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Journal : TEFLICS

THE USE OF BAAMBOOZLE GAMES TO TEACH VOCABULARY Zanuar, Muhammad Rifqi; Daristin, Pipit Ertika; Maisaroh, Ummi
Teaching English as Foreign Language, Literature and Linguistics Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7489

Abstract

There are a lot of challenging problems in education today that are connected to societal change and technology advancement. In the present era, the number of digital natives, or at least second-generation traditions, is growing. These are people that consider their environment to be the digital one they have been a part of since birth. Many research investigations have demonstrated how game-based learning encourages students to actively participate in the classroom because it makes them feel good. The purpose of this study is to investigate how well Bamboozle works for teaching vocabulary in English. This study is a literature review. Teaching English in the classroom with Baamboozle is interesting. By using a gamification technique, such as Baamboozle games, the quick advancements in technology can produce a competitive environment that can be used inside the classroom
THE USE OF BAAMBOOZLE GAMES TO TEACH VOCABULARY Zanuar, Muhammad Rifqi; Daristin, Pipit Ertika; Maisaroh, Ummi
Teaching English as Foreign Language, Literature and Linguisticss Vol. 4 No. 2 (2024): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v4i2.7489

Abstract

There are a lot of challenging problems in education today that are connected to societal change and technology advancement. In the present era, the number of digital natives, or at least second-generation traditions, is growing. These are people that consider their environment to be the digital one they have been a part of since birth. Many research investigations have demonstrated how game-based learning encourages students to actively participate in the classroom because it makes them feel good. The purpose of this study is to investigate how well Bamboozle works for teaching vocabulary in English. This study is a literature review. Teaching English in the classroom with Baamboozle is interesting. By using a gamification technique, such as Baamboozle games, the quick advancements in technology can produce a competitive environment that can be used inside the classroom
Exploring EFL Students’ Perceptions of Using Padlet in Collaborative Academic Writing Novitaningrum, Angella; Yuswandari, Kurnia Devi; Daristin, Pipit Ertika
Teaching English as Foreign Language, Literature and Linguisticss Vol. 5 No. 2 (2025): TEFLICS
Publisher : Program Studi Pendidikan Bahasa Inggris,, Fakultas Ilmu Pendidikan, Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/teflics.v5i2.10546

Abstract

This study investigates how students perceive the use of Padlet in collaborative academic writing. As digital platforms become increasingly integrated into language classrooms, understanding learners’ engagement with these technologies is essential for optimizing pedagogical outcomes. It employed a descriptive qualitative research design that involved 14 third-semester undergraduate students from the English Education Study Program at STIT Miftahul Midad Lumajang as the participants. The data of this study were collected through semi-structured interviews, classroom observations and documentation. The findings reveal five major themes that reflect students’ perceptions in using Padlet for collaborative academic writing, including enhanced engagement and confidence, support for the writing process, technological and interpersonal challenges, emotional and cognitive impact and metacognitive reflective practice. These themes provide a comprehensive understanding of how Padlet mediates students’ engagement, interaction, and learning development in digitally supported writing context. Overall, the study highlights Padlet’s potential to transform academic writing from an individual task into a dynamic, socially situated learning experience that promotes engagement, reflection, and collaborative knowledge construction in digital EFL contexts.