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Educational Transformation Through Virtual Learning Environment (VLE) as an Effort to Improve Students' Critical Thinking Competence Setiawaty, Sri; Imanda, Riska; Putra, Reza
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.2607

Abstract

Industrial revolution 4.0 in the 21st century, many countries have made their country's roadmaps to be able to survive in the midst of dynamic changes. The 21st century is marked by information that can be accessed by anyone, anytime and anywhere, computing or the use of robots, automation or work that can be done routinely and communication that becomes unlimited in every aspect of people's lives. The purpose of this research is to, 1) find out the feasibility of the developed Virtual Learning Environment (VLE) media for use in learning, 2) find out the perceptions of teachers and students towards the developed Virtual Learning Environment (VLE). This research and development (R&D) research adapt the 4-D development model (define, design, develop and desiminate). The results of this research, namely the validity of the learning media developed was obtained from the assessment results with an average percentage of 93% in the 'Very Good' category, the quality of the learning media developed obtains assessment results with an average percentage of 92% in the category "Very Good" and received a positive response from students with a percentage ≥ 90%. Learning uses integrated Android-based VLE media STEM approaches are able to improve 4C competencies and beyond provide a positive response to significant student learning outcomes.
Development of Android-Based Interactive Learning Media to Promote Green Chemistry Principles in Higher Education Setiawaty, Sri; Imanda, Riska; Fitriani, Henni; Fatmi, Nuraini
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.1237

Abstract

This study aims to determine the feasibility of Android-based green chemistry learning media integrated with Smart App Creator, developed to improve students’ cognitive learning outcomes, assess student readiness toward new learning modes, and analyze student responses to the developed media. The research employed a Research and Development (RD) approach adapted from the Borg Gall model combined with the 4-D procedural model, encompassing the stages of define, design, develop, and disseminate. The learning media product was developed in the form of an Android application focusing on green chemistry concepts and designed using the Smart App Creator software. The feasibility of the developed media was evaluated through expert validation and user response assessments. The results of the validation indicated that the media achieved a validity score of 84% and a quality score of 87%, both categorized as “very good.” In addition, student responses toward the use of the learning media were highly positive, reaching 92%, which reflects a high level of acceptance and readiness to adopt technology-based learning. Furthermore, the implementation of the developed Android-based media demonstrated a significant influence on students’ cognitive learning outcomes, with 72% of students achieving learning completeness. Overall, the findings indicate that the Android-based green chemistry learning media integrated with Smart App Creator is feasible, practical, and effective for supporting chemistry learning. This media offers a promising alternative for enhancing cognitive learning outcomes and facilitating the integration of digital technology into chemistry education.
Penguatan Literasi Kebahasaan Anak Melalui Pendekatan Edukatif Krida Kartu TAMITA Mustafa, M Rafli Al Thoriq; Febriansyah, M Zikri; Fikriza, Ghufran; Bahari, Alam; Ansharullah, M Faris; Hidayatullah, Rahmad; Rafli, Rafli; Setiawaty, Sri
Jurnal Pengabdian Sosial Vol. 3 No. 2 (2025): Desember
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/2xvav035

Abstract

Fondasi utama dalam membentuk kualitas SDM dapat dilakukan melalui penguatan kemampuan literasi dasar (membaca dan menulis). Namun, kondisi anak-anak marginal di Aceh menunjukkan realitas yang memprihatinkan. Faktor ekonomi, pola pikir orang tua yang kurang mendukung pendidikan, serta keterbatasan waktu belajar karena membantu orang tua mencari nafkah menjadi hambatan utama dan membuat kehilangan hak belajar secara optimal, sehingga memperlebar kesenjangan literasi. Anak-anak binaan di Lapas maupun korban konflik Aceh juga menghadapi masalah serupa akibat minimnya layanan pendidikan. Kondisi ini diperparah dengan tingginya angka putus sekolah di wilayah pesisir dan pedesaan. Rendahnya literasi ini berdampak pada keterbatasan kemampuan komunikasi, baik verbal maupun nonverbal. Oleh karena itu, diperlukan strategi inovatif dan menyenangkan untuk menumbuhkan minat sekaligus meningkatkan kemampuan literasi anak-anak marginal. Salah satu alternatif solusi adalah melalui Kartu TAMITA (Tantangan Merangkai Kata), sebuah permainan edukatif yang berfokus pada penguasaan unsur kebahasaan dasar seperti SPOK (Subjek, Predikat, Objek, dan Keterangan) berbasis kearifan lokal Aceh. Kartu TAMITA tidak hanya sekadar media permainan, tetapi juga sarana pembelajaran kreatif yang mampu mendorong anak-anak mengasah kecakapan membaca, menulis, serta berpikir kritis. Dengan meningkatnya keterampilan literasi dasar kebahasaan secara keseluruhan anak memiliki peluang lebih besar untuk memperbaiki taraf hidupnya melalui akses pendidikan yang lebih bermakna.