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Pengembangan Booklet Science For Kids Sebagai Penguatan Kemandirian Belajar Metakognitif Siswa Kelas V Lupita, Siti Tri; Alfi, Cindya; Fatih, Mohamad
Jurnal Pembelajaran dan Ilmu Pendidikan Vol 4 No 1 (2024): Volume 4 Nomor 1, Februari 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jpip.v4i1.1446

Abstract

Sebagai upaya untuk meningkatkan kemandirian belajar metakognitif siswa kelas V pada pembelajaran sistem pernafasan manusia, media booklet merupakan salah satu sumber yang digunakan untuk belajar siswa. Tujuan penelitian ini adalah untuk meningkatkan kemandirian belajar metakognitif siswa kelas V SDN Kedungwungu 02 dan memberikan sumber belajar berupa booklet tentang sistem pernafasan manusia. Dengan menggunakan model Addie, Metode Research and Development (R&D) digunakan dalam penelitian ini. Analisis, perencanaan, pembuatan, pelaksanaan, dan penilaian merupakan tahapan pengembangan ini. Ahli media memperoleh nilai 100% pada proses validasi, memenuhi syarat “sangat valid”. Kondisi “sangat valid” dipenuhi oleh validasi ahli materi yang memperoleh skor 95,83%. dan Hasil validasi ahli linguistik sebesar 77,56% memenuhi syarat “valid”, Temuan percobaan daya tarik media yang dinilai oleh lima belas siswa diberi nilai sembilan puluh tiga persen, dengan kondisi “sangat menarik”dan Guru memberikan media nilai sempurna 100% untuk kemenarikan, dengan menyebut "sangat menarik" sebagai satu-satunya standar. Lalu untuk penguatan kemandirian belajar memperoleh nilai 90%. Oleh karena itu, dapat dikatakan demikian bahwa pengembangan media Booklet Science For Kids materi sistem pernapasan manusia sebagai penguatan kemandirian belajar metakognitif siswa kelas V SDN Kedungwungu 02 sangat tinggi.
PENGEMBANGAN E-LKPD BERBASIS GOOGLE SITES MATERI KERAGAMAN KEBUDAYAAN UNTUK MENINGKATKAN SELF EFFICACY SISWA KELAS IV SEKOLAH DASAR Kurotul, Anjelika; Alfi, Cindya; Fatih, Mohamad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14557

Abstract

This research was carried out as one of the efforts to achieve maximum learning, especially in learning that teachers and students felt experienced obstacles. This effort was carried out by developing electronic learning media, student worksheet based on Google Sites, materializing cultural diversity in Class IV elementary school students with the aim of increasing students' self-efficacy. This research uses the R&D method with the Borg and Gall development model. The instrument used for data collection was a product validity questionnaire, product feasibility and questionnaires to increase student self-efficacy. Product validity results were obtained through assessments by media experts with a percentage of 85.4%, material experts 92.5%, and language experts 75.5%. The results of the feasibility test were assessed by the teacher with a percentage of 95% in the category, very feasible. The results of increasing student self-efficacy were obtained through a response questionnaire, students with an N-Gain value of 0.81 in the high category. Based on the data obtained, the Google-based electronic student worksheet cultural diversity material sites have been proven to increase the self-efficacy of fourth grade students and are suitable for use.
MEDIA E-LEARNING STORYMAPS BERBANTUAN CROSSWORD PUZZLE MATERI KEKAYAAN ALAM YANG ADA DI INDONESIA UNTUK MENINGKATKAN VISUAL SPASIAL SISWA KELAS V SEKOLAH DASAR Adina, Atik; Alfi, Cindya; Fatih, Mohamad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14569

Abstract

The aim of this research is to produce a product that is used as learning media in Class V, namely e-laening storymaps assisted by crossword puzzle to improve students’ spatial visuals. This type of development uses the ASSURE model which includes analyze learnes,state objectivitas,select methods, media, and materials,utilize materials,require learnes participation,and evaluate and revise. The instrument used was a questionnaire. Producy validity tests were obtained from media experts, material experts and language experts. Material expert assessment reached 975. Media expert results reached 91%. Meanwhile for linguists it reaches 88%. Next, the feasibility test for e-learning storymaps by crossword puzzle is based on the results of the teacher response questionnaire. The results of the teacher response questionnaire 97,5% in the very appropriate category. Based on research on e-learning media, storymaps assistes by crossword puzzle can help improve students’ spatial visuals. These results are based on an average NGain score of 0,81 in the high category
BOOKLET DIGITAL BERBASIS AUGMENTED REALITY MATERI BILANGAN CACAH MENINGKATKAN SELF REGULATION SISWA KELAS IV SEKOLAH DASAR Umah, Nuril Badiatul; Fatih, Mohamad; Alfi, Cindya
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 14 No. 3 (2024): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v14i3 SEP.59261

Abstract

The aim of this research is to develop a digital booklet based on augmented reality with whole number material to improve self-regulation of class IV students, as well as to test the effect of digital booklets based on augmented reality on self-regulation of class IV students. The method applied in this research is Research and Development (RnD) with steps in developing the ASSURE model. The experimental design used was pre-respond and post-respond with non-equivalent control group design. Based on the research results, it is known that the material validity score by material experts reached 94%, media experts reached 95%, while language experts achieved 97%, all three were categorized as very valid. Apart from that, the teacher response to the feasibility aspect reached 89% in the very feasible category. Based on student responses in the form of a questionnaire to increase self-regulation in the experimental class, the average NGain was 0.3784, while in the control class it was 0.3280. Meanwhile, to test the hypothesis using the t paired sample test, a Sig (tailed) value of 0.000 was obtained. So that 0.000<0.05, then H0 is rejected and Ha is accepted, which can be interpreted as meaning that there is an influence of augmented reality-based digital booklets on the self-regulation of class IV students at SDN 2 Tanjungsari, Blitar City.
DESAIN DIOTRIK BERBASIS AR DALAM MENINGKATKAN LITERASI SAINS SISWA KELAS V SEKOLAH DASAR Azizah, Umi Nur; Fatih, Mohamad; Wafa, Khoirul
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 11, No 2 (2025): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v11i2.4860

Abstract

This study introduces the development of a digital learning environment in the form of an electric diorama (DIOTRIK) based on Augmented Reality (AR), designed using the theme Natural Scenery and Its Utilization to enhance science knowledge among fifth-grade elementary students. The research employed a Research and Development (R&D) approach, adapting the Borg and Gall model. The experimental design used in the field test was a One-Group Pretest–Posttest Design. Data were collected through interviews, surveys, experiments, and documentation. The results of the media validation showed that the diorama design was categorized as very valid by media experts with a score of 98%, and valid by material experts with a score of 73%, indicating that the developed product is highly feasible for use. The effectiveness of the learning environment was reflected in the posttest average score of 89.28 compared to the pretest average of 58.03. The N-Gain value of 0.782 falls into the high category (0.70 ? n ? 1.00). Thus, the use of visual aids such as the DIOTRIK AR diorama positively impacts students’ learning outcomes compared to learning without visual support.
PENGEMBANGAN DIORAMA BERBASIS AUGMENTED REALITY (AR) PADA MATERI METAMORFOSIS DALAM MENINGKATKAN SELF REGULATED DAN LITERASI SAINS SISWA SEKOLAH DASAR Faizannisa, Faizannisa; Fatih, Mohamad; Oktaviani, Ragil Tri
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 11, No 2 (2025): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v11i2.4777

Abstract

This study aims to develop a learning medium in the form of a diorama integrated with Augmented Reality (AR) technology for the topic of metamorphosis, designed to enhance third-grade elementary students’ self-regulated learning and scientific literacy. The research employed the Research and Development (R&D) method based on the ASSURE instructional design model. During the field testing phase, a One Group Pretest–Posttest Design was applied. Data were collected through interviews (prior to development), questionnaires, tests, and supporting documentation. The results of expert evaluations indicated high validity, with media expert validation reaching 92.6% and material expert validation scoring 90%, both categorized as very valid. Teacher responses were highly positive, with an eligibility rate of 94%. Furthermore, students’ questionnaire and test results showed significant improvement in both self-regulated learning and scientific literacy, with average N-gain scores of 0.4824 and 0.6460, respectively, both in the moderate improvement category. The MANOVA test (Tests of Between-Subjects Effects) revealed significance values of 0.007 for self-regulated learning and 0.003 for scientific literacy. Since both values were below the 0.05 threshold, it can be concluded that the AR-based diorama learning medium had a significant effect on both variables.
PENGEMBANGAN MEDIA MONOPOLI KEBUDAYAAN (POLDA) KOLABORASI DENGAN MODEL PEMBELAJARAN JIGSAW DALAM MENINGKATKAN SELF-CONFIDENCE SISWA KELAS V SEKOLAH DASAR Nisa, Puput Saidatun; Amalia, Shofi Nur; Fatih, Mohamad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 11, No 2 (2025): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v11i2.4852

Abstract

This study aims to enhance the self-confidence of fifth-grade students at SDN Panggungrejo 06, Blitar Regency, through the development of an innovative learning medium called Monopoli Budaya (POLDA) with the theme “My Proud Region,” integrated with the Jigsaw learning model. The research adopted the Borg and Gall development model, which includes the stages of identifying potentials and problems, data collection, product design, design validation, design revision, and product testing. This study employed a Research and Development (R&D) approach. Data were collected through observation, interviews, expert validation questionnaires, and student self-confidence questionnaires. The results of expert validation indicated that the POLDA media was feasible and practical for classroom use, achieving 98% for media validation and 73% for material validation. Furthermore, students’ self-confidence increased significantly after using the POLDA media integrated with the Jigsaw model, as evidenced by product trial results. In conclusion, the development of the Monopoli Budaya cooperative learning medium effectively fosters students’ self-confidence and engagement in learning science and social concepts in elementary school
PENGEMBANGAN MEDIA UBATU BERBANTUAN ETNOSAINS MENGGUNAKAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN SELF-REGULATED SISWA KELAS IV SEKOLAH DASAR Tahliya, Yenik Ulfiyatut; Amalia, Shofi Nur; Fatih, Mohamad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 11, No 2 (2025): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v11i2.4858

Abstract

This study aims to develop the UBATU learning media based on ethnoscience integrated with the Problem-Based Learning (PBL) model to examine students’ self-regulated learning abilities, including their metacognitive, motivational, and behavioral aspects in accordance with current educational developments. The research employed a Research and Development (R&D) approach using the ADDIE development model. The results showed that the average score from the material expert validation was 94.6%, categorized as valid, while the media expert validation obtained an average score of 91.94%, categorized as highly valid. The product feasibility test achieved an average score of 97.60%, indicating that the media was highly feasible for classroom use. Furthermore, students’ pre-questionnaire score totaled 660, and the post-questionnaire score reached 928, resulting in an N-gain score of 0.71, which falls into the high category for improving students’ self-regulated learning during the learning process. In conclusion, the developed UBATU media is valid for use in the learning process and effectively enhances the self-regulated learning abilities of fourth-grade elementary students.
Pengembangan Media Fun Thinkers Book Berbasis Scientific Materi Keragaman Budaya Indonesia Untuk Meningkatkan Self Regulation Pada Siswa Kelas IV UPT SDN Kebonduren 01 Kabupaten Blitar Masyitho, Latifa Dewi; Mohamad Fatih; Cindya Alfi; Dewi Masyitho, Latifa; Fatih, Mohamad; Alfi, Cindya
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 1 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i1.2165

Abstract

This study aims to produce development products in the form of teaching materials for class IV,namely the Scientific Based Fun Thinkers Book,material on Indonesia cultural diversity to improve student self regulation in this study using the development method (Research&Development) with the ADDIE development model ,Analysis (analysis), Design(design), Development(development), Implementation (Implementation) and Evaluation (evaluation).The data source in this study consisted of primary data obtained from the research environment,namely UPT SDN Kebonduren 01 Blitar Regency,with 18 class IV students as research subjects.the result showed that the development of scientific based fun thinkers book media on Indonesia cultural diversity material was carried out through the stages of observation,validation by media experts and material experts,linguists as well as field trials with fourth grade students at SDN kebonduren 01.The validity test was carried out by experts show valid result with percentages showing more than 91 %.while the increase in self regulation proved to increase by category with the result t count for self regulation of 8.5.
Pengembangan Media Flipbook Berbasis Augmented Reality Materi Keragaman Budaya Untuk Meningkatkan Self Efficacy Siswa Kelas IV Khusna, Mufidatul; Fatih, Mohamad; Alfi, Cindya
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 1 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i1.2168

Abstract

Self-efficacy is the ability of students to believe in their abilities. One way to improve students' self-efficacy skills at school is to use instructional media. One of the learning media that can be developed is augmented reality-based flipbook media in IPAS matter. The media was developed with the ADDIE development model. Interviews and questionnaires are data collection techniques used by researchers. Validation from media experts got a score of 87%, material experts got a score of 100% and language experts got a score of 82%. This means that the media developed by the researcher is included in the valid category and can be used for research. the results of increasing students' self-efficacy abilities after learning using flipbook media based on augmented reality are calculated using the N-Gain formula and get a score of 0.5122. These results are included in the moderate category. Thus, it can be concluded that the use of flipbook media can help increase students' self-efficacy and make learning more interesting than previous learning.
Co-Authors Adina, Atik Alfi*, Cindya Alina, Irfama Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Anggraini, Beti Atul Makrifah, Istina Ayu Agustina, Yoana Azizah, Umi Nur Azmia, Makhfiroh Nur Bastian, Riska Dwi CHABIBAH, UMI Cindya Alfi Dewi Masyitho, Latifa Dewi, Alfina Nur Karisma Faizannisa, Faizannisa Faizin, Moch. Fatih, Cindya Fauziah, Ma’rifatul Fikria, Maya Dina Fitroh, Siti Khoirotul Hamid, Mayang Aminin Hidayah, Putri Nur Hidayati, Dwi Yoni Husna, Sofila Irvan Safi'i, Mochammad Dwi Isnadatul Hasanah, Nisa Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Jannah, Niswatul Karomah, Fitriyatul Khoiriyah, Nadzirotul Khoirunnisa, Salsabila Khudzaifah, Naila Azka Khusna, Mufidatul Kurotul, Anjelika Laela, Kumala Vadilatu Latifah, Siti Nurul Lestari, Atika Ailis Ayu Lestari, Nabila Putri Lina, Karo Lupita, Siti Tri Makrifah, Istina Atul Masrukhin, Muhamad Johan Masyitho, Latifa Dewi Melati, Venty Mohamad Fatih Mohamad Fatih, M.Pd Mukaromah, Ula Adiniyatul Munawaroh, Latifatul Muqtafa, Mohammad Afifuddin Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni N., Frika Trisetya Niam, Fathul Nisa, Puput Saidatun Ni’mah, Tarwiyatun NUR CHOLIFAH NUR FADILAH Oktafiani, Fera Oktaviani, Ragil Tri Parawansa, Rahajeng Intan Prastowo, Aang Yudho Pratama, Fernadiksa Rasta Putra Putra P, Fernadiksa Rastra Putra, Vinda Kristian Putri Nuryani, Monike Eka Putri, Siti Fadila Rahma Ragil Tri Oktaviani Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'diyah, Lailatul Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Septarini, Tri Ayu Susanti, Yayuk Tahliya, Yenik Ulfiyatut Triani, Heppy Novi ULIANA, RIZA Ulumudin, M. Ibham Umah, Nuril Badiatul Wafa, Khoirul Widayanti, Hilya Widi Astutik Wijono, Alifa Putri Sasmita Hadi yuniasari, mega elvi zulfa, indana Zulfa, Laili Rofiati