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Peningkatan Kemampuan Motorik Kasar Anak Melalui Permainan Tradisional Taktuk Payung Pada Anak Kelompok B TK Dharma Wanita Pacing Padas Ngawi Hidayah, Nurul; Wijayanti, Arwendis; Tanto, Octavian Dwi
Journal of Early Childhood and Character Education Vol 3, No 2 (2023)
Publisher : FITK UIN Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/joecce.v3i2.16900

Abstract

Tujuan penelitian ini adalah untuk mengetahui apakah permainan tradisional taktuk payung dapat meningkatkan motorik kasar anak dan untuk mengetahui bagaimana kegiatan permainan tradisional taktuk payung dapat meningkatkan motorik kasar anak di TK Dharma Wanita Pacing Tahun 2022-2023. Subjek penelitian ini yaitu 20 orang anak. Metode penelitian ini adalah Penelitian Tindakan yang mengacu pada model Penelitian Tindakan Kelas Kemmis dan Mc. Taggart yang meliputi empat tahap : perencanaan, tindakan, observasi, dan refleksi. Penelitian ini terdiri dari dua siklus, setiap siklus terdiri dari 3 kali pertemuan. Tehnik analisis data  yang digunakan dalam penelitian ini adalah analisis kualitatif dan kuantitatif. Analisis data kualitatif dengan menganalisis data dari wawancara selama penelitian untuk langkah-langkah reduksi data, display data dan verifikasi data. Analisis data kuantitatif dengan statistik deskriptif yang membandingkan hasil yang diperoleh dari prasiklus, siklus I  dan siklus II. Hasil penelitian ini menunjukkan adanya peningkatan kemampuan motorik kasar anak melalui permainan tradisional taktuk payung, dibuktikan dengan rata-rata pemahaman skor kemampuan motorik kasar prasiklus sebesar 92, kemudian meningkat pada siklus I sebesar 116, dan siklus II sebesar 154.  Kata Kunci: kemampuan, motorik kasar, permainan tradisional taktuk payung 
Pengembangan Video Animasi ‘Pensil’ Penanaman Nilai Pancasila untuk Meningkatkan Kemampuan Kognitif pada Anak Emi Latus Safitri; Arwendis Wijayanti; Wening Sekar Kusuma
Jambura Early Childhood Education Journal Vol 5 No 2 (2023): Jambura Early Childhood Education Journal
Publisher : JURUSAN PENDIDIKAN GURU PENDIDIKAN ANAK USIA DINI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jecej.v5i2.2240

Abstract

Penelitian ini bertujuan untuk mengembangkan sebuah video animasi ‘pensil’ yang dapat digunakan untuk menanamkan nilai Pancasila pada anak Kelompok B. Metode yang digunakan adalah Research and Development (R&D) yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Tahap analisis dilakukan dengan mengumpulkan data kebutuhan dan karakteristik target pengguna video animasi ‘pensil’, yaitu anak Kelompok B. Kemudian dilakukan tahap desain dengan merancang konsep video animasi ‘pensil’ yang mencakup cerita, karakter, dan pesan-pesan yang ingin disampaikan. Tahap pengembangan dilakukan dengan memproduksi video animasi ‘pensil’ yang telah dirancang sebelumnya. Setelah video animasi ‘pensil’ selesai diproduksi, tahap implementasi dilakukan dengan memperkenalkan video animasi ‘pensil’ kepada anak-anak melalui sekolah atau kelompok bermain. Terakhir, tahap evaluasi dilakukan untuk mengetahui efektivitas video animasi ‘pensil’ dalam menanamkan nilai Pancasila pada anak. Evaluasi dilakukan dengan mengukur peningkatan pemahaman dan pengamalan nilai Pancasila pada anak setelah menonton video animasi ‘pensil’. Hasil penelitian menunjukkan bahwa video animasi ‘pensil’ yang dikembangkan melalui metode R&D ini sangat valid dari segi aspek keefektifan, aspek keefisienan, dan aspek kemenarikan dalam menanamkan nilai Pancasila pada anak Kelompok B. Anak yang menonton video animasi ‘pensil’ ini menunjukkan peningkatan pemahaman dan pengamalan nilai Pancasila, sehingga dapat dijadikan alternatif media pembelajaran yang kreatif dan menyenangkan dalam menanamkan nilai Pancasila.
Pengembangan Media Zliqubo Untuk Meningkatkan Kecerdasan Visual Spasial Anak TK Koesmadi, Dita Primashanti; Wijayanti, Arwendis; Rahayu, Elisa
WISDOM: Jurnal Pendidikan Anak Usia Dini Vol. 2 No. 1 (2021)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/wisdom.v2i1.2829

Abstract

Development of Zliqubo Media (Quiet Book Puzzle) to Improve Visual Spatial Intelligence of Group B Kindergarten Children in Kwadungan District, Ngawi Regency. This study aims to: 1) Describe the effectiveness of Zliqubo (Puzzle Quiet Book) to improve the visual spatial intelligence of kindergarten children in group B in Kwadungan District, Ngawi Regency. 2) Describe the efficiency of Zliqubo (Quiet Book Puzzle) to improve the spatial visual intelligence of Group B Kindergarten children in Kwadungan District, Ngawi Regency. 3) Describe the attractiveness of Zliqubo (Puzzle Quiet Book) to improve the visual spatial intelligence of Group B Kindergarten children in Kwadungan District, Ngawi Regency. The research used was Borg & Gall Research and Development. The steps taken include analysis of potential and problems, data collection, product design, product validation, design revisions, product trials, product revisions. The product was tested on students through two stages of validation testing, namely a small group trial of 5 children and a large group trial of 15 children. The subject of the trial was the children of group B Kindergarten Dharma Wanita Dinden which consisted of a small group trial of 5 students and a large group trial of 13 students. Product viability is based on the results of the assessment of material experts, media experts and learning design experts. Data collection techniques using observation, interviews, and documentation. Data analysis in the form of quantitative descriptive. The results showed that the Zliqubo (Puzzle Quiet Book) which had been developed through a series of trials and expert validation was declared feasible. This is supported by expert material assessment with an average score of 3.42 included in the feasible category, assessment of experts with an average score of 3.7 including the feasible category, learning design expert assessment with an average score of 3.3 including eligible category. product trials get a percentage score (1) 100% of children can do activity I; (2) 93.75% of children can do activity II; (3) 87.5% of children can do activity III; (4) 89.7% of children easily carry out activities; (5) 94.86% of children are safe in playing activities with Zliqubo (Quiet Book Puzzle); (6) 92.30% of children feel happy when playing with Zliqubo (Puzzle Quiet Book). Based on the results of the research that has been done, it can be concluded that the Zliqubo (Puzzle Quiet Book) for the learning of Group B Kindergarten students in Kwadungan Subdistrict, Ngawi Regency is feasible to use.
PENGEMBANGAN BUKU BBB UNTUK MENSTIMULUS KEMAMPUAN LITERASI KELOMPOK TK B USIA 5-6 TAHUN SITI THOYYIBAH; ARWENDIS WIJAYANTI; NUR DWI SUKMONO
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 6 No 1 (2022): ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v6i1.295

Abstract

This study aims to produce "BBB Books (Play, Learn, Language) To Stimulate Literacy Ability in B Groups of Kindergarten in age of 5-6 years old in Ngrambe District", which are valid regarding in effectiveness, efficiency and attractiveness. Literacy is very important for early childhood, because early literacy activities build language skills that are rich in vocabulary, self-expression and understanding. This skill helps children to understand printed words when they start in reading. This study used research and development methods (RND). Research and development in the field of education focuses on the development of designs and planning, whether in the form of design models, or teaching materials to be developed. This research method has stages of procedures carried out in the development of learning books, namely analysis, design, development, implementation, and evaluation. Based on the results of the validation and testing, it result a score according to the aspect to be achieved as follow the effectiveness aspect got 95.55%, the efficiency aspect got 97.22%, and the attractiveness aspect got 94.44%. Which means that BBB (Play, Learn, Language) books are suitable to be used for stimulating the literacy skills of children in age of 5-6 years old. This research contributed for helping to stimulate children's literacy skills, make the children to do evaluative activities and language games easier.
PENGEMBANGAN BUKU SMART GEOMETRY BOOK UNTUK PENGENALAN GEOMETRI ANAK USIA 5-6 TAHUN YENI TRISTI ANTI; ARWENDIS WIJAYANTI; DITA PRIMASHANTI KOESMADI
Al Hikmah: Indonesian Journal of Early Childhood Islamic Education (IJECIE) Vol 6 No 1 (2022): ijecie
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v6i1.297

Abstract

This development research aims to produce a Smart Geometry Book for the introduction of geometric shapes in children aged 5-6 years in TK Ngrambe sub-district. Smart Geometry Book is used to increase children's recognition of geometric shapes such as: Square, Triangle, Circle, Rectangle, Trapezoid and rhombus. This research uses research and development R&D (Research & Development) methods. Research and development in the world of education focuses on the development of designs and designs, whether in the form of design models, or teaching materials to be developed. This research method has stages of procedures carried out in the development of learning books, namely Analyze (analysis), Design (design), Develop (development), Implementation (implementation), and Evaluation (evaluation). Based on the results of the validation of effectiveness, efficiency, and attractiveness, it can be seen that the validation of media experts and material experts as well as the results of group and field trials conducted by 12 children, field trials conducted by 15 children, with the effectiveness aspect obtained an assessment result of 92 ,77%, the efficiency aspect gets an assessment result of 95%, and the attractiveness aspect gets an assessment result of 92.77%.
Pengaruh Aktivitas Read Aloud Saat Belajar Dari Rumah Terhadap Kemampuan Bahasa Ekspresif Fadlikhah Nur Rakhmania Sya’bana; Elisa Novie Azizah; Arwendis Wijayanti
Jurnal Pelita PAUD Vol 5 No 2 (2021): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v5i2.1294

Abstract

Observasi awal menunjukkan rendahnya kemampuan bahasa ekspresif anak di TK Al-Ishlah, ditunjukkan dengan rendahnya skor anak dalam aspek antusiasme dan ekspresi anak pada saat menceritakan kembali suatu cerita pada saat pembelajaran dari rumah, sehingga penelitian ini bertujuan untuk mengetahui apakah aktivitas read aloud saat belajar dari rumah memiliki pengaruh terhadap kemampuan bahasa ekspresif TK B Al-Ishlah Ngale Ngawi. Metode penelitian ini menggunakan Kuantitatif pre-eksperimental design dengan jenis One-Group Pre-test Post-test Design, teknik pengumpulan data yang digunakan adalah observasi partisipan. Berdasarkan nilai post-test diperoleh adanya kenaikan skor rata-rata kemampuan bahasa ekspresif sebelum dan sesudah diberikan perlakuan, yakni dari 46,9 menjadi 60,68. Selanjutnya dari hasil perhitungan t test menunjukkan bahwa t hitung > t tabel (4,9 > 1,7), dengan taraf signifikansi 5% sehingga diperoleh hasil penelitian bahwa ada pengaruh yang signifikan dalam penggunaan aktifitas read aloud pada saat belajar dari rumah terhadap kemampuan bahasa ekspresif TK B Al-Ishlah Ngale Ngawi.
Peningkatan Gizi Seimbang Melalui Kegiatan Kreasi Makanan sumiatun; Dita Primashanti Koesmadi; Arwendis Wijayanti
Jurnal Pelita PAUD Vol 5 No 2 (2021): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v5i2.1305

Abstract

Mendasar masalah dilapangan, ditemukannya anak-anak yang menyukai jajanan mengandung bahan pengawet dan MSG (Monosodium Glutamat) dimana makanan tersebut dapat membahayakan kesehatan anak. Sehingga diadakan penelitian dengan tujuan mendeskripsikan proses pelaksanaan dan peningkatan gizi seimbang anak usia dini melalui kegiatan kreasi makanan pada TK Nurul Ummah 19 Klempun Ngraho Bojonegoro. Metode Penelitian yang digunakan adalah Penelitian Tindakan Kelas kolaboratif dengan menggunakan modifikasi model Kemmis dan Mc Taggart. Hasil penelitian ini menunjukkan proses pelaksanaan kegiatan kreasi makanan untuk peningkatan gizi seimbang anak meliputi menyebutkan macam-macam makanan yang mengandung gizi seimbang; membuat kreasi makanan dengan peningkatan sebesar 75% melalui 2 siklus yaitu kondisi awal pra siklus dipersentase 35% atau 7 dari 20 anak pada kriteria berkembang sangat baik, siklus I yaitu 65% atau 14 dari 20 anak pada kriteria berkembang sesuai harapan, siklus II yaitu 90% atau 18 dari 20 anak pada kriteria berkembang sangat baik.
Meningkatkan Kecerdasan Linguistik Anak Usia Dini Dengan Menggunakan Buku Language Smart Kids Fitriani, Amallia Putri; Wijayanti, Arwendis; Koesmadi, Dita Primashanti
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 9 No. 2 (2021): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v9i2.34123

Abstract

Kecerdasan linguistik merupakan kemampuan untuk menyusun pikirann dengan jelas dan mampu menggunakannya secara kompeten melalui kata-kata untuk mengungkapkan pikiran-pikiran dalam berbicara, membaca, dan menulis. Terdapat beberapa anak yang kurang pada perkembangan linguistik sehingga anak menjadi mudah bosan, kurang memahami huruf, dan anak kesulitan dalam mengeja. Penelitian ini bertujuan untuk meningkatkan kecerdasan linguistik pada anak kelompok B dengan menciptakan buku baca tulis yang berjudul Language Smart Kids. Penelitian yang dilakukan menggunakan metode research and development yaitu dengan metode pengembangan produk baru atau mengembangkan produk yang sudah ada. Uji coba dilakukan pada kelompok kecil dan kelompo besar, pada kelompok kecil dilakukan dengan 5 orang anak sengakan pada kelompok besar dilakukan dengan jumlah 20 anak. Uji kelompok kecil dan kelompok besar dilakukan dengan tiga kegiatan yaitu memahami bahasa reseptif, dapar menggunakan bahasa ekspresik, dan mengenal keaksaraan. Metode pengumpulan data menggunakan wawacara, dan kuesioner. Teknik analisis yang digunakan analisis kuantitatif dan kualitatif. Hasil penilaian yang dilakukan uji kelompok kecil pada kegiatan 1 mendapatkan hasil 100%, kegiatan 2 mendapatkan hasil 85%, dan kegiatan 3 mendapatkan hasil 95%. Kemudian setalah melakukan uji kelompok kecil, maka dapat melakukan uji kelompok besar pada kegiatan 1 mendapatkan hasil 100%, kegiatan 2 mendapatkan hasil 81,25%, dan kegiatan 88,75%. Maka, buku Language Smart Kids mendapatkan hasil yang sangat baik sehingga buku Laguage smart Kids layak digunakan untuk meningkatkan kecerdasan linguistik anak kelompok B. Implikasi penelitian ini diharapkan buku Language dapat digunakan sebagai pembelajaran disekolah maupun digunakan belajar dirumah.
Development of alphabet maze media for beginning reading skills for children Nafiah, Intan Nur; Wijayanti, Arwendis; Sukmono, Nur Dwi
Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini Vol. 5 No. 1 (2022): Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajipaud.v5i1.11678

Abstract

Reading ability affects children's success in understanding learning material. Teachers who are less creative in carrying out reading activities and the lack of use of learning media have an impact on children so that children have difficulty saying words with good and fluent intonation. This study aims to produce effective, efficient, and interesting alphabet maze media for reading skills. In this research and development, the researcher uses the ADDIE development model. This model uses a five-step development procedure: analysis, design, development, implementation, and evaluation. The data collection instruments used in this research and development are questionnaires and observations. The data analysis technique used in the research and development of the alphabet maze media is in the form of quantitative data and qualitative data. The results shown from the analysis of product development of alphabet maze media have the achievement of eligibility or validity in the form of very valid, in terms of effectiveness very effective, aspects of efficiency are very efficient, attractiveness aspect is very interesting. Based on these percentages, the researchers can conclude that alphabet maze media for early reading skills is said to be very valid in terms of aspects of effectiveness, aspects of efficiency, and aspects of attractiveness. Applying this media also makes it easier for teachers to adjust teaching to children. In addition, the success of using the alphabet maze media was shown in the attitude of the children, who were enthusiastic and more enthusiastic about learning to read at the beginning.
Pengembangan Media Zliqubo Untuk Meningkatkan Kecerdasan Visual Spasial Anak TK Koesmadi, Dita Primashanti; Wijayanti, Arwendis; Rahayu, Elisa
WISDOM: Jurnal Pendidikan Anak Usia Dini Vol. 2 No. 1 (2021)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (180.007 KB) | DOI: 10.21154/wisdom.v2i1.2829

Abstract

Development of Zliqubo Media (Quiet Book Puzzle) to Improve Visual Spatial Intelligence of Group B Kindergarten Children in Kwadungan District, Ngawi Regency. This study aims to: 1) Describe the effectiveness of Zliqubo (Puzzle Quiet Book) to improve the visual spatial intelligence of kindergarten children in group B in Kwadungan District, Ngawi Regency. 2) Describe the efficiency of Zliqubo (Quiet Book Puzzle) to improve the spatial visual intelligence of Group B Kindergarten children in Kwadungan District, Ngawi Regency. 3) Describe the attractiveness of Zliqubo (Puzzle Quiet Book) to improve the visual spatial intelligence of Group B Kindergarten children in Kwadungan District, Ngawi Regency. The research used was Borg & Gall Research and Development. The steps taken include analysis of potential and problems, data collection, product design, product validation, design revisions, product trials, product revisions. The product was tested on students through two stages of validation testing, namely a small group trial of 5 children and a large group trial of 15 children. The subject of the trial was the children of group B Kindergarten Dharma Wanita Dinden which consisted of a small group trial of 5 students and a large group trial of 13 students. Product viability is based on the results of the assessment of material experts, media experts and learning design experts. Data collection techniques using observation, interviews, and documentation. Data analysis in the form of quantitative descriptive. The results showed that the Zliqubo (Puzzle Quiet Book) which had been developed through a series of trials and expert validation was declared feasible. This is supported by expert material assessment with an average score of 3.42 included in the feasible category, assessment of experts with an average score of 3.7 including the feasible category, learning design expert assessment with an average score of 3.3 including eligible category. product trials get a percentage score (1) 100% of children can do activity I; (2) 93.75% of children can do activity II; (3) 87.5% of children can do activity III; (4) 89.7% of children easily carry out activities; (5) 94.86% of children are safe in playing activities with Zliqubo (Quiet Book Puzzle); (6) 92.30% of children feel happy when playing with Zliqubo (Puzzle Quiet Book). Based on the results of the research that has been done, it can be concluded that the Zliqubo (Puzzle Quiet Book) for the learning of Group B Kindergarten students in Kwadungan Subdistrict, Ngawi Regency is feasible to use.