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Journal : Gaung Informatika

APLIKASI PENDAFTARAN PASIEN RAWAT JALAN RUMAH SAKIT MEILIA CIBUBUR BERBASIS WEB Candra, Edo Nado; Siregar, Juarni; Rukiastiandari, Sinta
JURNAL GAUNG INFORMATIKA Vol 12 No 1 (2019): Jurnal Gaung Informatika Vol.12 No 1 Januari 2019
Publisher : JURNAL GAUNG INFORMATIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (431.998 KB)

Abstract

The purpose of this research is to build Application of Outpatient Registration in the hope that patient registration process easier to do, efficient and has been usingthe latest technology by using Web-based application. In the event of a problem can be detected and repaired more easily and quickly. The current system at Meilia CibuburHospital is a hospital-based hospital system, a running system that has been running well and has helped get the required data officer. But on the desktop technology-based application side is limited by the access that must be in one network of Meilia Hospital only. The author studied the existing system and make the application of Outpatient Registration with the aim of renewal of hospital application technology into web-based application of course with no disrupt and almost the same for the workflow officers with existing systems.
PROGRAM ANIMASI INTERAKTIF PENGGOLONGAN HEWAN SEBAGAI MEDIA PEMBELAJARAN PADA SDN PENGASINAN IV BEKASI Siregar, Juarni; Rukiastiandari, Sinta; Suwito, Bayu Jayus
JURNAL GAUNG INFORMATIKA Vol 12 No 2 (2019): Jurnal Gaung Informatika Vol.12 No 2 Juli 2019
Publisher : JURNAL GAUNG INFORMATIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (360.56 KB)

Abstract

Learning media always develops every year, one of which is animation. Basically animation is one form of entertainment, and by making learning media can make children, especially elementary school students, become more happy in learning. Learning methods used in elementary schools still use the lecture or face-to-face method to students, so it is necessary to add more interesting learning media. In the teaching process, the teacher only uses the media as a guide to teaching, especially the Science course, as a result students find it difficult to know clearly about the living costs, especially regarding the type of animal classification. In this study the authors took research material from the results of observations and interviews of several students in elementary schools, teachers and related parties. For this reason the author made the Animal Classification Interactive Animation Program as a Learning Media in Bekasi IV Elementary School of Elementary School became one of the solutions for elementary school students in learning the types of animal classification and simplifying and improving efficiency in the learning process.
APLIKASI PENDAFTARAN PASIEN RAWAT JALAN RUMAH SAKIT MEILIA CIBUBUR BERBASIS WEB Edo Nado Candra; Juarni Siregar; Sinta Rukiastiandari
JURNAL GAUNG INFORMATIKA Vol 12 No 1 (2019): Jurnal Gaung Informatika Vol.12 No 1 Januari 2019
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/gi.v12i1.319

Abstract

The purpose of this research is to build Application of Outpatient Registration in the hope that patient registration process easier to do, efficient and has been usingthe latest technology by using Web-based application. In the event of a problem can be detected and repaired more easily and quickly. The current system at Meilia CibuburHospital is a hospital-based hospital system, a running system that has been running well and has helped get the required data officer. But on the desktop technology-based application side is limited by the access that must be in one network of Meilia Hospital only. The author studied the existing system and make the application of Outpatient Registration with the aim of renewal of hospital application technology into web-based application of course with no disrupt and almost the same for the workflow officers with existing systems.
PROGRAM ANIMASI INTERAKTIF PENGGOLONGAN HEWAN SEBAGAI MEDIA PEMBELAJARAN PADA SDN PENGASINAN IV BEKASI Juarni Siregar; Sinta Rukiastiandari; Bayu Jayus Suwito
JURNAL GAUNG INFORMATIKA Vol 12 No 2 (2019): Jurnal Gaung Informatika Vol.12 No 2 Juli 2019
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/gi.v12i2.375

Abstract

Learning media always develops every year, one of which is animation. Basically animation is one form of entertainment, and by making learning media can make children, especially elementary school students, become more happy in learning. Learning methods used in elementary schools still use the lecture or face-to-face method to students, so it is necessary to add more interesting learning media. In the teaching process, the teacher only uses the media as a guide to teaching, especially the Science course, as a result students find it difficult to know clearly about the living costs, especially regarding the type of animal classification. In this study the authors took research material from the results of observations and interviews of several students in elementary schools, teachers and related parties. For this reason the author made the Animal Classification Interactive Animation Program as a Learning Media in Bekasi IV Elementary School of Elementary School became one of the solutions for elementary school students in learning the types of animal classification and simplifying and improving efficiency in the learning process.