Mohammad Ridho Kholid
Universitas Islam Negeri Raden Intan Lampung, Indonesia

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Applying Hassle Lines Strategy to Improve the Students’ Speaking Skill Kholid, Mohammad Ridho; Noviyandi, Andi
Attractive : Innovative Education Journal Vol 2 No 3 (2020): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v2i3.73

Abstract

This article was to improve the students’ speaking skill at the eleventh grade at sate senior high school 10 Bandar Lampung through Hassle Lines Strategy. Classroom Action Research was used in this method, with the sample of twenty six students that consist of 8 male and 18 female.In cycle of Hassle Lines Strategy, 81% the students prepare the conversation actively, 92% students practice orally, 65% students can mention the body language, and 85% students share to the teacher. From questionnaire, the researcher got the data Hassle Lines Strategy implementing was 91% of student agree and 9% of student disagree, the positive respond accomplished. From the test, 81% of students passed the KKM in post Hassle Lines Strategy implementing. Keywords: Hassle Lines Strategy, Speaking Skills, Learning Strategy
Applying Dictologloss Technique on Students’ Narrative Text: A Quasi Experimental Study Kholid, Mohammad Ridho; Abimanto, Dhanan; Pratiwi, Wiwied
Attractive : Innovative Education Journal Vol 2 No 2 (2020): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v2i2.45

Abstract

This article was to find out about the effectiveness of applying dictogloss technique on students’ narrative text. A Quasi-Experimental design was used in this method, with using pre-test and post test design. Subject of this research was at the eleventh grade at state senior high 10 Bandar Lampung. The result of this study showed that the value of to (tobservation ) was 5.2. The value of t table with degree of freedom 38 in significance degree 5 % was 2.02 and in significance degree 1% was 2.71. It indicated that to was higher than or 2.02 < 5.26 > 2.71. for those analysis, the null hypothesis (Ho) was rejected and t alternative hypothesis (Ha) was accepted. Hence, it was inferred that there were significant difference between students’ narrative writing score who were taught by dictoglos technique. Keywords: Dictogloss Technique, Experimental Design, Narrative Text
Trend Analysis of Flipped-Classroom Research in English as A Foreign Language Agus Hidayat; Septa Aryanika; Mohammad Ridho Kholid; Rohmatillah Rohmatillah; Nur Syamsiah; Nunun Indrasari; Dian Reftyawati
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 1 (2022): February Pages 1-1600
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i1.1840

Abstract

The researchers accessed the online Scopus database to gather data for the study. The researchers utilized Microsoft Excel for frequency analysis, VOSviewer for data visualization, and Harzing's Publish or Perish for citation metrics and analysis. According to a keywords search for "Flipped-Classroom” and “EFL," 26 articles were assessed. The research on this matter was started in 2014 with one article for the entire year. From the next year to 2020, the number of publications each year grew. As a result of analysis, the researcher discloses the data on the growth of the research, the most active journals on the topic, the distribution of author keywords and co-occurrences of author keywords, and the most active authors and authors’ collaboration. It was shown that throughout the last seven years, researchers have increased their focus on flipped classroom and EFL research, with the highest number of publications occurring in 2020 (11 papers). The most active journal on the subject is the International Journal of Emerging Technologies in Learning, which has published three pieces on the subject. Additionally, the investigation found that instruction, perception, and performance are the most commonly used keywords. However, involvement and motivation are mentioned infrequently in research reports.
Developing Animal Picture Game to Improve Young English Learners’ Plural and Singular Mastery Agus Hidayat; Septa Aryanika; Mohammad Ridho Kholid; Rohmatillah Rohmatillah; Nur Syamsiah; Nunun Indrasari; Dian Reftyawati
Jurnal Basicedu Vol 6, No 1 (2022): February, Pages 1-1500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i1.1956

Abstract

Interactive learning media can engage young learners to effectively absorb learning materials. Therefore, this developmental research was conducted to produce an interactive game that improves young learners' mastery of plural and singular nouns and enrich young learners' animal-related vocabulary. The researchers employed the ADDIE development model that began by analyzing problems related to the predetermined topic, analyzing the environment and work situation, designing the product, developing the product based on validation results from three expert validators, and conducting a product trial. The researchers investigated the product’s feasibility by performing a small-sccale trial and a large-scale trial. The research findings indicate that the developed interactive game was practical and useful. In short, the developed interactive game is feasible to assist young learners in learning plural and singular nouns and enrich their vocabulary.
The Influence of Teachers’ Leadership and Motivation on Social Science Learning Outcomes MA Yahisha Cihampelas Bandung Meiwatizal Trihastuti; Suryawahyuni Latief; Mohammad Ridho Kholid
Bulletin of Science Education Vol 1 No 2 (2021): Bulletin of Science Education
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (855.967 KB) | DOI: 10.51278/bse.v1i2.184

Abstract

- The aim of this study was to know the influence of teachers’ leadership and motivation, to know the learning outcomes on learning social science. This research was quantitative with regression linear. The researchers taken 30 students from class XI IPS (social science) 1 Year 2020/2021 at MA Yahisha Cihampelas Bandung. The result show that the hypothesis in this study can be accepted, namely there is an influence of Teachers' Leadership and Motivation on the Social Science Learning Outcomes of Class XI IPS 1 Students 2020/2021 at MA Yahisha Cihampelas Bandung. With a high level of significance. In other words, Teachers' Leadership and motivation can be used as a method to improve student learning outcomes, in this case, Social Science lessons in the teaching and learning process. Keywords: Teachers’ Leadership, Social Science Learning Outcome, Motivation
Developing Animal Picture Game to Improve Young English Learners’ Plural and Singular Mastery Hidayat, Agus; Aryanika, Septa; Kholid, Mohammad Ridho; Rohmatillah, Rohmatillah; Syamsiah, Nur; Indrasari, Nunun; Reftyawati, Dian
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i1.1956

Abstract

Interactive learning media can engage young learners to effectively absorb learning materials. Therefore, this developmental research was conducted to produce an interactive game that improves young learners' mastery of plural and singular nouns and enrich young learners' animal-related vocabulary. The researchers employed the ADDIE development model that began by analyzing problems related to the predetermined topic, analyzing the environment and work situation, designing the product, developing the product based on validation results from three expert validators, and conducting a product trial. The researchers investigated the product’s feasibility by performing a small-sccale trial and a large-scale trial. The research findings indicate that the developed interactive game was practical and useful. In short, the developed interactive game is feasible to assist young learners in learning plural and singular nouns and enrich their vocabulary.
The Influence of Teachers’ Leadership and Motivation on Social Science Learning Outcomes MA Yahisha Cihampelas Bandung Trihastuti, Meiwatizal; Latief, Suryawahyuni; Kholid, Mohammad Ridho
Bulletin of Science Education Vol. 1 No. 2 (2021): Bulletin of Science Education
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bse.v1i2.184

Abstract

- The aim of this study was to know the influence of teachers’ leadership and motivation, to know the learning outcomes on learning social science. This research was quantitative with regression linear. The researchers taken 30 students from class XI IPS (social science) 1 Year 2020/2021 at MA Yahisha Cihampelas Bandung. The result show that the hypothesis in this study can be accepted, namely there is an influence of Teachers' Leadership and Motivation on the Social Science Learning Outcomes of Class XI IPS 1 Students 2020/2021 at MA Yahisha Cihampelas Bandung. With a high level of significance. In other words, Teachers' Leadership and motivation can be used as a method to improve student learning outcomes, in this case, Social Science lessons in the teaching and learning process. Keywords: Teachers’ Leadership, Social Science Learning Outcome, Motivation
Developing Animal Picture Game to Improve Young English Learners’ Plural and Singular Mastery Hidayat, Agus; Aryanika, Septa; Kholid, Mohammad Ridho; Rohmatillah, Rohmatillah; Syamsiah, Nur; Indrasari, Nunun; Reftyawati, Dian
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i1.1956

Abstract

Interactive learning media can engage young learners to effectively absorb learning materials. Therefore, this developmental research was conducted to produce an interactive game that improves young learners' mastery of plural and singular nouns and enrich young learners' animal-related vocabulary. The researchers employed the ADDIE development model that began by analyzing problems related to the predetermined topic, analyzing the environment and work situation, designing the product, developing the product based on validation results from three expert validators, and conducting a product trial. The researchers investigated the product’s feasibility by performing a small-sccale trial and a large-scale trial. The research findings indicate that the developed interactive game was practical and useful. In short, the developed interactive game is feasible to assist young learners in learning plural and singular nouns and enrich their vocabulary.
Telaah Etnografis Ritual Mandi Safar: dari Tradisi Diskursif, Dialog Interreligius, hingga Rekonsiliasi Pasca-Konflik Kholid, Mohammad Ridho; Kholid, Mohammad Fikri Nugraha; Arizandy, Aan
JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Vol 9, No 4 (2024): November, I Special Issue on "Educational design research for human beings learn
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jimps.v9i4.33257

Abstract

The Safar-Bath Ritual (Ritual Mandi Safar) is an annual event regularly held by both Muslim and Hindu communities particularly in South Lampung. This ritual is a means of self-sanctification from calamities, dangers and diseases in which it is believed God has dropped down those in the Safar month (the second month of Islamic callender). However, as a tradition, it is alive and preseved in one hand, but it is also considered as the deviant practice against with Islamic teaching on the other hand. Unlike such teological suspicion, this study aims to challenge the Safar- Bath Ritual by putting it as a discursive tradition which is enlivened by both communities as the way of act and behave to respond nature phenomena. This study employs a qualitative method by collecting data through observations, interviews, and gathering relevant resources. This study reveals that by treating the Safar-Bath Ritual as the discursive tradition it can bridge inter-religious dialogue between Muslim and Hindu who often involve in horizontal conflicts. It is also able to openly pave an alternative way for post-conflict reconciliation of both communities.