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Pengembangan LKPD Berbasis Pobica (Puzzle Operasi Hitung Bilangan Cacah) Kelas V SDN 010 Samarinda Seberang Rahmawati, Widya; Sukriadi, Sukriadi; Arafah, Andi Asrafiani; Muhlis, Muhlis; Septika, Hety Diana; Haerani, Rosita Putri Rahmi
FONDATIA Vol 9 No 2 (2025): JUNI
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v9i2.5716

Abstract

This research is motivated by the lack of variation in the use of teaching materials and the need for the development of teaching materials in the form of LKPD integrated with educational game media that can increase student activity in the learning process. This study aims to determine the development process, determine the level of validity, and practicality of LKPD based on Pobica learning media for grade V elementary schools. This research method uses Research and Development (R&D) research with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. Data collection techniques used in this study are interview techniques, observations, and questionnaires in the form of student needs analysis, product validation tests, student responses, and teacher responses. The results of the study are to produce a product in the form of LKPD based on Pobica. The percentage of validity obtained from material experts obtained a percentage of 85% with the category very valid. The percentage of validity obtained from media experts was 87% with the category very valid. The percentage of validity obtained from language experts was 95% with the category "very valid". Practicality assessment is obtained from student responses and teacher responses. In a small-scale trial, the student response questionnaire obtained a percentage of 84% with the category very practical. While in a large-scale trial, a percentage of 79% was obtained with the category practical. The results of the teacher response questionnaire obtained a percentage of 95% with the category very practical.
Pengaruh Media Pembelajaran Interaktif Berbasis Articulate Storyline 3 terhadap Hasil Belajar Matematika Siswa Kelas IV Asri, Ainun; Sukriadi, Sukriadi; Arafah, Andi Asrafiani; Muhlis, Muhlis; Septika, Hety Diana; Haerani, Rosita Putri Rahmi
AS-SABIQUN Vol 7 No 4 (2025): JULI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v7i4.5717

Abstract

This research is motivated by the low mathematics learning outcomes of grade IV students of SDN 007 Sungai Kunjang. This is due to several factors, one of which is the lack of use of learning media used by teachers. The purpose of this study is to determine the effect of the use of interactive learning media based on Articulate Storyline 3 on the mathematics learning outcomes of students of number material up to 10,000 in grade IV of SDN 007 Sungai Kunjang. The research method used is quantitative research with a quasi-experimental design, using the entire existing population as a research sample totaling 52 students consisting of 26 students from class IV B as the experimental class and 26 students from class IV A as the control class selected through saturated sampling techniques. The post-test results obtained from the study showed that the average score of mathematics learning outcomes in the experimental class was 77.32 while in the control class the average was 67.09. The results of data analysis with the Independent t-test obtained were the significance value (2-tailed) = 0.002. Based on the decision-making basis of the Independent t-test, if the significance value (2-tailed) < 0.05, then Hα is accepted and H0 is rejected. Thus, because the significance value (2-tailed) obtained is less than 0.05, it can be concluded that there is an effect of the use of interactive learning media based on Articulate Storyline 3 on the mathematics learning outcomes of students with number material up to 10,000 in grade IV of SDN 007 Sungai Kunjang. This research contributes to the development of learning innovations in mathematics learning and the improvement of student learning outcomes.
THE INFLUENCE OF THE PROBLEM BASED LEARNING MODEL ON ELEMENTARY SCHOOL STUDENTS SCIENCE SELF-EFFICACY Pruistine, Ihdina Sinta; Suhartini, Erna; Haerani, Rosita Putri Rahmi
PIONIR: JURNAL PENDIDIKAN Vol. 14 No. 1 (2025): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/pjp.v14i1.26041

Abstract

This research aims to determine the effect of problem-based learning models on elementary school students' science self-efficacy. This study is a quasi-experimental study with a nonequivalent control group design using the Independent T-Test hypothesis test. The subjects of this study were 47 sixth grade students of SD Negeri 021 Sungai Kunjang. The research data were taken in qualitative form. The results of this study are the acquisition of students' science self-efficacy scores in the experimental class, namely 208 in the pre-test, and 201 in the post-test, while in the control class, the pre-test score was 183, and the post-test was 181. The results of the hypothesis test showed a 2-tailed sig value of 0.406 (> 0.05) so that H0 was accepted and Ha was rejected. This is due to the limitations of the study and the complex concept of self-efficacy and requires long-term and consistent intervention, so that the impact can be seen more optimally. The dimensions of science self-efficacy also have a strong role in forming good SSE, so that the intervention given needs to pay attention to all dimensions evenly. Keywords: Problem Based Learning, Science Self Efficacy, Elementary School Students
EVALUASI PROGRAM SEKOLAH PENGGERAK DALAM INTERVENSI PENGUATAN SDM DI SEKOLAH DASAR KOTA SAMARINDA Rahmi, Aulia Nur; Haerani, Rosita Putri Rahmi; Khotimah, Khusnul; Sandy, Aisyah Tress
Jurnal Visi Ilmu Pendidikan Vol 17, No 2 (2025): Mei 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v17i2.89565

Abstract

The human resource strengthening intervention in the Sekolah Penggerak that has been conducted for four years is an effort by the government to improve human resource capacity. The evaluation of the driving school program in the intervention of strengthening human resources was carried out to review the implementation and results of the program in terms of context, input, process, and product. This research uses descriptive qualitative method with CIPP evaluation model. The results showed that the program was running well but there were still some obstacles, such as funding restrictions and human resources who did not have the desire to change. For this reason, further research needs to be carried out to analyze the hypothesis of the effect of training and interinsic motivation on strengthening human resources.  Intervensi penguatan sumber daya manusia dalam sekolah penggerak yang telah dilakukan selama empat tahun merupakan upaya pemerintah untuk meningkatkan kapasitas sumber daya manusia. Evaluasi program sekolah penggerak dalam intervensi penguatan sumber daya manusia dilaksanakan untuk meninjau implementasi dan hasil program yang ditinjau dari segi context, input, process, dan product. Penelitian ini menggunakan metode kualitatif deskriptif dengan model evaluasi CIPP. Adapun hasil penelitian didapatkan bahwa program berjalan dengan baik tetapi masih terdapat beberapa hambatan, seperti pembatasan dana dan sumber daya manusia yang tidak memiliki keinginan untuk berubah. Untuk itu perlu dilakukan penelitian lebih lanjut untuk menganalisis hipotesa pengaruh pelatihan dan motivasi interinsik terhadap penguatan sumber daya manusia.
Literatur Review: Project Based Learning (PjBL) dalam Meningkatkan Kreativitas Siswa SD dalam Pembelajaran IPAS Putri, Windy Hesti; Haerani, Rosita Putri Rahmi; Romadhoni, Khoirul Laila; Sayekti, Yasinta Sapta; Amelia, Rizki
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.28556

Abstract

Penelitian ini bermaksud guna mengkaji bagaimana model pembelajaran Project Based Learning (PjBL) dapat menambah kreativitas siswa SD di mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS). Dengan memakai pendekatan Systematic Literature Review (SLR), sebanyak 29 artikel ilmiah di mana dikeluarkan dari tahun 2020 hingga 2025 dianalisis secara deskriptif. Hasil penelitian memperlihatkan jika PjBL memberikan 3pengalaman belajar yang aktif dan bermakna lewat keterlibatan langsung siswa dalam proyek kontekstual yang membutuhkan pemecahan masalah yang kreatif. Model ini juga memfasilitasi pengembangan keterampilan berpikir kritis, kerja tim, dan penciptaan karya inovatif. Selain itu, implementasi PjBL secara sistematis mulai dari tahapan perencanaan, pelaksanaan, sampai evaluasi telah terbukti meningkatkan aktivitas belajar dan capaian pembelajaran siswa dalam pembelajaran IPA. Penelitian ini juga mengidentifikasi sejumlah strategi implementasi yang efektif serta tantangan yang perlu diperhatikan, seperti kesiapan guru, dukungan fasilitas, dan manajemen kelas. Secara komprehensif, temuan ini mendukung jika PjBL ialah pendekatan yang tepat untuk diterapkan dalam konteks Kurikulum Merdeka.
E-modul Berbasis Socio-scientific Issues “AquaWise” dalam Mendukung SDGs Clean Water and Sanitation Arfianti, Adelia; Suhartini, Erna; Haerani, Rosita Putri Rahmi; Septika, Hety Diana
Jurnal Pendidikan Matematika dan Sains Vol. 13 No. Special_issue (2025): Integrasi Pendidikan Matematika dan Sains dalam Mendukung Sustaina
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v13iSpecial_issue.88329

Abstract

Penelitian ini bertujuan mengembangkan e-modul berbasis socio-scientific issues (SSI), menguji kelayakan, serta mengidentifikasi keterbacaan dari respon peserta didik dan pendidik. Jenis penelitian yang di gunakan adalah Research and Development dengan model pengembangan ADDIE. Data dikumpulkan melalui observasi dan angket dari expert judgement, respon pendidik serta respon peserta didik. Hasil validasi menunjukkan media sangat layak dengan nilai 89,8% dari material expert, 95% dari media expert, 91% dari praktisi, dan 96,6% dari peserta didik. E-modul yang dikembangkan berkontribusi dalam mendukung SDGs poin 6 yaitu clean water and sanitation, melalui integrasi isu pencemaran air dalam pembelajaran kontekstual berbasis SSI. Pendekatan ini mendorong peserta didik untuk memahami  permasalahan lingkungan dari perspektif ilmiah dan sosial secara kritis, sekaligus membentuk karakter peduli lingkungan serta meningkatkan kesadaran terhadap pentingnya akses air bersih dan sanitasi yang layak sejak usia dini. Peneliti merokomendasikan untuk pertimbangkan keterbatasan fitur pada versi gratis seperti jumlah halaman terbatas, watermark, serta menyematkan media interaktif. Pengguna disarankan memiliki koneksi internet stabil. Peneliti selanjutnya dapat mengintegrasikan clean water and sanitation dengan materi lain.
Assessment of Competence of Pre-service Mathematics and Science Teachers in Classifying Cognitive Processes and Knowledge Dimensions through the Revised Bloom's Taxonomy Qadar, Riskan; Efwinda, Shelly; Syam, Muliati; Haerani, Rosita Putri Rahmi; Dinurrohmah, Syayidah; Aryaputra, Akmal Raiky; Farida, Saphira Devina Widya Putri
International Journal of STEM Education for Sustainability Vol 5, No 2 (2025)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v5i2.725

Abstract

Effective assessment plays a critical role in fostering students' cognitive development and academic achievement. To achieve this, pre-service mathematics and science teachers must demonstrate competencies in classifying cognitive processes and knowledge dimensions through the Revised Bloom’s Taxonomy (RBT). This study investigated the competencies of 156 pre-service teachers from mathematics, biology, physics, and chemistry education programs at a public university in Indonesia in classifying test items according to RBT. Employing a quantitative descriptive design, participants were evaluated on their ability to accurately identify both cognitive levels (C1–C6) and knowledge dimensions (factual, conceptual, procedural, and metacognitive). The results revealed strong proficiency in analyzing (C4), but notable weaknesses in applying (C3) and creating (C6)—two domains essential for developing higher-order thinking skills (HOTS). Moreover, no statistically significant differences were found between male and female participants. These findings underscore the need for strengthening teacher education curricula by integrating targeted training on RBT-based assessment design. Equipping pre-service teachers with such competencies is vital for enhancing students’ critical thinking and problem-solving abilities.
Pengaruh Socio-scientific Issues terhadap Keterampilan Berpikir Kritis Siswa pada Materi Bumi Berubah Oktaviyanti, Anisa Ayu; Suhartini, Erna; Haerani, Rosita Putri Rahmi; Septika, Hety Diana
Jurnal Pendidikan Matematika dan Sains Vol. 13 No. 2 (2025): December 2025
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v13i2.89167

Abstract

Penelitian ini bertujuan menguji pengaruh Socio-scientific Issues (SSI) terhadap keterampilan berpikir kritis siswa kelas V pada materi Bumi Berubah. Penelitian kuantitatif ini menggunakan desain quasi experimental nonequivalent control group design dengan populasi berjumlah 90 siswa. Teknik sampling yang digunakan ialah purposive sampling, terdiri dari kelompok kontrol dan eksperimen yang berjumlah 60 siswa. Instrumen penelitian berupa 20 soal pilihan ganda, dengan analisis data menggunakan uji normalitas, homogenitas, dan uji hipotesis independent sample t-Test. Hasil menunjukkan nilai signifikansi sebesar 0,017. Hasil ini lebih kecil dari batas taraf signifikansi sebesar 0,05 yang berarti terdapat pengaruh signifikansi SSI terhadap keterampilan berpikir kritis siswa. Peningkatan pada kelompok eksperimen memiliki n-Gain per indikator pada kategori sedang, membuktikan bahwa SSI efektif dalam meningkatkan kemampuan berpikir kritis siswa.
Development of Nearpod-Based Interactive Media on Science Learning Style Material Theme 7 Subtheme 1 Class IV SDN 008 Sungai Kunjang Hasniar, Hasniar; La Djangka, La Djangka; Haerani, Rosita Putri Rahmi; Buhari, Muh Ramli
Journal of Education and Learning Research Vol. 2 No. 2 (2025): JOURNAL OF EDUCATION AND LEARNING RESEARCH
Publisher : Global READ Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62208/jelr.2.2.p.118-125

Abstract

Interactive media is needed in the era of revolution 4.0, because it makes easy way for teachers to educate students. Interactive media makes the learning process interesting by combining visual and audio. This study aims to determine the feasibility and response of students regarding Nearpod-Based Interactive Media in Science Learning Style Material Theme 7 Subtheme 1 Class IV SDN 008 Sungai Kunjang. The research method used is R&D (Research and Development) with the ADDIE development model. Data collection techniques with observation, interview, and questionnaire methods. The results of this study are in the form of interactive learning media that can be accessed by students in the Nearpod application that can be used anywhere and anytime. The feasibility assessment from media experts obtained a score of 86% in the very valid category, then the feasibility assessment from material experts obtained a value of 98.4% in the very valid category, and student responses obtained a value of 92.5% in the very good category.  Based on the results of the feasibility test, it can be concluded that the Development of Nearpod-Based Interactive Media in Science Learning Style Material Theme 7 Subtheme 1 Class IV can be used for the real teaching media.
Pelatihan Pembuatan Media Pembelajaran Berbasis Animasi Menggunakan Platform Animaker Bagi Guru SDN 008 Sungai Kunjang Haerani, Rosita Putri Rahmi; Suhartini, Erna
PENGABDI PENGABDI: VOL. 4, NO.2 (2023)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/pengabdi.v4i2.56404

Abstract

Abstrak. Maksud dari kegiatan pengabdian masyarakat ini adalah untuk meningkatkan peran guru di SDN 008 Sungai Kunjang dalam mengembangkan inovasi pembelajaran interaktif. Inovasi media pembelajaran ini berupa media pembelajaran berbasis animasi. Kendala dalam kemampuan guru dalam menciptakan media pembelajaran merupakan masalah yang perlu dicari solusinya. Salah satu perkembangan dalam ilmu dan teknologi yang bisa digunakan sebagai media pembelajaran yang efektif dan efisien di sekolah dasar adalah dengan menciptakan media pembelajaran interaktif berbasis animasi. Pendekatan yang digunakan dalam kegiatan ini mencakup metode presentasi untuk memperkenalkan media pembelajaran animasi dan platform animaker, metode demonstrasi untuk mengenalkan pengoperasionalisasi Animaker, dan metode praktik untuk membuat animasi secara langsung sesuai dengan jenjang kelas yang diajarkan oleh guru. Evaluasi dilakukan melalui penyelenggaraan kuesioner, yang bertujuan untuk mengukur tingkat kepuasan peserta terhadap pelatihan pembuatan animasi. Kuesioner ini terdiri dari tiga aspek yang mencakup 13 pernyataan. Kegiatan pengabdian masyarakat di SDN 008 Sungai Kunjang berjalan dengan baik, sebagaimana tercermin dari 83,3% peserta telah mampu membuat media animasinya sendiri, serta didukung hasil kuesioner yang menunjukkan bahwa mitra memberikan respons positif sebesar 88,04% terhadap kegiatan pelayanan ini. Kegiatan ini meningkatkan kemampuan guru dalam menciptakan media pembelajaran yang interaktif dan inovatif untuk persiapan materi pengajaran di sekolah. Media pembelajaran berbasis animasi merupakan salah satu inovasi terbaru bagi para guru di SDN 008 Sungai Kunjang. Kata kunci: Pelatihan Guru, Media Pembelajaran, Animasi, Animaker