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Journal : HISTOGRAM: Jurnal Pendidikan Matematika

PENGEMBANGAN VIDEO INTERAKTIF MATERI STATISTIKA BERBASIS WHITEBOARD ANIMATION UNTUK MENINGKATKAN MINAT BELAJAR SISWA Rohmah, Nur Nabilah Syahrur; Sunismi; Surahmat; Faradiba, Surya Sari
HISTOGRAM: Jurnal Pendidikan Matematika Vol. 8 No. 2 (2024): Histogram: Jurnal Pendidikan Matematika
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v8i2.3645

Abstract

ABSTRAK Penelitian ini merupakan jenis penelitian pengembangan yang bertujuan untuk mengembangkan media video interaktif berbasis whiteboard animation guna meningkatkan minat belajar matematika siswa pada materi statistika kelas VII SMP, serta menilai kualitas pengembangan media pembelajaran yang dikembangkan. Model pengembangan yang digunakan adalah model ADDIE, yang mencakup langkah-langkah Analyze, Design, Development, Implementation, dan Evaluation. Penelitian ini dilaksanakan di SMPN 1 DAU. Data penelitian dikumpulkan melalui observasi, wawancara, angket, dan dokumentasi. Teknik analisis data mencakup uji kelayakan oleh ahli materi, ahli media, dan responden (guru dan siswa). Hasil penelitian ini adalah sebuah produk berupa, media pembelajaran berbasis video whiteboard animation menggunakan aplikasi Benime dengan hasil penelitian kualitas instrument oleh ahli media mendapatkan persentase 83,3% dengan kategori valid, kualitas didaktik dan kontruksi oleh ahli materi mendapatkan 77,8% dengan kategori valid, dan ahli praktisi (guru) mendapatkan persentase sebesar 80,5% dengan kategori valid, serta diperoleh persentase sebesar 90,5% peserta didik memberikan penilaian baik terhadap media pembelajaran berupa video pembelajaran whiteboard animation.   ABSTRACT This research is a development study aimed at developing an interactive video learning media based on whiteboard animation to enhance students' interest in learning mathematics on statistics for 7th-grade students at SMP. The study also assesses the quality of the developed learning media. The development model used is the ADDIE model, which includes the steps of Analyze, Design, Development, Implementation, and Evaluation. This research was conducted at SMPN 1 DAU. Data was collected through observation, interviews, questionnaires, and documentation. Data analysis techniques included feasibility tests by material experts, media experts, and respondents (teachers and students). The result of this research is a product in the form of whiteboard animation-based video learning media using the Benime application. The media expert's evaluation resulted in a validity score of 83.3% (valid category), the material expert's evaluation on didactic and construction quality resulted in a validity score of 77.8% (valid category), and the practitioner (teacher) evaluation resulted in a validity score of 80.5% (valid category). Additionally, 90.5% of students gave positive feedback on the whiteboard animation-based video learning media.  
PENGEMBANGAN MEDIA INTERAKTIF “POLBIN” BERBASIS CANVA DALAM PEMBELAJARAN MATEMATIKA UNTUK SISWA SMP Priyanto, Muhammad Adi; Sunismi; Surahmat; Fuady, Anies
HISTOGRAM: Jurnal Pendidikan Matematika Vol. 8 No. 2 (2024): Histogram: Jurnal Pendidikan Matematika
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v8i2.3650

Abstract

ABSTRAK Penelitian ini bertujuan mengembangkan media interaktif POLBIN berbasis Canva untuk siswa SMP, khususnya dalam pembelajaran pola bilangan. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi). Penelitian dilakukan di MTs Manbaul Ulum Gresik dengan populasi siswa kelas VIII dan sampel dipilih secara purposive sampling. Data dikumpulkan melalui observasi, wawancara dengan siswa dan guru, serta validasi ahli. Media divalidasi oleh ahli materi dan ahli media, yang memberikan skor 93%, dikategorikan sangat layak. Pada tahap implementasi, media diuji coba kepada siswa kelas VIII, yang memberikan skor 89%, juga dinilai sangat layak. Teknik analisis data menggunakan analisis deskriptif kuantitatif untuk mengolah hasil validasi dan respons siswa. Hasil penelitian menunjukkan bahwa media POLBIN berhasil meningkatkan minat dan pemahaman siswa terhadap materi pola bilangan. Evaluasi dilakukan setelah implementasi untuk merevisi media jika diperlukan. Peneliti menyarankan pengembangan lebih lanjut agar media ini mencakup mata pelajaran lain dan dapat diakses melalui berbagai perangkat untuk mendukung proses pembelajaran yang lebih luas.   ABSTRACT This research aims to develop interactive POLBIN media based on Canva for junior high school students, specifically in learning number patterns. The method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). This research was conducted at MTs Manbaul Ulum Gresik with a population of 8th-grade students, and the sample was selected through purposive sampling. Data were collected through observation, interviews with students and teachers, and expert validation. POLBIN media was validated by material experts and media experts, who gave it a score of 93% and categorized it as highly feasible. During the implementation stage, this media was tested on 8th-grade students, who scored 89% and were rated as highly possible. Data analysis techniques used quantitative descriptive analysis to process the validation results and student responses. The results showed that the POLBIN media increased students' interest and understanding of number pattern material. The evaluation was conducted after implementation to revise the media if necessary. The researchers suggest further development to expand the media to cover other subjects and make it accessible through various devices to support a broader learning process.