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Mengintegrasikan Kearifan Lokal dan Teknologi: Bahan Ajar Scan to Learn pada Materi Teorema Pythagoras Leton, Samuel Igo
Sepren Vol 7 No 02 (2026): Edisi Mei 2026
Publisher : Prodi Pendidikan Matematika FKIP Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/sepren.v7i02.2503

Abstract

Mathematical literacy is an important competency because it helps students formulate, use, and interpret mathematics in real-life contexts. However, the teaching of the Pythagorean theorem still frequently emphasizes formula memorization and procedures, causing students to struggle with understanding its geometric meaning, representations, and application in contextual problems. This study aims to develop Scan to Learn teaching materials integrated with local wisdom and Augmented Reality on the topic of the Pythagorean theorem to improve students' mathematical literacy. The study employed a Research and Development approach using the ADDIE model through the stages of analysis, design, development, implementation, and evaluation. The research subjects were 25 eighth-grade students at Adisucipto Junior High School in Kupang City, with instruments consisting of validation sheets, teacher and student response questionnaires, mathematical literacy tests, and student activity observation sheets. The results showed that the teaching materials obtained a mean validation score of 3.45, categorized as very good. Student responses reached 96.93% and teacher responses reached 96%, placing the product in the very practical category. In terms of effectiveness, all students achieved mastery with a mean post-test score of 87.76 and an N-Gain of 0.62, categorized as moderate. The Scan to Learn teaching materials based on local wisdom and Augmented Reality are deemed suitable for use as a contextual, visual, and meaningful alternative for learning Pythagoras. This product contributes to strengthening mathematical literacy by connecting mathematical concepts with local culture and interactive visualization.
Pendalaman Materi dan Pelatihan Soal-Soal Olimpiade Bagi Guru SMP Yohanes Ovaritus Jagom; Kristoforus Djawa Djong; Meryani Lakapu; Samuel Igo Leton; Irmina Veronika Uskono; Wilfridus Beda Nuba Dosinaeng
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 2 (2026): Mei
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v5i2.543

Abstract

OSN is an activity that comprehensively develops a culture of learning, creativity, and motivation to achieve. However, the lack of knowledge among teachers and students about mathematics Olympiad questions has resulted in poor performance. The purpose of this community service activity is to equip teachers with basic skills and techniques in understanding Olympiad material so that they can guide students to acquire the skills to solve Olympiad questions. The methods used were lectures, discussions, and simulations. The results obtained from this activity were very effective, as demonstrated by an increase in the average score from 32.33 on the pretest to 85.67 on the posttest, indicating significant progress in mastery of concepts and basic skills in solving Olympiad questions. In addition to improving academic abilities, the results of the evaluation through questionnaires showed that participants were satisfied with the implementation of the activity, both in terms of material and delivery methods. Participants gained new insights and strategies in solving Olympic questions, which had an impact on increasing their confidence and motivation. Similar community service activities in the future need to be designed with a stronger focus on the basic understanding stage so that the results achieved can be more optimal and evenly distributed.