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PERANCANGAN GAME PETUALANGAN EDUKATIF “MATHVENTURE AR” BERBASIS AUGMENTED REALITY (AR) PADA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL (SPLDV) UNTUK KELAS IX SMP NEGERI 2 NGEMPLAK KABUPATEN BOYOLALI Herman Yosef Krisnamurti; Anita Trisiana; Daryono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52822

Abstract

This study aims to develop and test the feasibility of an interactive learning media in the form of an Augmented Reality (AR)-based educational adventure game called "Mathventure AR" for the material of System of Linear Equations in Two Variables (SPLDV). The visual learning characteristics of students and their difficulties in understanding the abstract concepts of SPLDV necessitate the innovation of more engaging learning media. This study employs the Research and Development (R&D) method utilizing the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The application's functionality was tested using the Black Box Testing method, with results indicating that all features operated validly and smoothly. The media's feasibility level was evaluated using a Likert scale questionnaire validated by 3 media experts, 3 material experts, and 3 educators, and underwent a limited trial with 10 ninth-grade students at SMP Negeri 2 Ngemplak. The feasibility test results showed an average percentage of 89.52% from media experts, 90% from material experts, and 88.89% from educators. Accumulatively, the overall average reached 89.47%, which falls into the "Highly Feasible" category. Therefore, the "Mathventure AR" educational game is declared highly feasible and practical to be used as a learning media to enhance students' understanding and learning enthusiasm in the SPLDV material.
RANCANG BANGUN GAME EDUKASI BERBASIS MOBILE DAN AUGMENTED REALITY (AR) “JEJAK JUANG” SEBAGAI BAHAN PEMBELAJARAN MATERI SEJARAH PERJUANGAN MATA PELAJARAN IPS PADA SISWA KELAS 8 SMP NEGERI 18 SURAKARTA Mohammad Aldi; Anita Trisiana; Daryono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53747

Abstract

This study was motivated by the lack of interactive learning media in the Social Studies History course at SMPN 18 Surakarta, where the learning process still relies on conventional methods. Therefore, this study aims to design and develop a history educational game called “Jejak Juang” that is mobile-based and utilizes augmented reality (AR). The research method used is Research and Development (R&D) by applying the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. Functional testing of the system was conducted using black-box testing, while product feasibility was assessed through questionnaires by media experts, subject matter experts, and students. The results of the study indicate that the application, designed using Construct 2 and Assemblr Edu software, functions very well and is valid across all its features. In the feasibility test, the assessment by media experts yielded an average percentage of 90.91% (Highly Feasible), content experts scored 88.48% (Highly Feasible), and responses from 28 eighth-grade students achieved a score of 97.04% (Highly Feasible). Based on these test results, it can be concluded that the “Jejak Juang” educational media product is highly suitable and effective for use in teaching and learning activities. As a recommendation, educators are encouraged to implement this application directly in the classroom, and further development is needed to expand the scope of material on national heroes.
Co-Authors Abdullah Husin Bukhori Adityar Kirana Aida Rahmawati Dwi Kencana Alfina Rusliana Alfonsa Maria Sofia Hapsari Aliffi Tarisa Pramesti Ananda Putra, Canakya Bima Andini Rahmawati Ariel Ayuningtia Putri Nurkhansyah Arif Ramadhan Arwindita Ayu D Aulia Raudah Alima Awalin Widyastuti Awaludin Sinur Kholis Bagus Khotibul U Catur Wijayanto damianus agus sido DARYONO Dimas Yeni Dinda Finka Listiowati Duta Mauna Dwizka Krisnawati Elynia Mey Ema Butsi Prihastari Ratna Widyaningrum, Ema Butsi Prihastari Ervita Adelia Putri Farid Ajrur R FATIMATUZZAHRO Felisia Mega Sri Ayu Fidia Safitri Herman Yosef Krisnamurti Ika Nisatul Sholehah Ines Laras Sati Intan Amelia, Rizka Intan Dwi S Iqbal Syaibani Jihan Sephiani Juhaena Jocellin Dentatama Kezia Agna Seviolla Kris Yunianto Krisna Puji Rahayu Kun Widya Lauriend Algileri M Marlina Dea Marlina Dea Dea Marlina Dea Nur Cahyanti Meida Nelly Aprillia Mohammad Aldi Muhammad Nadif Mahardika Mukhlis Mustofa Mutiatul Astna Natasya Alifia Mandasari Nike Nur Viyani Nita Tri Handayani Novianti Nur Azizah Nurul Astuti Nurul Rosidah Oktiana Handini Putri Siti Sholekah Rahma Nur Azizah Rika Putri Handriyanti Ristiara Mea Amanda Kirani Rizki Mellynia Rizqi Amalia Setyaningrum Salsa Rizka A Sarafuddin Sefhia, Sefhia Septiana Nur F Sesy Kirana Shinta Karina Putri Sinar Rizky A Siti Supeni Sony Hermawan Susilo SRI WULANDARI Sugiaryo Sugiaryo Suherman, Silviana Susi Purnama Sari Sutoyo Suyarjo, Muhammad Dewa Saputra Varelia Elvidna Vela Tiara W Wahyu Putri Wisnu Sri Admojo Yenika Sari Yesica Maharani Budi Puspita Yohanes Indra Christianto Yudhistiro Pandu Widhoyoko Yulika Revina Widiarani Yunita Priscilia Kristiani Gea Yunuarius Jonggor Yusuf Yusuf Yusuf Yusuf Zintya Intan Aini Zulfi Mardiana