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Analisis peranan guru terhadap motivasi belajar IPA siswa melalui pendekatan model ARCS: Kajian literatur Azizah, Siti Nurul Laili; Agusminarti
Journals of Indonesian Multidisciplinary Research Vol. 3 No. 2 (2024): Journals of Indonesian Multidisciplinary Research
Publisher : CV.Karoteh Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61291/8qmass15

Abstract

Learning motivation is a crucial factor that determines students' success in science education. The role of teachers in fostering student motivation is essential for creating effective and meaningful learning experiences. This study aims to analyze the role of teachers in enhancing students' motivation to learn science through the application of the ARCS model. The method employed was a systematic literature review (SLR) analyzing fifteen scholarly articles published in accredited national journals. The findings reveal that teachers play a strategic role as facilitators, motivators, and classroom managers in improving student motivation. Internal factors such as the desire to succeed and student interest, as well as external factors like the use of innovative learning media, significantly contribute to learning motivation. The application of ARCS-based learning strategies and the integration of digital media such as virtual laboratories and Powtoon were proven effective in enhancing students' attention, relevance, confidence, and satisfaction. Based on these findings, it is recommended that teachers continue to develop learning approaches focused on student motivation to optimize science learning outcomes.
Pengembangan LKPD IPA Berbasis Problem Based Learning Materi Keanekaragaman Hayati Untuk Meningkatkan Kecerdasan Verbal Lingustik Melisa Pratiwi; Agusminarti
Jurnal Pelita Pendidikan Vol. 2 No. 2 (2025): 2025
Publisher : Yayasan Pelita Negri Belantaraya, Kab. Indragiri Hilir, Prov. Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini merupakan studi literatur yang dimaksudkan untuk mengkaji pengembangan Lembar Kerja Peserta Didik (LKPD) dalam pembelajaran IPA berbasis model Problem Based Learning (PBL) guna meningkatkan kecerdasan verbal-linguistik siswa. Menggunakan pendekatan deskriptif kualitatif, penelitian ini menganalisis 25 artikel dari jurnal nasional dan internasional terakreditasi yang diterbitkan dalam kurun waktu sepuluh tahun terakhir. Temuan penelitian menunjukkan bahwa penerapan model PBL dalam pengembangan LKPD memberikan kontribusi yang signifikan terhadap peningkatan berbagai kompetensi siswa, khususnya dalam aspek kecerdasan verbal-linguistik, khususnya dalam hal komunikasi, berpikir kritis, dan pemahaman bacaan. Selain itu, PBL mendorong pembelajaran yang berpusat pada siswa, mendorong kemandirian dalam penyelidikan, dan memperkuat ekspresi verbal melalui kegiatan membaca, menulis, berdiskusi, serta menyampaikan gagasan secara lisan. Dengan demikian, penggabungan LKPD dan PBL terbukti menjadi strategi pembelajaran yang efektif dan inovatif dalam mengembangkan kecerdasan verbal-linguistik siswa pada pembelajaran IPA.
Pengembangan Media Ular Tangga Berbasis Kooperatif Tipe Teams Games Tournament (TGT) Untuk Melatihkan Aktivitas Belajar Siswa Rani Novriza Putri; Agusminarti Agusminarti; Hadi Purwanto
Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam Vol. 4 No. 1 (2026): Maret : Jurnal Matematika dan Ilmu Pengetahuan Alam
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/konstanta.v4i1.6058

Abstract

Learning media is a tool that can be used to help students learn better and more efficiently. The media used in SMP Negeri 23 Pekanbaru is a teacher-centered picture/poster media so that students quickly get bored, and because of the limited media from the school. Most students prefer learning that involves them directly such as the element of games. The learning models used are discovery, PBL, and lecture models, and student learning activities are still lacking or less active in science learning. The purpose of this study is to develop learning media in the form of a cooperative-based snakes and ladders game with the Teams Games Tournament (TGT) type which aims to train student learning activities. The research method used is Research and Development (R&D) by implementing the ADDIE model which consists of five stages, namely Analyze, Design, Development, Implement, and Evaluation. Based on the validation results obtained, media experts were 94% with very feasible criteria, material experts were 92% with very feasible criteria, teachers gave a practicality assessment of 95% with very practical criteria, and students' responses were 85% with very interested criteria. This shows that the snakes and ladders media based on Teams Games Tournament (TGT) is very reasonable, very practical to use, and very interesting for students during the learning process. The results of observations on all student learning activities showed that 79% got a good interpretation.
Pengembangan E Modul Monopoli Berbasis Project Based Learning (PjBL) Untuk Meningkatkan Literasi Sains Siswa SMP Negeri 11 Tapung Azizah, Siti Nurul Laili; Agusminarti, Agusminarti; Hamka, Defrizal
Indonesian Research Journal on Education Vol. 6 No. 2 (2026): Irje 2026
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v6i2.4303

Abstract

The process of developing a monopoly e-module based on project based learning (PjBL) to improve the secientific literacy of seventh grade students at SMP Negeri 11 Tapung on teh topic of ecology and biodiversity. The develompent follow the ADDIE (Analyze, Design, Development, Implementation, Evaluation). The product was validated by material and media experys, tested for practicality by teachers and tested on students. The validation results showed feasibility: material validation averaged 84% (very feasible) and media validation 96% (very feasible). Teasher practicality and student responses each scored 80% (interesting). The pre-test and psot-test results were 59,81% and 78,08% with an N-Gain of 0,44 (moderate).
RANCANG BANGUN SISTEM ALAT UKUR KOMPONEN ELEKTRONIKA BERBASIS ARDUINO NANO nabilla, nabilla putri; Rizkina, Meiriza; Ulfa, Usni; Taufik, Muhammad; Sardiansyah; Fadilal Hidayat, Ikhfal; Effendi, Noverta; Azim, Fauzan; Agusminarti; Hudi, Ilham
Jurnal Pendidikan Teknologi Informatika dan Sains Vol 7 No 2 (2025): Journal of Education Informatic Technology and Science (JeITS) Edisi Agustus 2025
Publisher : Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jeits.v7i2.12419

Abstract

Perkembangan teknologi yang semakin pesat mendorong terciptanya alat ukur komponen elektronika yang lebih efisien dan akurat. Penelitian ini bertujuan merancang dan membangun sistem alat ukur komponen elektronika berbasis mikrokontroler Arduino Nano yang mampu mengukur komponen pasif seperti resistor dan kapasitor, serta komponen aktif seperti dioda dan transistor. Metode yang digunakan adalah Research and Development (R&D) dengan model 4D (Define, Design, Develop, Disseminate). Proses perancangan meliputi pembuatan rangkaian elektronik, pemrograman Arduino Nano, dan integrasi tampilan hasil pengukuran melalui LCD. Hasil pengujian menunjukkan bahwa alat yang dikembangkan memiliki tingkat akurasi yang cukup tinggi dan dapat menampilkan hasil secara langsung. Alat ini berpotensi digunakan sebagai media pembelajaran praktikum maupun untuk mempercepat proses identifikasi komponen dalam proyek elektronika.
E-Handout Berbasis Model CIRC: Inovasi Bahan Ajar Digital untuk Melatih Minat Belajar Biologi Siswa SMA Nila Fadila Agustin; Agusminarti Agusminarti; Defrizal Hamka
Edukhasi: Jurnal Inovasi Pendidikan Vol 4 No 3 (2026): Jurnal Inovasi Pendidikan
Publisher : Edu Berkah Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60132/jip.v4i3.627

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya minat belajar Biologi siswa yang dipengaruhi oleh penggunaan bahan ajar dengan bacaan yang panjang, kurangnya elemen visual, serta belum tersedianya bahan ajar E-handout berbasis model Cooperative Integrated Reading Composition (CIRC) di SMA Negeri 8 Pekanbaru. Penelitian ini bertujuan untuk mengembangkan bahan ajar E-handout menggunakan model CIRC serta mengetahui kelayakan, kepraktisan, dan respons penggunaannya dalam melatih minat belajar Biologi siswa. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Produk dikembangkan pada materi klasifikasi makhluk hidup, khususnya submateri Jamur (Fungi) dan Lumut (Bryophyta), dengan subjek uji coba siswa kelas X.6 SMA Negeri 8 Pekanbaru. Data dikumpulkan melalui angket, wawancara, dan lembar observasi, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa E-handout yang dikembangkan memenuhi kriteria kelayakan berdasarkan penilaian ahli materi dan ahli media. Implementasi produk juga menunjukkan aktivitas belajar dan respons siswa yang positif serta mendukung keterlibatan siswa dalam pembelajaran. Minat belajar siswa menunjukkan kategori cukup tinggi setelah penggunaan E-handout berbasis CIRC. Dengan demikian, E-handout menggunakan model CIRC dapat digunakan sebagai alternatif bahan ajar digital yang layak dan efektif untuk mendukung proses pembelajaran Biologi serta melatih minat belajar siswa. Kontribusi penelitian ini terletak pada pengembangan bahan ajar digital yang mengintegrasikan kegiatan membaca, diskusi, dan aktivitas pembelajaran secara kolaboratif sesuai karakteristik model CIRC.
Efektivitas Model Pembelajaran Children Learning in Science (CLIS) dalam Pembelajaran IPA Mulyani Mulyani; Agusminarti Agusminarti
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 3 No. 1 (2026): Januari: Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v2i3.887

Abstract

This study aims to examine in depth the effectiveness of the application of the Children Learning in Science (CLIS) learning model in the Natural Science (Science) learning process. The background of this study stems from the problem of low active student participation in class, which is largely caused by difficulties in understanding abstract science concepts. The CLIS model offers a learning approach that emphasizes active student involvement through a series of systematic learning stages. The method used is a literature review with a qualitative descriptive approach. Analysis was conducted on 25 articles from national and international publications. Each article was reviewed based on relevance, research methods, main findings, and the suitability of CLIS application in various science learning contexts. The results of the study indicate that CLIS has proven effective in improving students' understanding of science concepts, developing science process skills such as observation, classification, measurement, and hypothesis testing, and encouraging active student participation during the learning process. In addition, this model is also able to improve critical thinking skills through exploration activities, experiments, group discussions, and reflection on learning outcomes. The CLIS stages, which include exploring students' prior knowledge, introducing new concepts through experiments, strengthening understanding through discussions, and strengthening concepts through reflection, enable students to construct knowledge independently and meaningfully. Based on these findings, CLIS is considered relevant and can be an effective alternative learning model to improve the quality of science learning at various levels of education.