Claim Missing Document
Check
Articles

Found 22 Documents
Search

Peran Pendidikan Kewarganegaraan dalam Meningkatkan Kesadaran Wirausaha Berbasis Nilai-Nilai Kebangsaan Wawan Shokib Rondli; Wasis Wijayanto; Nur Fajrie; Ahmad Hariyadi; Irfai Fathurohman; Oliv Via Ani Ramadhan
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 3 No. 6: Oktober 2024
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v3i6.8535

Abstract

Citizenship education has a strategic role in forming entrepreneurial character and awareness based on national values. However, there are still challenges in integrating citizenship education with the formation of an entrepreneurial spirit oriented towards nationalism and patriotism. Therefore, this research aims to analyze how Citizenship Education can increase awareness of entrepreneurship based on national values ​​in the younger generation. This research uses qualitative research methods with a descriptive approach. Data collection was carried out through in-depth interviews, observations, and literature studies on citizenship education curricula and entrepreneurship programs in educational institutions. Data analysis was carried out using data reduction techniques, data presentation and drawing conclusions. The research results show that Citizenship Education contributes to building an entrepreneurial character who has a national spirit through strengthening values ​​such as mutual cooperation, hard work, independence and social concern. In addition, the integration of citizenship material with entrepreneurship education can raise awareness among the younger generation of the importance of contributing to national economic development through businesses based on national values. Thus, policies and innovations are needed in the education curriculum to further optimize the synergy between citizenship education and entrepreneurship.
Analisis Penerapan Kaidah Ejaan Bahasa Indonesia Dalam Artikel Ilmiah Mahasiswa Magister Pendidikan Dasar Universitas Muria Kudus Ahmad Syukur; Agus Darmuki; Irfai Fathurohman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26980

Abstract

This study aims to identify errors in the use of Indonesian spelling in scientific journal articles of students at Master of Primary Education, Muria Kudus University published in the Jurnal Prakarsa Paedagogia. A qualitative approach with a descriptive method was used with a focus on two articles published in 2024 as data sources. Data collection was carried out through literature and documentation reviews using inventory techniques, careful reading, and note-taking. The analysis was carried out using a qualitative descriptive method, referring to the Enhanced Spelling Guidelines (EYD) Edition V of the Indonesian Language. The results of the study recorded 99 spelling errors in Indonesian, including 22 spelling errors, 16 errors in the use of capital letters, 27 errors in the use of punctuation, 7 incorrect loan words, 14 preposition errors, 5 repeated word errors, and 8 conjunction errors.
KEMAMPUAN BERPIKIR KRITIS SISWA KELAS IV SDN 3 UNDAAN LOR PADA MATA PELAJARAN MATEMATIKA SELAMA PEMBELAJARAN DARING Naily Mufida; Irfai Fathurohman; Jayanti Putri Purwaningrum
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 5 (2022): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i5.8500

Abstract

This article reports how students’ critical thinking skills on KPK and FPB material during online learning at class IV of SDN 3 Undaan Lor Kudus. The research in this article is descriptive qualitative research. The subject of the research involved 5 fourth-grade students at IV SDN 3 Undaan Lor, which consisted of 3 male and 2 female students. The data were collected by using a test technique based on students’ critical thinking skills in the form of questionnaire form description and non-test techniques (observation, interviews, and documentation). The results indicated that (1) students’ critical thinking skills on KPK and FPB learning materials indicated an average value range of 68 with the moderate critical thinking skills criteria. (2) During the COVID-19 pandemic, face-to-face teaching and learning activities turned to online learning, so it was difficult for students to understand the learning material or assignments, which influenced the low students’ critical thinking skills. Many students had difficulty understanding the mathematics learning subject, especially on the KPK and FPB materials. The KPK and FPB learning materials should be explained directly because many students are still confused about how to determine KPK and FPB, and many students do assignments without noticing the right completion processes.
IMPROVING STUDENTS’ LEARNING OUTCOMES THROUGH THE MEDIA OF SUNDA MANDA TRADITIONAL GAME Dinar Ayu Mirunggan Sari; Murtono; Irfai Fathurohman
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 3 (2021): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i3.8305

Abstract

This study aimed to improve students’ learning outcomes through the media of Sunda Manda game. This study was Classroom Action Research (CAR) based on Kemmis and Mc. Taggart which included two cycles. Each cycle consisted of three meetings with four stages namely planning, implementing, observing, and reflecting. This study was conducted at grade IV elementary school involving 37 students as the research subjects. Data were collected through observation, interview, and documentation. Then, the analysis of the data of this research was conducted by using interviews, questionnaires, and documentation. The result of this study showed an increase in students’ learning outcomes. Findings revealed that in Cycle I, 26 students reached the target score with an average of 72.76 (70.27%) for social science and 25 students reached the target score with an average of 73.49 (67.57%) for Bahasa Indonesia. Then, in Cycle II, 34 students reached the target with an average of 80.21 (91.89%) for social science, and 32 students reached the target with an average of 79.51 (86.49%) for Bahasa Indonesia. Furthermore, the average score of the learning outcomes for the affective aspect in Cycle I was 74.38 (61.98%) and it increased to 96 (80.00%) in Cycle II. In addition, the learning outcomes for skills in Cycle I was 51.76 (61.62%) and it increased to 66.84 (79.57%) in Cycle II. This research implied that the innovation of media like Sunda Manda traditional game improved the learning outcomes of students at grade IV elementary school. Thus, it was concluded that there was an increase in the students’ learning outcomes through the media of Sunda Manda traditional game.
THE NEED OF TEACHING MATERIALS BASED ON PROBLEM BASED LEARNING TO IMPROVE STUDENTS’ LEARNING OUTCOMES AT ELEMENTARY SCHOOLS Dian Ferdiana; Irfai Fathurohman
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 4 No. 6 (2020): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8086

Abstract

This study aimed to describe the needs of teaching materials based on Problem Based Learning, especially at grade VI SD Negeri Sukoharjo 01. The expected result was to support the design of teaching materials in order to improve students’ learning outcomes. This research was a research and development that implemented ten steps including potentials and problems, data collections, product designs, design validations, design revisions, product testings, product revisions, trial uses, product revisions, and dissemination. The needs of teaching material were analyzed based on teachers’ and students’ perceptions which was conducted on 50 students at grade 6 in the experimental class, and 40 students in the control class. The data were collected through a questionnaire for teaching material needs and a test of students’ learning outcomes. Based on the teachers’ and students’ perceptions, there were four aspects found in this research: (1) book content (88.5%), (2) language (92.25%), (3) presentation (96.25%), and (4) graphics (94.4%). Gain test indicated an increase on students’ learning outcomes for as much as 0.49 with moderate criteria from the affective, cognitive, and psychomotor aspects. Then, t-test resulted 12.836> 0.05 which meant that the hypothesis H1 was accepted. There was a difference on the learning outcomes between the experimental class and the control class. From the results of this study, it can be concluded that based on the needs analysis, materials based on problem-based learning can improve students’ learning outcomes.
Evaluasi Literasi Teknologi Informasi Disabilitas Netra melalui Implementasi Konten Digital: Studi pada PPSDSN Pendowo Kudus Muhammad Sholikhan; Irfai Fathurohman; Nur Fajrie
Jurnal Informatika Dan Tekonologi Komputer (JITEK) Vol. 6 No. 1 (2026): Maret : Jurnal Informatika dan Tekonologi Komputer
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jitek.v6i1.10919

Abstract

This study aims to evaluate the improvement of information technology literacy among visually impaired individuals through the implementation of digital content at PPSDSN Pendowo Kudus. The research employed a quantitative approach using a one-group pretest and posttest pre-experimental design, supported by qualitative data. The participants consisted of 10 visually impaired individuals selected through total sampling. The intervention included theoretical instruction on content creation and guided practical sessions in digital content production using audio equipment and digital applications. Data were collected through an information technology literacy questionnaire administered before and after the intervention, as well as semi-structured interviews to obtain supporting qualitative insights. Descriptive analysis showed an increase in the average literacy score from 2.6 to 4.05. The Wilcoxon Signed Rank Test indicated that the difference was statistically significant (p < 0.05). Qualitative findings revealed that the improvement occurred not only in technical skills but also in procedural understanding and confidence in using digital technologies. The findings suggest that digital content implementation designed with attention to accessibility and user experience can serve as an effective strategy to enhance information technology literacy among visually impaired individuals.
PEMANFAATAN MEDIA GAMBAR ILUSTRASI DALAM PEMBELAJARAN MENULIS CERPEN: ANALISIS UNSUR INTRINSIK PADA KARYA SISWA SMA Agustina, Putri Esa; Irfai Fathurohman; Ristiyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43482

Abstract

The ability to write short stories is an important skill that needs to be developed in students. However, many students experience difficulties in generating ideas and developing narrative elements in their writing. One of the learning media that can help stimulate students’ imagination is illustrated images. This study aims to analyze the intrinsic elements of students’ short stories written based on illustrated images. The research used a descriptive qualitative approach. The data sources were several short stories written by students of class XI at SMA Negeri 1 Mejobo which were produced after the use of illustrated images in the learning process. Data were collected through documentation of students’ written works and analyzed by examining the intrinsic elements of the short stories, including theme, plot, character, setting, and language use. The results of the study show that illustrated images can help students develop story ideas more easily and direct the development of narrative elements in their writing. The short stories produced by students generally demonstrate clearer themes, more structured plot development, more detailed character descriptions, and richer settings. In addition, the use of illustrated images encourages students to express emotions and conflicts in a more creative way. Therefore, illustrated images can be used as an effective medium to stimulate students’ imagination and support the development of intrinsic elements in short story writing.
TEKNIK HUMOR ARTHUR ASA BERGER SEBAGAI MEDIA KRITIK SOSIAL PADA TAYANGAN LAPOR PAK! TRANS7 Indriani, Rizki; Irfai Fathurohman; Ahmad Hariyadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43512

Abstract

This study analyzes humor techniques as an instrument of social criticism in the Lapor Pak! Trans7 through the lens of Arthur Asa Berger's theory. Using a qualitative descriptive approach, primary data was sourced from the speech in the episode "Troops Entrusted with 2 Trillion Corruption Proceeds" which was collected through the observation and recording technique, and analyzed using the Miles and Huberman model. The results showed the use of humor techniques that varied in the categories of language (irony, sarcasm, insults, puns), logic (comparison, absurdity, analogy, reversal, rigidity), and identity (identity, disclosure). The findings reflect five key themes of social criticism: bureaucratic hypocrisy, normalization of corruption, economic inequality, low administrative transparency, and closed official communication. It was concluded that the humor in the show is not just entertainment, but an effective satirical instrument that deconstructs sensitive sociopolitical issues in order to arouse the audience's critical awareness.
Penguatan Jiwa Entrepreneurship Dalam Pendidikan Kewarganegaraan Melalui Penjualan Alat Musik Gamelan Wawan Shokib Rondli; Wasis Wijayanto; Irfai Fathurohman; Yollanda Vannesicha Widyatma
J-CEKI : Jurnal Cendekia Ilmiah Vol. 3 No. 6: Oktober 2024
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v3i6.8534

Abstract

Penelitian ini mengkaji penguatan jiwa entrepreneurship dalam pendidikan kewarganegaraan melalui kreativitas dan penjualan alat musik gamelan di Desa Ngablak, Pati. Menggunakan pendekatan kualitatif dengan jenis studi kasus, penelitian berfokus pada pengrajin gamelan sebagai unit analisis untuk memahami integrasi nilai-nilai kewirausahaan dengan pelestarian budaya. Hasil penelitian menunjukkan bahwa para pengrajin gamelan telah mengimplementasikan pendekatan kreatif dalam pembuatan dan pemasaran gamelan yang tidak hanya berorientasi ekonomi tetapi juga mempertahankan nilai budaya. Melalui sistem magang, workshop, dan kunjungan industri, mereka berhasil mentransfer pengetahuan tradisional sekaligus menanamkan jiwa kewirausahaan pada generasi muda. Meskipun menghadapi tantangan berupa kesulitan regenerasi, persaingan dengan produk modern, dan keterbatasan modal, terdapat peluang dari tren apresiasi produk lokal, perkembangan teknologi digital, kebijakan pemerintah pendukung ekonomi kreatif, dan kolaborasi dengan institusi pendidikan. Model pembelajaran kontekstual yang menggabungkan entrepreneurship, pendidikan kewarganegaraan, dan pelestarian budaya ini berpotensi menjadi prototipe pengembangan kurikulum yang memperkuat identitas kultural sekaligus membangun kompetensi ekonomi yang relevan dengan kebutuhan masyarakat kontemporer.
Nilai Moral Peduli Sesama Pada Kumpulan Dongeng Nusantara Karya Wahyu Astuti Intan Nur Fadhilla Rahma; Irfai Fathurohman; Rani Setiawaty
Jurnal Prasasti Ilmu Vol. 3 No. 1 (2023): Jurnal Prasasti Ilmu
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/jpi.v3i1.7529

Abstract

Nilai moral adalah tingkah laku baik atau buruk seseorang dalam lingkungan masyarakat yang menunjukkan kualitas perbuatan manusia. Dongeng dapat dijadikan sebagai media pembelajaran yang dapat dilakukan oleh pendidik dalam menjelaskan materi pelajaran bagi anak. Dongeng adalah sarana yang efektif untuk memberikan pendidikan nilai-nilai pada anak. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian kualitatif. teknik yang digunakan dalam pengumpulan data penelitian ini adalah teknik baca dan teknik catat. Tujuan penelitian ini adalah mendeskripsikan nilai moral yang terkait hubungan manusia dengan sesama dalam kumpulan dongeng pada buku yang berjudul 100 Dongeng Nusantara karya Wahyu Astuti. Hasil penelitian pada buku yang berjudul 100 Dongeng Nusantara karya Wahyu Astuti terdapat nilai moral peduli sesama yang ada pada cerita Putri Bunga Melur, Putri Pandan Berduri, Semangka Emas, Sari Bulan, Asal Usul Tanjung Menangis di Halmahera, Sultan Domas yang Baik Hati, La Sirimbone yang beruntung, Nyai Anteh Sang Penunggu Bulan.