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Pengembangan Aplikasi Wayang Kuis Edukatif dalam Penguatan Karakter Kebhinekaan Peserta didik SD Khairunnisa, Raden Ayu Sekar Arum Handayani; Julia, J.; Gusrayani, Diah
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1167

Abstract

The research conducted took the Research and Development (RnD) method using the Analyze, Design, Development, Implementation, Evaluation (ADDIE) model to develop a product. The research instruments used in obtaining data using student questionnaires, validation questionnaires for media experts, material experts, linguists, and the System Usability Scale (SUS). In addition, at the development stage to determine the feasibility of the application product developed using the ISO 9126 standard. Testing the quality of product development requires testing based on ISO 9126 standards by taking suitability, instability, adaptability, and time behavior criteria to identify the performance and quality of the products developed. Data acquisition was analyzed in a descriptive quantitative and qualitative way. The average score results obtained included a very feasible category with a score of 90.93%, the feasibility of the material content included a very feasible category with a score of 99.04%, the feasibility of the language used included a very good category with a score of 94.28%. The average score obtained from the students' response to the product developed in the individual test was 80.56%, the small group test was 99.83%, and the large group test was 93.02%. In addition, software testing has met the standards of portability characteristics on adaptability and installability indicators by obtaining 100% feasibility, as well as getting a percentage of 88.16% from the public response to the Educational Puppet Quiz application. Thus, the development of the Educational Puppet Quiz Application is feasible to use in strengthening the character of diversity of elementary school students.
Peningkatan Literasi Menggunakan Teknologi Deep Learning Terhadap Guru TK dan SD di Pulau Tidung Nugraha, Rana Gustian; Julia, J.; Iswara, Prana Dwija; Gusrayani, Diah; Panjaitan, Regina Lichteria
Parta: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2025)
Publisher : Universitas Pendidikan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38043/parta.v6i2.6947

Abstract

The problems in the world of education today show the importance of literacy that is not only limited to reading and writing, but also digital literacy and based on artificial intelligence (AI). However, there are significant challenges because many teachers are not yet good at interpreting this technology into learning. The purpose of the pinu research is to increase literacy with deep learning technology among teachers on Tidung Island. This study uses a seminar method of presentation techniques, independent assignments and peer tutors accompanied by the Pre-Test and Post-Test stages and a recapitulation of the results of various aspects of the activity. The results show a substantial increase in understanding and are evidenced by an increase in the average score of 32.1%. In addition, teachers realize that AI can accelerate the work of teacher needs. In conclusion, the method used can bridge the gap in access to technological information and successfully increase the capacity of human resources in the field of education. The implication is that this study emphasizes the need for ongoing efforts to improve teacher technology literacy for better professionalism.