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The Effects of Problem Solving on Students' Cognitive, Affective, and Psychomotor in Applied Mathematics Sriatun, Sriatun; Ekohariadi, Ekohariadi; Sumbawati, Meini Sondang; Anistyasari, Yeni; Saphira, Hanandita Veda
Studies in Philosophy of Science and Education Vol. 5 No. 2 (2024): July
Publisher : National Dong Hwa University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/sipose.v5i2.316

Abstract

This study aims to ascertain the impact of problem solving on the knowledge, attitudes, and skills of pupils acquiring mathematics in Bojonegoro's technology and engineering vocational schools. In accordance with the study's objectives, the Structural Equation Modeling analysis revealed that the effect of problem solving on knowledge aspects of mathematics learning for Vocational High School students was significant, whereas the effect of problem solving on attitudes in mathematics learning at Vocational High Schools in technology and engineering was insignificant. whereas the effect of problem solving on talents is notably positive. The implication of this study is that the effect of problem solving in applied mathematics learning can enhance the cognitive abilities and skills of vocational high school students in the concentration of motorcycle business engineering expertise, and can assist mathematics teachers in integrating mathematics material with the concentration of student expertise in order to meet the learning needs of students.
Optimalisasi Media Game Digital dalam Game Based Learning untuk Meningkatkan Keterampilan Berpikir Kritis pada Pelajaran IPA Fitanti, Sinta Yuni; Prahani, Binar Kurnia; Suryanti, Suryanti; Saphira, Hanandita Veda
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 14 No. 2 (2025)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v14n2.p227-242

Abstract

Objective: This study has the objective to analyze the implementation of a game-based learning model in improving the critical thinking skills of elementary school students in learning science material on energy sources, focusing on the implementation of learning, the effectiveness of improving critical thinking skills, and student responses. Method: The research method used is quantitative with an experimental design of control group pretest posttest design involving 90 fourth grade students who are divided into three groups: experiment 1 using the digital game "Science Detective", experiment 2 using the board game "Energy Expedition", and the control group with conventional learning. The research instruments included an implementation observation sheet, critical thinking skills test, and learner response questionnaire, with data analyzed using t-test and N-gain calculation. Results: The results showed that the game-based learning model achieved a 96% implementation rate with a very good category. The N-gain in experimental group 1 with high category, experiment 2 with high category, while the control group with medium category. The "Science Detective" game showed consistent improvement in all critical thinking indicators including interpretation, analysis, inference, and evaluation. Learners' responses were very positive. Novelty: The novelty of this research lies in the comprehensive integration of the analysis of implementation, effectiveness, and learner responses to the implementation of game-based learning in the context of elementary school science learning, by developing two different game media for comparison of effectiveness in improving critical thinking skills.
Effectiveness of Media-Assisted Inquiry Learning Models Interactive Flip Book to Improve Critical Thinking Undergraduate Students Anggraeni, Desak Made; Saphira, Hanandita Veda
Studies in Learning and Teaching Vol. 6 No. 1 (2025): April
Publisher : CV Sinergi Ilmu dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/silet.v6i1.634

Abstract

This study investigates the effectiveness of an inquiry-based learning model supported by interactive flipbook media in enhancing students' critical thinking skills (CTS) on the topic of optics. The research employed an experimental design with a repeated measures pre-test and post-test format, without a control group. The sample consisted of 40 fourth-semester students enrolled in the Optical Waves course during the 2024/2025 academic year. CTS was assessed using a standardized test instrument. Data were analyzed using paired t-tests or Wilcoxon tests, N-Gain analysis, effect size calculations, and independent t-tests. The findings indicate that the media-assisted inquiry learning model significantly improves students' CTS, as evidenced by: (1) a statistically significant increase in CTS scores; (2) N-Gain values falling within the medium to high range; (3) an effect size of 1.4, categorized as strong; and (4) consistent average N-Gain scores across classes at the 5% significance level. The study concludes that the use of interactive flipbook media within an inquiry-based framework is effective in fostering students' CTS.
Exploring Digital Citizenship Awareness among Middle School Students in Surabaya: An Empirical Study on Current Perspectives and Educational Implications Harmanto, Harmanto; Ghofur , Muhammad Abdul; Sukardani , Puspita Sari; Prahani, Binar Kurnia; Saphira, Hanandita Veda
International Journal of Emerging Research and Review Vol. 1 No. 4 (2023): December
Publisher : IKIP Widya Darma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56707/ijoerar.v1i4.50

Abstract

Objective: To analyze the understanding of junior high school students in the city of Surabaya related to Digital Citizenship, which includes (1) digital access, (2) digital commerce, (3) digital literature, (4) digital ethics, (5) digital law, (6) digital rights and obligations, (7) digital health, and (8) digital security. Method: The approach in this study is Quantitative, with a survey design with research subjects of as many as 200 junior high school students in the city of Surabaya. The sampling technique uses a random area: West, North, East, and South.  Results: The critical importance of digital citizenship education in shaping responsible, ethical, and intelligent behaviour among students in the digital realm. The data indicates a high level of digital access, significant internet usage, and active involvement in various online activities. In this context, digital citizenship education emerges as a key factor in guiding students to navigate the digital world responsibly, understanding online ethics, and promoting a balanced approach to technology use. Novelty:  The absence of detailed insights into specific online activities and the limited data on students' awareness and engagement with emerging technologies, such as artificial intelligence.  Future research could explore specific online behaviours and reasons behind limited AI use, and conduct longitudinal studies to assess the long-term impact of digital citizenship education on students' behaviours.
Human Versus Artificial Intelligence in Creative Physics Thinking: A Philosophical Reflection on Learning and Cognition Sofita, Mita; Damarsha, Adrian Bagas; Prasetya, Joenathan Eka; Yuliatin, Elisa Dwi; Rahma, Nur Fitri; Jauhariyah, Mukhayyarotin Niswati Rodliyatul; Saphira, Hanandita Veda
Studies in Philosophy of Science and Education Vol. 5 No. 3 (2024): November
Publisher : National Dong Hwa University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/sipose.v5i3.676

Abstract

The rapid advancement of artificial intelligence (AI) has led to its increasing integration into education, including in subjects like physics that require high-level cognitive skills. This study compares human responses with those generated by AI models (ChatGPT and DeepSeek) to physics problems designed to measure creative thinking skills while exploring the philosophical patterns in AI reasoning as a reflection of human cognition. Using a qualitative-comparative method, responses were analyzed based on fluency, elaboration, originality, and flexibility, focusing on the concept of moment of inertia within the traditional "Kekehan" game. Findings show that while AI responses demonstrated structured reasoning and elaboration, human answers were more contextually relevant and original, rooted in experience. DeepSeek produced more detailed responses than ChatGPT, but both showed tendencies toward generalization. The results indicate that AI, though useful as a support tool, lacks the genuine creativity of human thinking. The study suggests that reliance on AI in education should be balanced with strategies that foster human creativity and critical thinking. Philosophical reflection is necessary to redefine AI's role in education, ensuring it complements rather than replaces human intellectual development.
OGOH-OGOH : AN INDONESIAN CREATIVE LOCAL WISDOM INSPIRED BY HINDU PHILOSOPHY AS ETHNO-PHYSICS Saphira, Hanandita Veda; Admoko, Setyo; Suprapto, Nadi
Vidyottama Sanatana: International Journal of Hindu Science and Religious Studies Vol 6 No 1 (2022)
Publisher : UHN I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/vidyottama.v6i1.315

Abstract

One of the local wisdom that can be used for physics learning-media is Ogoh-Ogoh. Previous research, exploration of the value of Physics is limited to others local wisdom. Thus, the authors realized the need for further identification of ogoh-ogoh as the local culture of Hindus who are in Surabaya as a research topic, which aims to develop the learning-media of physics integrated local-wisdom in schools or people and analyze ethnoscience conception on Ogoh-Ogoh. This research is included the type of qualitative research using triangulation: interviews, indirect observations and literacy studies. Based on the results of analysis and discussion related to the concept of Physics in ogoh-ogoh culture, it can be known there is an application of physics concepts that are not realized by the perpetrators of Ogoh-Ogoh. Thus, a local wisdom Ogoh-Ogoh can be used as a medium of learning, especially in the field of Physics, one of which is to increase their science-Physics (Ethno-Physics) knowledge into more real scientific knowledge.