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PENERAPAN COOPERATIVE LEARNING MODEL: CIRC UNTUK MENINGKATKAN KETERAMPILAN MEMBACA SISWA SEKOLAH DASAR Murtono,
Pendidikan Sekolah Dasar Vol 6, No 3 (2011)
Publisher : Pendidikan Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The reading comprehension skill of the students of SD 03 Demaan Kudus was quite insufficient before the classroom action research is conducted. There are factors for this insufficiency: the traditional model of learning that is less effective and tends to make the students boring; most students are less motivated in learning and less interested in reading subject; the technique that uses direct evaluation during the process of learning, in which students are directly assigned to read which make such process boring and less interesting for the students; most students are passive during the learning process; and the achievement for the reading comprehension subject is not satisfying. Based on this condition, the action research is conducted. The cooperative learning model, CIRC model is applied in the first cycle and it shows that result is not satisfying both from cognitive and affective standpoints. This is because the model is still new both for the teacher and the students; therefore, it is not effectively applied. The research moves to the second cycle. The result of this cycle shows that the achievement of the students is getting better and quite satisfying. This is due to the fact that both the teacher and the students are successful in applying the model.
Keefektifan Model Think Pair Share terhadap Hasil Belajar IPA Kelas IV Putri, Khoirisa Aftika; Murtono; Utomo, Slamet
PSEJ (Pancasakti Science Education Journal) Vol. 7 No. 2 (2022)
Publisher : Program Studi Pendidikan IPA, FKIP Universitas Pancasakti (UPS) Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/psej.v7i2.118

Abstract

Penelitian ini bertujuan menganalisis pengaruh model pembelajaran think pair share terhadap hasil belajar IPA siswa kelas IV di Sekolah Dasar. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kuantitatif. Rancangan penelitian ini menggunakan quasiexperiment design dengan desain nonequivalent control group design. Kelompok kontrol dengan pembelajaran konvensional dan kelompok eksperimen menggunakan model pembelajaran think pair share. Instrumen penelitian menggunakan observasi, dan soal pre-test maupun post-test. Analisis data yang digunakan adalah uji validitas,uji reabilitas, uji homogenitas, uji kesamaan rata-rata,uji pembeda, perhitungan indeks gain. Hasil penelitian terdapat pengaruh model pembelajaran think pair share terhadap hasil belajar IPA siswa kelas IV di Sekolah Dasar, hal ini berdasarkan output Pair 2 pada ujipaired samples test diperoleh nilai Sig. (2-tailed) diperoleh 0.000 < 0.05 atau t-hitung 8.609 > t-tabel 1.68957, maka dapat disimpulkan bahwa ada perbedaan rata-rata hasil belajar siswa untu pre-test kelas eksperimen dengan post-test kelas eksperimen
Development of Multi Representative Physics E-Module with the Materials of the Momentum and Impulse Grade X High School/Islamic High School Students Ramadhan, Singgih Zein Massaid; Murtono
Impulse: Journal of Research and Innovation in Physics Education Vol. 3 No. 2 (2023): Impulse: Journal of Research and Innovation in Physics Education
Publisher : Pendidikan Fisika FITK UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/impulse.2023.32-06

Abstract

The module is a teaching material that is packaged practically and systematically so that it can be accessed independently by both teachers and students. E-modules are adaptations of learning modules to the current digital era, so that in operation e-modules utilize technology, both computers and cellphones. This study aims to 1) produce multi-representation-based physics e-modules on momentum and impulse material that can be used in learning, 2) determine student responses related to multi-representation-based physics e-modules that have been produced, and 3) determine the quality of physics-based e-modules multi representation that will be used in classroom learning. This research belongs to R&D (Research and Development) research with the 4D Thiagarajan development model consisting of Defining, designing, Development, and Disseminating. This research is limited to the Development stage, to be precise, in extensive trials. The instruments used in this study included validation sheets, assessment sheets, and student response questionnaires. E-Modules are validated by material experts and media experts. The validation sheet in this study uses Aiken's V scale with three scales. In comparison, the e-module quality assessment was conducted by two material experts, two media experts, and two physics teachers. The e-module quality assessment sheet uses a Likert scale with four scales. The e-module trials in this study were divided into two stages: limited and extensive. Limited trials were conducted on ten students, while comprehensive trials were conducted on 36 students. Student response questionnaires used the Guttman scale with two scales: "agree" and "disagree" statements. The results of this study include: 1) multirepresentation-based physics e-modules on the subject of momentum and impulse have been produced to facilitate students' learning styles; 2) the quality of the e-module that has been developed based on material experts, media experts, and teachers has a successive average score of 3.29 in the very good category; 3.66 with very good category; and 3.74 with very good category; 3) The response of students to the e-module in limited trials and wide trials has a successive average score of 1.00 with the agreed category; and 0.95 with the agreed category.
PEGEMBANGAN VIDEO PEMBELAJARAN BERBASIS QUIZ UNTUK MENINGKATKAN HASIL BELAJAR MATERI ALTERNATIF SISWA KELAS IV SEKOLAH DASAR Endang Setyowati; Slamet Utomo; Murtono
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 2 (2022): March
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i2.8335

Abstract

Penerapan penelitian pengembangan bertujuan untuk menghasilkan sebuah produk. Produk yang dihasilkan berupa video pembelajaran. Analisis kebutuhan video pembelajaran dilakukan oleh guru dan siswa, sedangkan validasi dilakukan oleh ahli materi, ahli media, dan praktisi. Uji efektivitas dilakukan melalui analisis hasil belajar. Subjek uji coba produk terbatas pada penelitian pengembangan ini adalah siswa kelas IV SD Tambahagung 02 yang berjumlah 17 siswa. Adapun subjek uji coba pemakaian skala luas adalah siswa SD Sitirejo dan SD Tambaharjo 01 dengan jumlah 54 siswa sebagai kelas eksperimen, serta siswa SD Tambahagung 01 dan SD Tambahagung 03 dengan jumlah 47 siswa sebagai kelas kontrol. Pengumpulan data menggunakan lembar angket kebutuhan media, lembar penilaian media, dan tes hasil belajar peserta didik. Teknik analisis data menggunakan analisis kebutuhan media, lembar validasi, serta analisis perolehan uji t untuk mengetahui efektivitas video pembelajaran yang dikembangkan. Hasil penelitian menunjukkan bahwa video pembelajaran telah dikembangkan sesuai dengan kebutuhan guru dan siswa serta telah divalidasi oleh beberapa ahli dengan perolehan skor validator sebesar 42, 25, dan 50 dari skor maksimal masing-masing 52, 28, dan 56, sehingga memenuhi kriteria valid dengan kategori sangat baik. Uji coba produk dilakukan melalui uji coba terbatas dan uji coba skala luas. Pada uji coba terbatas diperoleh peningkatan rata-rata hasil belajar siswa dari pretest dan posttest yang ditunjukkan oleh nilai n-gain sebesar 0,696 dengan kategori sedang. Hal tersebut menunjukkan bahwa video pembelajaran berbasis Quiz dapat digunakan untuk meningkatkan hasil belajar dan layak digunakan untuk uji coba yang lebih luas. Hasil uji coba skala luas menunjukkan bahwa nilai signifikansi pretest sebesar 0,559 > 0,05, yang berarti tidak terdapat perbedaan rata-rata yang signifikan antara skor pretest kelas kontrol dan kelas eksperimen. Sementara itu, hasil posttest menunjukkan nilai signifikansi sebesar 0,000 < 0,05, yang berarti terdapat perbedaan rata-rata antara nilai posttest kelas kontrol dan kelas eksperimen. Hal ini menunjukkan bahwa rata-rata nilai posttest kelas eksperimen lebih tinggi dibandingkan dengan rata-rata nilai posttest kelas kontrol. Berdasarkan hasil uji statistik tersebut dapat disimpulkan bahwa pengembangan video pembelajaran berbasis Quiz terbukti efektif dan mampu meningkatkan hasil belajar pada materi energi alternatif siswa kelas IV sekolah dasar.
EFEKTIVITAS MEDIA PEMBELAJARAN KANEL WANI UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN AKTIVITAS BELAJAR SISWA SEKOLAH DASAR Itta Muyassyaroh; Murtono; Slamet Utomo
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 2 (2022): March
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i2.8346

Abstract

Pemahaman konsep matematis siswa sangat dibutuhkan dalam mencapai tujuan pembelajaran matematika. Perlu adanya inovasi dalam pembelajaran matematika guna menciptakan pembelajaran yang bermakna, salah satunya adalah media pembelajaran kain flannel warna-warni (kanel wani). Tujuan dari penelitian ini untuk mengetahui efektivitas penerapan media pembelajaran kanel wani dalam meningkatkan pemahaman konsep dan aktivitas belajar siswa. Desain pada penelitian menggunakan R&D yang mengadaptasi model Borg and Gall. Sampel yang dipilih ialah siswa kelas VI SDN 3 Tubanan sebagai kelas kontrol dengan metode pembelajaran ceramah dan SDN 6 Tubanan sebagai kelas eksperimen yang menerapkan media Kanel Wani. Efektivitas diukur melalui uji ketuntasan, uji peningkatan, uji banding hasil belajar, serta analisis aktivitas. Hasil uji efektivitas menunjukkan siswa yang mendapat media pembelajaran kanel wani memiliki presentase ketuntasan mencapai 100%, n-gain berada dalam kategori tinggi, serta rata-rata hasil belajar siswa kelas eksperimen sebesar 89 dan lebih tinggi dibanding kelas kontrol sebesar 64. Skor rata-rata aktivitas siswa kelas ekperimen sebesar 93.75 lebih tinggi dibandingkan kelas kontrol yakni 51.53. Sehingga dapat disimpulkan bahwa penerapan media pembelajaran kanel wani efektif dalam meningkatkan pemahaman konsep dan aktivitas belajar siswa kelas VI SD di Kabupaten Jepara.
THE EFFECTIVENESS OF MULTICULTURAL BASED INDONESIAN TEACHING MATERIALS TO IMPROVE CRITICAL THINKING SKILLS Sony Ari Wibowo; Murtono; Sri Utaminingsih
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 2 (2021): March
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i2.8287

Abstract

This study aimed to describe the effectiveness of multicultural-based Indonesian teaching materials to improve students’ critical thinking skills at grade IV elementary schools in Kabupaten Jepara. The type of this study was Research and Development (R & D). The teaching materials weretested at grade 1 SD Tritis and SD 1 Karangnongko as the experiment groups and SD 1 Daren and SD 3 Nalumsari as the control groups. Datacollection was conducted through observation, interviews, and documentation. Indonesian teaching materials were developed based on themulticultural based Indonesian teaching materials on the theme 4 “various jobs”at grade IV elementary school. Results showed that multiculturalbased Indonesian teaching materials was effective to enhance the students’ critical thinking skills at grade IV elementary schools in KabupatenJepara. The results of t-test on the experimental and control groups was 8.994, which indicated that tcount >ttable (8.994 > 1.699). Hence, Ho wasrejected and Ha was accepted. Based on this result, it could be concluded that utilizing multicultural based Indonesian teaching materialswas effective and fit to improve the students’ critical thinking skills at grade IV elementary schools in Kabupaten Jepara.
IMPROVING STUDENTS’ LEARNING OUTCOMES THROUGH THE MEDIA OF SUNDA MANDA TRADITIONAL GAME Dinar Ayu Mirunggan Sari; Murtono; Irfai Fathurohman
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 3 (2021): May
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i3.8305

Abstract

This study aimed to improve students’ learning outcomes through the media of Sunda Manda game. This study was Classroom Action Research (CAR) based on Kemmis and Mc. Taggart which included two cycles. Each cycle consisted of three meetings with four stages namely planning, implementing, observing, and reflecting. This study was conducted at grade IV elementary school involving 37 students as the research subjects. Data were collected through observation, interview, and documentation. Then, the analysis of the data of this research was conducted by using interviews, questionnaires, and documentation. The result of this study showed an increase in students’ learning outcomes. Findings revealed that in Cycle I, 26 students reached the target score with an average of 72.76 (70.27%) for social science and 25 students reached the target score with an average of 73.49 (67.57%) for Bahasa Indonesia. Then, in Cycle II, 34 students reached the target with an average of 80.21 (91.89%) for social science, and 32 students reached the target with an average of 79.51 (86.49%) for Bahasa Indonesia. Furthermore, the average score of the learning outcomes for the affective aspect in Cycle I was 74.38 (61.98%) and it increased to 96 (80.00%) in Cycle II. In addition, the learning outcomes for skills in Cycle I was 51.76 (61.62%) and it increased to 66.84 (79.57%) in Cycle II. This research implied that the innovation of media like Sunda Manda traditional game improved the learning outcomes of students at grade IV elementary school. Thus, it was concluded that there was an increase in the students’ learning outcomes through the media of Sunda Manda traditional game.
PENGARUH MODEL THINK PAIR SHARE DAN MEDIA CROSSWORD PUZZLE UNTUK MENINGKATKAN MINAT BELAJAR MATEMATIKA SISWA SEKOLAH DASAR DI NGEMBALREJO BAE KUDUS Taufiqur Rohman; Sri Surachmi W; Murtono
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 6 (2021): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i6.8341

Abstract

This study aimed to: (1) analyze the effect of the Think Pair Share model on students' interest in learning Mathematics at SD 2 Ngembalrejo Bae Kudus, (2) analyze the effect of crossword puzzle media on students' interest in learning mathematics at SD 4 Ngembalrejo Bae Kudus Results, (3) analyze the influence of Think Pair Share model and the crossword puzzle media on students' interest in learning mathematics at SD 5 Ngembalrejo Bae Kudus. The method used in this study was a quantitative method of data analysis with statistics. In this study, the researchers conducted a field study at one of the elementary schools in Desa Ngembalrejo. The population in this study consisted of Grade 5 students at four elementary schools, namely SD 2 Ngembalrejo, SD 4 Ngembalrejo, SD 5 Ngembalrejo, and SD 3 Ngembalrejo chosen as the control class through a simple random sampling technique. In this study, the researchers used statistical analysis, namely simple regression and correlation. The results showed that 1) the Think Pair Share model increased students' interest in learning mathematics at SD 2 Ngembalrejo Bae Kudus since it was in Good category with a score of 41 in the 41–49 interval range. 2) Crossword Puzzle media also increased students' interest in learning mathematics at SD 4 Ngembalrejo Bae Kudus in the Very Good category with a score of 41 in the 41–49 interval range. 3) Think Pair Share and Media Crossword Puzzle models increased students' interest in learning mathematics at SD 5 Ngembalrejo Bae Kudus in the Good category, with a score of 52 in the interval range of 52–62. 4) There was a significant effect of the Think Pair Share model and crosswords puzzle media on students' interest in learning mathematics at elementary school in Ngambalrejo Bae Kudus, with the regression equation of Y1 = 49.630 + 0.381X1, Y2 = 50.985 + 0.342X2, Y3 = 51.226 + 0.683X3. Thus, the Think Pair Share model had a positive and significant score of 0.336 which was included in Low category and contributed to increasing students' interest in learning mathematics by 11.27% at SD 2 Ngembalrejo. Then, the crossword puzzle media had a positive and significant score of 0.345 which was included in Low category and contributed to increasing students' interest in learning mathematics by 11.875% at SD 4 Ngembalrejo. To conclude, Think Pair Share and Media crosswords puzzle models had a positive and significant score of 0.356 which was included in the low category and contributed to increasing students' interest in learning mathematics by 12.647% at SD 5 Ngembalrejo.
THE EFFECT OF ROLE PLAYING AND SNOWBALL THROWING LEARNING MODEL ON STUDENTS’ SPEAKING SKILL AT GRADE III ELEMENTARY SCHOOL IN GUGUS RA KARTINI Yusmi; Su‘ad; Murtono
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 5 (2021): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i5.8164

Abstract

The purpose of this study was to describe the influence of role playing and snowball throwing learning models on students’ speaking skills at third grade elementary school in RA Kartini cluster. This research was an experimental research. The population in this study were students at grade III of elementary schools in RA Kartini cluster. From this population, the research samples were 60 grade III elementary school students. Data collection techniques included giving questionnaires, observation, and documentation. The final analysis utilized descriptive analysis and inferential analysis. Inferential analysis was coducted by operating independent sample t-test to determine the influence role playing and snowball throwing models. The results of the analysis of the first hypothesis test between the role playing class and the conventional class showed a significance value of 0.000 (0.000 < 0.05) and the tcount value was 3.943, while the ttable value was 2.024 (3.943 > 2.024), meaning that Ha1 was accepted. This indicated that role paying had an effect on speaking skills. The second hypothesis test between the snowball throwing class and the conventional class showed a significance value of 0.02 (0.02 < 0.05) and the t-count value of 3.370, while the t-table value was 2.024 (3.370 > 2.024), meaning that Ha2 was accepted. This confirmed that the snowball model throwing significantly influenced the students’ speaking skills. The third hypothesis test showed that between the role playing and snowball throwing learning models, the significance value of speaking skills was 0.017 (0.017 < 0.05) and the t-count value was 2.498 while the ttable value was 2.024 (2.498 > 2.024). Referring to the hypothesis testing, Ha was accepted and Ho3 was rejected while Ha3 was accepted. Thus, it was concluded that role playing learning model was more influential than snowball throwing learning on the students’ speaking skills at the second grade of elementary school in Gugus RA Kartini.
DEVELOPING INTEGRATIVE THEMATIC MATERIALS BASED ON LOCAL WISDOM ON SCIENCE SUBJECT OF THEME 3, HEALTHY FOOD, AT GRADE V Ahmad Shofa; Su’ad; Murtono
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 5 (2021): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/pjr.v5i5.8171

Abstract

The objectives of this study were 1) to analyze teachers’ input to develop Integrated Thematic Materials Based on Local Wisdom on Science subject Theme 3: Healthy Food, for Grade 5 Elementary School, 2) to find out how to prepare Integrated Thematic Materials Based on Local Wisdom for Science subject Theme 3: Healthy Food, for Grade 5 Elementary School, and 3) to reveal the effectiveness of the Integrated Thematic Materials Based on Local Wisdom on Science Subject Theme 3: Healthy Food, for Grade 5 Elementary School. This research was Research and Development (R & D) adapted from Sugiyono including ten steps. The validation of teaching materials was carried out by proficient material experts and media experts. The results showed that the products in this development research were declared feasible and effective to be used as supporting teaching materials for grade V. The feasibility of this thematic module product was based on the validation results of material experts which obtained a total score of 73 in very good category and the results of validation by media experts which obtained a total score of 116 in very good category. The feasibility of the thematic module product was also strengthened by the results of the effectiveness test (N-Gain) on the product trial which obtained a score of 85.2968 or 85.30% in effective category for the experimental class, and the effectiveness test (N-Gain) on the trial which obtained a score of 88.5386 or 88.54% with the effective category.