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ANALISIS KEBUTUHAN MODUL MATEMATIKA UNTUK MENINGKATKAN KEMAMPUAN GENERALISASI MATEMATIS SISWA SMP Nirfayanti Nirfayanti; Hamsu Abdul Gani; Mustafa Mustafa
HISTOGRAM: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2023): Histogram
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/histogram.v7i1.2688

Abstract

The purpose of this research is to analyze the need for mathematics textbooks that can improve the mathematical generalization abilities of class VIII students of SMPN 32 Makassar according to the cooperative learning model. This research is a descriptive qualitative research with research subjects of class VIII students of SMP Negeri 32 Makassar, and Mathematics teachers. Research data was collected through tests of mathematical generalization abilities, interviews and documentation. Data analysis techniques using data reduction, data presentation and drawing conclusions. The results showed: (1) the mathematics books used were not in accordance with core competencies, basic competencies, competency achievement indicators, and the existing questions were considered difficult by students; (2) lack of understanding of the learning model applied in math books. So that textbooks are needed in the form of modules that can improve mathematical generalization abilities in students with cooperative learning models; teachers and students state that they need textbooks in the form of math modules that can be understood, motivated in learning, there are many models of real questions so that students agree and support the creation and development of math modules to improve mathematical generalization abilities; (3) the learning model applied is not in accordance with the characteristics of the students; and (4) students' mathematical generalization ability is low because they are not used to being given questions on tests of mathematical generalization ability.
Strategi Pengembangan Kapasitas Perawat dalam Pelayanan Kesehatan Suprapto Suprapto; Rifdan Rifdan; Hamsu Abdul Gani
Jurnal Ilmiah Kesehatan Sandi Husada Vol 10 No 1 (2021): Jurnal Ilmiah Kesehatan Sandi Husada
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Akademi Keperawatan Sandi Karsa (Merger) Politeknik Sandi Karsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35816/jiskh.v10i1.536

Abstract

Introduction; the ability, skills and professionalism of nurses and accountability of health public administration need to be improved in the professional aspect. Destination; review and explain; how is the strategy for developing the capacity of nurses in health services. Methods: qualitative research data collection was carried out by observation, interviews, and document study. Analysis using descriptive qualitative by simplifying data, presenting data, and conclusions and validating the data by triangulating data. Results: shows that the strategy for developing the capacity of nurses in health services can be realized by education and training based on spiritual aspects and technological aspects. Conclusion; that the attitude of nurses through the dimensions of spirituality and technology towards health services to patients continues to be encouraged so that the formation of this new mentality is characterized by a more holistic orientation.
PRACTICALITY ANALYSIS OF MACHINE LEARNING-BASED GEOPHYSICS LEARNING MEDIA IN HIGHER EDUCATION Abd Mun'im Thariq; Hamsu Abdul Gani; Darmawang Darmawang
Jurnal Vokasi Keteknikan Vol 4 No 1 (2026): Maret 2026
Publisher : Pascasarjana Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/29jtjk64

Abstract

This study aims to analyze the level of practicality of machine learning-based geophysics learning media developed to support learning in higher education. This research uses a Research and Development approach with a focus on evaluating practicality through three stages of trials, namely individual, group, and field trials. The research subjects involved 104 students from UIN Alauddin Makassar and Makassar State University. The research instrument is in the form of an online questionnaire using a 4-point Likert scale that measures aspects of interest, ease of use, quality of instructors, and learning activities. The data was analyzed using descriptive statistics by calculating the average value and categorizing the level of practicality. The results of the study showed that the learning media developed had a high level of practicality, characterized by an increase in scores at each stage of the trial and all aspects were in the practical to very practical category. These findings show that the integration of machine learning is able to increase the ease of use and student involvement in geophysics learning. Thus, this learning media is suitable for use as an innovative alternative in supporting technology-based learning in higher education. This research contributes to the development of artificial intelligence-based learning media that is not only innovative, but also practical and applicative. Further research is suggested to test the effectiveness of media on learning outcomes and develop a more adaptive and integrated system.
Development of Educational Media For Distribution Network Practicum Using A Lora-Based Load Monitoring and Control Tool Andi Wawan Indrawan; Hamsu Abdul Gani; Ruslan
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2567

Abstract

This study aims to develop and evaluate innovative learning media for the low-voltage distribution network load imbalance practicum using LoRa-based monitoring and control tools. Adopting a Research and Development (R&D) design with the ADDIE model, this study will be at the Ujung Pandang State Polytechnic (PNUP) in 2023. The research methodology involves five stages of ADDIE (Analysis, Design, Development, Implementation, Evaluation) to develop learning media in the form of Semester Learning Plans (RPS), modules, jobsheets, and tool guides. Validation by two experts was used to measure the feasibility of the product, while practicality was assessed through questionnaires in small (N=7) and large (N=38) group trials. Sensor accuracy testing showed a very low error rate (0.15% - 0.53%) compared to standard measuring instruments, proving the reliability of the device. Effectiveness was measured through pre-test and post-test in 38 experimental students and 38 control class students, analyzed by Kolmogorov-Smirnov, Levene, and paired sample t-test. The results of the study showed that the learning media and its supporting devices obtained the category of "Very Valid" from experts (average score of 4.53). Assessments of practicality by students consistently resulted in the "Very Practical" category (small group 4.59; large group 4.67). Comparison of learning outcomes showed a significant improvement in the experimental class (mean N-gain of 75.70%) compared to the control class (mean N-gain of 9.94%), with a significance value of p < 0.001) for both groups, but with a much greater effect in the experimental class. Thus, it is concluded that the learning media developed has proven to be very feasible, practical, reliable, and effective in improving student competence on the topic of distribution network load imbalance.
Reconceptualizing Professionalism In Vocational High School Graduates: A Multi-Stakeholder Perspective From Education and Industry Kurniawan Harun Rasyid; Hamsu Abdul Gani; Riana T Mangesa
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2596

Abstract

This study aims to reconceptualize professionalism among vocational high school graduates through a multi-stakeholder perspective involving vocational education institutions, higher education, and industry. The study addresses the persistent gap between graduate competencies and labor market demands, particularly in non-cognitive and identity-related aspects of professionalism. A qualitative conceptual approach was employed using an integrative literature review grounded in the framework of Personal Professional Theories (PPT), which views professionalism as a dynamic and context-dependent construct shaped by individual experience and reflection. The findings indicate that professionalism in vocational education cannot be adequately understood as a set of standardized competencies. Instead, it is a multidimensional construct consisting of three integrated dimensions: Universal, Exploration, and Investigation (UNI). The Universal dimension represents foundational competencies and professional values, the Exploration dimension emphasizes experiential and contextual learning processes, and the Investigation dimension focuses on reflective identity formation and personal professional development. Based on these findings, this study proposes a One-to-One Professionalism Development Framework that integrates personalized mentoring with structured learning experiences. The framework highlights the importance of continuous guidance, reflection, and individual development pathways in fostering professional identity and employability. This study contributes theoretically by shifting the understanding of professionalism from a competency-based model to a personalized and identity-based construct. Practically, it offers a conceptual foundation for developing adaptive and learner-centered vocational education models that align more closely with the evolving demands of the labor market. The proposed framework provides a basis for future empirical research and innovation in vocational education systems
The development of a gamification-based evaluation tool for the creative projects and entrepreneurship subject in grade XI Yunanda Ahmad; Hamsu Abdul Gani; Abdul Hakim
Journal of Research in Instructional Vol. 6 No. 1 (2026): Journal of Research in Instructional
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v6i1.19

Abstract

Technology in evaluation can improve the efficiency, accuracy, and quality of learning assessments.  This study aims to develop a valid, practical, and effective gamification-based learning evaluation tool for the Creative Products and Entrepreneurship subject. The research employed a Research and Development (R&D) approach using the ADDIE development model. The study was conducted at UPT SMK Negeri 2 Bone, with research subjects including Grade XI DKV students, one Creative Projects and Entrepreneurship teacher, and two expert validators, namely a subject-matter expert and a media expert. Data were analyzed using descriptive qualitative and quantitative techniques. The results indicate that both teachers and students require evaluation tools that are efficient, interactive, and digitally based. The gamification-based evaluation tool was developed in accordance with the learning outcomes and instructional objectives using Canva and ClassPoint applications. Validation results show that the evaluation tool falls into the valid category. The practicality of the evaluation tool is classified as very practical based on teacher and student response questionnaires. The effectiveness of the evaluation tool is demonstrated by classical learning mastery that exceeds the predetermined mastery threshold through post-test results. Therefore, the gamification-based evaluation tool is considered feasible and effective for use as a learning evaluation tool in Grade XI classrooms.
The influence of local wisdom-based gamification on students' literacy and numeracy in mathematics learning Harina Handaryani; Hamsu Abdul Gani; Awaluddin Muin
Journal of Research in Instructional Vol. 6 No. 1 (2026): Journal of Research in Instructional
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v6i1.40

Abstract

Literacy and numeracy are essential skills for student preparation in further education, enabling understanding, analysis of information, and problem-solving. They are critical indicators of student success and provide a foundation for future challenges. This study aims to examine the effect of local wisdom-based gamification on students' literacy and numeracy skills in mathematics learning. This study used an experimental design, namely a one-group pretest-posttest. The sample of this study was 30 seventh-grade students. The instruments in this study consisted of two types, namely a questionnaire to measure literacy skills and a test to measure numeracy skills. The pretest-posttest difference test used a paired t-test. The local wisdom-based gamification media developed was validated by material experts with an average of 85.56%, and media and design experts with an average of 93.58%, indicating the media is valid for use. These findings indicate that local wisdom-based gamification has a positive influence on improving student literacy, which is indicated by a shift in some students from the moderate category to the high category after the intervention was given (sig. = 0.001). Local wisdom-based gamification was also able to positively improve students' numeracy skills, marked by a shift in students from the low and moderate categories to the higher categories (sig. = 0.001). Thus, the implementation of local wisdom-based gamification was proven to have a significant impact on improving students' literacy and numeracy skills.
Development of e-module to improve students' science learning outcomes Nur Indriani; Hamsu Abdul Gani; Arnidah Arnidah
Journal of Research in Instructional Vol. 6 No. 1 (2026): Journal of Research in Instructional
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v6i1.48

Abstract

Today, teaching materials are not optimal for supporting students' conceptual understanding, and students easily become bored if the learning process is unengaging or monotonous, ultimately leading to low learning outcomes. This research aims to improve students' science learning outcomes by developing e-modules. The study followed the ADDIE research and development process. Individual trials involved 3 students, small-group trials involved 9 students, and implementation involved 30 students. Data were collected through observation, interviews, questionnaires, and tests. Data analysis included descriptions of interview results, calculations of student and teacher response percentages, pretest and posttest averages, and n-gain values. The results of the needs analysis show that teachers and students need science learning resources that they can use independently and can access flexibly. The average validation score for the material expert was 86%, and for media experts was 87%, indicating that the e-module was valid. The results of practicality tests with teachers and students showed that the e-module was practical for learning because it was easy to access and helped with understanding the material. The n-gain calculation showed a significant increase in students' science learning outcomes (n-gain = 0.72). The developed e-module met students' needs, was validated by experts, was practical to use, and effectively improved students' science learning outcomes. The e-module offered easy-to-access features, accurate information, and support for independent learning.
PENINGKATAN PRESTASI BELAJAR MAHASISWA MENGGUNAKAN MEDIA AUDIO VISUAL PADA MATA KULIAH TEKNIK SEPEDA MOTOR : PENINGKATAN PRESTASI BELAJAR MAHASISWA MENGGUNAKAN MEDIA AUDIO VISUAL PADA MATA KULIAH TEKNIK SEPEDA MOTOR Hamsu Abdul Gani; Zulhaji
Jurnal MEKOM (Media Komunikasi Pendidikan Kejuruan) Volume 2, Issue 1, Februari 2015
Publisher : Fakultas Teknik, Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini merupakan penelitian tindakan kelas (Classroom Actian Research) yang bertujuan untuk mengetahui peningkatan hasil belajar mahasiswa. Objek penelitian ini adalah mahasiswa Jurusan Pendidikan Teknik Otomotif FT UNM yang berjumlah 45 orang. Teknik pengumpulan data yang digunakan adalah melalui pemberian tes pada setiap akhir siklus sesuai dengan materi yang diajarkan sebelumnya pada setiap siklus dan observasi langsung pelaksanaan tindakan. Hasil penelitian ini diperoleh adanya peningkatan hasil belajar mahasiswa secara kuantitatif, peningkatan ini terlihat pada hasil belajar mahasiswa pada tes awal memperoleh nilai rata-rata 64,40 dengan persentase ketuntasan 46,67%, pada siklus I nilai rata-rata meningkat menjadi 78,10 dengan persentase ketuntasan 71,11%, dan selanjutnya nilai rata-rata hasil belajar mahasiswa meningkat menjadi 86 dengan persentase ketuntasan sebesar 100% pada siklus II. Secara kualitatif terjadi perubahan keaktifan dan perhatian mahasiswa selama pelaksanaan tindakan yaitu meningkatnya keaktifan mahasiswa dalam mengerjakan tugas-tugas, menambah keberanian mahasiswa dalam mengemukakan pendapat, serta terciptanya suatu kondisi proses pembelajaran yang menyenangkan didalam kelas. Hasil penelitian ini dapat disimpulkan bahwa penggunaan media pembelajaran berbasis audio visual dapat meningkatkan hasil belajar mahasiswa Jurusan Pendidikan Teknik Otomotif FT UNM.