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PENGEMBANGAN MEDIA PEMBELAJARAN AR BERBANTUAN ASSEMBLR EDU TYPE MERGE CUBE DALAM MATERI IPAS KELAS V Maysaroh, Luluk; Purnawanto, Ahmad Teguh; Mariyani, Anna
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p684-696

Abstract

This research is motivated by the minimal use of interesting and enjoyable learning media, as well as the absence of learning media.ARat SDN 1 Gempolrejo. Learning media is still in printed form, so the display is less attractive and the variations are limited, so students feel bored. This study aims to develop Augmented Reality (AR)-based learning media using the Assemblr Edu platform in the form of a Merge Cube, and to test the feasibility of the resulting product. The media developed is a 3D visual material that can be accessed via QR Code on the sides of the Merge Cube. The method used is Research and Development (R&D) with the ADDIE model (Analisys, Design, Development, Implementation, Evaluation). The subjects of the study were 24 fifth-grade students of SDN 1 Gempolrejo. Data collection techniques included interviews, questionnaires, and documentation; data were analyzed qualitatively and quantitatively from 3 media validators, namely design experts, material experts, and language experts as well as the results of small group student trials, large group trials, and from fifth-grade teachers. The validation results showed that the media was very suitable for use, with an assessment from design experts of 97%, material experts 80%, and language experts 94%. Student responses showed high interest (91%) and teachers rated the media as very interesting (94%). Thus, this media was declared valid, interesting, and suitable for use as a reference for science learning, especially natural disaster material.
PENGEMBANGAN MEDIA PEMBELAJARAN AR BERBANTUAN ASSEMBLR EDU TYPE MERGE CUBE DALAM MATERI IPAS KELAS V Maysaroh, Luluk; Purnawanto, Ahmad Teguh; Mariyani, Anna
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p684-696

Abstract

This research is motivated by the minimal use of interesting and enjoyable learning media, as well as the absence of learning media.ARat SDN 1 Gempolrejo. Learning media is still in printed form, so the display is less attractive and the variations are limited, so students feel bored. This study aims to develop Augmented Reality (AR)-based learning media using the Assemblr Edu platform in the form of a Merge Cube, and to test the feasibility of the resulting product. The media developed is a 3D visual material that can be accessed via QR Code on the sides of the Merge Cube. The method used is Research and Development (R&D) with the ADDIE model (Analisys, Design, Development, Implementation, Evaluation). The subjects of the study were 24 fifth-grade students of SDN 1 Gempolrejo. Data collection techniques included interviews, questionnaires, and documentation; data were analyzed qualitatively and quantitatively from 3 media validators, namely design experts, material experts, and language experts as well as the results of small group student trials, large group trials, and from fifth-grade teachers. The validation results showed that the media was very suitable for use, with an assessment from design experts of 97%, material experts 80%, and language experts 94%. Student responses showed high interest (91%) and teachers rated the media as very interesting (94%). Thus, this media was declared valid, interesting, and suitable for use as a reference for science learning, especially natural disaster material.
Identifikasi Kendala dan Strategi Guru dalam Pembelajaran IPAS di Sekolah Dasar Sagitasari, Putri Aprilia; Sholihah, Husna Imro’atus; Mariyani, Anna
Paedagogie Vol 20 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v20i2.14610

Abstract

This study aims to identify the constraints faced by teachers in teaching Natural and Social Sciences (IPAS) and to analyze the strategies used to overcome them. The research employed a qualitative descriptive method with the subjects being a fifth-grade teacher, the principal, and 13 students at SD Negeri 2 Nglenkgir. Data were collected through observation, interviews, and questionnaires, then analyzed using the Miles & Huberman model. The findings reveal three main constraints: low student interest, limited instructional time, and a high administrative workload for teachers. To address these obstacles, teachers implemented creative strategies such as the use of technology-based media, ice-breaking activities, creating a conducive classroom environment, assigning additional tasks as learning extensions, and utilizing time management and digital technology for academic reports. This study affirms that teachers can adapt through practical strategies aligned with humanistic learning theory and Street-Level Bureaucracy theory. The findings of this study have implications for the importance of institutional support in providing learning facilities and reducing the administrative burden on teachers.
PELATIHAN DAN PENGUATAN KAPASITAS MAHASISWA DALAM INOVASI MEDIA DAN METODE PEMBELAJARAN SD DI ERA KURIKULUM MERDEKA Mariyani, Anna; Arrosyad, Muhammad Iqbal; Astuti, Aprilia Dwi
Abdi Masya Vol 6 No 2
Publisher : Pusat Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52561/abdimasya.v6i2.649

Abstract

This activity was conducted to evaluate the effectiveness of training in enhancing student skills, particularly in media innovation and learning methods, during the Merdeka Curriculum era. The primary issue arising from the implementation of the Merdeka Curriculum is the need for educators to be more creative in developing teaching modules, learning flows, and learning objectives, ensuring that lesson plans are prepared thoughtfully and effectively. This community service program is designed for 350 students in the Elementary School Teacher Education Undergraduate Program at Muhammadiyah University of Bangka Belitung, aiming to enhance their knowledge and capacity in designing innovative learning experiences at the elementary school level. The training method is conducted through three stages: preparation, implementation, and evaluation. The results of the community service have shown that the training has a significant impact on improving the skills of participants in each observation semester. In Semester 2, skills increased from 50 to 80 (60%); in Semester 4, from 40 to 85 (112.5%); in Semester 6, from 30 to 90 (200%); and in Semester 8, from 45 to 88 (95.6%). The most significant improvement occurred among participants with low initial abilities, demonstrating the significant benefits this group gained from the training. Overall, the training proved effective in improving students' cognitive abilities, as evidenced by the pretest and posttest results. These findings demonstrate that the community service program consistently has a positive impact on preparing students to meet the demands of learning innovation under the Independent Curriculum.