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THE INFLUENCE OF FRONTLOADING STRATEGY TOWARD STUDENTS’ LISTENING COMPREHENSION Zuhriyah, Mukminatus
ANGLO-SAXON: Jurnal Ilmiah Program Studi Pendidikan Bahasa Inggris Vol 11, No 1 (2020): ANGLO-SAXON: Jurnal Ilmiah Program Studi Pendidikan Bahasa Inggris, Juni 2020
Publisher : English Department, University of Riau Kepulauan, Batam,Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/as.v11i1.2410

Abstract

All English departments provide the listening courses that must be studied by their students. In fact, the students often find difficulties in understanding the listening texts so that their listening comprehension becomes low. This condition also happens to the students of English department of UNHASY. One of the causes of it is the teaching strategy for listening which is not appropriate. Therefore, the researcher implemented frontloading strategy for teaching listening in this study. The purpose of this study was to know whether or not frontloading strategy influenced the students’ listening comprehension. The research method used was quasi experiment with the design of pretest posttest nonequivalent control group. The population and the sample of the research were the two classes of the second semester students of English education department of UNHASY in the academic year of 2018/2019. After the implementation of frontloading strategy in experimental class and direst listening in control class, the students’ post listening comprehensions were compared by using independent sample t-test whose result was that sig. (2-tailed) (0.004) was lower than 0.05. In short, it is concluded that frontloading strategy influences students’ listening comprehension.
The Effectiveness of Using Give One Get One Strategy to Teach Writing Zahada, Alfa Innersia; Zuhriyah, Mukminatus
Pioneer: Journal of Language and Literature Vol 15 No 2 (2023)
Publisher : Faculty of Letters, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pioneer.v15i2.3524

Abstract

The purposes of this research were to know the students’ writing skills before and after being taught and to determine whether the use of the Give One Get One strategy significantly affected their writing abilities. This research is a pre-experimental design. The researcher used the one-group posttest pretest design. The pretest was administered before a one-shot case study, a one-group pretest-posttest design, and Intac- treatments were given to the students. The results of the t-test showed the data sig. (2 tailed) is 0.000, the data shows <0.05. If the value of sig. <0.05, then Ha is accepted, H0 is rejected. It can be concluded that Give One Get One is an effective strategy for writing skills for grades VII-G of SMP Negeri 1 Gudo. Hopefully, the teachers can apply this strategy in English classes, and the other researchers can use this research as a reference or comparison and also apply this strategy to other skills and other English subject matter.
The Effectiveness of Using Scrabble Game to Teach Vocabulary Qatrunnada, Febrilia Hasna; Zuhriyah, Mukminatus
Pioneer: Journal of Language and Literature Vol 16 No 1 (2024)
Publisher : Faculty of Letters, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pioneer.v16i1.4151

Abstract

Vocabulary is crucial for effective communication, especially in the global context where English is an essential international language. However, English proficiency at one of the state junior high schools in Perak Jombang, East Java, remains low. This research aims to determine the effectiveness of the Scrabble game in improving vocabulary mastery in class VII-I in one of the state junior high schools at Perak Jombang, East Java. This research used a pre-experimental design with a sample of twenty-five students. Data collection included pre-test and post-test assessments, analyzed using the Sample Paired t-test formula with a significance level of 0.05 (α=5%). The results revealed a two-tailed significance value (sig.) of 0.000, which is less than 0.05. ttable calculation at significance alpha= 5% is 2.063 while the tcount 4.203 (tcount > ttable). This indicates that the null hypothesis (H0) is rejected, and the alternative hypothesis (H1) is accepted. These findings demonstrate that the Scrabble game effectively enhances students' vocabulary mastery. It is hoped that this research can serve as a reference for other researchers to explore using Scrabble to improve vocabulary among junior high school students.
THE EFFECTIVENESS OF USING SIMON SAYS GAME TO TEACH LISTENING Murni, Rini Astuti; Zuhriyah, Mukminatus
Jurnal Pendidikan Bahasa Inggris Proficiency Vol 5 No 2 (2023): PROFICIENCY
Publisher : FKIP UNISKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32503/proficiency.v5i2.3749

Abstract

The purpose of this study was to know the effectiveness of Simon says game on students’ listening ability at class VIII I of SMPN 1 Jombang. The method used in this research was quantitative method with a pre- experimental design. Population of the research was eighth grade of SMPN 1 Jombang, and the researcher used class VIII I as the sample of this research with total 30 students which consisted of 12 boys and 18 girls. The instrument of this study was listening test and it was conducted before (pre-test) and after (post- test) the treatment. The result of the data was analyzed using SPSS for windows ver.25. The mean score of students in the pre- test is 76,67 and the mean score of students in post- test is 95,17. Therefore, the paired sample t-test is 0,000 which is lower than 0,05. That means H0 is rejected (null hypothesis) and Ha is accepted (alternative hypothesis). To sum it up, the results show that Simon says game was effective on students’ listening ability. Keywords: effectiveness, listening ability, Simon says game
STUDENTS’ PERCEPTIONS ON A MULTIMODAL DIGITAL STORYTELLING BOOK USE IN A WRITING CLASS DURING COVID-19 PANDEMIC Zuhriyah, Mukminatus
ELTALL: English Language Teaching, Applied Linguistic and Literature Vol. 4 No. 1 (2023)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/eltall.v4i01.5451

Abstract

This study aimed to describe the students’ perceptions toward the use of a multimodal digital storytelling book in the writing class during COVID-19 pandemic. This research used a descriptive qualitative design. Meanwhile, the participants of this study were twenty students in the second semester of an English language education department in a private university located in East Java. The data were collected through the closed-ended questionnaires which were shared through Google Form. These questionnaires consisted of seven statements related to the use of a multimodal digital storytelling book in their writing class. After all the data were collected, then, the data were tabulated and calculated its frequency for each questionnaire item. The results of questionnaire analysis revealed that more than 85% of the students gave positive perceptions toward the use of a multimodal digital storytelling book in their writing class. Hopefully, the results of this study can become a reference for English teachers especially and language teachers generally when they teach writing online.
THE EFFECTIVENESS OF USING FLY SWATTER GAME TO TEACH VOCABULARY Intan Safi Tri Ningsih; Zuhriyah, Mukminatus
J-Shelves of Indragiri (JSI) Vol 6 No 1 (2024): J-Shelves of Indragiri (JSI)
Publisher : Program Studi Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/jsi.v6i1.2728

Abstract

Vocabulary is one of the important components for EFL learners to learn. But often uninteresting vocabulary learning media makes students' vocabulary mastery become weak. This happened in one of private primary schools in Diwek, Jombang, East Java. Therefore, the purpose of this study is to know the effectiveness of Fly Swatter Game for teaching vocabulary. The population issixty-six students of that private primary school and the sample is twenty students from class IV A. The researchers used a pre-experimental design especially one group pre-test and post-test to analyze the effectiveness of Fly Swatter Game on students' vocabulary mastery. The results showed that Fly Swatter Game is effective for teaching vocabulary. This has been proven by the results of hypothesis verification Tcount = 11.803 at a significant level (a = 0.05), then the results of Ttable = 2.093.It can be concluded that Fly Swatter Game is effective in teaching vocabulary, especially in primary school. Hopefully, the results of this research can be provided information and knowledge, and can be used as a reference for further research.
Running Dictation: an Effective Strategy for Teaching Vocabulary Shafara, Inaya Zada; Zuhriyah, Mukminatus
Discovery Vol 9 No 2 (2024): October 2024
Publisher : LPPM Universitas Hasyim Asy'ari Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v9i2.6670

Abstract

The students’ less interest and motivation in learning vocabulary caused their poor vocabulary mastery. Therefore, the researchers were interested in conducting a pre-experimental study to know whether running dictation strategy was effective for teaching vocabulary. The population of this study was all the students of class VIII of MTs. Bahrul Ulum Genukwatu, Jombang. Then, the sample was 30 students of class VIII A. The instruments used to collect the data were pre- test and post-test of vocabulary. The students got the pre-test before the treatment conducted and the post-test after the treatment. After all the data from the pre-test and post-test were collected, the mean scores of the pre-test and post-test were calculated. It was followed by a paired-sample t- test calculation because their mean scores were different. The results showed that the mean score in the pre-test was 57 and the mean score of the post-test was 78. The sig. (2-tailed) score of the paired-sample t-test was 0.000. It means that the implementation of running dictation strategy was effective for teaching vocabulary. Thus, it is hoped that the results of this study can become a reference for the EFL teachers when teaching vocabulary.
THE IMPORTANCE OF LANGUAGE LEARNING FOR EARLY CHILDREN IN KASREMAN VILLAGE, KANDANGAN, KEDIRI Agustina, Ria Kamilah; Nurul Laili, Elisa; Daristin, Pipit Ertika; Indrawan, Fani; Fajarina, Maskhurin; Zuhriyah, Mukminatus
ABIDUMASY 2024: ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Language is the ability to communicate with others, encompassing various forms such as verbal, written, gestures, numbers, drawings, and facial expressions. It allows people to express thoughts, feelings, and ideas using symbols. Effective communication requires language skills, which are essential for humans to connect with one another. Language is a key factor that distinguishes humans from animals, enabling individuals to understand themselves, others, and their surroundings. Through language, people can share their thoughts, preferences, and ideas. In Kasreman village, Kanangan subdistrict, Kediri district, many children cannot communicate well, which is due to a lack of interaction between parents and children. Based on this, it inspired the PKM team consisting of UNHASY lecturers and students to carry out PKM with the title "Outreach for Parents About the Importance of Language Learning for Early Childhood in Kasreman Village, Kandangan, Kediri." This activity aims to equip parents so they can apply it in everyday life.
PELATIHAN MEDIA ENGLISH LANGUAGE CAFE GURU BAHASA INGGRIS MGMP MAN JOMBANG Daristin, Pipit Ertika; Agustina, Ria Kamilah; Zuhriyah, Mukminatus; Fajarina, Maskhurin; Ma'rifatulloh, Sayid; Nurul Laili, Elisa
ABIDUMASY 2024: ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In an effort to implement the Independent Curriculum, English teachers face a major challenge in creating creative and innovative teaching materials. The Independent Curriculum gives teachers the freedom to determine teaching methods and teaching materials that suit students' needs, but this also requires high creativity from teachers (Kemendikbud, 2021). Many teachers are still trapped in conventional teaching patterns and find it difficult to develop interesting and interactive materials (Putri, 2023). In this training, a program was implemented in the form of training to increase knowledge and insight related to physical visual teaching materials. Therefore, the approach methods used are presentations, lectures, practice, questions and answers, discussions, simulations, and pair or group work. The results of this training are that English teachers at the MGMP MAN Kab Jombang level are able to create innovative and contemporary media teaching materials to increase students' learning motivation in class. Keywords: Independent Curriculum, Teaching Media, English Language Cafe
EMPOWERING EDUCATORS WITH 'SCRATCH': A REFLECTION ON DIGITAL LITERACY TRAINING FOR PRIMARY SCHOOL TEACHERS Marifatulloh, Sayid; Fajarina, Maskhurin; Zuhriyah, Mukminatus; Agustina, Ria Kamilah; Hardinanto, Eko; Nuruddin, Muhammad
ABIDUMASY 2024: ABIDUMASY : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This article discusses the improvement of digital literacy among elementary school teachers in Indonesia and Malaysia through a Scratch programming workshop. The training program aimed to enhance teachers' abilities to create interactive learning media while addressing challenges in integrating technology into the classroom. Qualitative data were collected through in-depth interviews with three participants, highlighting their experiences, challenges, and the impacts of the training. The findings reveal that the training significantly improved teachers' digital literacy and confidence in using Scratch. However, some challenges, such as understanding coding logic, were noted. This training also positively impacted student engagement through interactive and creative learning tools. The study emphasizes the need for ongoing support, broader training coverage, and collaboration to sustain the benefits of such programs in transforming education