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The Effect of The Geogebra-Assisted Problem Based Learning Model on Problem Solving Ability and Critical Thinking Ability for Class X Students of SMA Negeri I Petang Setiawi, Agustina Purnami
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 9, No 1 (2021): March
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v9i1.15201

Abstract

This study aimed to know the differences and to describe the ability of problem solving and critical thinking skills of students who engaged in Problem Based Learning with geogebra with students who took conventional learning. This research was a quasi-experimental study using post-test only control group design. The population of this research is the tenth grade students of SMA Negeri I Petang academic year of 2019/2020. There were 366 students in class X of SMA Negeri I Petang and were divided into eleven classes. In this study, the sample used were 65 students who were divided into two classes (experimental and control classes). The sample was determined by cluster random sampling technique. The research instruments were in the form of problem solving skills and mathematical critical thinking tests. The data obtained were analyzed using MANOVA test. The results of the analysis showed that the students’ ability in solving problems and thinking critically using Problem Based Learning model assisted with geogebra was better than those who took conventional learning (F = 1917,095 and Sig. = 0,000; ρ <0.05) 
Dampak Pendidikan Inklusif Terhadap Siswa Dengan Kebutuhan Khusus Agustina Purnami Setiawi; Yulius Keremata Lede; Yuliana Sesi Bitu; Samuel Rex Mulyadi Making; Elyakim Nova Supriyedi Patty
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.6062

Abstract

This article aims to explore and analyze the impact of inclusive education on students with special needs. Involving a qualitative approach, the research focused on the learning experiences, social interactions and academic development of students involved in inclusive education. Key findings include increased social engagement, motivation and participation, along with positive academic development. Support from inclusive teachers and classmates played a key role in overcoming potential social isolation and building students' self-confidence and motivation. This research provides an in-depth understanding of the role of inclusivity in creating an equal, meaningful and enriching educational environment for students with special needs. The implications and recommendations of this research can support the development of more effective inclusive education policies and strengthen support for students with special needs.
Pelatihan Canva: Langkah Awal Siswa SMKN 2 Kota Tambolaka Menuju Dunia Kerja Agustina Purnami Setiawi; Adelbertus Umbu Janga; Florensiana Daido; Veronika Dada Zaghu; Mario Marselino Kurra; Yohanes Mario Vianey
Jurnal Pengabdian Kepada Masyarakat IPTEKS Vol. 1 No. 2 (2024)
Publisher : Rajawali media Utama

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Abstract

Pada tanggal 2 Mei 2024, SMKN 2 Kota Tambolaka menyelenggarakan pelatihan Canva untuk siswa kelas XII jurusan perhotelan. Dengan tema "Pelatihan Canva: Langkah Awal Siswa SMKN 2 Kota Tambolaka Menuju Dunia Kerja", kegiatan ini bertujuan membekali siswa dengan keterampilan desain CV menggunakan aplikasi Canva yang kreatif dan profesional. Pelatihan ini diikuti oleh 30 peserta dengan narasumber Agustina Purnami Setiawi, M.Pd dan Adelbertus Umbu Janga, MM, serta mahasiswa Universitas Stella Maris Sumba. Kegiatan meliputi pengenalan fitur Canva, workshop mendesain CV, praktik langsung, serta sesi inspirasi dan studi kasus. Hasil menunjukkan siswa mampu membuat CV yang profesional dan menarik, mempersiapkan mereka untuk memasuki dunia kerja dengan lebih percaya diri
Pemecahan Masalah Matematika Dengan Inovasi Berbasis IT Di SDK Marsudirini Tambolaka Agustina Purnami Setiawi; Titus Kurra
Jurnal Pengabdian Kepada Masyarakat IPTEKS Vol. 1 No. 1 (2023)
Publisher : Rajawali media Utama

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Abstract

Mathematics is often considered difficult by many people in everyday life, especially indicated by the level of student learning achievement that tends to be lower than other subjects, especially in Southwest Sumba Regency. The high level of complexity and demands for analysis make most students avoid math. Mathematical problem solving is an important skill that every student must have, because it is always related to problems that demand solutions. This article proposes an innovative approach using Information Technology (IT) to facilitate understanding of mathematical concepts, visualization of problems, as well as providing interactive exercises and instant feedback. The training method at SDK Marsudirini Tambolaka involves lectures, group discussions and practical exercises. Through this collaborative learning, students are expected to overcome obstacles in understanding and solving math problems. The results of the training showed positive responses from the Principal, teachers, staff and students, indicating the success of the implementation. By continuing to develop this initiative, it is hoped that STIMIKOM Stella Maris Sumba can continue to provide quality mathematics education and in accordance with technological developments. The school hopes that there will be further training activities related to Mathematical Problem Solving with IT-based Innovation at SDK Marsudirini Tambolaka to continue to improve students' math skills.
Pemecahan Masalah Matematika Dengan Inovasi Berbasis IT Di SDK Marsudirini Tambolaka Agustina Purnami Setiawi; Titus Kurra
Jurnal Pengabdian kepada Masyarakat IPTEKS Vol. 1 No. 1 (2023)
Publisher : Rajawali Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mathematics is often considered difficult by many people in everyday life, especially indicated by the level of student learning achievement that tends to be lower than other subjects, especially in Southwest Sumba Regency. The high level of complexity and demands for analysis make most students avoid math. Mathematical problem solving is an important skill that every student must have, because it is always related to problems that demand solutions. This article proposes an innovative approach using Information Technology (IT) to facilitate understanding of mathematical concepts, visualization of problems, as well as providing interactive exercises and instant feedback. The training method at SDK Marsudirini Tambolaka involves lectures, group discussions and practical exercises. Through this collaborative learning, students are expected to overcome obstacles in understanding and solving math problems. The results of the training showed positive responses from the Principal, teachers, staff and students, indicating the success of the implementation. By continuing to develop this initiative, it is hoped that STIMIKOM Stella Maris Sumba can continue to provide quality mathematics education and in accordance with technological developments. The school hopes that there will be further training activities related to Mathematical Problem Solving with IT-based Innovation at SDK Marsudirini Tambolaka to continue to improve students' math skills..
Pelatihan Canva: Langkah Awal Siswa SMKN 2 Kota Tambolaka Menuju Dunia Kerja Agustina Purnami Setiawi; Adelbertus Umbu Janga; Florensiana Daido; Veronika Dada Zaghu; Mario Marselino Kurra; Yohanes Mario Vianey
Jurnal Pengabdian kepada Masyarakat IPTEKS Vol. 1 No. 2 (2024)
Publisher : Rajawali Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pada tanggal 2 Mei 2024, SMKN 2 Kota Tambolaka menyelenggarakan pelatihan Canva untuk siswa kelas XII jurusan perhotelan. Dengan tema "Pelatihan Canva: Langkah Awal Siswa SMKN 2 Kota Tambolaka Menuju Dunia Kerja", kegiatan ini bertujuan membekali siswa dengan keterampilan desain CV menggunakan aplikasi Canva yang kreatif dan profesional. Pelatihan ini diikuti oleh 30 peserta dengan narasumber Agustina Purnami Setiawi, M.Pd dan Adelbertus Umbu Janga, MM, serta mahasiswa Universitas Stella Maris Sumba. Kegiatan meliputi pengenalan fitur Canva, workshop mendesain CV, praktik langsung, serta sesi inspirasi dan studi kasus. Hasil menunjukkan siswa mampu membuat CV yang profesional dan menarik, mempersiapkan mereka untuk memasuki dunia kerja dengan lebih percaya diri.
Perancangan Model Inovasi Pembelajaran Menggunakan Metode Multimedia Development Life Cycle (MDLC) Berbantu Teknologi Platform Lumi Gama Edo, Stanislaus; D.I. Mau, Stefanus; Purnami Setiawi, Agustina
JOURNAL OF ELECTRICAL AND SYSTEM CONTROL ENGINEERING Vol. 7 No. 2 (2024): Journal of Electrical and System Control Engineering
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jesce.v7i2.10508

Abstract

This research was carried out with the aim of designing interactive multimedia introductory media using digital-based App applications. The method used in this research is the Multimedia Development Life Cycle (MDLC) method. MDLC consists of 6 stages, namely concept, design, material collection, assembly (manufacture), testing (testing) and distribution. After the design process is complete, the next step is validation testing of the media and materials to determine the suitability of the designed media. These results show the results of the design made, in this application the output is HTML, which can be opened on all devices without installing other applications and only requires a Chrome browser or other browser. Then later on in the final result there will be a determination of the score from the correct and incorrect results. Conclusion: The introduction of the learning innovation model implemented in Natural Sciences lessons has taken nine development steps from Borg and Gall, namely: (a) research and data collection, (b) planning, (c) initial product development, (d) field trials initial, (e) revising the product, (f) field trials.
Dampak Artificial Intelligence dalam Pembelajaran Sekolah Menengah Atas Setiawi, Agustina Purnami; Patty, Elyakim Nova Supriyedi; Making, Samuel Rex Mulyadi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.826

Abstract

Artificial Intelligence (AI) helps improve efficiency, personalized learning, effective feedback, teaching effectiveness, as well as prepare students for a world increasingly dominated by technology. In today's digital era, the field of education has witnessed a significant transformation through the integration of Artificial Intelligence (AI). The purpose of this research is to determine the impact of AI in high school learning. The research approach that the compiler uses is a qualitative method with a type of literature study. Data is collected through various relevant article sources. Data analysis is carried out through the stages of data reduction, data presentation, and conclusion drawing. The result of this study is that the use of artificial intelligence (AI) has a significant impact on technological development in high school students and the education system, the application of new technology and new programs certainly has positive and negative impacts depending on how the user is. So it can be concluded that AI in high school learning if used properly and correctly will have a positive impact and avoid negative impacts
PEMBELAJARAN INTERAKTIF: MENINGKATKAN KETERLIBATAN DAN PEMAHAMAN SISWA Bitu, Yuliana Sesi; Setiawi, Agustina Purnami; Bili, Fransiskus Ghunu; Iriyani, Sri Astuti; Patty, Elyakim Nova Supriyedi
J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) Vol 5, No 2 (2024): JUNI
Publisher : FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS GALUH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/j-kip.v5i2.14697

Abstract

Penelitian ini mengevaluasi efektivitas metode pembelajaran interaktif dalam meningkatkan keterlibatan dan pemahaman siswa di tingkat sekolah menengah. Menggunakan desain kuasi-eksperimental, sampel penelitian terdiri dari 60 siswa kelas XI di SMKN 2 Tambolaka yang dibagi secara acak menjadi dua kelompok: kontrol (pembelajaran konvensional) dan eksperimen (pembelajaran interaktif). Instrumen penelitian meliputi kuesioner keterlibatan siswa, tes pemahaman materi pelajaran, dan observasi kelas. Setelah pre-test, kelompok eksperimen menerima pembelajaran interaktif selama 8 minggu, sedangkan kelompok kontrol menerima pembelajaran konvensional. Post-test dilakukan untuk mengukur pemahaman akhir siswa, dan data dianalisis dengan uji t. Hasilnya menunjukkan bahwa kelompok eksperimen memiliki keterlibatan yang lebih tinggi (M=4.5, SD=0.5) dibandingkan kelompok kontrol (M=3.2, SD=0.7) dan pemahaman yang lebih baik (M=85, SD=6 dibandingkan M=70, SD=10; p < 0.05). Temuan ini menunjukkan bahwa metode pembelajaran interaktif secara signifikan meningkatkan keterlibatan dan pemahaman siswa. Integrasi metode ini dalam kurikulum dapat meningkatkan kualitas pembelajaran. Penelitian lebih lanjut diperlukan untuk eksplorasi lebih luas dan pengembangan alat yang lebih inovatif.
Dampak Artificial Intelligence dalam Pembelajaran Sekolah Menengah Atas Setiawi, Agustina Purnami; Patty, Elyakim Nova Supriyedi; Making, Samuel Rex Mulyadi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i1.826

Abstract

Artificial Intelligence (AI) helps improve efficiency, personalized learning, effective feedback, teaching effectiveness, as well as prepare students for a world increasingly dominated by technology. In today's digital era, the field of education has witnessed a significant transformation through the integration of Artificial Intelligence (AI). The purpose of this research is to determine the impact of AI in high school learning. The research approach that the compiler uses is a qualitative method with a type of literature study. Data is collected through various relevant article sources. Data analysis is carried out through the stages of data reduction, data presentation, and conclusion drawing. The result of this study is that the use of artificial intelligence (AI) has a significant impact on technological development in high school students and the education system, the application of new technology and new programs certainly has positive and negative impacts depending on how the user is. So it can be concluded that AI in high school learning if used properly and correctly will have a positive impact and avoid negative impacts