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Journal : Jurnal Simki Postgraduate

Analisis Kedisiplinan Belajar Siswa Kelas V SDN Suruhan Lor Kecamatan Bandung Kabupaten Tulungagung Irpan Sodiq; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 2 No 3 (2023): Volume 2 Nomor 3 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v2i3.451

Abstract

Discipline in learning is the goal of every educational institution so that a good education is formed, discipline in learning is a benchmark in the success of every educational institution. Students at SDN Suruhan Lor Bandung are in an environment where the majority of students fail in the educational process due to the large number of youth groups whose lack of knowledge is troubling the community, under these conditions a student study was conducted starting at the elementary education level. The purpose of this research is to describe the learning discipline of fifth grade students at SDN Suruhan Lor Bandung. The research method used is a qualitative method with the type of case study research. Data collection techniques through observation, interviews, and documentation. Data analysis used is data reduction, data presentation, and data verification. Discipline in student learning can be seen from the results of observations made by researchers on 15 fifth grade students at SDN Suruhan Lor, Bandung District, Tulungagung Regency, with the results of the ability to discipline student learning to obtain a good category with a percentage of 63.7%.
Analisis Aktivitas Belajar Siswa dalam Pembelajaran IPAS Kurikulum Merdeka Kelas 4 SDN 1 Tiudan Tulungagung Izza Mawadati; Rohmatus Syafi'ah; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 2 No 3 (2023): Volume 2 Nomor 3 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v2i3.452

Abstract

Student learning activity is a process of student learning activities that causes changes in behavior or skills. Learning activities are very important for students, because they can provide opportunities for students to be in contact with the object being studied as widely as possible. The use of learning methods also affects student learning activities. This study aims to describe student learning activities in the Science subject of the independent curriculum for grade 4 at SDN 1 Tiudan. This type of research is descriptive qualitative. The subjects of this research were students of class IV. The object is the Analysis of Class 4 Student Learning Activities at SDN 1 Tiudan in Independent Curriculum Science Learning. The key informants were 34 students of class IV and 1 supporting informant, namely the homeroom teacher of class IV. Data collection techniques used observation, questionnaires, and documentation. Data analysis techniques using data reduction, data presentation, and drawing conclusions. Data from research on student learning activities in grade 4 science learning at SDN 1 Tiudan obtained a percentage of 76.4%. Where this figure belongs to the good category. This can be seen in the fourth grade students at SDN 1 Tiudan who have carried out aspects of learning activities, namely visual activities, mental activities, listening activities, oral activities, physical activities, and emotional activities.
Studi Kasus Perilaku Anak Hiperaktif Di SDN 3 Sukoharjo Kecamatan Bandung Kabupaten Tulungagung Evi Levia Trisna; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 2 No 4 (2023): Volume 2 Nomor 4 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v2i4.458

Abstract

Hyperactivity is a child who has attention deficit disorder who behaves like talking to himself, can't keep quiet, often leaves his seat or walks around in class, often acts strangely like throwing things, grabbing his friends' things, hard to talk to, not even connecting when talking. being asked, always looking for the teacher's attention, and children always ask too much of the teacher. The formulation of the research problem is how is the behavior of hyperactive children at SDN 3 Sukoharjo, Bandung District, Tulungagung Regency. This study aims to identify the behavior of hyperactive children at SDN 3 Sukoharjo, Bandung District, Tulungagung Regency. This research uses a qualitative descriptive approach using the case study method. The research instrument used observation sheets, interview sheets, and documentation. From the results of the case study it was proven that there were 2 children with hyperactivity disorder who were in class II and V of SDN 3 Sukoharjo. This the results of this study can be concluded that Subject A1 is a hyperactive student, not too aggressive and introverted. While student A2 is a student with excessive hyperactivity, often moves and is unable to concentrate. The results of this study can be used as input and material for consideration for future researchers.
Hubungan Perilaku Bullying terhadap Interaksi Sosial Siswa SD Negeri 1 Gondang Kecamatan Gondang Kabupaten Tulungagung Galuh Ajeng Nurazizah; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.628

Abstract

The purpose of this research is to determine the relationship between the influence of bullying behavior on students' social interactions at SD Negeri 1 Gondang, Gondang District, Tulungagung Regency, Academic Year 2023/2024. The research method uses quantitative research methods with a correlation type. The total sample was 30 class IV and VA students at SD Negeri 1 Gondang. This research tool uses a questionnaire about bullying behavior and social interactions. The reliability value of the bullying behavior questionnaire with a reliability value of 0.749 is in the very high category, while the social interaction questionnaire with a value of 0.851 is in the very high category. The normality test using Shapiro-Wilk shows that the normality value of the bullying behavior questionnaire results is 0.976, while social interaction is 0.959, so the data is said to be normally distributed. Based on the categorization description of the two variables, bullying behavior and social interactions are in the medium category with a percentage value of 77%. The hypothesis test was analyzed using product moment correlation, which explains that the correlation between bullying behavior and students' social interactions was 0.533 with a significance value of 0.002. The value is 0.400-0.599, which means it is quite strong, with a positive relationship direction so that the lower the bullying behavior, the higher the social interaction.
Analisis Nilai Karakter Disiplin Siswa melalui Ekstrakurikuler Cerita Bergambar (Cergam) di SD Negeri 4 Kampungdalem Adinda Karista; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 3 No 2 (2024): Volume 3 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i2.735

Abstract

Extracurricular activities are able to foster disciplined character in students, however, based on pre-observation, it was found that many students arrived late during extracurricular picture story activities (cergam). The aim of this research is to analyze the disciplinary character values ​​possessed by students through learning at SD Negeri 4 Kampungdalem. This type of research is a qualitative phenomenological approach with 25 students as the subject. Data collection techniques use observation, interviews and documentation. Data analysis techniques use data collection, data reduction, data presentation, and conclusions and verification. Checking the validity of the data uses triangulation. The results of the research are an analysis of the discipline character of students through extracurricular cergam at SD Negeri 4 Kampungdalem which can be seen through 5 indicators, namely that students comply with the specified schedule, dress politely, have the awareness to return borrowed items, and are on time in completing assignments, while in cergam It can be seen through 3 indicators that students can sketch real shapes, draw with everyday life themes, give colors that match the real object, and draw living objects.
Pengembangan Media Video Animasi berbasis Canva Materi Rantai Makanan Siswa Kelas V SD Negeri 1 Moyoketen Eka Ratna Pramudita; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 3 No 1 (2024): Volume 3 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i1.741

Abstract

This research aims to describe the process of developing, testing the validity and applicability of Canva-based animated video media for class V food chain material at SD Negeri I Moyoketen. This research uses the ADDIE development model including analysis, design, development, implementation and evaluation. This data collection technique was carried out using questionnaires and documentation. The instrument used was a questionnaire validation sheet for media experts, material experts, student responses and teacher responses. The results obtained, media expert I questionnaire validation obtained 95% with a very valid category, media expert II obtained 95% with a very valid category, material expert I obtained 90% with a very valid category, material expert II obtained 95% with a very valid category. The results of the applicability of student responses were 88.5% in the very valid category and the results of the applicability of teacher responses were 90% in the very valid category. The results of this research can be concluded that "Food Chain Material Animated Video Media for class V SD Negeri I Moyoketen" is very valid to use and can be applied to learning at SD Negeri I Moyoketen and makes learning more enjoyable by using learning media.
Pengembangan Media Komik Digital Flipbook Berbantuan Canva pada Materi Proses Fotosintesis Kelas IV SDN 1 Moyoketen Scarviexsa Prasasti Susanto; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 3 No 2 (2024): Volume 3 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i2.794

Abstract

This research is motivated by the lack of use of technology in the learning media used, teachers still use textbooks, worksheet books and several classic learning media. This research aims to develop digital flipbook comic media assisted by Canva on photosynthesis process material, determine the validity and applicability of digital flipbook comic media assisted by Canva on photosynthesis process material. This research uses the ADDIE development model including Analysis, Design, Development, Implementation, Evaluation. Data collection techniques were carried out using questionnaires and documentation. The test subjects in this research were 2 media experts, 1 material expert and 21 class IV students at SDN 1 Moyoketen. The results of the research show that the level of validity of Canva-assisted flipbook digital comic media on photosynthesis process material from media expert 1 got a score of 78% and media expert 2 got a score of 88%, while material expert validation got a score of 86%, the applicability assessment was taken from the student questionnaire with a score 99%. From this research, it can be concluded that the development of digital flipbook comic media with the help of Canva on photosynthesis material for class IV SDN 1 Moyoketen is valid and can be applied to learning so that learning is more enjoyable.
Pengembangan Media Pembelajaran Infografis berbasis Canva pada Siswa Kelas V Materi Persebaran Flora dan Fauna di Indonesia Nadia Eka Putri; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 3 No 2 (2024): Volume 3 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i2.815

Abstract

The background of this research is that many teachers only use the lecture method without the help of learning media when learning. This causes students to feel bored and sleepy in learning, in addition to the lack of interest in learning students. Therefore, it is necessary to use learning media that can overcome these obstacles and make learning more interesting and easier to understand. Especially in learning the subject of Science on the Distribution of Flora and Fauna in Indonesia. The purpose of this study is to describe the process, validity, and implementation of the development of Canva-based infographic learning media on the distribution of flora and fauna in Indonesia for grade V students at SDN I Pelem, Campurdarat District. This study uses the ADDIE development model. The results of the study showed validity with an average value of 79.51% with the category "quite valid". Implementation has an average value of 96.78% with the category "media implementation is said to be good". So it can be concluded that the development of Canva-based infographic learning media on the material on the distribution of flora and fauna in Indonesia for grade V students at SDN I Pelem, Campurdarat District is "quite valid and good" in the learning process.
Analisis Dampak Penggunaan Aplikasi Quizizz pada Hasil Belajar Materi Kebutuhan dan Keinginan Kelas 4 SDN 7 Kampungdalem Della Hana Tista; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 3 No 3 (2024): Volume 3 Nomor 3 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v3i3.867

Abstract

This research aims to examine the impact of using the Quizizz application on learning outcomes to make the learning process more interactive and innovative. The research uses a qualitative approach with a descriptive type of approach. The subjects of this research are 1 teacher and 18 fourth-grade students at SDN 7 Kampungdalem. Research instruments use observation guidelines, test questions, and documentation. The data analysis used includes data reduction, data presentation, and conclusion drawing. The results of this study indicate that the Quizizz application as a learning media for IPAS lessons on needs and wants for 4th grade at SDN 7 Kampungdalem falls into the very good category. This is evidenced by the implementation of the Quizizz application, which ran according to the instrument validation with a score of 90% on the Likert scale, while the students' learning outcomes received a score of 96%. This application provides satisfaction to its users, including teachers and students.
Pengaruh Media Pembelajaran Interaktif berbasis Wordwall terhadap Hasil Belajar Siswa Kelas 4 SD Negeri 2 Bendo Ananda Rizki Purnama Putri; Dya Ayu Agustiana Putri; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.979

Abstract

Learning outcomes are a reflection of students' cognitive and behavioral changes. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD Negeri 2 Bendo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. Based on the results of hypothesis testing with the Independent Samples T-Test, the posttest p-value was <0.001, which shows that the p-value is <0.05, which means there is a strong and positive influence. Based on the results of the hypothesis, it was found that there was a significant influence of the interactive learning media Wordwall on the learning outcomes of class IV students at SD Negeri 2 Bendo.