Claim Missing Document
Check
Articles

PENGEMBANGAN COMPANY PROFILE UNTUK MENINGKATKAN BRANDING PT. ARSINDO MULYA TAMA Matin Akbar Ramadhan; Edy Siswanto; Ahmad Ashifuddin Aqham; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1174

Abstract

The rapid development of the digital printing industry requires companies to have a strong visual identity and communication strategy to improve competitiveness and brand image. PT Arsindo Mulya Tama needs an informative company profile media to support company branding. This research aims to produce a company profile video as a supporting media for branding. The method used is descriptive qualitative, with data collection techniques through observation, interview, and literature study. The final result is an attractive and professional company profile video, expected to strengthen the company's image, expand the market, and become an effective communication tool in facing the digital era and global competition.
SISTEM IOT UNTUK MONITORING SUHU KELEMBABAN UDARA KUMBUNG JAMUR TIRAM PATEAN Catur Wahyu Aji Siswoyo; Dendy Kurniawan; Iman Saufik Suasana; Ahmad Ashifuddin Aqham; Edy Siswanto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1300

Abstract

The agricultural sector supports economic growth, with cultivation essential for food production. Oyster mushrooms (Pleurotus ostreatus) require stable temperature and humidity to thrive. In Kendal Regency, oyster mushroom farmers still rely on manual spraying, which is time-consuming and labor-intensive. To address this, a monitoring and control system was developed using a DHT22 sensor and Wemos D1 R1 microcontroller connected to IoT. This system enables real-time temperature and humidity monitoring via an Android app, allowing farmers to check conditions remotely and efficiently manage the oyster mushroom barn environment.
KREASI ANIMASI 2D UNTUK MENINGKATKAN BRAND AWARENESS PADA TOKO PERCETAKAN HIROPRINT Anisya Mardiyanti; Edy Siswanto; Ahmad Ashifuddin Aqham; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1357

Abstract

Hiroprint Printing Shop is a business engaged in printing services, providing products such as stamps, business cards, banners, stickers, mugs, T-shirt screen printing, and visual design services. In the last two years, the average number of customers only reached 528 per year or 52.8% of the 1,000-customer target. This condition indicates low brand awareness, requiring a more effective promotional strategy. This study aims to create a 2D animation advertisement as a digital promotional medium to increase Hiroprint’s brand awareness. The research method used is Research and Development (R&D), consisting of planning, product development, and testing stages. The result of this study is a 2D animation advertising video featuring characters of customers, designers, finishing operators, and delivery staff to illustrate service quality and speed. The final product is a 2D animation video in HDTV 1080p, 24fps, mp4 format. This 2D animation-based promotional media is expected to increase customer interest, strengthen brand image, and help Hiroprint achieve its marketing targets.
SISTEM PROTOTYPE KEBOCORAN GAS LPG MENGGUNAKAN ESP8266 DAN API TELEGRAM DENGAN METODE FUZZY Yustian Ario Susanto; Dendy Kurniawan; Ahmad Ashifuddin Aqham; Edy Siswanto; Bagus Sudirman
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1381

Abstract

Although LPG is widely utilized in homes and restaurants, gas leaks pose a significant risk of deadly fire and explosion.   The objective of this project is to combine the Mamdani fuzzy logic technique, MQ-6 gas sensor, flame sensor, and ESP8266 microcontroller to create an Internet of Things (IoT)-based prototype system for detecting LPG leaks.   The system includes a servo motor, LCD, relay, buzzer, and real-time notifications using the Telegram app.   The research process employed was prototyping, which encompasses requirements analysis, design, implementation, and testing of hardware and software.   In order to classify the environment into three safety conditions—danger, alert, and safe—sensor data from gas and flame detectors was interpreted using Mamdani fuzzy logic.   The experiment results showed that the system could detect changes in gas concentration and the presence of fire in real time with speed and accuracy.   The fuzzy logic approach makes decisions more smoothly than conventional logic, allowing for early identification even at low gas levels.   Telegram messages were effective in providing users with timely alerts to take preventative action.   In conclusion, by serving as an early warning system for LPG leaks, the proposed prototype system increases safety in residences and food stalls.  Additionally, it could serve as a foundation for the creation of more comprehensive IoT-based fire detection systems.
PERANCANGAN IKLAN SAMBAL GAMI RUMINI KALIWUNGU DENGAN TEKNIK NATIVE AUTOPLAY ADS Nadya Yulia Sawitri; Edy Siswanto; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1391

Abstract

This study aims to design a digital advertising strategy for the local product *Sambal Gami Rumini* from Kaliwungu by utilizing native autoplay ads as an effective promotional method on social media. The main focus is to create advertising content that integrates naturally into users’ media consumption without disrupting their experience, thereby attracting attention organically. The design process employed a qualitative approach through observation, interviews, and literature study to gain a deeper understanding of the product characteristics, target audience, and appropriate distribution media. The choice of native autoplay ads was based on its ability to deliver messages smoothly through automatically played videos, without requiring initial user interaction, thus increasing engagement potential. The results of this study are expected to produce an attractive and adaptive visual communication solution that not only enhances the appeal of a local culinary product but also expands the digital market reach of *Sambal Gami Rumini*.    
SISTEM INFORMASI KEUANGAN BERBASIS WEB DI KANTOR NOTARIS DAN PPAT SULISTIYANI,S.H.,M.Kn Anita Nur Setiyani; Ahmad Ashifuddin Aqham; Munifah; Edy Siswanto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1415

Abstract

An The development of information significantly impacts the legal field, particularly in the administration and financial management of the Notary and PPAT Office of Sulistiyani, S.H., M.Kn. The conventional methods used often lead to errors and reporting delays. This research aims to develop a computer-based financial information system using the Research and Development (R&D) method. The system is designed to improve efficiency, accuracy, and data security. The results show that the developed system successfully minimizes recording errors and accelerates the financial reporting process. In conclusion, the implementation of this computer-based information system is effective and efficient in supporting the notary office's financial management.
PERANCANGAN SISTEM INFORMASI PENJUALAN BERBASIS WEB PADA UMKM MADU ASLI ZHAFIRA DENGAN MENGGUNAKAN DATABASE MYSQL Edy Siswanto; Zhafira Fikri Nada; Moh Muthohir; Teguh Setiadi
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1433

Abstract

The purpose of this study is to overcome problems occurring at UMKM Madu Asli Zhafira by creating a Web-Based Sales Information System using PHP & HTML programming languages and a MySQL database. The author used the RAD (Rapid Application Development) method for designing the information system, as this method uses an object-oriented approach to development. Using this method also speeds up the process and minimizes costs. The newly built system produces structured outputs that include product data, price data, product stock, product category data, account data, user data, and sales report data. In addition, this system offers important reports that enable UMKM Madu Asli Zhafira to collect information efficiently and accurately.
Penguatan Manajemen Pemasaran UMKM Rokita Bakery di Jl.Lamper Semarang, melalui Strategi Digital Marketing dan Branding Produk Hendri Rasminto; Edy Siswanto; Nindi Anggi Wardani; Bagus Sudirman; Haris Ihsanil Huda; Ahmad Ashifuddin Aqham; Munifah Munifah
ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat Vol. 4 No. 4 (2026): Juli : ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/aspirasi.v4i4.2908

Abstract

The rapid development of digital technology has encouraged Micro, Small, and Medium Enterprises (MSMEs) to strengthen their marketing capabilities through digital transformation. This community service program aimed to enhance the marketing management of Rokita Bakery MSME located on Lamper Street, Semarang, through the implementation of digital marketing and product branding strategies. The program employed a participatory approach consisting of needs assessment, training, hands-on practice, mentoring, and evaluation activities. The training materials focused on digital marketing concepts, social media optimization, product branding development, product photography techniques, and the creation of attractive promotional content. The results showed an improvement in participants’ understanding and skills in implementing digital marketing and branding strategies, as reflected in a more consistent brand identity, improved product presentation, and increased ability to produce engaging promotional materials. This program is expected to strengthen the competitiveness of Rokita Bakery MSME, expand market access, increase consumer engagement, and support sustainable business growth through effective utilization of digital platforms in the digital era
Sistem Informasi Anggaran Pendapatan Dan Belanja Sekolah Pada Smk N 1 Kendal Dengan Metode Bottom-Up Berbasis Web Laksamana Rajendra Haidar Haidar; Haris Ihsanil Huda; Edy Siswanto
Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol. 2 No. 1 (2022): Maret : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/teknik.v2i1.144

Abstract

Currently SMK N 1 Kendal is still recording school income and expenditure budgets manually, but the more stringent accountability reporting on the use of the budget, it is necessary to have an information technology system that is efficient, useful and makes it easier for the treasurer to process and report the revenue and budget budgets. school shopping. This study aims to implement a school income and expenditure budget information system application with a web-based bottom-up method so that the process of recording school income and expenditure data is more effective. The application that will be used is developed using Macromedia Dreamweaver 8 as a coding tool and MySQL as the database. With the implementation of this school income and expenditure budget information system, errors and loss of income and expenditure data will be minimized at SMK N 1 Kendal, besides the time required to obtain the required data will be much faster and more accurate. The process of reporting receipts and expenses automatically aims to make it easier for users. In addition, the time required to complete the school income and expenditure budget report will be much shorter.
Pengembangan Media Pembelajaran Interaktif Berbasis Film 2 Dimensi dengan Mengunakan Metode Frame By Frame : Media pembelajaran berbasis Film 2 Dimensi Teguh Setiadi; Edy Siswanto; Muhamad Arif Darmawan
Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol. 2 No. 1 (2022): Maret : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/teknik.v2i1.148

Abstract

Seiring dengan perkembangan yang kian pesat dibidang teknologi dan informasi tersebut perkembangan jiwa anak mengalami perubahan yang perlu diperhatikan. Kegemaran bermain media sosial yang lerlebihan akan mengurangi anak melakukan hubungan sosial dengan teman-temannya sehingga dapat menghambat kemampuan EQ (Emotonal Quentient). Misalnya rasa soliter dan kerjasama dengan teman, kemanapun berkomunikasi sesuai waktu. Pada Tk Muslimat NU 03 yang beralamat di Jl. Masjid Attaqwa Bangunrejo Kab. Kendal Kec. Patebon merupakan pendidikan anak usia dini yang masih mengunakan metode belajar konvensional. Konvensional disini adalah cara/metode pengenalan yang masih mengandalkan media seperti bku cerita rakyat dan gambar yang ditempelkan di dinding ruang kelas. Pengenalan metode seperti ini masih menimbulkan banyak kendala/kekurangan, karena setiap kali guru menerangkan pelajaran peserta didik tidak mendengarkan dengan baik dan mereka lebih senang bermain dengan teman-temanya sehingga peserta didik siswa kurang mengerti apabila guru mulai bertanya kepadanya. Untuk mengatasi permasalahan metode pengembangan film animasi 2 Dimensi perlu adanya suatu pengenalan baru yang lebih interaktif dan menarik dalam menyampaikan materi pembelajaran pengembangan film animasi 2 Dimensi bagi anak. Dengan metode ini bisa menumbuh kembangkan daya kreatiffitas serta kemampuan berfikir anak serta membantu guru dalam mengajar anak didiknya karena dengan mengunakan flash dapat mengulang-ulang pelajaran tanpa harus dijelaskan oleh guru tersebut.