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APLIKASI SISTEM INFORMASI PENJADWALAN LABORATORIUM (STUDI KASUS LABORATORIUM TRPL) Olipio Sayudias; Linda Fujiyanti; Muhammad Setya Pratama
Prosiding Seminar Nasional Inovasi Teknologi Terapan Vol. 2 No. 01 (2022): Prosiding Seminar Nasional Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The laboratory scheduling system in an educational institution is a very crucial thing to pay attention to. The practicum scheduling process at the Software Engineering Technology Laboratory (TRPL) of the Bangka Belitung State Manufacturing Polytechnic is carried out every semester and is a complicated thing to do manually. This study discusses the design of a laboratory scheduling information system application which is a solution to this problem. In designing this application using the waterfall method (waterfall) development model that emphasizes sequential and systematic phases. In addition, this system also applies the concept of genetic algorithms to assist in scheduling problems that are not yet computerized and the best solution can be found using genetic operators (selection, crossover, and mutation).
Pengembangan dan Pelatihan Digitalisasi E-Commerce UMKM Bangka Riki Afriansyah; Muhammad Setya Pratama; Agus Fitriyani; Muhammad Ramadhan; Embun Ventani
Society : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 4 No. 2 (2024): Vol.4 No.2, April 2024
Publisher : Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37802/society.v4i2.458

Abstract

Usaha Mikro, Kecil dan Menengah (UMKM) Kabupaten Bangka masih melakukan transaksi penjualan dan pemasaran produk secara tradisional. Kegiatan Pengembangan dan Pelatihan Digitalisasi E-Commerce pada UMKM Bangka bertujuan meningkatkan daya saing dan kemampuan dalam memasarkan produk melalui platform e-commerce khusus di Kabupaten Bangka. Sistem informasi e-commerce diperlukan agar dapat membantu UMKM dalam menjalankan aktivitas transaksi penjualan. Selain itu, DISNAKER PERINDAG Kabupaten Bangka dapat memonitor transaksi penjualan tersebut. Fitur E-commerce memungkinkan UMKM untuk mengelola transaksi penjualan secara online maupun onsite ketika ada pelanggan yang membeli produk di tempat penjualan. Pelaksanaan kegiatan pengabdian kepada masyarakat dimulai dari melakukan pembuatan sistem e-commerce hingga memberikan pelatihan dan sosialisasi kepada pengguna sistem. Dari hasil kegiatan pelatihan diperoleh hasil survei menunjukkan bahwa 91.47% responden merasa sistem mudah digunakan, 89.24% menyatakan sistem memberikan manfaat, dan 90.84% berkeinginan untuk mengimplementasikan sistem.
Pengembangan Sistem Konsultasi Online Pada Klinik Kecantikan Adhwa Beauty Care Agirani, Juanita; Yang, Yang Agita Rindri; Setya Pratama, Muhammad
Manutech : Jurnal Teknologi Manufaktur Vol. 16 No. 01 (2024): Manutech: Jurnal Teknologi Manufaktur
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/manutech.v16i01.344

Abstract

Adhwa Beauty Care is a beauty clinic in Pangkalpinang that aims to address administrative complexity by developing an Online Consultation Information System using prototype development methods and the CodeIgniter 3 framework. This research aims to enhance the efficiency and accuracy of facial consultation and treatment reservations by reducing delays and potential errors. The system enables directed online consultations, providing appropriate answers and treatments while addressing clinic data management issues. The system's implementation assists Adhwa Beauty Care in improving operational efficiency, preventing miscommunication, and delivering more targeted services. This study contributes to the development of an online consultation system to support modern beauty clinics.
Aplikasi Pengenalan Tempat Dan Bangunan Bersejarah Bangka Belitung Berbasis Mobile Redi, Redi; Fujiyanti, Linda; Setya Pratama, Muhammad
Jurnal Inovasi Teknologi Terapan Vol. 2 No. 1 (2024): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v2i1.198

Abstract

The historical introduction application is an area that has information about historical heritage. However, not many people know about the history of the Bangka Belitung Islands province. In the current era, mobile applications are growing very rapidly, so it would be very good to create a media in the form of an information application for identifying historical places and buildings in the Bangka Belitung Islands province. The aim of this research is to introduce the history of cultural heritage in the Bangka Belitung Islands province by creating an application that can display images, videos, materials and descriptions of the application. Researchers hope that it will be easier for users to find out and study the application for recognizing historical places and buildings in the Bangka Belitung Islands province.
Aplikasi Android Pengenalan Kebudayaan Daerah Kepulauan Bangka Belitung Ellyta, Dea; Josi, Ahmat; Setya Pratama, Muhammad
Jurnal Inovasi Teknologi Terapan Vol. 2 No. 2 (2024): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v2i2.225

Abstract

Regional arts and culture constitute a sector with tremendous potential for development and preservation. Each region boasts its own unique cultural characteristics, thus necessitating a widespread introduction to these cultural facets. Particularly, the cultural heritage of the Bangka Belitung Islands showcases distinctive and captivating artistry and traditions. However, these cultural elements often remain insufficiently recognized on a broader scale. One of the reasons behind the waning interest of the younger generation in the cultural heritage of the Bangka Belitung Province is the lack of control from the local government, allowing an influx of foreign cultures. Therefore, this research aims to develop an Android-based application that introduces the arts and cultural heritage of the Bangka Belitung Islands. The application development employs the Scrum software development methodology using the Kotlin programming language. The primary objective of this project is to familiarize and facilitate users in discovering information about the arts and cultural heritage of the Bangka Belitung Islands. This research is conducted in collaboration with the Department of Tourism, Culture, Sports, and Youth of the Bangka Belitung Islands Province. The blackbox testing yielded highly satisfactory validation results, while the user acceptance testing produced a percentage of 87.8%, indicating its suitability for use.
Dampak Covid-19 terhadap Harga Saham pada Bank BUMN di Indonesia Muhammad Setya Pratama; Andini Utari Putri; Riki Afriansyah; Kirana Anisya
INOVASI: Jurnal Ekonomi, Keuangan, dan Manajemen Vol. 20 No. 2 (2024): Mei
Publisher : Fakultas Ekonomi dan Bisnis Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jinv.v20i2.1792

Abstract

Pandemi Covid-19 yakni virus yang membuat perekonomian nasional dan global mengalami dampak yang buruk terutama harga saham perbankan pada pasar modal di Indonesia. Tujuan dari penelitian ini yakni untuk mengetahui perbedaan harga saham 3 triwulan sebelum dan 3 triwulan pada perusahaan perbankan BUMN saat pandemi covid-19 diumumkan di Indonesia. Analisis yang digunakan yaitu dengn Uji Normalitas dan Uji Paired Sample T Test. Sebelumnya data harus memenuhi asumsi normalitas dan berdistribusi secara normal atau >0,05 dengan menggunakan Kolmogorov Smirnov (K-S). Setelah data berdistribusi normal dilanjutkan uji beda menggunakan Uji Paired Sample T Test dengan membandingkan selisih dua mean dari kedua sampel yang berpasangan dengan data yang berdistribusi normal yakni dengan nilai signifikan >0,05. Berdasarkan hasil uji yakni menunjukkan nilai mean sebesar 747,50 dimana nilai rata rata harga saham pada saat sebelum diumumkan pandemi covid-19 yakni sebesar 4567,50 dan nilai rata rata harga saham pada saat setelah diumumkan pandemi covid-19 yakni sebesar 3820.
Indonesian Banking Financial Performance on Profitability Using Panel Data Regression Pratama, Muhammad Setya; Afriansyah, Riki; Pidaryani
Agregat: Jurnal Ekonomi dan Bisnis Vol. 8 No. 2 (2024)
Publisher : Universitas Muhammadiyah Prof. DR HAMKA.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/agregat_vol8.i2/16339

Abstract

This study's goal is to determine if the return on assets (ROA) variable posted on the Indonesia Stock Exchange, together with the loan-to-deposit ratio (LDR), capital adequacy ratio (CAR), and non-performing loans (NPL), are correlated with profitability. The impact of return on assets (ROA) factors on the banking sector is investigated in this study. The research used a data sample of 245 from 49 financial institutions that have continuously fulfilled the necessary data requirements for a minimum of five years. Panel data, testing of panel data, testing of classical assumptions, and multiple regression analysis employing econometric views (E-views 12) are among the chosen analytical techniques. The ROA variable is unaffected by the LDR variable's t-test findings. In a similar vein, the ROA variable is unaffected by the t-test findings for the CAR variable. Moreover, the ROA variable is unaffected by the NPL variable's t-test findings. Nonetheless, the ROA variable is concurrently impacted by the LDR, CAR, and NPL factors.
TRANSFORMASI DIGITAL SEKOLAH TAMAN KANAK-KANAK: PENGEMBANGAN APLIKASI MANAJEMEN PRESENSI GURU BERBASIS RFID Devid Wijaya; Irwan, Irwan; Muhammad Setya Pratama
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 2 (2024): Desember 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i2.218

Abstract

Pendidikan yang bermutu sangat dipengaruhi oleh kualitas pendidik, termasuk di tingkat Taman Kanak-Kanak, di mana pengelolaan kehadiran sering kali masih dilakukan secara manual. Sistem absensi manual berisiko mengalami kesalahan pencatatan dan manipulasi data, sehingga diperlukan solusi yang lebih efisien dan akurat. Penelitian ini bertujuan mengembangkan sistem manajemen presensi berbasis teknologi RFID dan pengenalan wajah di TK Darma Bakti guna meningkatkan akurasi pencatatan kehadiran dan efisiensi manajemen izin guru. Penelitian ini menggunakan metode pengembangan prototipe yang diterapkan dalam pengembangan sistem manajemen presensi di TK Darma Bakti. Teknik analisis data mencakup pengujian fungsionalitas sistem melalui pengujian black box dan User Acceptance Testing (UAT) dengan skala Likert untuk mengukur tingkat kepuasan dan keefektifan sistem dari sudut pandang pengguna. Hasil penelitian menunjukkan bahwa sistem RFID dan ESP32-CAM mampu mencatat kehadiran guru secara real-time, meminimalkan kesalahan dan manipulasi data. Sistem ini juga menyediakan fitur pengajuan izin melalui aplikasi Android dan pelacakan presensi melalui website. Pengujian dengan responden menunjukkan tingkat kepuasan pengguna yang tinggi, mengindikasikan bahwa sistem ini berhasil memenuhi kebutuhan pengelolaan presensi di TK Darma Bakti. Meskipun demikian, keterbatasan jangkauan RFID yang terbatas menjadi perhatian, dan penelitian lanjutan disarankan untuk mengembangkan teknologi RFID yang lebih luas serta meningkatkan keamanan pengenalan wajah. Implikasi penelitian ini mencakup peningkatan efisiensi dan transparansi dalam pengelolaan presensi dan izin guru, yang berpotensi meningkatkan kualitas manajemen pendidikan di tingkat Taman Kanak-Kanak.
Rancang Bangun Game Edukasi Math Whizzer Untuk Siswa UPTD SDN 08 Pemali Anjelia, Nisvina; Azzahra Rahmanda, Iffah; Andriyanto, Sidhiq; Setya Pratama, Muhammad
Jurnal Inovasi Teknologi Terapan Vol. 3 No. 1 (2025): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v3i1.260

Abstract

Mathematics learning is often considered difficult by elementary school students, which has an impact on their low interest and learning achievement. To overcome this problem, an Android-based educational game called "Math Whizzer" was developed to increase students' interest and understanding in learning mathematics. The development of this application uses the Rapid Application Development (RAD) method, which consists of four main stages. In the first stage, observations and interviews were conducted with teachers at UPTD SDN 08 Pemali, which revealed that monotonous learning methods made it difficult for students to understand the material. The second stage, system design, involved the use of Blender and Canva applications to design attractive interfaces and visual elements. The third stage, development, was carried out by building the application using Unity. The final stage, implementation, involved testing the application at UPTD SDN 08 Pemali. The test results showed that this application was very feasible to use in mathematics learning, with a percentage of eligibility from teachers of 97,1% and students of 92,4%. Testing by media and material experts showed that the application features functioned well, and the material was presented clearly and effectively. This application also improves students' understanding and interest in mathematics, as evidenced by the increase in the average posttest score to 82,3 compared to the previous pretest score of 51,3.
An Sosialisasi Strategi Pemasaran Digital Pasca Panen Hidroponik Bagi Siswa Ekstrakulikuler Green Be di SMAN 1 Pemali Rumalessin, Ummu Artha Tsary; Ali, Hendrik; Vera, Lusi Olis; Alamsyah, Redi; Pratama, Muhammad Setya; Gucchi, Anjaka Ray; Annafi, Ganif Nur
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol. 7 No. 1 (2025): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimaspolibatam.v7i1.9583

Abstract

The agricultural sector continues to experience a decline in income, largely due to a mismatch between production capacity and the empowerment of farmers in post-harvest product marketing. This issue is exacerbated by the continued reliance on traditional marketing practices, which limit farmers' access to broader consumer markets. Thus, addressing this gap is critical for enhancing farmers' bargaining power by facilitating direct connections between producers and consumers. This community initiative aimed to enhance the capacity of millennial young farmers to digitally market post-harvest hydroponic agricultural products through the TikTok e-commerce platform. The program employed educational seminars and hands-on training focused on digital marketing strategies and the utilization of e-commerce tools. The participants comprised 30 students from SMAN 1 Pemali, all members of the "Green Be" extracurricular group. The result, conducted through semi-structured interview incorporating a combination of structured (closed-ended) and exploratory (open-ended) questions, indicated that 85% of participants demonstrated a significantly improved understanding of digital marketing concepts, including the marketing mix, promotion mix, and content creation. Moreover, participants reported increased proficiency in leveraging TikTok as a marketing platform for hydroponic agricultural products. These findings highlight the critical role of human resource development in advancing post-harvest agricultural marketing through innovative and sustainable digital strategies, contributing meaningfully to the broader objectives of Sustainable Agricultural Development.