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Pelatihan Pembuatan Media Pembelajaran Berbasis Animasi Menggunakan Platform Animaker Bagi Guru SDN 008 Sungai Kunjang Haerani, Rosita Putri Rahmi; Suhartini, Erna
PENGABDI PENGABDI: VOL. 4, NO.2 (2023)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/pengabdi.v4i2.56404

Abstract

Abstrak. Maksud dari kegiatan pengabdian masyarakat ini adalah untuk meningkatkan peran guru di SDN 008 Sungai Kunjang dalam mengembangkan inovasi pembelajaran interaktif. Inovasi media pembelajaran ini berupa media pembelajaran berbasis animasi. Kendala dalam kemampuan guru dalam menciptakan media pembelajaran merupakan masalah yang perlu dicari solusinya. Salah satu perkembangan dalam ilmu dan teknologi yang bisa digunakan sebagai media pembelajaran yang efektif dan efisien di sekolah dasar adalah dengan menciptakan media pembelajaran interaktif berbasis animasi. Pendekatan yang digunakan dalam kegiatan ini mencakup metode presentasi untuk memperkenalkan media pembelajaran animasi dan platform animaker, metode demonstrasi untuk mengenalkan pengoperasionalisasi Animaker, dan metode praktik untuk membuat animasi secara langsung sesuai dengan jenjang kelas yang diajarkan oleh guru. Evaluasi dilakukan melalui penyelenggaraan kuesioner, yang bertujuan untuk mengukur tingkat kepuasan peserta terhadap pelatihan pembuatan animasi. Kuesioner ini terdiri dari tiga aspek yang mencakup 13 pernyataan. Kegiatan pengabdian masyarakat di SDN 008 Sungai Kunjang berjalan dengan baik, sebagaimana tercermin dari 83,3% peserta telah mampu membuat media animasinya sendiri, serta didukung hasil kuesioner yang menunjukkan bahwa mitra memberikan respons positif sebesar 88,04% terhadap kegiatan pelayanan ini. Kegiatan ini meningkatkan kemampuan guru dalam menciptakan media pembelajaran yang interaktif dan inovatif untuk persiapan materi pengajaran di sekolah. Media pembelajaran berbasis animasi merupakan salah satu inovasi terbaru bagi para guru di SDN 008 Sungai Kunjang. Kata kunci: Pelatihan Guru, Media Pembelajaran, Animasi, Animaker
PELATIHAN PERANCANGAN ASESMEN DIAGNOSTIK MENGGUNAKAN ARTIFICIAL INTELLIGENCE BAGI GURU-GURU SD DI LOA JANAN Haerani, Rosita Putri Rahmi; Suhartini, Erna; Dewi, Pramita Sylvia; Lolan, Anastasia Sebo; Familia, Milan Nur
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 7 No. 2 (2025): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v6i3.15367

Abstract

Perubahan kurikulum, seperti penerapan Kurikulum Merdeka, menuntut kesiapan guru dalam menyusun asesmen diagnostik yang efektif untuk aspek kognitif dan non-kognitif. Penelitian ini dilakukan di SDN 002 dan 004 Loa Janan, berjarak sekitar 26 km dari Universitas Mulawarman, dengan tujuan meningkatkan pemahaman dan keterampilan guru dalam menyusun asesmen diagnostik berbasis Artificial Intelligence (AI). Metode yang digunakan dalam Pengabdian kepada Masyarakat (PKM) ini adalah pendekatan ABCD (Asset-Based Community Development) dengan pelatihan selama tiga hari. Hasil pretest menunjukkan bahwa 83,33% guru memiliki pemahaman tentang asesmen diagnostik, namun belum menerapkannya secara optimal. Rata-rata nilai pretest peserta mencapai 83,33%. Setelah pelatihan, pemahaman peserta meningkat, dengan nilai posttest mencapai 85,29%. Meskipun peningkatannya kecil, ini mencerminkan penajaman pemahaman peserta terhadap detail dan penerapan asesmen. Peningkatan signifikan juga terlihat dalam pemanfaatan AI, di mana pretest menunjukkan rata-rata 66,18%. Setelah pelatihan, nilai posttest mencapai 76,32%, menandakan kemampuan peserta untuk memahami dan mengaplikasikan teknologi AI dalam asesmen diagnostik. Produk asesmen yang dihasilkan pelatihan ini menunjukkan bahwa telah memenuhi aspek kesesuaian dengan Tujuan Pembelajaran, Keterlibatan Non-Kognitif dan kognitif, Kontekstualisasi dan Relevansi. Teknologi dan Inovasi
Pengembangan Media STEMTora pada Pembelajaran IPAS di Sekolah Dasar Materi Transformasi Energi Machdalena, Maya; Suhartini, Erna; Haerani, Rosita Putri Rahmi
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 19, No 2 (2025)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v19i2.22932

Abstract

This study aims to develop and evaluate the feasibility of an interactive learning media based on Lectora Inspire integrated with the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach in the subject of Natural and Social Sciences (IPAS) at the elementary school level, specifically focusing on the topic of Energy Transformation in Grade IV. The research employed a Research and Development (RD) method using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through interviews and questionnaires, using instruments such as expert validation sheets (content and media experts) and response questionnaires for teachers and students. The validation results indicated a high level of validity, with 87.5% from the content expert and 88.5% from the media expert. The small-scale trial showed a positive student response of 89%, while the large-scale trial yielded a response of 92.8%. Based on these findings, it can be concluded that the interactive learning media developed with Lectora Inspire and the STEAM approach is feasible for use and received highly favorable responses from users.
The Design and Validity of STEM-EDP-gamification Worksheet: Ways to Improve Students' Perception of Their STEM Skills and Motivation Khoiriyah, Riva; Sukriadi, Sukriadi; Haerani, Rosita Putri Rahmi; Suhartini, Erna; Efwinda, Shelly
Jurnal Pendidikan Matematika dan Sains Vol. 14 No. 1 (2026): February 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v14i1.92031

Abstract

This article discusses the design and validity of STEM gamification worksheets as a means to improve students' perceptions of skills and motivation in STEM learning. This study encourages student motivation and engagement in STEM learning more engagingly and innovatively. This study uses a mixed-method approach with an Educational Design Research (EDR) approach. The EDR method consists of three phases: the first phase is analysis and exploration, the second phase is design and construction, and the third phase is evaluation and reflection. The STEM gamification worksheet was designed using the EDP (Engineering Design Process) learning model designed for four meetings. The worksheet obtained an average assessment for all aspects, namely the content and feasibility aspects of the STEM gamification-based worksheet product of 89.3% which is included in the "Very Valid" category and can be used in science learning. With an overall Aiken's Test value of 0.845 with a very high interpretation. The worksheet also received suggestions and input from game experts and practitioners for improvement and has been revised. The appearance of the worksheet is very important because it can make students, as users, more motivated and interested in learning. This STEM gamification worksheet is expected to be a breakthrough for the world of education in the future, especially in the application of sustainable development principles, SDGs 4, including innovation in improving STEM, SDGs 11, gamification of innovation and infrastructure with engineering design learning methods, and applying environmentally friendly principles in learning.
Development of Scientific Literacy Skills Test Instruments in Elementary School: Analysis of The Rasch Model Familia, Milan Nur; Haerani, Rosita Putri Rahmi; Suhartini, Erna
Integrated Science Education Journal Vol 7 No 2 (2026): March
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/isej.v7i2.2383

Abstract

Purpose of the study: This study aims to develop and evaluate a context-based scientific literacy assessment instrument on the topic of global warming for sixth-grade elementary school students, employing the Rasch model to examine its validity, reliability, item difficult levels, and Differential Item Functioning (DIF). Methodology: The research design followed a systematic instrument development procedure supported by Rasch model analysis. The instrument comprised 20 multiple-choice items based on the OECD scientific literacy framework and was piloted with 26 sixth-grade students. Data were analyzed using Ministep to examine validity, reliability, item difficult, and Differential Item Functioning (DIF). Main Findings: The findings show that most items satisfied the validity criteria based on Outfit MNSQ, ZSTD and PTM Corr indices. Item difficulty levels were proportionally distributed from very easy to very difficult. Reliability analysis yielded a person reliability of 0.70, an item reliability of 0.72, and a Cronbach’s alpha of 0.78. DIF analysis indicated that all items were free from gender bias. As a pilot study with a limited sample from one school, these results represent preliminary evidence rather than as a final validation of the instrument. Novelty/Originality of this study: This study aims to develop and evaluate a scientific literacy test specifically designed for elementary school students on the topic of global warming using Rasch analysis, an area that remains limited in prior research. The instrument integrates real-life contextual situations aligned with current curriculum demands and has the potential to strengthen scientific literacy assessment practices at the elementary education level.