Articles
PENGEMBANGAN E-MODUL METODE STATISTIKA BERBASIS TEAM BASED PROJECT
Astutik, Erna Puji;
Purwasih, Silviana Maya;
Rufi'i, Rufi'i
EDUPEDIA Vol 7, No 2 (2023): Oktober
Publisher : Universitas Muhammadiyah Ponorogo
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DOI: 10.24269/ed.v7i2.2392
Dalam pembelajaran statistika perlu adanya integrasi data riil di lapangan, penguatan pembelajaran aktif, dan penggunaan teknologi yang dapat memudahkan mahasiswa mengakses pengetahuan kapan dan dimanapun. Untuk itu pengembangan e-modul dirasa tepat bagi mahasiswa untuk menunjang proses belajar mandiri. Adapun tujuan penelitian ini adalah untuk mengembangkan e-modul Metode Statistika berbasis Team Based Project. Penelitian ini merupakan penelitian jenis pengembangan atau Research and Development (RD). Model pengembangan yang digunakan dalam penelitian ini adalah model pengembangan ADDIE. Hasil penelitian berupa: (1) E-modul yang sudah dikembangkan berupa app. berbasis link yang dapat diakses secara online. (2) penilaian dari para ahli maka e-modul Metode Statistika berbasis Team-Based Project masuk pada kategori layak/valid. (3) berdasarkan uji coba terbatas, dapat dikatakan e-modul Metode Statistika berbasis Team-Based Project yang dikembangkan layak dan praktis sehingga dapat digunakan pada perkuliahan Metode Statistika.
Instrumen Tes: Analisis Butir Soal Pilihan Ganda IPAS SD Kelas 4 Bab â€Cerita tentang Daerahkuâ€
Rini, Atik Puspita;
Rufi'i, Rufi'i
MODELING: Jurnal Program Studi PGMI Vol 10 No 4 (2023): Desember
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto
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DOI: 10.69896/modeling.v10i4.1957
Artikel membahas tentang analisis butir soal pilihan ganda pada muatan IPAS. Tujuan artikel ini untuk mengetahui hasil analisis butir soal yang diberikan pada siswa kelas IV UPT SDN 236 Gresik. Jenis penelitian adalah Reasearch and Development (R&D), metode deskriptif kualitatif pendekatan kuantitatif. Dilakukan analisis validitas, reliabilitas, uji kesukaran, dan daya beda menggunakan SPSS 22 diperoleh delapan soal yang valid. Uji reliabilitas menggunakan rumus Alpha Cronbach diperoleh hasil sebesar 0,596. Hasil analisis tingkat kesukaran 5% butir soal kategori sukar, 40% butir soal kategori sedang, dan 55% soal kategori mudah. Hasil uji daya beda soal, 45% soal kategori cukup, 50% soal kategori baik, dan 5% soal kategori baik sekali. Butir soal masih perlu perbaikan untuk mencapai tingkat kelayakan suatu instrumen tes.
Pengembangan Media Pop-Up Book sebagai Media Pembelajaran PPKn Materi Kelas III Tema 8 di SDN Ketegan 3 Taman Sidoarjo
Proklamasari, Agus Setyowati Devita;
Rufi'i, Rufi'i
MODELING: Jurnal Program Studi PGMI Vol 10 No 4 (2023): Desember
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto
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DOI: 10.69896/modeling.v10i4.2068
Penelitian ini bertujuan untuk menganalisis pengembangan media pop-up book sebagai media pembelajaran PPKn materi kelas III Tema 8 di SDN Ketegan 3 Taman Sidoarjo. Penelitian ini menggunakan model ADDIE. Teknik pengumpulan data dalam penelitian ini adalah angket validasi. Jenis data yang digunakan yaitu data kualitatif dan kuantitatif dengan menggunakan instrumen pengumpulan data berupa angket soal yang dibagikan kepada 30 siswa Berdasarkan hasil pengembangan yang sudah dilakukan, diperoleh simpulan bahwa media pop-up book yang dikembangkan memiliki ukuran 20x25 cm. Hasil uji uji-t menunjukkan bahwa skor rata-rata posttest sebesar 79,1 lebih besar dari skor rata-rata pretest yaitu 63,3.
Google Site Training Assistance for Rich and Renewable Learning Resources for SMAN 1 Driyorejo Gresik
Sabariah, Sabariah;
Rufi'i, Rufi'i;
Rusmawati, Retno Danu
Amalee: Indonesian Journal of Community Research and Engagement Vol 5 No 2 (2024): Amalee: Indonesian Journal of Community Research and Engagement
Publisher : LP2M INSURI Ponorogo
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DOI: 10.37680/amalee.v5i2.5632
In the digital era, schools must continue improving teacher skills in dealing with technological developments. Google Sites training is one solution to develop teachers' abilities in utilizing and deepening their understanding of technology as a modern learning medium. This service aims to increase the use of Google Sites as an educational tool and create a deeper understanding of technology's potential and benefits in modern education. The service method of the training was carried out through the Participatory Action Research (PAR) approach by emphasizing the active role of participants during the training. The results of teacher service can be implemented through Google Sites as a modern and adaptive learning medium. This platform can allow teachers to create interesting teaching materials with various features, such as the use of images and flexibility in creating content anytime and anywhere. The conclusion of this training improves the quality of learning in the classroom and helps teachers prepare students to face challenges in the digital era. Overall, this training went well and positively impacted teachers' abilities to create up-to-date and effective learning media by the demands of the times.
Strategi Kepala Sekolah Dalam Mengelola Konflik Internal
Sabariah, Sabariah;
Ulfah, Annisa;
Ikhwan, Ikhwan;
Rufi'i, Rufi'i;
Gunawan, Wawan;
Hamid Bashori, Abdul
EduStream: Jurnal Pendidikan Dasar Vol 8 No 1 (2024): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya
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DOI: 10.26740/eds.v8n1.p9-18
The aim of the research is to explain and describe the strategies used by schools in managing conflict at Banua Jingah 1 State Elementary School. The research method is qualitative through a phenomenological approach. Data collection techniques using interviews, observation and documentation. Data processing by collecting data, dividing data by groups, research ideas and drawing conclusions. The results of the research show: conflict occurs due to misunderstandings in the communication process originating from the school principal and also the school community due to differences of opinion or gaps between school members. Conflict resolution strategies, firstly a collaborative strategy involving all school human resources to work together to resolve the conflict. The second accommodation strategy involves combining various opinions about solving problems that are suitable for school conflicts. The third strategy is to compromise by resolving problems through a middle way (not taking sides) in resolving conflicts at school.
PENGEMBANGAN E-MODUL IPS SD BERBASIS KONTEKSTUAL MATERI MENGHARGAI PENINGGALAN SEJARAH DI LINGKUNGAN SETEMPAT
Akhmadi, Mochammad Noor;
Rufi'i, Rufi'i;
Hartono, Hartono
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 2 (2021): Jurnal Teladan Vol.6. No.2 November 2021
Publisher : FKIP Unirow Tuban
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DOI: 10.55719/jt.v6i2.311
Creating effective learning is one of the teacher's tasks. Effective learning can be achieved if teachers are able to prepare material programmatically, choose and determine learning methods that are in accordance with the material being taught, and evaluate learning outcomes. One of the teaching materials in electronic form is e-module. E-Modul is one of the learning tools that can facilitate student learning because it contains clear objectives, subject matter, activity sheets and can check student understanding. The absence of an e-module about material respecting historical heritage in the local environment at Plumbungan Elementary School and the incompatibility of the content of learning materials with the environment where students live makes researchers motivated to develop contextual-based SD social studies e-modules so that learning objectives can be achieved. This study uses the Borg & Gall research model, researchers modify the development stage to be simpler. The data analysis technique used is descriptive quantitative analysis and descriptive qualitative. This research has produced a product in the form of a contextual-based elementary social studies e-module for grade IV on material respecting historical heritage in the local environment. Based on the results of the study, it can be concluded that the e-module developed in this study is categorized as valid, interesting, practical, and effectively used in learning. Valid is illustrated from the results of the validator's assessment that all validators state good results in both aspects, namely material and language. Interesting is illustrated from the student's assessment during small group trials and field trials. Practically illustrated from the student response questionnaire after the field trial that all students can use the e-module well. The results of the development are also classified as effective as seen from student learning activities and teacher activities in the learning process increase.
PENGEMBANGAN MULTIMEDIA INTERAKTIF MATEMATIKA BERMUATAN GAME EDUKASI PADA MATERI BANGUN RUANG KELAS VI SEKOLAH DASAR
Raharjo, Ayu Sholiha Ariyani;
Rufi'i, Rufi'i;
Hartono, Hartono
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 2 (2021): Jurnal Teladan Vol.6. No.2 November 2021
Publisher : FKIP Unirow Tuban
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DOI: 10.55719/jt.v6i2.313
This study aims to produce interactive multimedia Mathematics containing educational games on appropriate, practical, effective, and interesting spatial building materials. This type of research is Research & Development (R&D) with the model of Lee & Owens (2004). The results of the study found that the analysis of the feasibility level was 79.64% with the "Fair" criteria. The practicality of the product is 89.21% with the criteria of "Very Practical". The attractiveness is 95.41% with the criteria of "Very Attractive". There is an increase in student activity from 24.17% with the "Less" criteria to 85.00% with the "Very Good" criteria so that this multimedia can be said to be effective. The results of this development research indicate that this interactive multimedia of Mathematics is feasible to be used in learning.
PENGEMBANGAN APLIKASI LIVEWORKSHEETS UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS IX MATERI PERPANGKATAN DAN BENTUK AKAR
Rozid, Abd;
Rufi'i, Rufi'i;
Rohman, Ujang
SIGMA: JURNAL PENDIDIKAN MATEMATIKA Vol 16, No 2: Desember 2024
Publisher : Universitas Muhammadiyah Makassar
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DOI: 10.26618/sigma.v16i2.15547
Penelitian ini bertujuan untuk mengembangkan media cetak lembar kerja peserta didik menjadi media yang interaktif berupa elektronik lembar kerja peserta didik (E-LKPD) berbantuan aplikasi web Liveworksheets pada materi bilangan berpangkat dan bentuk akar. Metode penelitian yang digunakan adalah metode Research and Development (RD) dengam model ADDIE yang teridiri dari beberapa tahap: (1) Analisis (analyze), (2) Perencanaan (design), (3) Pengembangan (development), (4) Penerapan (implementation), (5) Penilaian (evaluation). Hasil analisis dari ahli media memperoleh persentase Hasil analisis data dari validasi ahli media memperoleh persentase sebesar 91,07% dengan kriteria sangat valid dan hasil analisis data dari ahli materi memperoleh persentase sebesar 92,08% dengan kriteria sangat valid. Hasil analisis data angket respon siswa memperoleh skor rata-rata dari tiga aspek meliputi; (1) aspek isi materi sajian memperoleh 91%, (2) aspek kemudana 92%, (3) aspek kejelasan pesan yang disampaikan 91%. Sehingga dapat disimpulkan bahwa media E-LKPD berbasis aplikasi liveworksheets yang dikembangkan memperoleh kategori “sangat menarik”. Dengan demikian media E-LKPD yang dikembangkan melalui aplikasi liveworksheets sangat layak untuk digunakan dalam proses pembelajaran.
PENGEMBANGAN MEDIA BELAJAR BERBASIS APLIKASI SKETCHUP 3D MODEL ADDIE
Nugroho, Tri Adma Adi;
Rufi'i, Rufi'i;
Suhari, Suhari
EDUTECH Vol 24, No 1 (2025)
Publisher : Prodi Teknologi Pendidikan
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DOI: 10.17509/e.v24i1.79527
This research examines the development of learning media based on the Sketchup 3D application using the ADDIE method in the context of Engineering Drawing subjects at SMK PGRI 1 Gresik. The purpose of this research is to increase students' motivation and understanding of the Engineering Drawing material that has been taught conventionally. This research follows the five main stages of the ADDIE method, namely needs analysis, media design, product development, implementation, and evaluation. The results showed that the application of Sketchup 3D media significantly improved students' understanding in drawing orthogonal projections and fostered their interest in learning. Through trials conducted on X DPIB class students, this media was positively accepted with a percentage of student satisfaction reaching 96.8%. This research recommends the use of technology-based learning media as an innovative effort in improving the quality of learning in engineering. Penelitian ini berfokus pada pengaruh lingkungan rumah terhadap performa akademik siswa di Lagos. Penelitian ini mengkaji berbagai faktor yang memungkinkan meningkatkan prestasi akademik para siswa. Hasil penelitian menunjukkan bahwa (1) status sosial ekonomi orang tua, (2) tingkat pendidikan orang tua, (3) motivasi orang tua, (4) pendapatan orang tua, dan (5) kestabilan di rumah memiliki pengaruh terhadap performa akademik anak-anak pada tingkat sekolah dasar.
WOKRSHOP PEMBELAJARAN BERBASIS DIGITAL DI SEKOLAH INDONESIA KUALA LUMPUR
Sabariah, Sabariah;
Hartono, Hartono;
Rufi'i, Rufi'i;
Nurmida Catherine Sitompul;
Adi Bandono;
Taufiqurrahman H. Salengke;
Friny Napasti
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 10: Maret 2025
Publisher : Bajang Institute
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DOI: 10.53625/jabdi.v4i10.9892
Pembelajaran digital meningkatkan pemahaman melalui media seperti video dan simulasi, memungkinkan umpan balik real-time. Namun, tantangan termasuk kesenjangan digital dan kebutuhan pelatihan teknologi untuk pengajar dan siswa. Kegiatan menggunakan pendekatan kolaboratif dan partisipatif. Dimulai dengan asesmen kebutuhan, pelatihan guru, workshop untuk siswa dan orang tua, serta evaluasi rutin. Hasil evaluasi pengabdian masyarakat dilakukan melalui diskusi interaktif, di mana peserta berbagi pengalaman dan tantangan. Hasil evaluasi menunjukkan 85% peserta mengakui peningkatan kualitas pendidikan melalui teknologi, dan 88% menganggap integrasi teknologi dalam kurikulum penting. Namun, hanya 55% yang siap mengintegrasikannya. Selain itu, 92% peserta merasakan manfaat pembelajaran lintas negara melalui platform digital dalam memperluas wawasan dan meningkatkan kolaborasi internasional