Claim Missing Document
Check
Articles

Found 17 Documents
Search

PERSEPSI DAN SIKAP PESERTA DIDIK SMAN TERHADAP FUNGSI KAWASAN EKOSISTEM MANGROVE DALAM MENDUKUNG EDUEKOWISATA Purwanto, Hadi Purwanto; Agusminarti, Agusminarti; Azim, Fauzan; Supriyanto, Supriyanto
BIOMA Vol 5, No 2 (2020): BIOMA:JURNAL BIOLOGI DAN PEMBELAJARAN BIOLOGI
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/bioma.v5i2.4007

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengetahui persepsi dan sikap peserta didik di SMA Negeri 2 dan 3 Sungai Apit terhadap fungsi kawasan ekosistem mangrove dalam mendukung eduekowisata. Penelitian dilaksanakan pada bulan Mei hingga Agustus 2020. Penelitian ini adalah penelitian deskriptif dan pengumpulan data menggunakan angket, dokumentasi, wawancara dan observasi. Sampel dalam penelitian ini sebanyak 66 peserta didik. Dalam penelitian ini terdapat dua variabel yaitu persepsi dan sikap dengan beberapa indikator. Variabel persepsi {fungsi hutan mangrove secara fisik (77,94%), fungsi hutan mangrove secara biologi (80,15%), fungsi hutan mangrove secara ekonomi (83,24%), fungsi hutan mangrove secara eduekowisata (81,74%)} dan variable sikap {rasa ingin tahu (83,62%), komunikasi (88,26%), peduli lingkungan (86,62%), peduli sosial (87,88%), tanggung jawab (87,69%)}. Dari kedua variable dan sembilan indikator sudah dapat mengambarkan bagaimana persepsi 81% (sedang) dan sikap 86,81% (tinggi) peserta didik di SMA Negeri Sungai Apit. 
The PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS (TGT) UNTUK MENINGKATKAN HASIL BELAJAR BIOLOGI SISWA KELAS XI IPA DI SMA NEGERI 10 PEKANBARU TAHUN AJARAN 2008/2009 Agusminarti Agusminarti agusminarti
Jurnal Pendidikan Teknologi Informatika dan Sains Vol 1 No 1 (2019): Journal of Education Informatic Technology and Science (JeITS)
Publisher : Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (212.053 KB)

Abstract

Tujuan dari penelitian ini adalah untuk meningkatkan prestasi belajar biologi siswa tahun kedua di SMAN 10 Pekanbaru tahun akademik 2008/2009 dengan Coopeartive Teams Games Tournaments (TGT). Teams Games Tournament: Suatu pendekatan dimana siswa memainkan permainan dengan anggota tim lain untuk memperoleh tambahan poin pada skor mereka. Permainan disusun dengan pertanyaan-pertanyaan yang sesuai dengan pelajaran yang dirancang untuk menguji pengetahuan yang diperoleh siswa dari penyampaian di kelas dan kegiatan-kegiatan kelompok ( Slavin, 1995). Salah satu yang menjadi kunci keberhasilan dalam belajar adalah hasil yang optimal, yang merupakan tujuan utama dalam proses belajar mengajar. Agar diperoleh hasil yang optimal dalam proses belajar mengajar maka seorang guru juga dituntut dapat menguasi model pembelajaran yang sesuai dengan kondisi siswa sehingga dapat menarik minat serta kreatifitas siswa dan nantinya akan berpengaruh terhadap hasil belajar siswa. Penelitian ini dilaksanakan dalam siklus dari Februari hingga April 2009. Subjek penelitian ini adalah 36 siswa. Progeressing pada siklus 1 (74,19%) ke siklus 2 (85,02%), adalah (10%) dan ketuntasan pelajaran siswa juga meningkat pada siklus 1 (66,67%) menjadi siklus 2 (8
PENERAPAN PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) DISERTAI LKS UNTUK MENINGKATKAN AKTIVITAS DAN KOMPETENSI BELAJAR BIOLOGI SISWA KELAS X DI SMAN 1 PEKANBARU Agusminarti D
Bio-Lectura : Jurnal Pendidikan Biologi Vol. 6 No. 1 (2019)
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Studi ini bertujuan untuk peningkatan aktivitas biologis dan kompetensi. siswaPenelitian ini dilakukan di semester pertama tahun ajaran / 2012 2013 di kelas di sman pekanbaru. Penelitian ini dilakukan di dua siklus, tiap siklus terdiri dari satu tahap perencanaan: pelaksanaan pengamatan, dan refleksi.Data dikumpulkan melalui observasi lembar compeled oleh para pengamat dan data yang diberikan hasil belajar pada akhir dari siklus.Lembar observasi digunakan untuk menentukan kegiatan dan kompetensi mahasiswa selama pembelajaran berlangsung.Aktivitas data siswa dianalisis dengan menggunakan persentase siswa yang terlibat dalam setiap pertemuan.Hasil analisis data siklus 1 dan siklus 2 menunjukkan peningkatan dan kompetensi. kegiatan belajar siswa
PERSEPSI DAN SIKAP PESERTA DIDIK SMAN TERHADAP FUNGSI KAWASAN EKOSISTEM MANGROVE DALAM MENDUKUNG EDUEKOWISATA Hadi Purwanto Purwanto; Agusminarti Agusminarti; Fauzan Azim; Supriyanto Supriyanto
BIOMA Vol 5, No 2 (2020): BIOMA:JURNAL BIOLOGI DAN PEMBELAJARAN BIOLOGI
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/bioma.v5i2.4007

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengetahui persepsi dan sikap peserta didik di SMA Negeri 2 dan 3 Sungai Apit terhadap fungsi kawasan ekosistem mangrove dalam mendukung eduekowisata. Penelitian dilaksanakan pada bulan Mei hingga Agustus 2020. Penelitian ini adalah penelitian deskriptif dan pengumpulan data menggunakan angket, dokumentasi, wawancara dan observasi. Sampel dalam penelitian ini sebanyak 66 peserta didik. Dalam penelitian ini terdapat dua variabel yaitu persepsi dan sikap dengan beberapa indikator. Variabel persepsi {fungsi hutan mangrove secara fisik (77,94%), fungsi hutan mangrove secara biologi (80,15%), fungsi hutan mangrove secara ekonomi (83,24%), fungsi hutan mangrove secara eduekowisata (81,74%)} dan variable sikap {rasa ingin tahu (83,62%), komunikasi (88,26%), peduli lingkungan (86,62%), peduli sosial (87,88%), tanggung jawab (87,69%)}. Dari kedua variable dan sembilan indikator sudah dapat mengambarkan bagaimana persepsi 81% (sedang) dan sikap 86,81% (tinggi) peserta didik di SMA Negeri Sungai Apit. 
DEVELOPING ANDROID-BASED TEAM GAMES TOURNAMENT (TGT) TYPE COOPERATIVE LEARNING FOR STUDENTS’ ACADEMIC ACHIEVEMENT IN BIOLOGY Agusminarti Agusminarti; Ilham Hudi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 6 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8192

Abstract

The students were rarely willing to give arguments and answers to the teacher during the learning process because they were not used to complete learning problems by themselves and they were already accustomed to accept all of the explanation from the teachers. This learning process made students to take all of the concepts without potential processing existed in themselves and around them. One way to improve this was by implementing an appropriate learning model as well as by briefly delivering or presenting the materials which collaborated telling or transmission, organizing students’ activities and making learning possible, as well asthe learning problems faced at present. This research aimed to produce the learning model which applied team games tournament method and assisted by Android with a good quality and worthy to be implemented during the learning process. It also aimed to describe how well the quality of the learning model was. This research was conducted by using ADDIE development method. The results indicated that the learning model fulfilled the aspects of validity, practicality, and effectiveness. Based on the score obtained, the material validation = 99, so the validation value = 66. The score of practicality = 98 with a percentage of 78.4% which was in Good category. The learning model was effective if there was an increase in students’ learning outcomes before and after using the model developed. The minimum criteria of learning mastery could be achieved if at least 75% of the total students got a score >70 in increasing learning outcomes.
Development of Puzzle-Based Modules on Solar System Topics to Increase Learning Motivation of Junior High School Students Rahmad, Afan; Sholihat, Neng; Sholihat, Agusminarti
Journal of Indonesian Science Teachers Vol. 2 No. 2 (2024): Mei 2024
Publisher : Science Education Department of Mathematics and Natural Sciences Education Faculty of Teacher Training and Education, Universitas Riau in collaboration with the Association of Indonesian Science Educators (PPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jist.v2i2.64

Abstract

This research aims to develop a puzzle-based module on solar system material to increase the learning motivation of class VII junior high school students. This Research and Development (R&D) uses the ADDIE model development stage in developing puzzle-based modules by combining several types of puzzles, such as spelling puzzles, crossword puzzles, and the thing puzzle. The research subjects were 23 class VII students at SMP Muhammadiyah 1 Pekanbaru. Data was collected using validation sheets, practicality questionnaires, and student learning motivation questionnaires. The data analysis techniques used were validity analysis, practicality, and motivation questionnaire analysis before and after using the puzzle-based module. The research results show: 1) The feasibility of the puzzle-based module is 90% by material experts and 86% by media experts, 2) The puzzle-based module developed is stated to be very practical with a percentage of 94%, 3) The average percentage of the overall initial motivation of students before using a puzzle-based module was 55.74, while the final motivation after using the module was 81.61. The average increase in students' learning motivation was 25.87 and the average N-Gain was 0.59 in the medium category. Therefore, it is concluded that using puzzle-based modules on solar system material in the learning process can increase the motivation of class VII students at SMP Muhammadiyah 1 Pekanbaru.
Development of Puzzle-Based Modules on Solar System Topics to Increase Learning Motivation of Junior High School Students Rahmad, Afan; Sholihat, Neng; Sholihat, Agusminarti
Journal of Indonesian Science Teachers Vol 2 No 2 (2024): May
Publisher : Journal of Indonesian Science Teachers

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop a puzzle-based module on solar system material to increase the learning motivation of class VII junior high school students. This Research and Development (R&D) uses the ADDIE model development stage in developing puzzle-based modules by combining several types of puzzles, such as spelling puzzles, crossword puzzles, and the thing puzzle. The research subjects were 23 class VII students at SMP Muhammadiyah 1 Pekanbaru. Data was collected using validation sheets, practicality questionnaires, and student learning motivation questionnaires. The data analysis techniques used were validity analysis, practicality, and motivation questionnaire analysis before and after using the puzzle-based module. The research results show: 1) The feasibility of the puzzle-based module is 90% by material experts and 86% by media experts, 2) The puzzle-based module developed is stated to be very practical with a percentage of 94%, 3) The average percentage of the overall initial motivation of students before using a puzzle-based module was 55.74, while the final motivation after using the module was 81.61. The average increase in students' learning motivation was 25.87 and the average N-Gain was 0.59 in the medium category. Therefore, it is concluded that using puzzle-based modules on solar system material in the learning process can increase the motivation of class VII students at SMP Muhammadiyah 1 Pekanbaru.
Studi Etnobotani pada Ritual Keagamaan Tujuh Bulanan Masyarakat Kerinci : Studi Etnobotani pada Ritual Keagamaan Tujuh Bulanan Masyarakat Kerinci Lia Angela; Muhammad Alfian; Agusminarti Agusminarti
Symbiotic: Journal of Biological Education and Science Vol. 4 No. 2 (2023): Symbiotic: Journal of Biological Education and Science Vol. 4 No. 2 Oktober 202
Publisher : Institut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/symbiotic.v4i2.103

Abstract

This study aims to classify and understand the variations and types of ethnobotany found in the seven-monthly religious rituals of the Kerinci people. This study is a type of qualitative research that uses descriptive methods. The research informants consisted of indigenous figures, religious figures, and members of the Kerinci community. Samples were taken from these various circles using the purpositive method of sampling.
Development of Printed Module of Plants Structure Materials and Its Technology-Based Utilization on The Eighth-Grade Cross Puzzles at Smp Negeri 35 Pekanbaru Agprianti, Nurul; Agusminarti, Agusminarti; Sholihat, Neng
Biosfer: Jurnal Tadris Biologi Vol 13 No 2 (2022): Biosfer: Jurnal Tadris Biologi
Publisher : UNIVERSITAS ISLAM NEGERI RADEN INTAN LAMPUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/biosfer.v13i2.13846

Abstract

This research aims to create teaching materials for plant tissue structure materials in the form of printed scientific modules for use in class VIII crossword-based technology. The research model used is the ADDIE research and development model. During the trial, data were collected using a questionnaire (Likert Scale). This study's population was the eighth-grade students, which comprised six classes at SMP Negeri 35 Pekanbaru in semester one of the 2022/2023 school year. In this investigation, one class of 30 samples was used to determine the sample. The findings of the superficial module expert's assessment of the feasibility of printed modules based on crosswords attained a percentage score of 96.875% with a very valid category. The results of the educator's reaction to the print module achieved a percentage score of 93.75% with a fascinating category, and the results of the student response achieved a percentage score of 87.75% with a very interesting category, implying that product development was practicable to use.ABSTRAK: Penelitian ini bertujuan untuk mengembangkan bahan ajar berupa modul cetak IPA untuk bahan struktur jaringan tanaman dan penggunaannya dalam teknologi berbasis teka-teki silang kelas VIII. Jenis penelitian yang dilakukan adalah penelitian dan pengembangan model ADDIE. Data dikumpulkan melalui kuesioner (Skala Likert) pada saat persidangan. Populasi dalam penelitian ini adalah VIII yang terdiri dari 6 kelas di SMP Negeri 35 Pekanbaru pada semester 1 tahun ajaran 2022/2023. Untuk menentukan sampel dalam penelitian ini berjumlah 1 kelas yang terdiri dari 30 sampel. Hasil penilaian ahli modul superfisial terhadap kelayakan bahan ajar berupa modul cetak berdasarkan teka-teki silang mencapai skor persentase 96,875 % dengan kategori sangat valid. Hasil respon pendidik terhadap modul cetak mencapai skor persentase 93,75 % dengan kategori sangat menarik dan hasil respon siswa mencapai skor persentase 87,75% dengan kategori sangat berminat, sehingga disimpulkan produk pengembangan layak digunakan.
Practicality of E-Module Teaching Materials Integrated With Islamic Values On Global Warming Material at Senior High School Agusminarti, Agusminarti; Sholihat, Neng; Nurbaiti, Desy; Ahda, Yuni
Biosfer: Jurnal Tadris Biologi Vol 15 No 1 (2024): Biosfer: Jurnal Tadris Biologi
Publisher : UNIVERSITAS ISLAM NEGERI RADEN INTAN LAMPUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/biosfer.v15i1.18561

Abstract

Islamic values in the subject matter of global warming symptoms for class XI at Senior high school. This research is a continuation of R&D research and development with the ADDIE model using 5 stages namely Analysis, Design, Development, Implementation, and Evaluation. The research instrument used was a practicality test questionnaire and student answer sheets on the e-module. there are 31 students and one educator have participated in this practicality test. The results of data analysis on the average value at the practicality test stage were carried out by educators and students. With the very practical category, the practicality analysis value of educators is 92.65 %, Very practical criteria for data analysis by students yielded 89.09 %. The results of the study concluded that the integrated e-module of Islamic values in the material on global warming symptoms that was developed was very practical to use in the learning process for class XI as an alternative teaching material in the learning processABSTRAK: Penelitian ini bertujuan untuk mengukur tingkat praktikalitas e-modul terintegrasi nilai-nilai islam pada materi gejala pemanasan global untuk kelas XI Sekolah Menegah Atas. Penelitian ini merupakan lanjutan penelitian dan pengembangan R&D dengan model ADDIE menggunakan 5 tahapan yaitu Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Instrumen penelitian yang digunakan berupa angket uji praktikalitas dan lembar jawaban peserta didik pada e-modul. terdapat 31 peserta didik dan satu pendidik telah berpartisipasi dalam pengujian kepraktisan ini. Hasil analisis data rata-rata nilai pada tahap uji praktikalitas dilakukan oleh pendidik dan peserta didik. Dengan katerogi sangat praktis diperoleh nilai analisis kepraktisan pendidik sebesar 92,65%, Kriteria sangat praktis analisis data oleh peserta didik menghasilkan sebesar 89,09%,. Hasil penelitian menyimpulkan bahwa e-modul terintegrasi nilai-nilai islam pada materi gejala pemanasan global yang dikembangkan sangat praktis digunakan dalam proses pembelajaran kelas XI sebagai bahan ajar alternative dalam proses pembelajaran.