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The aesthetics of virtual wayang performances during the covid-19 pandemic Sunardi, Sunardi; Rianto, Jaka; Sulastuti, Katarina Indah; Harpawati, Tatik; Asmoro, Purbo; Sugihartono, Ranang Agung
Gelar: Jurnal Seni Budaya Vol. 21 No. 1 (2023)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/glr.v21i1.4571

Abstract

This paper discusses the aesthetics of virtual wayang performances by puppeteers. The problems studied are: (1) why puppeteers have a new tendency to perform virtual wayang; and (2) the aesthetic style of the virtual wayang performances. Data collection methods by interviews with puppeteers, literature studies about virtual wayang, and observations of wayang virtual performances by puppeteers were analyzed by aesthetic theory. The study results showed that puppeteers used digital platforms to maintain their profession's continuity and economic living conditions. The tendency of virtual wayang to give rise to an aesthetic style of digital puppets is known as aesthetics of taste, with the orientation of wayang performance to meet public tastes. The conclusion results state that the aesthetic style of the virtual wayang performance: (1) the camera as a representation of the audience's eyes; (2) puppeteers are required to be creative, innovative, and productive; (3) the audience has the freedom to determine their tastes; and (4) the importance of collaboration that must be carried out by the puppeteer.
TELEVISI LOKAL SEBAGAI MEDIUM PENCITRAAN LOKALIAS DAERAH Sugihartono, Ranang Agung
Acintya Vol. 1 No. 1 (2009)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/acy.v1i1.17

Abstract

Local television as a imaginary media in a localities exist as a phenomena in order to expressed reality. This article will examine a what kind of contribution need a specific perspective regarding to local identity entirely. According to the main contribution of local television, this article attempt to local materials appearance as well as social educative impacts gained from their program itself. At least the local materials supposed to be news program competence, program production’s competence, local imaginary competence, and Actualization of local competence. Through this article what I would like to strives can not be separated from relationship among existence of media television and imaginary of local product. Based on a mainstream of indigenous localityand imaginary approaches, so that local television has a specific contribution upon social educative’s roles in their own phenomena.Keyword : media television, locality, imaginary approach, social educative.
PERGELARAN VICOLMING WAYANG BEBER 4 KOTA SEBAGAI SOLUSI DAMPAK COVID-19 Sugihartono, Ranang Agung; Rianto, Jaka; Marwati, Sri
Acintya Vol. 13 No. 1 (2021)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/acy.v13i1.3823

Abstract

The Covid-19 pandemic changed all the aspects of life, including the arts. Traditional artists were badly affected. They do not have any requests for art performances at all, because the performances will definitely gather the masses, including the beber puppet (wayang beber). For that, it is necessary to find a solution to overcome this condition. Through this artistic research, the researcher created a model for presenting the beber wayang show using multi-platform technology, namely the integration of video conferencing and live streaming, abbreviated as Vicolming. This artistic research uses a type of practice-based research with a ‘Multi-Method’ approach with stages including information gathering, selection, preparation, analysis, evaluation, presentation, and communication. The results show that the wayang beber show performed with multi-platform technology can produce offerings or performance that are not only online but interesting, creative, interactive, collaborative, and can be watched from anywhere live and on demand. The results of this research are expected to become an online performance model that can be applied to other traditional performing arts.Keywords: Vicolming, multi-platform, wayang beber, and Covid-19
Animasi Kartun 2D Berbasis Seni Pertunjukan Tradisi Sugihartono, Ranang Agung; Murtono, Taufik
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 4 No. 2 (2012)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v4i2.377

Abstract

Indonesian animation lack in using the potential of local culture is the basic reality for this artistic research. The animation creation that refering on the characteristics of traditional performing arts is the focus. This study uses an pratice-based research. Research procedures conducted in two phases, namely analysis and development/implementation. Analysis involves identifying and studing the research object (puppet motion as a reference) and the creation of animated cartoon films. The results of this artistic research showed that a) Elements such shadow puppets (Wayang Kulit) and Wayang Beber typical with their decorative can be applied in character and environment visualization, and provide imaginative effects, b) Movement shadow puppets have a body language that can be used as a reference animated cartoon motion c) the philosophy and meaning in shadow puppets movement is applied to the animated film that can make an animated cartoon has special characteristics and different from Western animation principles, and d) Performance of narrative animation that refers to Dalang’s narratives in shadow puppets making movies more typical Indonesian animation.keyword: film, cartoon, animation, tradition
Antropomorfisme Dalam Kesenian Indonesia Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 2 No. 2 (2011)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v2i2.609

Abstract

Anthropomorphism in arts has been known since the prehistoric period and developed in all over the world, including the primitive arts in the Borneo and Papua hinterland. During the Indonesia-Hindu culture, anthropomorphism was used to represent the character of ‘extraordinary’ in the old fables and serves as a medium of religious. While anthropomorphism in modern Indonesian arts today can be found in the form of comics, movies, and television soap operas although anthropomorphic shape still not as extraordinary as Indonesian-Hindu arts earlier. Key word: anthropomorphism, arts, Indonesia
Pengaruh Sajian Program Berita Tatv Terhadap Kebijakan Pemkot Surakarta Dalam Memilih Media Publikasi Amelia, Citra Ratna; Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 3 No. 1 (2011)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v3i1.645

Abstract

TATV is local television pioneer in Surakarta which has tried to present programs thatare beneficial and interesting for the community. Its existence provides an alternativeoption for the Local Government of Surakarta (Pemerintah Kota Surakarta) in the useof mass media as media publications, especially TATV news programs. This study aimedto assess whether TATV news programs affect to policies of the Local Government ofSurakarta in the prioritization of the use of the mass media as a means of publicationor not. This study was a qualitative descriptive research and the data analysis used theinteractive model. From the research that has been conducted showing that the newsprograms “Fokus Kita” in TATV can affect to policy of the Local Government of Surakartain terms of the changing in percentage in the use of mass media and changing in the useof funds allocation for the mass media as a means of publication.
Representasi Kesenian Tradisi Lenong Betawi Pada Tayangan Drama Komedi Nglenong Nyok Di Trans TV Falasifah, Anna; Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 5 No. 2 (2014)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v5i2.687

Abstract

This discussion is intended to know the form of display of comedy drama of Nglenong Nyok, and how this comedy drama represents lenong Betawi traditional art in its display. This study was a descriptive qualitative study using an embedded single strategy. Source of data obtained from informants, documents, books, audio-visual displays, and internet. The sampling technique used was purposive sampling. Data were analyzed using an interactive model. The results showed that Nglenong Nyok is an event with a sitcom format, which looks at the troubleshooting at the end of each episode within 30 minutes and the fourth element which is characteristic of a sitcom that is the fact that the story is presented, the language used, characters, and place. Overall, the comedy drama of Nglenong Nyok as an adaptation display can represent a lenong show into the display, although the production process has undergone development in some elements. Still keepholding on guidelines (grip, Java) of the showlenong Betawi is evidence that the comedy drama of Nglenong Nyok is able to represent the lenong show in the middle of the television business that requires the program makers to be more concerned with profit than the quality. Keywords: representation, Lenong, Betawi, Nglenong Nyok, and Trans-TV
Kostum Dalam Membangun Karakter Tokoh Pada Film Soekarno Sintowoko, Dyah Ayu Wiwid; Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 6 No. 1 (2014)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v6i1.725

Abstract

This study discusses the procedures of costumes and characters in the Sukarnofilm. This qualitative descriptive research apply the Sukarno film as source of data. Thecollection of data by purposive sampling, with the method of observation, interviews,and literature. Data were analyzed through data reduction, data display, drawingconclusions and verification process. The results showed that the costumes portraythe characterization of the characters. Costume adjusted with basic clothing, headclothing, body clothing, legs underwear, and accessories are known for costume parts.Each character has a unique costume and a differentiator from other figures. Costumealso build characterization of actors according to the physiological dimension (neatness,cleanliness, beauty, beauty, valor, charm, charisma, and authority). Sociological dimensionsindicate socioeconomic class, role in the family / community, ideology, ancestry, levelof education, religion, ethnicity / race, and interaction between the actors. While thepsychological dimensions adapted to the atmosphere and scene. Color and layoutcostume describing feelings, honesty, sincerity, emotion, desire, desire, passion, inneraction, as well as the vision of each character in the film.Keywords: costume, characterization, actor, film, and Soekarno
Teknik Editing Pada Film Rectoverso Dalam Mewujudkan Cerita Ali, Moh. Mahrush; Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 6 No. 2 (2015)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v6i2.763

Abstract

This study aims to determine the editing technique that is applied to the Rectoverso film and to know how editing can form storytelling in the Rectoverso film. The study used descriptive qualitative approach. Data collection used interviews, observation, and literatures. Data analysis was performed based on the theories on Miles and Huberman, namely data reduction, data presentation, drawing conclusions, and verification. Type of editing applied in the film Rectoverso is continuity editing. This type of editing to ensure the achievement of sustainability of a series of stories in the scene of action. There are seven techniques and processes used to achieve the editing, namely Rules 1800, Shot/Reverse-shot, Establishing/reestablishing shot, eye line match, cutting point of view, cut-in, and match on action. The conclusions of the study that the use of continuity editing can form storytelling and supporting each scene in the movie. The splicing shot and scene shows the implicit message in it. Overall the Rectoverso film uses cross-cutting techniques or parallel editing. If the pattern is associated with the development of the story, then the movie Rectoverso uses three stages, namely, the stage of the beginning, middle, and closing. The goal is that the bond of causality (cause and effect) will be maintained because of the unity and development of the story is also determined by them. So, editing as one element in the Rectoverso film can also form the storytelling.Keywords: editing, Rectoverso, film, and story
STRUKTUR NARATIF SERIAL ANIMASI UPIN DAN IPIN Saputra, Iwan Ady; Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 5 No. 1 (2013)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v5i1.1779

Abstract

This study aims to describe the elements of narrative and narrative structure realisticpattern on the animated series Upin dan Ipin episodes Ramadhan Kembali Lagi and MenjelangSyawal.In order to examine a series of stories in the animated series Upin dan Ipin,the approachused is narrative structure. Sources of data in a research were video animation series pin danIpin.The data was obtained through observation role and literature.The process of data analysiscarried out in several stages, namely: data collection, data reduction, data analysis, andconclusions.The results of the research showed that Upin dan Ipin animated series set in abeautiful village, schools, courts, mosques, and homes of Upin and Ipin.The series uses a linearpattern,telling of the beginning of fasting until the feast.Perpetrators of these serial stories fromvarious tribes and religions.The conflict in this series is an external conflict,a conflict betweenthe main character and other characters.The purpose of this series is the physical (real).Thepattern of narrative structure used in the animated series Upin dan Ipin episodes RamadhanKembali Lagi and Menjelang Syawal is a three-stage pattern of alternative structures, namelyrealistic narrative.The series has a storyline floating,presenting a story of what it is like life itself.Although the pattern of realistic narrative has a clear goal but it is easily understood story.Keywords : Structure, narative, animation, Upin & Ipin