suggest that movement-based gymnastics designed in a fun and structured manner can contribute to the improvement of children's motor skills, although further refinement of the program may be needed to achieve stronger outcomes. This study concludes that Great Indonesian Children’s Gymnastics can serve as an alternative learning strategy in elementary schools to support motor development, but its effectiveness requires further optimization.
Gamified Learning in Tennis: The Impact of Manipulative Motor Skill Levels on Forehand Groundstroke Performance Rusdiyanto, Rajip Mustafillah; Wiguno, Lokananta Teguh Hari; Kurniawan, Ari Wibowo
Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan) Vol. 9 No. 1 (2025): Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan)
Publisher : Physical Education, Health and Recreation Study Program, Universitas Insan Budi Utomo, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/jp.jok.v9i1.2507

Abstract

This study aims to analyze the effect of a gamification approach on the improvement of basic forehand groundstroke skills in students with high and low levels of manipulative ability. The research method used a quantitative approach with a two-way mixed experimental design (2WMD), involving one between-subject factor, namely manipulative ability (high and low), and one within-subject factor, namely measurement time (pre-test and posttest). The study sample was students of the Physical Education, Health, and Recreation Study Program at the State University of Malang who had taken tennis courses. Data were collected through a basic forehand skills test and an observation rubric based on the TGMD-3. The analysis results showed a significant increase in forehand skill scores between the pre-test and posttest (F(1,58) = 911.969; p < 0.05; η² = 0.940). There was also a significant difference between the high- and low-manipulative-ability groups (F(1,58) = 151.932; p < 0.05; η² = 0.724). In addition, a significant interaction was found between measurement time and manipulative ability (F(1,58) = 26.940; p < 0.05; η² = 0.317). These findings confirm that the gamification approach is effective in increasing students’ motivation and motor skills through structured practice, direct feedback, and active involvement in sports learning.
Development of the Koribantes Young Generation Dance for Millennials and Z Generation Surya Adi Saputra; ME Winarno; Lokananta Hari Wiguno
INSPIREE: Indonesian Sport Innovation Review Vol. 3 No. 03 (2022): September
Publisher : INSPIRETECH GLOBAL INSIGHT & DPE Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53905/inspiree.v3i03.102

Abstract

The purpose of the study. The goal to be achieved is to produce a new gymnastics, with the name "Koribantes Young Generation Dance" which is a new gymnastics that is different from the usual Physical Fitness as an innovation of gymnastics whose objects are young people with a touch of music and movements according to the soul. their youth form of modern dance gymnastics. Materials and methods. The research method used is a model development research method in which a process or steps to develop a new product based on the theory of Research & Development. Results. The results of this study produce a new gymnastics: (1) New gymnastics that is devoted to for the millennial generation and generation Z (2) the development of a cardio training model with dance (3) The results of the effectiveness test of this exercise are feasible to use. Conclusions. From the results of small group trials and large group trials as well as discussion of research results, it can be concluded that "Koribantes Young Generation Dance" deserves to be a gymnastic product used by millennials and generation Z as a form of cardio training program to train strength keep heart and lung.
Longitudinal changes in motor competence and social behavior during a progressive traditional-games program Zihan Novita Sari; Siti Nurrochmah; Lokananta Teguh Hari Wiguno
Jurnal SPORTIF : Jurnal Penelitian Pembelajaran Vol 12 No 2 (2026): Jurnal SPORTIF: Jurnal Penelitian Pembelajaran
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/js_unpgri.v12i2.29330

Abstract

This study examined longitudinal changes in motor competence and social behavior among elementary school students participating in a progressively structured traditional-games program based on Low Organized Games (LOG), Basic Lead-up Games (BLG), and Advanced Lead-up Games (ALG). A single-cohort longitudinal repeated-measures design was employed with 60 first-grade students aged 6–7 years (33 boys and 27 girls), all of whom completed seven measurement occasions (T0–T6), with no attrition in the analytical sample. Motor competence was assessed using the Test of Gross Motor Development–Third Edition (TGMD-3). In contrast, social behavior was assessed as a continuous, teacher-rated outcome using the School Social Behavior Scales (SSBS). Data were analyzed using descriptive statistics and repeated-measures ANOVA with Greenhouse–Geisser correction and Bonferroni-adjusted pairwise comparisons. Motor competence showed a consistent upward trajectory, with mean TGMD-3 total raw scores increasing from 42.73 at T0 to 91.18 at T6. The continuous social-behavior score also increased from 0.093 at T0 to 0.213 at T6. Significant changes over time were observed for motor competence, F(2.02, 119.11) = 53,371.75, p < .001, ηp² = .999, and social behaviour, F(2.51, 148.26) = 2,307.18, p < .001, ηp² = .975. All adjacent measurement comparisons were significant for both outcomes after Bonferroni adjustment. These findings show clear upward longitudinal trajectories in motor competence and social behavior during participation in the progressively structured traditional-games program.