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PERSEPSI MAHASISWA TERHADAP SENI RUPA TRADISI DAN KONTEMPORER SERTA RELASI PROSES PENJELAJAHAN IDE KREATIF DALAM BERKARYA Afatara, Narsen; Adi, Sigit Purnomo; Mataram, Sayid; Prameswari, Nadia Sigi
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 10 No. 2 (2018)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/bri.v10i2.2325

Abstract

ABSTRACTThe essence of art is creating beauty. Since ancient times beauty is something that is always sought after by humans. The beauty is getting worse due to traditional art increasingly abandoned. Traditional art is all things related to values in a particular community which are maintained purely from generation to generation. In contrast to contemporary art, one of the most prominent and prominent characteristics in contemporary art is the disappearance of boundaries between art. Both forms and styles of fine arts need to be preserved by students as the next generation. The importance of preserving art is part of the preservation of the arts and culture of the nation's heritage. Traditional and contemporary art are taught in the realm of education, especially at the university level through fine arts courses. The purpose of this study is to find out the perceptions of art students on traditional art and contemporary art, so that students as young people can identify and determine their interest in one form and style between traditional and contemporary art. Keywords: Fine Art, Contemporary and Traditional
TEKNIK GREEN SCREEN DALAM PENGEMBANGAN VIDEO PEMBELAJARAN PRAKTIKUM KEILMUAN SENI RUPA DAN DESAIN DI ERA PANDEMI COVID-19 Ardianto, Deny Tri; ilIsma, Anugrah Irfan; Wicaksono, Arif Ranu; Mataram, Sayid; Herlambang, Rudy Wicaksono
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 13 No. 2 (2021): Brikolase Desember
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v13i2.3991

Abstract

Revolusi industri 4.0 membawa perubahan pada bidang teknologi informasi. Manusia yang semakin akrab dengan teknologi menghasilkan kebudayaan digital. Perkembangan tersebut berdampak pada kemunculan era disrupsi yang memerlukan sikap adaptif untuk mengikutinya. Pandemi Covid 19 yang memiliki efek secara global, menyebabkan lebih banyak tuntutan untuk beradaptasi karena terjadi beragam perubahan pola dalam kehidupan. Salah satu tuntutan tersebut terjadi dalam dunia pendidikan yang memiliki kendala dalam berkomunikasi antara pendidik dan peserta didik. Hal ini memunculkan permasalahan mengenai bagaimana pendidik menyikapi fenomena online learning dalam mengembangkan media ajar berbasis video. Sebagai alternatif solusi dari permasalahan tersebut, yaitu dengan menciptakan media ajar video menggunakan teknik green screen yang diunggah melalui kanal-kanal video.
Content analysis of different types of nirmana teaching videos and the viewers’ perception Ardianto, Deny Tri; Wicaksono, Arif Ranu; Mataram, Sayid; Widayat, Rahmanu; Yuda, Jotika Purnama
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol. 19 No. 2 (2024)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v19i2.6468

Abstract

Nirmana is a mandatory basic competency for academic artists. Strengthening the basics of Nirmana is compulsory so that fine artists and designers maintain their bargaining position in society. One of the rising media to learn Nirmana is teaching videos available on online platforms such as YouTube. With the many types and styles of Nirmana learning videos available on YouTube, a study to analyze which type of videos are effective in learning Nirmana is needed. This study uses content analysis to classify videos that convey information about Nirmana into four groups: live demonstration videos, animated videos, conventional lecture videos, and tutorials (Step-by-step). To determine the video's effectiveness, the responses from viewers were analyzed using a pragmatic approach. From the analysis results, teaching videos in the form of live demonstrations, animations, and tutorials proved to be the most effective in assisting viewers to learn about Nirmana. Videos with these concepts can convey information in an engaging, clear, and visually understandable way, thus improving student understanding more effectively. Integrating the appropriate teaching videos into the Nirmana curriculum, such as live demonstrations for practical projects and animated videos or tutorials or theory, can help students understand Nirmana better.
PERANCANGAN BUKU BAHASA LAMPUNG DALAM UPAYA MENINGKATKAN PENGETAHUAN ANAK USIA 5 SAMPAI 7 TAHUN Mataram, Sayid; Faizal, Daffa Ramadiansyah
ASKARA: Jurnal Seni dan Desain Vol 3 No 1 (2024): ASKARA: Jurnal Seni dan Desain
Publisher : LPPM Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/askara.v3i1.1360

Abstract

Lampung language is one of Lampung Province's cultural assets. Lampung language is the Lampung people's mother tongue. However, the Lampung language is gradually being abandoned and is rarely spoken, particularly among children and young people. This study will look at the design of Lampung language books with illustrations in order to pique the attention of youngsters aged 5 to 7 years old in learning the Lampung language. Children can thus contribute to the preservation of the Lampung language. This article will explain components of reading and writing book creators, namely color aspects, illustration aspects, layout aspects, and content aspects. Keywords: book, culture, illustration, child
PERANCANGAN MEDIA EDUKASI MENGGUNAKAN AUGMENTED REALITY MENGENAI PAKAIAN TARI BEDHAYA SUKAHARJA Mataram, Sayid; Nanprahita, Lovely Ayunda
ASKARA: Jurnal Seni dan Desain Vol 3 No 1 (2024): ASKARA: Jurnal Seni dan Desain
Publisher : LPPM Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/askara.v3i1.1361

Abstract

The preservation of culture in Indonesia, exemplified through its diversity in each region, particularly in traditional dances such as Tari Bedhaya Sukaharja, faces significant challenges in terms of understanding and preservation by the millennial generation. Their role is crucial as agents of preservation and bearers of local values. To engage the millennial generation, augmented reality (AR) technology is considered a fitting solution. AR is an innovative and interactive tool that can help millennials understand and preserve cultural heritage in an engaging and relevant way. This study employs the structured waterfall method, which includes steps for planning, design, development, testing, evaluation, and implementation. The study sample was chosen at random, with the goal of laying a solid foundation for understanding the impact of AR technology in enhancing the understanding and awareness of the millennial generation ages 12-18 regarding the preservation of Indonesian cultural heritage, specifically in the context of Tari Bedhaya Sukaharja.