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Kajian Interaksi Sosial Santri Pondok Pesantren Bustanul Muta’allimin As Salafi sebagai Sarana Penguatan Karakter Alfi*, Cindya; Prastowo, Aang Yudho; Fatih, Mohamad
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 8, No 1 (2023): Januari, Social, Education, Political, Economic and Humanities
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v8i1.23711

Abstract

Tujuan dalam penelitian ini adalah untuk mendeskripsikan pola interaksi sosial antar warga yang ada di luar dan dalam Pondok Pesantren Bustanul Muta’allimin As Salafi sebagai sarana penguatan karakter. Penelitian ini menggunakan pendekatan deskripstif kualitatif. Teknik pengambilan data dengan observasi lapangan, wawancara dan dokumentasi. Teknik analisis data yakni reduksi data, penyajian data, kesimpulan/verifikasi data. Hasil penelitian diperoleh bahwa interaksi sosial yang terjadi di Pondok Pesantren Bustanul Muta’allimin As Salafi Blitar berupa interaksi social asosiatif terjalin dalam berbagai macam kegiatan yakni syawir, roan, makan bersama, sehingga menciptakan iklim yang kondusif antar sesama santri berdasarkan aturan yang ada dalam pondok. Pada interaksi kyai dengan santri sering terjadi pada kegiatan ruang kelas atau ruang belajar berupa memberikan tausiah, membacakan arti dan tujuan dari kitab yang di pelajari, kegiatan mushafahah, dan juga pada kegiatan ngalap barokah seperti mencium tangan kyai, atau ziarah kubur. Sedangkan interaksi sosial santri dengan masyarakat terjadi pada kegiatan tahlilan atau event-event yang sedang diselenggarakan oleh pesantren terutama dalam kegiatan keagaman. Sedangkan interaksi social disasosiatif berupa adanya konflik pertengkaran antar santri namun mampu terselesaikan dengan baik. Selanjutnya, nilai-nilai yang harus dipegang oleh santri sebagai sarana penguatan karakter, yakni kepatuhan santri terhadap kyai, memiliki ahklak yang baik merupakan nilai yang harus dimiliki oleh seorang santri, serta menghormati yang lebih tua sikap menyayangi kepada yang kecil.
PENGEMBANGAN MEDIA BOOKLET PADA MATERI PERUBAHAN CUACA BERBASIS AUGMENTED REALITY MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA KELAS III SEKOLAH DASAR Iswan, Muhammad; Alfi, Cindya; Fatih, Mohamad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3275

Abstract

Integrated thematic learning is learning that is packaged in themes based on the integrated learning content. The aim of this research is to develop Augmented Reality-based Booklet media in order to further improve critical thinking skills of class III elementary school students. This research applied the research and development (R&D) method with ADDIE model which consists of 5 steps, namely analysis, design, development, implementation and evaluation. The instruments in this research are observation, interviews, tests and questionnaires. The data analysis technique used is quantitative descriptive analysis technique. The research results of this study can be seen from the average results of media experts for Augmented Reality-based Booklet media getting 4.95 which is stated "very feasible", the assessment of material experts getting 4.46 which is stated as "very feasible", and the assessment of language experts getting 4.4 which is stated "very decent". Based on the effectiveness of the media, teachers' responses received an average of 4.8 which was stated "very effective" while the pre-test and post-test results of class 3 students using the N-Gain test received an average of 0.87 in the "high" category. Based on the results of this research, it can be concluded that research and development of augmented reality-based booklet media can improve the critical thinking skills of third grade elementary school students.
EVALUASI PEMBELAJARAN BERBASIS HOTS BERBANTUAN QUIZ BASED LEARNING MATERI PENERAPAN PANCASILA UNTUK MENINGKATKAN CRITICAL THINKING SKILL SISWA KELAS V SD Amaliya, Fadlilatul Ilmi; Alfi, Cindya; Fatih, Mohamad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3568

Abstract

The aim of this research is to develop a Higher Order Thinking Skills (HOTS)-based learning evaluation by Quiz-Based Learning (QBL) on the subject of Pancasila application to enhance the critical thinking skills of fifth-grade students. This study employs a research and development method through the ASSURE development steps. The experimental design used was a pre-test and post-test design. The results of the study show that the media, as evaluated by media experts, received a validity score of 94%, while the score given by subject matter experts reached 90%, with both considered highly valid. Additionally, teacher responses on the feasibility aspect achieved 95%, also considered highly feasible. Lastly, the results showed an improvement on students' critical thinking skills with an N-gain score of 0.9, indicating a high level of improvement. Therefore, it can be concluded that HOTS-based learning supported by QBL on Pancasila application material is feasible to use for enhancing critical thinking skills.
PENGEMBANGAN MEDIA BOOKLET BERBASIS SETS MATERI SUMBER ENERGI UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SEKOLAH DASAR Putra, Vinda Kristian; Fatih, Mohamad; Niam, Fathul
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.2642

Abstract

Learning media is an object or tool which can be used as an intermediary by teachers and accepted by recipients, namely students, in the teaching and learning process so that learning can run effectively and efficiently so that learning objectives can be achieved according to the desired curriculum. This sets-based booklet media was created as an alternative in learning science subjects. This stage consists of: analyze, design, development, implementation and evaluation. The stages in implementing research and development activities are contained in the ADDIE model. The results of validation of sets-based booklet media were carried out by several experts, such as media experts, material experts and language experts. The media expert's assessment of this learning media is based on two aspects (1) Clarity and (2) Appearance is "Very Valid" based on the table, namely the assessment percentage is 97%. The material expert's assessment of this learning media is based on two aspects (1) Clarity and (2) Appearance is "Very Valid" based on the table, namely the assessment percentage is 90%. The linguist's assessment of this learning media is based on two aspects (1) Clarity and (2) Appearance is "Very Valid" based on the table, namely the assessment percentage is 90%. Based on the results of the n-gain test, the critical thinking abilities of class IV students obtained a total significant value of 0.85. The result obtained high criteria.
PENGEMBANGAN MEDIA DAKON EDUKATIF BERBASIS PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN HASIL BELAJAR PADA MATERI IDE POKOK PARAGRAF SISWA KELAS V SDN KEMLOKO 01 KECAMATAN NGLEGOK Triani, Heppy Novi; Alfi, Cindya; Fatih, Mohamad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3725

Abstract

The study aims to produce educational dakon learning media products based on Pancasila student profiles to improve learning outcomes on the main idea paragraph material for grade V SDN Kemloko 1 Nglegok District which are valid based on material experts and media experts, and are suitable to be used by teachers and students who can improve the learning outcomes of grade V students. This study uses the ADDIE development model. The results of the validity test of the educational dakon product show a level of validity that is very valid and valid with a validation score percentage of 91%, 80% and 80%. The results of the feasibility test of the educational dakon product are very feasible with a percentage of 91.11%. The results of the pretest and posttest of students on the educational dakon product show that the educational dakon media can improve student learning outcomes with the N-gain score obtained reaching 0.45 with a moderate category. Thus, the educational dakon product produced is valid and suitable to be used in learning the main idea paragraph material at grade V.
MEDIA SIBEDA BERBASIS AUGMENTED REALITY MENGGUNAKAN LC5E MATERI PERUBAHAN WUJUD BENDA UNTUK MENINGKATKAN SELF-AUTHENTICITY DAN ADVERSITY QUOTIENT SISWA KELAS IV SEKOLAH DASAR Muqtafa, Muhammad Afifuddin; Fatih, Mohamad; Alfi, Cindya
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3268

Abstract

The aim of this research is to develop augmented reality-based Sibeda Media (Object Shape Transformation) using LC5E on material object shape transformation to increase the self-authenticity and adversity quotient of Class IV students. The approach applied in this research is Research and Development (R&D) with steps in developing the ASSURE model. The field experimental design used was a one group pretest-posttest design. Based on the research results, it is known that the media validity score by media experts achieved 98%, while material experts gave a score of 96%, both of which were categorized as very valid. While, teacher responses to the feasibility aspect achieved 97.5%, with a very feasible category. Based on student responses, Sibeda media based on augmented reality using LC5E received positive results, namely being able to be effective with a significant influence in increasing self-authenticity in the high category based on the average N-gain score reaching 0.767, and the results of the paired t-test showed significance. with Sig value. (2-tailed) of 0.000 < 0.05. Likewise, this product is also able to be effective with a significant effect in increasing the adversity quotient in the high category of students which is based on an average N-gain score of 0.768 and the results of the paired t-test get significant criteria with Sig. (2-tailed) is 0.000 < 0.05.
Booklet Berbasis Augmented Reality melalui Pembelajaran PBL Materi Keseimbangan Ekosistem untuk Meningkatkan Literasi Sains Kelas V SDN Sumberingin 04 Blitar Sari, Putri Ana; Fatih, Mohamad; Alfi, Cindya
MODELING: Jurnal Program Studi PGMI Vol 11 No 2 (2024): Juni
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i2.2453

Abstract

This study developed an augmented reality (AR)-based booklet media for ecosystem balance material in grade V elementary school. The media was validated by material, media, and language experts and deemed very suitable for use based on teacher assessments. The media trial on students showed a significant increase in science literacy skills, with an N-Gain value of 0.83 (high category). This result indicates that the AR-based booklet media integrated with the Problem Based Learning (PBL) learning model is effective in improving students' science literacy.
BOOKLET DIGITAL BERBASIS AUGMENTED REALITY MATERI BILANGAN CACAH MENINGKATKAN SELF REGULATION SISWA KELAS IV SEKOLAH DASAR Umah, Nuril Badiatul; Fatih, Mohamad; Alfi, Cindya
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol 14, No 3 SEP (2024): SHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v14i3 SEP.59261

Abstract

The aim of this research is to develop a digital booklet based on augmented reality with whole number material to improve self-regulation of class IV students, as well as to test the effect of digital booklets based on augmented reality on self-regulation of class IV students. The method applied in this research is Research and Development (RnD) with steps in developing the ASSURE model. The experimental design used was pre-respond and post-respond with non-equivalent control group design. Based on the research results, it is known that the material validity score by material experts reached 94%, media experts reached 95%, while language experts achieved 97%, all three were categorized as very valid. Apart from that, the teacher response to the feasibility aspect reached 89% in the very feasible category. Based on student responses in the form of a questionnaire to increase self-regulation in the experimental class, the average NGain was 0.3784, while in the control class it was 0.3280. Meanwhile, to test the hypothesis using the t paired sample test, a Sig (tailed) value of 0.000 was obtained. So that 0.000<0.05, then H0 is rejected and Ha is accepted, which can be interpreted as meaning that there is an influence of augmented reality-based digital booklets on the self-regulation of class IV students at SDN 2 Tanjungsari, Blitar City.
Pengembangan E-LKPD Berbantuan Wordwall Materi Perubahan Wujud Benda Meningkatkan Literasi Sains Siswa SD Septarini, Tri Ayu; Fatih, Mohamad; Alfi, Cindya
Jurnal Educatio FKIP UNMA Vol. 10 No. 3 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i3.9469

Abstract

Penelitian ini bertujuan untuk mengembangkan media E-LKPD berbantuan game edukasi Wordwall guna meningkatkan kemampuan literasi sains siswa kelas 3 sekolah dasar. Menggunakan metode Research and Development (R&D) dengan model ADDIE, penelitian dilakukan di UPT SDN Sumberagung 01 Kabupaten Blitar. Analisis awal menunjukkan rendahnya kemampuan literasi sains siswa dan terbatasnya media pembelajaran yang digunakan guru. Pengembangan media melalui tahap desain, pengembangan, dan validasi oleh ahli materi, media, serta respon guru menunjukkan hasil yang sangat valid. Implementasi media dilakukan melalui uji coba pembelajaran dengan pre-test dan post-test. Hasil analisis N-Gain sebesar 0,669 menunjukkan peningkatan kemampuan literasi sains siswa pada kategori sedang. Validasi ahli materi, media, dan respon guru masing-masing memperoleh persentase 75%, 93,5%, dan 97,3%, mengindikasikan media sangat layak digunakan. Kesimpulannya, pengembangan E-LKPD berbantuan game Wordwall efektif meningkatkan kemampuan literasi sains siswa dan layak diimplementasikan dalam pembelajaran IPA di sekolah dasar.
QR Code-Based Picture Story Book Media to Improve Analytical Thinking on Elemental Materials in Class 5 Literary Work at State 4 Purwodadi Primary School Malang District Hidayati, Dwi Yoni; Alfi, Cindya; Fatih, Mohamad
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.8154

Abstract

A country needs to invest in its education. Without education, the people of the country will not understand what independence means. The public education system in this country will be run independently. Apart from that, the people will also have superior qualities that will be beneficial for the country. However, based on empirical data in this sector, there are limitations in the use and accessibility of learning media. Teachers will actually benefit from developing learning media because they will be better able to explain subject matter to students. Therefore, this research was conducted at SD Negeri 4 Purwodadi, Malang Regency. One type of research and development (R&D) is this research. The Borg and Gall research model was used in this research. The research findings are based on material expert scores which are considered "very valid" with a percentage of 87.5%. The material expert's assessment was assessed as "very valid" with a percentage of 95%. The linguist's assessment was considered "very valid" with a proportion of 90%. Validation of media suitability is rated "very valid" with a score of 90. Validation of test questions has a rating of 83% which means "quite valid". The proportion of media eligibility is 97%. Included in the "Very Appropriate, no need to revise" category when interpreted according to the validity criteria table. With a percentage of 73%, the feasibility of expert validation of linguists falls in the range of 70.01 – 85.00%. Enter under the title "Good, Appropriate, no need for revision" in the validity criteria table. The Ngain categorization that meets the "high" criteria is placed in the 0.70 < n < 1.00 group. Thus, it can be said that grade 5 students at SD Negeri 04 Purwodadi can develop their analytical thinking skills by using picture story books that depict elements contained in literary works.