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Sistem Pendukung Keputusan Seleksi Penerimaan Mahasiswa Baru KIP Menggunakan Metode SAW Oktari, Dian; Dernata, Jaka; Priyopradono, Bentar; Sumarni, Ade Titin; Rahayu, Novi
INTECOMS: Journal of Information Technology and Computer Science Vol 8 No 1 (2025): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/intecoms.v8i1.14009

Abstract

Sistem Pendukung Keputusan (SPK) berperan penting dalam seleksi penerimaan mahasiswa baru Kartu Indonesia Pintar (KIP) di Universitas Prof. Dr. Hazairin, SH. Untuk meningkatkan keadilan dan objektivitas dalam seleksi, dikembangkan sistem SPK berbasis metode Simple Additive Weighting (SAW). Metode ini memungkinkan penilaian calon mahasiswa berdasarkan 8 kriteria seperti kepemilikan kartu kip, status tempat tinggal, orang tua penerima bantuan, prestasi akademik, prestasi non akademik,keterlibatan organisasi , dan hasil wawancara yang kemudian digabungkan untuk menentukan skor akhir menggunakan metode SAW. Hasil implementasi sistem ini menunjukkan bahwa penggunaan metode SAW dapat mempercepat proses seleksi dan meningkatkan objektivitas keputusan. Sistem ini juga mempermudah panitia dalam melakukan evaluasi dan perbandingan antar calon mahasiswa secara lebih sistematis dan transparan. Dengan demikian, sistem ini diharapkan dapat mendukung Universitas Prof. Dr. Hazairin, SH dalam menjalankan proses seleksi yang lebih efisien dan adil dalam pemberian beasiswa KIP.
Use of Augmented Reality (AR) in Mobile Learning for Natural Science Lessons Erwis, Fauzi; Jixiong, Cai; Rahayu, Novi; Raharja, Agung Rachmat; Zebua, Rony Sandra Yofa
Journal of Social Science Utilizing Technology Vol. 2 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i1.784

Abstract

Background. The development of information technology continues to change from time to time, especially Augmented Reality (AR), which has opened up new opportunities in education by introducing more interactive and interesting learning concepts. In the context of Natural Science (Science) lessons, the use of Augmented Reality in Mobile Learning offers the potential to increase students’ understanding of complex concepts through visual and practical-based learning experiences. Purpose. This research aims to determine the use of Augmented Reality in Mobile Learning for learning Natural Sciences. The focus is to assess the impact of using Augmented Reality on understanding Natural Science concepts, learning motivation, and student engagement. Method. The research method used in this research is a quantitative method using a random control experiment where two groups of students are divided randomly, one group uses conventional learning methods while the other group uses the Mobile Learning application with Augmented Reality features. Data was collected through a learning motivation questionnaire. Results. The research results showed that the group that used Augmented Reality in Mobile Learning showed an increase in understanding of Natural Science concepts compared to the control group that used conventional methods. In addition, they also show higher levels of learning motivation and more active involvement in the learning process.   Conclusion. The conclusion of this research is that the use of Augmented Reality in Mobile Learning for learning Natural Sciences has the potential to increase learning effectiveness by providing a more interactive, visual and practical learning experience. The results of this research show that Augmented Reality can be a valuable tool in increasing students’ understanding of Natural Science concepts, as well as motivating them to learn better. Therefore, the integration of Augmented Reality in Mobile Learning can be an effective strategy in improving the quality of Natural Sciences education in this digital era.
Introduction to Cybersecurity for Teachers and Students in Indonesia in the Digital Era (Pengenalan Keamanan Siber bagi Guru dan Siswa di Indonesia di Era Digital) Octiva, Cut Susan; Rahayu, Novi; Laia, Mitranikasih; Suryadi, Dikky; Hakim, Muhammad Lukman
Indonesia Berdaya Vol 6, No 1 (2025)
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.20251004

Abstract

This Community Service (PKM) activity aims to increase cybersecurity literacy among teachers and students as part of efforts to support digital transformation in education. The training was conducted online with an interactive approach, involving 50 participants from various schools in Indonesia. The material includes an introduction to cyber threats, mitigation strategies, and daily digital security practices. The evaluation was done through pre-test and post-test, accompanied by a participant satisfaction questionnaire. The results showed a significant improvement in participants' understanding, with an average score increase of 73%. The level of satisfaction of participants with the training reached the "excellent" category with an average score of 4.75 on a scale of 5. These findings reflect the effectiveness of the designed training methods. However, the limitations of digital infrastructure are the main challenge in implementing activities. This Activity has contributed positively to building cybersecurity awareness and literacy in the education sector. In addition to providing direct benefits to participants, this program is expected to be a model for similar training that supports the sustainable strengthening of digital literacy in Indonesia.Abstrak. Kegiatan Pengabdian Kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan literasi keamanan siber di kalangan guru dan siswa sebagai bagian dari upaya mendukung transformasi digital dalam pendidikan. Pelatihan dilakukan secara daring dengan pendekatan interaktif, melibatkan 50 peserta dari berbagai sekolah di Indonesia. Materi yang diberikan meliputi pengenalan ancaman siber, strategi mitigasi, dan praktik keamanan digital sehari-hari. Evaluasi dilakukan melalui pre-test dan post-test, disertai dengan kuesioner kepuasan peserta. Hasil penelitian menunjukkan adanya peningkatan pemahaman peserta yang signifikan, dengan peningkatan skor rata-rata sebesar 73%. Tingkat kepuasan peserta terhadap pelatihan mencapai kategori “sangat baik” dengan skor rata-rata 4,75 dari skala 5. Temuan ini mencerminkan efektivitas metode pelatihan yang dirancang. Namun, keterbatasan infrastruktur digital menjadi tantangan utama dalam pelaksanaan kegiatan. Kegiatan ini telah memberikan kontribusi positif dalam membangun kesadaran dan literasi keamanan siber di sektor pendidikan. Selain memberikan manfaat langsung kepada peserta, program ini diharapkan dapat menjadi model pelatihan serupa yang mendukung penguatan literasi digital di Indonesia secara berkelanjutan.
Internet of Things (IoT) Integration for Real-Time Monitoring in Smart Cities Fajri, T. Irfan; Rahayu, Novi; Wasiran; Budiman, Yusuf Unggul; Hasti, Novrini
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3465

Abstract

The advancement of Internet of Things (IoT) technology has opened great opportunities for the implementation of real-time monitoring systems in supporting smart city management. This research aims to develop an IoT integration model that can monitor various urban aspects, such as traffic management, energy consumption, waste management, and air quality, in an efficient and integrated manner. The model is designed to collect, process, and analyze data from various IoT sensors scattered in urban areas, with a focus on delivering information in an integrated manner. urban areas, with a focus on delivering real-time information to the government and the public. The research methodology includes the development of development of an IoT-based system prototype that integrates hardware and hardware and software with the support of cloud computing architecture for data management. data management.
Blockchain-based Identity Management System: Desain dan studi Kemanan Rahayu, Novi
Jurnal Komputer Vol 3 No 1 (2024): Juli-Desember
Publisher : CV. Generasi Insan Rafflesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70963/jk.v3i1.103

Abstract

The Internet of Things (IoT) is a number of devices that can collect and transmit data between sensors without the need for human assistance. However, the security of IoT can be threatened due to its nature that can be accessed from anywhere and at any time. Security gaps have the possibility of being difficult to detect, because they have a variety of patterns. Therefore, a secure model for sending data between sensors is needed. Blockchain is a technology that can answer the three necessary security requirements, namely availability, confidentiality, and integrity. In this research, we try to build an IoT security simulation using blockchain technology, where the security system uses the publicblockchain pattern. The method used in this research is a publicblockchain model that allows users to control applications connected to the emulator pin through smart contracts. This research uses the Ethereum network which is included in the testing network that can be used without any transaction fees that need to be paid. With this research, it is hoped that it can provide solutions to security problems and challenges faced in IoT networks.
Pengembangan Aplikasi Mobile Untuk Pemantauan Kesehatan Mental Menggunakan Flutter Rahayu, Novi
Jurnal Komputer Vol 3 No 1 (2024): Juli-Desember
Publisher : CV. Generasi Insan Rafflesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70963/jk.v3i1.104

Abstract

Healthy living is the desire of every human being. Maintaining health involves disease prevention and continuous physical and mental care. Health parameters such as heart rate, blood oxygen saturation, and body temperature are important indicators of a person's physical and mental condition. Normal heart rate and oxygen levels are essential for efficient heart function, while body temperature can indicate various health conditions. Currently, health checks are usually carried out by visiting health facilities such as hospitals, health centers, and so on, which are considered less effective because they take a lot of time. Although health check tools such as pulse oximeters and digital thermometers are currently available, these tools can only display health information when used and measurement data cannot be saved to a database for long-term monitoring. Therefore, a health monitoring tool is needed that can be used personally to monitor the user's health periodically. In this study, the author developed a mobile health monitoring application using the Dart programming language and the Flutter framework. This application is integrated with the MAX30102 oximeter sensor and the MLX90614 temperature sensor via the Esp32 microcontroller with the Bluetooth Low Energy (BLE) communication protocol. This system allows users to perform personal health checks without disturbing their daily routines, measurement data is displayed in real-time on the application and stored on the server for long-term monitoring. This study successfully developed an IoT mobile application with Esp32 to monitor heart rate, blood oxygen saturation, and body temperature. The blackbox test showed 100% success with a measurement accuracy value of 95.55% for heart rate, 99.01% for oxygen saturation, and 99.269% for body temperature.
Analisis UX pada Aplikasi E-Learning menggunakan Metode SUS (System Usability Scale) Rahayu, Novi
Jurnal Komputer Vol 3 No 2 (2025): Januari- Juni
Publisher : CV. Generasi Insan Rafflesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70963/jk.v3i2.105

Abstract

E-learning has become an essential need in education, especially accelerated by the COVID-19 pandemic. The implementation of online learning systems using Moodle-based Learning Management System (LMS), which requires evaluation to ensure its effectiveness and usability. This study aims to implement the System Usability Scale (SUS) method to measure the level of usability. This evaluation is expected to provide recommendations for improvements to improve the quality of online learning. Based on the existing problems, it explains how to implement the SUS method to measure usability in the e-learning system at UMM. The study was limited to usability evaluation using the SUS method without discussing other aspects such as learning content or other supporting technology infrastructure. The study used the SUS method which involved a questionnaire with 10 questions to assess usability aspects such as learning ability, efficiency, error rate, and user satisfaction. The analysis showed a fairly good level of usability but still needed some technical improvements such as system stability and ease of use. The implementation of the SUS method was effective, providing valuable insights for system improvements to improve the learning experience.
Edukasi dan Pelatihan Penggunaan Teknologi Augmented Reality (AR) dalam Pembelajaran Interaktif di Sekolah Dasar Octiva, Cut Susan; Wahyuningsih, Suluh Sri; Suryadi, Dikky; Rahayu, Novi; Irwan, Dedy
Jurnal Pustaka Dianmas Vol 5, No 1 (2025)
Publisher : Universitas Prof. Dr. Moestopo (Beragama)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32509/dianmas.v5i1.5571

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan edukasi dan pelatihan kepada guru-guru Sekolah Dasar mengenai pemanfaatan teknologi Augmented Reality (AR) dalam pembelajaran interaktif. Di era digital saat ini, teknologi AR memiliki potensi besar untuk meningkatkan efektivitas dan daya tarik proses belajar-mengajar, khususnya dalam menyampaikan materi yang bersifat abstrak dan kompleks. Sasaran kegiatan adalah para pendidik di tingkat Sekolah Dasar yang belum familiar atau belum memanfaatkan AR dalam kegiatan belajar-mengajar mereka. Metode pelaksanaan kegiatan meliputi penyampaian materi melalui seminar, demonstrasi langsung penggunaan aplikasi AR, serta praktik langsung pembuatan media pembelajaran berbasis AR menggunakan perangkat mobile dan platform gratis yang mudah diakses. Kegiatan dilaksanakan di SDN 0100462, dengan partisipasi aktif dari guru kelas dan guru mata pelajaran. Hasil dari kegiatan menunjukkan bahwa para peserta mengalami peningkatan pemahaman dan keterampilan dalam mengintegrasikan AR ke dalam pembelajaran. Evaluasi melalui pre-test dan post-test serta kuesioner kepuasan peserta menunjukkan adanya peningkatan signifikan dalam pengetahuan dan minat terhadap implementasi teknologi AR di kelas. Diharapkan kegiatan ini dapat menjadi langkah awal dalam transformasi digital pembelajaran di Sekolah Dasar dan memicu inovasi berkelanjutan dalam metode pengajaran.
Pengembangan Face Mist Herbal Berbasis Kandungan Antioksidan Legen (Siwalan) Sebagai Inovasi Skincare Lokal Nurrahmah, Elis; Faizah, Filla Nur; Hermawan, M. Yudi; Jauhari, M. Kholish; Hidayah, Nurul Lailatul; Rahayu, Novi; Rohima, Rohima; Ekowati, Ratna; Cahyati, Yuni; Nurafni, Zeti Aprilia; Rosyida, Ela; Alfadhilah, Jauharotina; Shodiqoh, Mira
DCS: Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2025): DCS: Jurnal Pengabdian Masyarakat, Volume 2 Nomor 1, Juni 2025
Publisher : LEMBAGA KAJIAN PEMBANGUNAN PERTANIAN DAN LINGKUNGAN (LKPPL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62671/dcs.v2i1.119

Abstract

Air legen, cairan hasil sadapan pohon siwalan, memiliki kandungan antioksidan, mineral, dan enzim alami yang bermanfaat untuk kesehatan kulit. Potensi ini dimanfaatkan melalui program pengabdian masyarakat di Desa Kowang, Kabupaten Tuban, dengan fokus pada inovasi pembuatan face mist herbal berbahan dasar air legen. Tujuan kegiatan ini adalah memberikan pengetahuan dan keterampilan kepada masyarakat dalam mengolah bahan lokal menjadi produk perawatan kulit bernilai jual tinggi. Kegiatan diawali dengan pemetaan potensi bahan baku dan sosialisasi manfaat air legen bagi perawatan kulit. Dilanjutkan dengan pelatihan pembuatan face mist meliputi teknik pengolahan, formulasi yang aman, serta pengemasan higienis. Selain itu, peserta dibekali strategi pemasaran digital agar produk dapat menjangkau pasar yang lebih luas. Hasil program menunjukkan peningkatan kemampuan masyarakat dalam menghasilkan face mist berkualitas, kesadaran akan pentingnya inovasi produk lokal, dan pemahaman pemasaran modern. Pemanfaatan air legen tidak hanya menghadirkan solusi perawatan kulit alami dan ramah lingkungan, tetapi juga membuka peluang ekonomi baru bagi warga. Dengan demikian, inovasi face mist berbahan air legen menjadi langkah nyata dalam mengangkat potensi desa, memperkuat kemandirian ekonomi, serta mendukung tren global menuju produk perawatan kulit yang berkelanjutan. Inovasi face mist berbahan legen ini menegaskan potensi pohon siwalan tidak hanya sebagai minuman tradisional, tetapi juga sebagai bahan aktif alami dalam industri skincare.    
Analisis Dampak Implementasi Teknologi 5G terhadap Infrastruktur Jaringan di Indonesia Mulyono, Budi; Rachman, Andy; Rahayu, Novi; Eldo, Handry; Nuryanto, Uli Wildan
Jurnal Minfo Polgan Vol. 13 No. 2 (2024): Artikel Penelitian
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/jmp.v13i2.14103

Abstract

Dengan adopsi teknologi 5G di Indonesia, berbagai aplikasi canggih seperti Internet of Things (IoT) dan komunikasi ultra-reliable low latency (URLLC) akan mendukung peningkatan besar dalam kecepatan dan kapasitas jaringan. Namun, pergeseran ke 5G menghadirkan tantangan besar bagi infrastruktur jaringan saat ini. Tujuan dari penelitian ini adalah untuk melihat bagaimana penerapan teknologi 5G berdampak pada infrastruktur jaringan di Indonesia. Studi ini berkonsentrasi pada peningkatan kapasitas, penyesuaian topologi jaringan, dan masalah penyebaran spektrum frekuensi tinggi. Analisis data sekunder dari laporan industri, studi kasus implementasi 5G di negara lain, dan wawancara dengan pakar industri telekomunikasi di Indonesia adalah metode penelitian yang digunakan. Penelitian menunjukkan bahwa untuk menerapkan 5G, akan diperlukan investasi besar dalam modernisasi infrastruktur, termasuk peningkatan densitas stasiun pemancar, peningkatan jaringan core, dan penggunaan teknologi edge computing untuk mengurangi latensi. Selain itu, untuk memanfaatkan spektrum frekuensi tinggi 5G, topologi jaringan harus disesuaikan, terutama dalam hal penempatan sel kecil untuk memastikan cakupan yang optimal. Tingginya biaya infrastruktur dan regulasi spektrum yang kompleks adalah masalah utama. Menurut penelitian ini, meskipun penerapan 5G akan memberikan keuntungan besar bagi pertumbuhan ekonomi digital Indonesia, diperlukan strategi dan kolaborasi yang kuat antara pemerintah, penyedia layanan, dan regulator untuk mengatasi masalah infrastruktur dan memastikan transisi yang sukses.