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TANTANGAN MEDIA SOSIAL: SOSIALISASI PENGGUNAAN TEKNOLOGI DALAM MENGHADAPI BAHAYA PORNOGRAFI DI MEDIA SOSIAL Rahmadani, Kurniati; Daryuni, Popi Dayurni; Fricticarani, Ade
Masyarakat: Jurnal Pengabdian Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/mjp.v1i1.137

Abstract

Pengabdian masyarakat ini bertujuan untuk meningkatkan kesadaran remaja terhadap bahaya dari beredarnya konten-konten pornografi yang tersebar secara luas dan gratis di media sosial saat ini. Fenomena ini tentu saja tidak hanya mengganggu kesehatan jiwa mereka tetapi juga dapat mengarah pada ketergantungan yang merusak seperti pemerkosaan atau tindakan asusila lainnya. Oleh karena itu kami terdorong untuk memberikan sosialisasi berupa berbagi informasi mengenai bahaya pornografi sebagai upaya preventif dalam mencegah tindakan asusila dikalangan remaja khususnya. Kegiatan ini dirancang dalam bentuk sosialisasi yang berlangsung selama 2 jam dan melibatkan 75 orang peserta didik kelas VIII dari SMP N 8 Cilegon Banten. Metode yang digunakan ceramah, diskusi dan tanya jawab. Hasil dari kegiatan ini diharapkan siswa dapat memahami apa yang dimaksud dengan pornografi serta bahaya yang ditimbulkan dari pornografi sehingga bahaya pornografi yang tersebar di media sosial dapat diminimalisir. Dengan demikian, diharapkan adanya kontrol dari diri sendiri, keluarga, lingkungan, dan sekolah dalam menggunakan media sosial.
Designing Android-Based Smart Apps Creator Learning Media to Improve Critical Thinking Skills Fricticarani, Ade; Nimpagaritse, Stève; Fauzansyah, Tengku Ahmad; Abraham; Rahmadani, Kurniati; Lelfita
Vocational: Journal of Educational Technology Vol. 1 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i2.300

Abstract

The rapid evolution of technology in education necessitates innovative approaches to enhance critical thinking skills, a vital competency in the 21st century. This study aims to design and evaluate Android-based learning media using the Smart Apps Creator (SAC) platform, targeting the improvement of critical thinking skills among students in the educational technology course in the information technology education study program of the faculty of teacher training and education at Bina Bangsa University, Banten, Indonesia. The research adopts the ADDIE model, encompassing Analysis, Design, Development, Implementation, and Evaluation phases. The developed learning media consists of interactive components, including a main page, learning objectives, usage instructions, educational materials, and evaluation exercises. The media was evaluated by four expert validators for content and media validity, yielding scores of 93% and 91%, respectively, categorized as "very valid." Practicality was assessed through student feedback, with an average score of 89.5%, indicating "very practical" usability. Effectiveness was measured through pre-test and post-test evaluations, showing a significant improvement in critical thinking skills with an average effectiveness score of 90.5%. These results highlight the learning media's capability to enhance engagement and foster critical thinking skills effectively. The study underscores the potential of SAC-based applications as a scalable solution for integrating interactive and student-centered learning tools into higher education. Future research could explore the application of such media across various educational contexts and its impact on other 21st-century competencies.
Improving Student Activity and Learning Outcomes by Applying the Jigsaw Type Learning Model in PPHP Skills Study Fricticarani, Ade; Maksum, Hasan
Journal of Education Reseach and Evaluation Vol 4 No 4 (2020): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (221.719 KB) | DOI: 10.23887/jere.v4i4.30240

Abstract

Rendahnya aktivitas belajar siswa membuat guru sering menemukan siswa kebingungan, siswa tidak mengerjakan tugas sesuai langkah kerja sistematis sehingga terburu-buru dalam melakukan praktikum agar tidak terlambat untuk pembelajaran selanjutnya. keadaan ini didukung dengan banyaknya siswa yang mendapat nilai di bawah KKM yaitu sebanyak 20, 53% dan jumlah siswa yang mendapat nilai di atas KKM sebanyak 79.45%. Keterbatasan ruang dan alat menyebabkan siswa harus belajar praktikum secara berkelompok, guru mengajar dengan metode ceramah sehingga peneliti berencana untuk merubah metode pengajaran dengan menerapkan model pembelajaran tipe jigsaw. Penelitian ini bertujuan untuk menganalisis efektifitas model kooperatif tipe jigsaw terhadap peningkatan keaktifan siswa dan hasil belajar siswa. Jenis penelitian ini adalah penelitian tindakan kelas dengan model Kemmis dan Mc Taggart. Subjek penelitian ini adalah siswa kelas XI sebanyak 33 siswa. Teknik pengumpulan data melalui lembar observasi, lembar penilaian kinerja, tes essay, dan dokumentasi. Data dianalisis secara deskriptif. Hasil penelitian menunjukkan:  Penerapan model jigsaw dapat meningkatkan aktivitas belajar yang dibuktikan dengan rata-rata aktivitas belajar siswa pada siklus I mencapai persentase 57,6% pada siklus II meningkat menjadi 90,9%; dan hasil belajar siswa meningkat mencapai Kriteria Ketuntasan Minimal (KKM) pada pra siklus sebesar 67%, meningkat 18% menjadi 85% pada siklus I dan meningkat 15% menjadi 100% pada siklus II. Jadi, model Jigsaw dapat meningkatkan aktivitas dan hasil belajar siswa kelas XI.
Pendampingan Pengenalan dan Pembuatan Ecoprint sebagai Edukasi Kreatif dan Ramah Lingkungan di SD Pabuaran: Pengabdian Fricticarani, Ade; Nisri Ina Zahrah; Muhamad Arif Hidayatullah; Idzni Dzikri Walidaini Maslan; Aprini Rumondang Manullang
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.2236

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memperkenalkan teknik ecoprint kepada siswa SD Pabuaran sebagai salah satu bentuk edukasi kreatif sekaligus menumbuhkan kesadaran akan pentingnya menjaga kelestarian lingkungan. Ecoprint adalah teknik mencetak pola alami dari daun dan bunga pada kain dengan memanfaatkan pewarna alami, yang tidak hanya menghasilkan karya seni unik tetapi juga ramah lingkungan. Metode pelaksanaan kegiatan meliputi pemberian materi pengenalan ecoprint, demonstrasi langkah-langkah pembuatannya, dan pendampingan praktik langsung oleh siswa. Hasil kegiatan menunjukkan antusiasme tinggi dari peserta, yang terlihat dari keterlibatan aktif mereka dalam setiap tahap proses, mulai dari pemilihan bahan alam hingga hasil akhir kain bermotif. Selain meningkatkan keterampilan kreatif siswa, kegiatan ini juga menanamkan nilai-nilai kepedulian terhadap lingkungan dan pemanfaatan sumber daya alam secara bijak. Ke depan, keterampilan ecoprint ini berpotensi dikembangkan sebagai kegiatan ekstrakurikuler maupun produk kreatif sekolah.
STRATEGI PENDIDIKAN UNTUK SUKSES DI ERA TEKNOLOGI 5.0 Fricticarani, Ade; Hayati, Amalia; R, Ramdani; Hoirunisa, Irva; Rosdalina, Gina Mutiara
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 1 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i1.1173

Abstract

Technology 5.0 is the latest evolution of technology, connecting the physical and digital worlds in a more integrative and effective way from its definition to its application in various sectors such as manufacturing, agriculture, health, and education. In the era of technology 5.0, technology optimizes human life by accelerating production processes and providing more efficient and accurate solutions. However, technological development also brings challenges, such as the irresponsible use of technology and privacy violations. The era of Technology 5.0 is a new phenomenon in technology development in various fields, including education. This change affects education to develop competencies and skills for the 21st century. This article reviews the development of education in the era of Technology 5.0, as well as the challenges and opportunities related to the use of technology in education. In this era, technology-based curricula and learning methods must be developed to meet the needs of the times. Teachers also need to be trained to have the ability to operate increasingly sophisticated technology and to take advantage of opportunities to create more inclusive and skill-based learning. Education in the era of Technology 5.0 provides an opportunity to strengthen the relevance of education to the needs of the times.
ANALISIS KEMAMPUAN TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE (TPACK) GURU NORMATIF SMK NEGERI 11 PANDEGLANG R, Ramdani; Surani, Dewi; Fricticarani, Ade
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1401

Abstract

This research aims to analyze the TPACK (Technological Pedagogical Content Knowledge) proficiency of normative teachers in SMK Negeri 11 Pandeglang. Normative teachers need to integrate technology into teaching to make it more effective. The research employs a quantitative descriptive method with a census as the sampling technique. Participants include normative teachers from SMK Negeri 11 Pandeglang. Data were collected through questionnaires and interviews, processed using SPSS 26. The results indicate that the TPACK proficiency of normative teachers is considered good. The average TPACK score is 142.00 with a standard deviation of 15.06, and the majority of teachers fall into the moderate category. TPACK component analysis reveals that teachers possess a solid understanding of technology (TK) and pedagogy (PK), as well as sufficient content knowledge (CK). Their ability to integrate technological content knowledge (TCK), pedagogical content knowledge (PCK), and technological pedagogical knowledge (TPK) is also commendable. There is no significant difference in TPACK between male and female normative teachers, with a Sig. (2-tailed) value of 0.526 > 0.05. This underscores the strong contribution of teachers' knowledge in technology, education, and content to their TPACK proficiency. In the era of technological advancement, these findings emphasize the importance of teachers possessing these skills to deliver effective education.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN APLIKASI SMART APP CREATOR 3 PADA MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI Ali, Jihan; Annisa, Annisa; Wasid, Ahmad; Rahmadani, Kurniati; Fricticarani, Ade; Dayurni, Popi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i1.1843

Abstract

The use of learning media is an integral part of the learning method used. This study aims to develop Smart App Creator 3 learning media in Information and Communication Technology subjects. The research method used is the R&D method with data collection techniques through a questionnaire given to 17 class X students of SMK Pasundan 1 Serang City. The results of the study were valid learning media with a value of 0.875. Practicality test of learning media given to 1 teacher and 1 lecturer with an average percentage of 83.6%. While the results obtained from the analysis of practicality by students are an average percentage of 82.35%. So it can be concluded that Smart App Creator 3 learning media is feasible to use as learning media. This research is expected to be a learning media for Information and Communication Technology subjects and can be useful for teachers, students and advanced researchers.
PERGESERAN POLA INTERAKSI GURU DAN PESERTA DIDIK DI ERA SOCIETY 5.0: KAJIAN LITERATUR Septiani, Dewi Syifa; Irma Ainni, Irma; Hartanto, Rio Tri; Meliana, Lola; Aswad, Libya Hajar; Fricticarani, Ade
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2910

Abstract

The Society 5.0 era brings significant changes in various aspects of life, including education. The shift in interaction patterns between teachers and students is one of the main impacts of technology integration in the learning process. The purpose of this study is to analyze the Shift in Interaction Patterns of Teachers and Students in the Society 5.0 Era. The research method used in this study is a qualitative descriptive method with a literature review approach (library research). The research design is in the form of a review of journals published in Sinta 6 to Sinta 1 in the period 2020-2025. The results of the study show that there are still challenges in implementing Society 5.0 in the world of education, especially in terms of the use of technology. By continuing to uphold the principles that will understand in upholding human values ​​and dignity in education, schools and teachers must continue to adapt to technological advances. A mature strategy can make Society 5.0 the foundation of a more competitive, flexible, and inclusive education system.
MEDIA PEMBELAJARAN BERBASIS MACROMEDIA FLASH TERHADAP DAYA TARIK SISWA PADA PEMBELAJARAN TIK Fricticarani, Ade; Rini, Ratu Yustika; Dayurni, Popi; Purnamasari, Alena
Jurnal Inovasi dan Teknologi Pendidikan Vol. 1 No. 3 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v1i3.45

Abstract

This research is motivated by the lack of enthusiasm for learning and the attractiveness of students towards learning Information and Communication Technology (ICT) so that the lack of achievement and learning outcomes obtained and this study aims to determine how much influence the learning media has on student attractiveness. This study uses a quantitative approach with a descriptive survey method with all class XII students as a sample of 30 respondents and uses statistical tests, namely validity test, reliable test, normality test, simple linear regression test, f test and coefficient of determination test (R2). The results showed that there was a significant and positive influence simultaneously (simultaneously) between learning media (X) on student attractiveness (Y), with a value of Fcount > Ftable which was 54.529 > 4.20 which was at a significant level of F 0.001 and the results of the coefficient of determination test (R2) state that learning media (X) has an influence on student attractiveness (Y) of 66.1% so that the conclusions in this study can be stated that there is a significant effect of learning media using Macromedia Flash on student attractiveness with the statement Ho is rejected and Ha is accepted
DAMPAK POSITIF DAN NEGATIF PERKEMBANGAN TEKNOLOGI ABAD 21 Fricticarani, Ade; Fitria, Ainatul; Rahmawati, Indah; Safitri, Ira; Janah, Sri Wardatul
Jurnal Inovasi dan Teknologi Pendidikan Vol. 2 No. 3 (2024): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v2i3.54

Abstract

The 21st century development of information technology development is very fast and automated in which many jobs and character Routine work, both production machines and computers. Like to be known in the 21st century. Society has completely changed and the world of Education In the 21st century there is only one race of decades, but in the world of education you have felt the changes, and even fundamental changes at the level of philosophy, direction and goals. Technology is used sparingly and used properly, because it already knows its impact, increases knowledge, and increases student motivation to learn technology. The suggestions made are need follow-up in the form of evaluation, as well as increase the creativity of students in using technology