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DIRECTING ANIMATION DALAM FILM SERI SERIBU SATU CANDI Prayogo, Koko Is; Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 8 No. 1 (2016)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v8i1.1899

Abstract

The making of the work of this final project animation departs from the assumption that the development of Indonesian films is much about the search for identity or an identity, and the struggle of nationalism. However, there are still less of them involving folklore that developed in Indonesian society.By using creative formula of Kentaro Kimura style, the making of this film tries to lift the folklore in Indonesia and try to pack it interestingly. At the stage of idea creation,we do a research of the narrative element of a folklore and reconstructed to explore possibilities in making into a new story.The series of animated films Thousand and One Temple (Seribu Satu Candi) is raised and inspired from the Legend of Prambanan Temple.This film tells the twists and turns of life of Bandung Bondowoso before he becomes a prince of magic. Narratively the concept of comedy makes these stories more interesting.The use of ornamentic concept from batik for the object textures makes this work give more nuances of Nusantara.Keywords :Directing,animation,and Seribu Satu Candi
REPRESENTATION OF NOSTALGIA IN THE PROGRAM MEMORI MELODI IN TVRI NASIONAL Ramadhoni, Ayudha Eka; Sugihartono, Ranang Agung
Capture : Jurnal Seni Media Rekam Vol. 12 No. 1 (2020)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v12i1.2674

Abstract

This study describes the representation of nostalgia in the “Memori Melodi” music program in the episode Tribute To Yon Koeswoyo. This study uses a construction approach from the representation of Stuart Hall. The sampling technique uses purposive sampling technique. Data collection used is observation without a roleplay and interviews. Data analysis used Miles and Huberman model data analysis which consisted of data reduction, data presentation, conclusion drawing and verification. The results of this study indicate there is a nostalgic representation in the music program of “Memori Melodi” episode Tribute To Yon Koeswoyo. The appearance of nostalgic is constructed through verbal and non-verbal language in each segment. The construction of social interactions between the performers (host, singer, audience) and sensory input (music, visual, narrative about Koes Plus and Yon Koeswoyo, and expressions of the performers) is a form of nostalgia in the Tribute To Yon Koeswoyo's episode. This nostalgic representation is useful knowledge about the reappearance of nostalgia in music programs on television.
Penggambaran Efikasi Diri Pecandu Gim Online Melalui Simbolisasi Dalam Film Blackout Rinaldo, Afrizal; Sugihartono, Ranang Agung
Jurnal Sosial Teknologi Vol. 5 No. 6 (2025): Jurnal Sosial dan Teknologi
Publisher : CV. Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/jurnalsostech.v5i6.32204

Abstract

Dewasa ini kemajuan teknologi sering membuat manusia lupa akan indahnya dunia nyata. Pernyataan tersebut digambarkan secara mendalam pada film animasi pendek berjudul Blackout. Blackout sendiri merupakan film animasi pendek karya Faiz Azhar dari Universitas Multimedia Nusantara yang telah meraih Piala Citra dalam kategori Film Animasi Pendek Terbaik pada ajang Festival Film Indonesia tahun 2022. Penelitian ini termasuk dalam jenis penelitian deskriptif kualitatif yang bertujuan untuk mengetahui makna denotasi, konotasi, dan mitos dalam simbol-simbol yang tersirat dalam film ini, sehingga dapat memahami perubahan efikasi diri tokoh Daniel sebagai pecandu gim online serta pesan moral dalam film Blackout. Guna mencapai tujuan tersebut, metode yang digunakan dalam penelitian ini adalah metode penelitian berjenis kualitatif, dengan pendekatan semiotika Roland Barthes melalui teknik studi pustaka dan studi dokumen. Hasil dari penelitian ini menunjukkan bahwa terdapat enam adegan yang menyajikan simbolisasi. Melalui telaah kritis, diketahui bahwa makna konotasi dalam keenam adegan tersebut menunjukkan perubahan efikasi diri tokoh Daniel yang semula rendah akibat pengalaman perwakilan, menjadi meningkat berkat persuasi sosial serta penguasaan pengalaman yang mempengaruhi kondisi fisik dan emosinya, Selanjutnya, makna mitos dalam film ini disajikan melalui unsur mise-en-scene yakni setting serta pergerakan pemain yang menyimbolkan perasaan sedih, takut, dan damai tokoh Daniel. Lebih lanjut, dapat dipahami bahwa pesan moral dalam film ini adalah perlunya pola bermain gim online yang lebih moderat agar dapat mengetahui bahwa kehidupan nyata dapat lebih indah jika dibandingkan virtual reality.
Kebaya janggan and Emotional Narrative: Sanggit Reinterpretation of Traditional Costume in Gadis Kretek Aji, Fajar; Sugihartono, Ranang Agung
Mudra Jurnal Seni Budaya Vol 40 No 2 (2025)
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31091/mudra.v40i2.2924

Abstract

Film costumes shape and support the characters portrayed and play a crucial role in building cultural meanings and symbols for the characters and the film. Dasiyah’s costume in the original series Gadis Kretek is particularly intriguing for study due to its unique traditional kebaya, distinct from the other characters, and its distinctive use of form and color. This research aims to analyze the traditional kebaya worn by Dasiyah in the original series Gadis Kretek. This study employs a qualitative method with an intrinsic case study approach. Data were obtained from the original series Gadis Kretek and literature relevant to the research topic. Data collection was conducted through observation and literature review. Interpretative analysis utilizing the concept of sanggit is applied to examine the traditional kebaya worn by Dasiyah. The findings indicate that Kebaya janggan and the colors chosen can support and depict Dasiyah’s emotional state and the shifts in her emotions. The reinterpretation of Kebaya janggan through the sanggit concept demonstrates how traditional art values can be adapted with a modern touch, creating new meanings relevant to storytelling. The costume Dasiyah wore in Gadis Kretek also serves to reintroduce Kebaya janggan as one of Indonesia’s traditional kebayas to a broader audience, particularly the younger generation.
PENGGUNAAN METAHUMAN SEBAGAI MODEL DOKUMENTASI BARU: STUDI KASUS SOSOK PENCARI FOSIL SANGIRAN Sugihartono, Ranang Agung; Harpawati, Tatik; Prayogo, Koko Is; Afif, Wahib M.; Ranangsari, Kosalalita Anggiyumna
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 11 No. 03 (2025): Vol. 11 No. 3 (2025): September 2025
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v11i03.11215

Abstract

Fenomena kehidupan pedesaan menarik adalah para pencari fosil tradisional di balik kebesaran nama Sangiran yang telah mendunia. Penciptaan ini dimaksudkan untuk menghasilkan model dokumentasi baru dengan teknologi MetaHuman mengenai pencari fosil tradisional Sangiran. Penciptaan ini menggunakan jenis penelitian artistik, dengan prosedur, meliputi: 1) definisi masalah; 2) pengembangan model; 3) sintesis; 4) penyempurnaan/resolusi; 5) generalisasi. Adapun pengembangan model dilakukan melalui pemotretan, pemodelan, pengisian suara, dan publikasi. Hasil penciptaan menunjukkan bahwa implementasi teknologi MetaHuman terhadap dua subjek pencari fosil tradisional di Sangiran, yaitu Mbah RT dan Mbah Setu, menghasilkan data atau rekaman audio visual tiga dimensi yang interaktif dan imersif, dan disebut Meta-Dokumentasi. 
IMPLEMENTASI TEKNOLOGI MOTION CAPTURE DALAM PERANCANGAN KARAKTER METAHUMAN PADA FILM ANIMASI BAROKLINTING SANG PUSAKA Ramadhani, Roiyan Cahya; Sugihartono, Ranang Agung
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 11 No. 02 (2025): Vol. 11 No. 2 (2025): Juni 2025
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v11i02.12197

Abstract

Film animasi Baroklinting Sang Pusaka merupakan film animasi hasil dari program pemodernan sastra Badan Bahasa dan Kemendikbudristek. Film Baroklinting Sang Pusaka mengisahkan asal- usul Rawa Pening melalui dua lini masa dengan tokoh Vina, Fia, dan Baro. Penelitian ini mendeskripsikan teknik pembuatan, problematika dan solusi dalam motion capture wajah berbasis karakter Metahuman dalam film animasi Baroklinting Sang Pusaka. Metode yang digunakan dalam penelitian ini adalah pendekatan artistik jenis Practice-Led Research. Penelitian dilakukan melalui tiga tahap: pembuatan karya (Making), analisis data (Reading), dan evaluasi (Questioning). Hasil dari penelitan menunjukkan bahwa gerakan wajah sangat dipengaruhi oleh rig yang baik, model karakter Metahuman yang menyerupai struktur wajah aktor, dan data rekaman motion capture.
The Narrative Style of Randai in the Film Rantau Yandi, Adri; Sugihartono, Ranang Agung; Sukerta, Pande Made
Melayu Arts and Performance Journal Vol 8, No 2 (2025): Melayu Arts and Performance Journal
Publisher : Pascasarjana Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/mapj.v8i2.5185

Abstract

This article investigates the structural translation of the Minangkabau performative tradition of randai into cinematic language through a practice-led research framework. Departing from representational or thematic adaptation, the study positions randai as an organizing principle that shapes the narrative architecture, temporality, and audiovisual rhythm of the film Rantau. Core performative elements, such as dendang, galombang transitions, episodic composition, circular staging, and the mediating function of the Janang, are operationalized as structural devices rather than ethnographic references. The article adopts practice led research approach, a reflective and cyclical creative process integrating observation, interviews, textual study, scripting, performance translation, and editing. Editing is conceptualized as an epistemological site where meaning emerges through montage, temporal layering, and audiovisual juxtaposition. The resulting film employs a dual narrative system, linear within performative segments and non-linear within cinematic sequence, producing stratified temporality that articulates generational reinterpretations of merantau (migration). The findings demonstrate that performative tradition can be translated structurally into contemporary film without hierarchical subordination. The study contributes to discourses on intermediality, artistic research, and decolonial aesthetics by repositioning tradition as a generative epistemic framework within audiovisual production, while proposing a model for culturally grounded cinematic innovation.