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Penerapan GDLC Dalam Perancangan Game Cerita Daerah Kutukan Raja Pulau Mintin Michael Albert Kristiyanto; Agung Purwanto
Jurnal Sistem Informasi Vol 14, No 2 (2022)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jsi.v14i2.18270

Abstract

Game merupakan merupakan salah satu kegiatan yang sering dilakukan oleh kebanyakan orang pada saat bosan atau untuk mengisih waktu luang. Dengan perkembangan teknologi saat ini membuat perkembangan game menjadi semakin bagus hal segi grafis maupun dari akses yang mudah didapatkan, salah satunya adalah game bergenre RPG (role playing game). Tetapi dari perkembangan tersebut membuat banyak sekali pengaruh salah satunya masuknya budaya asing dari laur negeri yang membawa cerita luar masuk dan membuat cerita rakyat semakin terlupakan, sehingga dibuatlah suatu game yang bisa mengakat cerita rakyat tersebut. Hal ini juga menjadi media edukasi dalam pengenalan cerita rakyat ini, dan juga metode yang digunakan adalah metode GDLC (Game Developmen Live Cyle) digunakan dalam pembuatan game. Dan proses pembuatan game ini mengunakan aplikasi perangkat lunak yaitu adalah RPG maker MZ. Kesimpulan dari penelitian ini adalah telah berhasil membuat game bergenre RPG mengunakan RPG maker MZ. Game ini juga bisa digunakan sebagai sarana dalam edukasi dan penyampain cerita daerah yang ada dikalimantan tengah.
Model Sistem Informasi Top Up Item Game Berbasis Website Tri Setyo Budi; Agung Purwanto
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 11, No 3: Desember 2022
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v11i3.939

Abstract

The customer service system that still uses chat message-based communication media at HayukStore21 (a company engaged in the sale of game items) causes slow service to customers, and narrows the range of product promotion areas. This research develops a web-based information system that can be used to manage and present product data, order and sell products online, as well as become a media for product promotion, so as to simplify the process of customer ordering and store sales, and expand the product marketing coverage area. System development refers to the stages in the SDLC (Software Development Life Cycle) model, using the HTML, PHP, CSS, Java Script and HeidSQL database programming languages, tested on the Laragon web server. Aspects of application system functionality were tested through a User Test of 10 respondents. The test results show that 90% of respondents agree that the system developed can make it easier to find out product availability, order/shopping, find out jockey profiles, confirm payments, and make it easy to operate the application system.Keywords: Software; Promotion; Sales; Software Development Life Cycle; User Acceptance Test AbstrakSistem layanan pelanggan yang masih menggunakan media komunikasi berbasis chat message pada HayukStore21 (perusahaan yang bergerak di bidang jasa penjualan item game) menyebabkan pelayanan kepada pelanggan menjadi lambat, serta jangkauan area promosi produk menjadi sempit. Penelitian ini mengembangkan sistem informasi berbasis web yang dapat digunakan mengelola dan menyajikan data produk, pemesanan dan penjualan produk secara online, serta menjadi media promosi produk, sehingga dapat mempermudah proses pemesanan pelangaan dan penjualan pihak store, dan memperluas area jangkauan pemasaran produk. Pengembangan sistem merujuk pada tahapan-tahapan dalam model SDLC (Software Development Life Cycle), menggunakan bahasa pemprograman HTML, PHP, CSS, Java Script dan database HeidSQL, diuji pada web Server Laragon. Aspek-aspek fungsionalitas sistem aplikasi diuji melalui Uji User terhadap 10 responden. Hasil pengujian menunjukkan 90% responden setuju bahwa sistem yang dikembangkan dapat mempermudah dalam mengetahui ketersediaan produk, pemesanan/berbelanja, mengetahui profile penjoki, mengonfirmasi pembayaran, serta mudah dalam pengoperasian sistem aplikasi.
ANALISA PERBANDINGAN KINERJA ALGORITMA C4.5 DAN ALGORITMA K-NEAREST NEIGHBORS UNTUK KLASIFIKASI PENERIMA BEASISWA Agung Purwanto; Handoyo Widi Nugroho
Jurnal Teknoinfo Vol 17, No 1 (2023): Vol 17, No 1 (2023): JANUARI
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v17i1.2370

Abstract

Penugasan beasiswa adalah masalah manajemen operasi yang dihadapi administrator universitas, yang biasanya diselesaikan berdasarkan pengalaman pribadi administrator. Penelitian ini mengusulkan metode insentif yang terinspirasi oleh pemrograman dinamis untuk menggantikan proses pengambilan keputusan tradisional dalam penugasan beasiswa. Tujuannya adalah untuk menemukan skema penugasan beasiswa yang optimal dengan ekuitas tertinggi sambil memperhitungkan kendala praktis dan persyaratan ekuitas Metodologi yang digunakan dalam menentukan penerima beasiswa di Universitas Muhammdiyah Pringsewu adalah dengan membandingkan tahapan Algoritma C.45 dan Algoritma K-Nearest Neighbors. Dari beberapa data sampel calon penerima dari jurusan Sistem Informasi dan telah dihasilkan berdasarkan perhitungan Algoritma K-Nearest Neighbors memiliki performansi yang lebih baik yaitu presisi 98,72%, akurasi 97,66% dan nilai recall 99,50%, dengan hasil AUC sebesar 0,997 sedangkan C4,5 algoritma. mencapai 98,9% dengan nilai  precision 89,73%, nilai recall 100,00% dan hasil AUC 0,956. Kata Kunci: Beasiswa,Klasifikasi,C4.5, K-Nearest Neighbors
Implementasi Metode SAW Dalam Pemilihan Tempat Wisata di Kabupaten Kotawaringin Timur Minarni Minarni; Agung Purwanto; Rizal Adi Saputra; Nadi Herlambang
Progresif: Jurnal Ilmiah Komputer Vol 19, No 1: Februari 2023
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/progresif.v19i1.1181

Abstract

The tourism industry can encourage economic growth in a region. In East Kotawaringin Regency, there are about 10 different tourist attractions such as nature tourism and other tourism. Many tourists complain when making a choice of tourist attractions to visit due to several factors, such as ticket prices, facilities, security, cleanliness, road access and mileage. This shows the importance of ensuring that tourist attractions in East Kotawaringin Regency meet the criteria to attract more visitors and increase revenue for the region. This article presents an application model that can assist tourists in choosing tourist attractions in East Kotawaringin Regency using the Simple Additive Weighting (SAW) method. The SAW model works with 6 criteria and 10 alternatives. The results of the study show that the developed system can provide recommendations to prospective tourists in choosing tourist attractions based on the SAW method of reasoning.Keywords: Selection of Tourist Attractions; Simple Additive Weighting; Priority Scale; Preference value AbstrakIndustri pariwisata dapat mendorong pertumbuhan ekonomi suatu daerah. Di Kabupaten Kotawaringin Timur, terdapat sekitar 10 tempat wisata yang berbeda seperti wisata alam dan wisata lainnya. Banyak wisatawan yang mengeluh saat menentukan pilihan tempat wisata yang akan dikunjungi karena beberapa faktor, seperti harga tiket, fasilitas, keamanan, kebersihan, akses jalan, dan jarak tempuh. Hal ini menunjukkan pentingnya memastikan bahwa tempat wisata di Kabupaten Kotawaringin Timur memenuhi kriteria untuk menarik lebih banyak pengunjung dan meningkatkan pendapatan bagi daerah. Artikel ini menyajikan model Aplikasi yang dapat membantu wisatawan dalam memilih tempat wisata di Kabupaten Kotawaringin Timur menggunakan metode Simple Additive Weighting (SAW). Model SAW bekerja dengan 6 kriteria dan 10 alternatif. Hasil penelitian menunjukkan sistem yang dikembangkan dapat memberikan rekomendasi kepada calon wisatawan dalam memilih tempat wisata berdasarkan penalaran metode SAW.Kata Kunci: PemilihanTempat Wisata; Simple Additive Weighting; Skala Prioritas; Nilali preferensi 
Penerapan Metode Analytical Hierarchy Process Dalam Pemilihan Handphone Untuk Kebutuhan Mahasiswa Agung Purwanto; Eka Prasetyaningrum; Rafli Pratama; Mauli Haspianto
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 12, No 1: April 2023
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v12i1.1103

Abstract

Analytical Hierarchy Process (AHP) is an analytical method used to describe complex problems with many different factors or criteria. This method helps in reducing the complexity of the problem by decomposing the problem into a hierarchy that is easier to analyze. The AHP method evaluates criteria and determines the priority of each criterion, as well as arranges problems in a hierarchy of various levels of criteria, which can assist in the decision-making process. Decision support systems that use the AHP method are used to assist in the decision-making process by combining information technology. This method uses pairwise comparisons to determine the weight of each criterion and evaluate alternative solutions based on the weight of these criteria, so that it can assist in determining the most appropriate choice from various alternatives. The purpose of this research is to calculate the main comparison of each criterion that is perception and the overall main comparison for each alternative multiplied by the comparison.Keywords: Mobile Selection; Analytical Hierarchy Process; Student Needs AbstrakAnalytical Hierarchy Process (AHP) adalah metode analisis yang digunakan untuk menguraikan masalah kompleks dengan banyak faktor atau kriteria yang berbeda. Metode ini membantu dalam mengurangi kompleksitas masalah dengan menguraikan masalah tersebut menjadi suatu hirarki yang lebih mudah untuk dianalisis. Metode AHP mengevaluasi kriteria dan menentukan prioritas dari masing-masing kriteria, serta menyusun masalah dalam hirarki berbagai tingkatan kriteria, yang dapat membantu dalam proses pengambilan keputusan. Sistem pendukung keputusan yang menggunakan metode AHP digunakan untuk membantu dalam proses pengambilan keputusan dengan menggabungkan teknologi informasi. Metode ini menggunakan perbandingan pairwise untuk menentukan bobot dari setiap kriteria dan mengevaluasi alternatif solusi yang ada berdasarkan bobot kriteria tersebut, sehingga dapat membantu dalam menentukan pilihan yang paling sesuai dari berbagai alternatif. Tujuan penelitian ini adalah untuk menghitung perbandingan utama setiap kriteria yang persepsi dan perbandingan utama keseluruhan untuk setiap alternatif yang dikalikan dengan perbandingan.
Evaluasi Penerimaan E-Wallet Menggunakan UTAUT 2 Di Kabupaten Kotawaringin Timur Ibnu Tri Saputra; Agung Purwanto
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 12, No 2: Agustus 2023
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v12i2.1192

Abstract

This study aims to obtain positive variables for e-wallet acceptance in East Kotawaringin with the UTAUT 2 model and what are the obstacles faced by E-Wallet users in East Kotawaringin. This study used an online quantitative method using a questionnaire technique to collect data from a sample of 100 respondents who were randomly selected. Analysis of demographic data using smartPLS 4.0.8.8 and IBM SPSS 27. The results showed that of the 9 proposed variables, there were 2 variables Effort Expectancy and Habit which could not be continued because they did not meet the criteria in the pilot test so they were deleted. There are 3 variables declared negative because the t-statistic and p values of these hypotheses (facilitating condition, performance expectancy, price value) are less than 1.96 and more than 0.05, while the other 3 hypotheses are declared accepted. The results showed that the Behavioral Intention, Hedonic Motivation and Social Influence factors had a positive effect on the acceptance of using E-Wallet. However, the Faciliting Condition, Performance Expectancy and Price Value factors show a negative influence on the acceptance of using E-Wallet. The factors that hinder the use of E-Wallet in East Kotawaringin are lack of knowledge of technology and limited online payment facilities.Keywords: E-Wallet; Acceptance Evaluation; Unified Theory of Acceptance and Use of The Technology; SmartPLS AbstrakPenelitian ini bertujuan untuk mendapatkan variabel yang positif terhadap penerimaan e-wallet di Kotawaringin Timur dengan model UTAUT 2 dan apa hambatan yang dihadapi oleh para pengguna E-Wallet di Kotawaringin Timur. Penelitian ini menggunakan metode kuantitatif secara online dengan menggunakan teknik kuesioner untuk mengumpulkan data dari sampel sebanyak 100 responden yang dipilih secara acak. Analisis data demografi dengan menggunakan smartPLS 4.0.8.8 dan IBM SPSS 27. Hasil penelitian menunjukkan bahwa dari 9 variabel yang diusulkan, ada 2 variabel Effort Expectancy dan Habit tidak dapat dilanjutkan karena tidak memenuhi kreteria dalam pilot test sehingga dihapus. Terdapat 3 variabel dinyatakan negatif karena nilai t-statistik dan p-values dari hipotesis tersebut (faciliting condition, ferformance expectancy, price value) kurang dari 1,96 dan lebih dari 0,05, sedangkan 3 hipotesis lainnya dinyatakan diterima. Hasil penelitian menunjukkan bahwa faktor Behavioral Intention, Hedonic Motivation dan Social Influence berpengaruh positif terhadap penerimaan penggunaan E-Wallet. Akan tetapi, faktor Faciliting Condition, Performance Expectancy dan Price Value menunjukkan pengaruh negatif terhadap penerimaan penggunaan E-Wallet. Adapun faktor yang menghambat penggunaan E-Wallet di Kotawaringin Timur yaitu pengetahuan akan teknologi yang kurang dan ketebatasan fasilitas pemabayaran online. 
Analisis Sentimen Kenaikan Harga Beras di Facebook Menggunakan Algoritma Naïve Bayes Rijal; Eka Prasetyaningrum; Agung Purwanto; Abdul Aziz
Computer Science and Information Technology Vol 5 No 2 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i2.7473

Abstract

This study explores public sentiment towards the rice price increase in Indonesia using data from social media posts on Facebook. As a crucial staple commodity, rice prices significantly impact the economy and social life of the community. In this study, data was collected from Facebook using Instant Data Scraper during the period from January to May. The collected data underwent a cleaning process, and 200 data points were manually labeled as training data. The text preprocessing steps included tokenization, case folding, and stopword removal. Subsequently, TF-IDF weighting was applied to determine the importance of each word in the documents. The processed data was then analyzed using the Naive Bayes algorithm to classify positive and negative sentiments. The analysis results showed that out of 428 test data points, the Naive Bayes algorithm successfully identified 237 reviews as positive sentiment and 191 reviews as negative sentiment. Based on the obtained data, this study is expected to provide insights for the government and policymakers in managing rice price policies and improving public communication strategies, as well as anticipating the social impact of rice price increases.
The Effect of Project Based-Learning Model Assisted by ESD-Based Student Worksheets on Critical Thinking Skills Sopa Marwa, Neneng Widya; Agung Purwanto; Herlina Usman
Jurnal Elementaria Edukasia Vol. 8 No. 1 (2025): Maret
Publisher : Elementary Teacher Education Program, Majalengka University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jee.v8i1.12692

Abstract

Critical thinking is an essential 21st-century skill to face the global economic era, but it is still low due to a lack of habituation in learning. This study aims to examine the influence of the Project Based Learning model assisted by LKPD based on Education for Sustainable Development on students' critical thinking skills in science learning in grade 5 of elementary school. The research method used was an experiment with a posttest-only control group design. The research sample consisted of 64 students both in the experimental class and in the control class, who were selected using the convenience sampling technique. The data analysis in this study uses descriptive and inferential statistics, with the t-test as a tool to test the hypothesis. The results showed that the average score of the experimental group was 83.81, while the control group obtained an average score of 72.42. The hypothesis test showed a Sig. (2-tailed) value of 0.000, which was smaller than 0.05 (α=0.05), so there was a significant difference in students' critical thinking skills between the experimental group and the control group. Thus, it can be concluded that the Project Based Learning model assisted by LKPD based on Education for Sustainable Development significantly affects students' critical thinking skills in science learning in grade 5 of elementary school. The results of this study are expected to encourage teachers to integrate the Project Based Learning model and LKPD based on Education for Sustainable Development in learning to improve students' critical thinking skills.
Environmental learning student’s worksheet of air pollution (eswopol): inovasi lembar kerja siswa berbasis hots-aep Ilmi Zajuli Ichsan; Diana Vivanti Sigit; Henita Rahmayanti; Agung Purwanto; Nur Fadli Hazhar Fachrial; Tri Suwandi; Ahmad Ali; Titin; Farah Muthi Hermawati
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 5 No. 01 (2020): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v5i01.1944

Abstract

Environmental problems need to be solved by students' HOTS abilities. This research aimed to develop environmental learning student's worksheet of air pollution (eswopol) based on Higher Order Thinking Skills Assessment based on Environmental Problems (HOTS-AEP). The research method used research and development that modified from Borg and Gall model. The study was conducted in December 2019 until January 2020. The research instrument used the interview transcript and validation questionnaire. The research data obtained in the form of an average score of validation results. The data analysis technique used is descriptive. The results showed that the environmental learning student's worksheet of air pollution (eswopol) based on HOTS-AEP was declared valid with an average validation score of 3.55 (very valid category). The conclusion of this research is eswopol based on HOTS-AEP is appropriate for use in a learning environment
ILMIZI model in environmental learning during COVID-19: Improving students’ attitudes in University Ilmi Zajuli Ichsan; Agung Purwanto; Henita Rahmayanti; Isil Koc; Merve Turan; Paulo Weslem Portal Gomes; Md. Mehadi Rahman; Lia Auliandari; Miza Nina Adlini; Irvan Permana; Helmia Tasti Adri
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 6 No. 01 (2021): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v6i01.1964

Abstract

Environmental education amid Coronavirus Disease 2019 (COVID-19) pandemic requires innovation. The pandemic situation need to improving student attitudes in maintaining the environment need an improvement by conducting various innovations and one of them is ILMIZI learning model utilization. The research aim was to improve student attitudes with the ILMIZI model. The research method is experimental without a control class. Samples involved in the research consist of 61 students with a treatment of environmental learning using the ILMIZI model. The Instrument used in this research was the attitude instrument with a scale of 1-5. The research results suggest that t-value (.231) > t-statistic (1.67) indicating that the ILMIZI model is not yet effective in improving the students’ attitudes in maintaining the environment. The pretest score (83.80) and post-test score (83.62) are not significantly different. The conclusion drawn from the research is that the ILMIZI model has not effective in improving student attitudes in maintaining the environment during COVID-19.