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UNDERSTANDING DIGITAL SKILL DIGITAL NATIVE GENERATIONS THROUGH KPOP FANS Citra Rosalyn Anwar; Arnidah Arnidah; Amir Amir
International Conference on Social and Islamic Studies Proceedings of the International Conference on Social and Islamic Studies (SIS) 2021
Publisher : International Conference on Social and Islamic Studies

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Abstract

This study is based on a research of K-Pop fans' digital skills. These digital skills are very important as the basic foundation in the four pillars of digital literacy which are digital skills, digital ethics, digital culture and digital safety. These digital skills are very important for young K-Pop fans to have because they have a lot of activity and time on the Internet. This makes them vulnerable to various crimes on the internet or known as cybercrimes. This research is a research using case study analysis, by conducting a literature study accompanied by interviews and observations of young KPoP fans in Makassar. The results of this study found that young Kpop fans have good digital skills, even though they are not aware of it as a digital form. This is owned by KPop fans as part of their competence in carrying out various activities on the internet. These digital skills include the ability to access, sorting information sources, using social media and conversation applications, and using digital wallets.
The Development Of Multimedia-Based Digital Simulation E-Book For Vocational Schools Nurhikmah H; Arnidah Arnidah; Hamsar Hasfat
Journal of Educational Science and Technology (EST) Volume 7 Number 1 April 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v7i1.19193

Abstract

This research is development research aimed to develop a learning product in the form of a Multimedia-based E-book on Digital Simulation Subjects which are feasible or valid and easy to use or practical. The test subjects in this research and development consisted of content experts, media experts and subject teachers of digital simulation and grade 10th students of SMK Negeri 4 Gowa. The ADDIE development model used in this study consisted of five stages, namely: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage (5) evaluation stage. The development of  multimedia-based digital simulation e-book through the material expert validation stage with the score of 4.73 and media validation 4.60 shows that the material and design or media evaluation in the e-book is feasible or valid. Then, the teacher's response obtained a score of 4.71, the average score of individual student trials was 92.14, and the average score of the student group trial was 90, which means the e-book is easy to use by teachers and students. there were no students who acquired a low score from the test results after learning using the e-book which means it is effectively used.
Kecakapan Digital Guru MTs Muhammadiyah Balassuka Kabupaten Gowa Sulawesi Selatan Arnidah Arnidah; Citra Rosalyn Anwar
DEDIKASI Vol 23, No 2 (2021): Jurnal Dedikasi
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/dedikasi.v23i2.27798

Abstract

Abstrak. Mitra Program Kemitraan Komunitas (PKM) ini adalah Guru-guru MTs Muhammadiyah Balassuka. Masalahnya adalah: (1) Tingkat pemahaman guru dalam mengidentifikasi hoaks, disinformasi dan misinformasi (2) Pentingnya Guru menanamkan berpikir kritis (3) Menerapkan Kurikulum Tular Nalar di masa pembelajaran daring yang membutuhkan kreativitas guru. (4) Kemampuan guru dalam memanfaatkan teknologi. Metode yang digunakan adalah: ceramah, demonstrasi, diskusi, tanya jawab, dan mitra pendamping yang dilakukan secara luring. Hasil yang dicapai adalah (1) Guru memiliki pemahaman dalam mengidentifikasi hoaks, disinformasi, misinformasi dan malinformasi, (2) Guru mampu menanamkan pentingnya berpikir kritis (3) Penerapan Kurikulum Tular Nalar di masa pembelajaran daring dan  (4) mitra memiliki kemampuan untuk memanfaatkan teknologi. Kata kunci: Guru, Kecakapan, literasi, digital. Kurikulum, Gowa
Developing a web-based online counseling service application Ahmad Miftah; Farida Aryani; Arnidah Arnidah; Muhammad Anas; Abdul Saman
Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling VOLUME 8 NUMBER 1 JUNE 2022
Publisher : Program Studi bimbingan Konseling PPs UNM Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppk.v8i1.26711

Abstract

The purpose of this study was to produce a website-based online counseling service application for guidance and counseling students and teachers at SMK Telkom Makassar. The approach of this research is R&D/Research and Development. This research was conducted through seven main stages, namely, (1) Initial research and information gathering, (2) Planning, (3)  Preparation of the initial model format, (4) conducting an early stagetrial, (5) revise the main model, (6) conduct a field trial of the main model, (7) revise the operational model. Testing of application products that are validated by 1 material expert and 1 expert on the distribution of learning media that has been developed. The method used to analyze the data is a quantitative descriptive analysis technique with a predetermined score distribution and scale category. The results of the validation of the learning media are: (1) The material expert assesses that it is very feasible with a percentage of (88.88%). (2) Media experts considered it very feasible with a percentage of (79.1%). Based on these results, the online counseling service application that has been developed is suitable for use in providing counseling services at SMK Telkom Makassar.
The Development of Blended Learning in Learning Evaluation Subject in Universities in Makassar City Arnidah Arnidah; Syamsiah D; Andromeda Valentino Sinaga; Dedy Aswan
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 3 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (782.435 KB) | DOI: 10.35445/alishlah.v14i3.1296

Abstract

The purpose of this research is to develop a blended learning-based learning model in the Learning Evaluation Course. The research study implemented Research and Development approach. In this case, the researcher developed a product in universities using the Ken Peffers model. This model consists of five stages, namely identifying problems, determining goals and solutions, designing and developing products, demonstrating products, evaluating products, and communicating products. In this development procedure, the researcher demonstrated the product through some steps, including production, validation, and trial. The product was trialed through individual tests performed by exerts of media and learning material and course lecturers. Individual and small group trials were conducted to identify products and to improve the suitability of the learning objectives, materials, and media. The findings obtained from validation performed by experts of material and media indicate that the product developed is valid and practical to be tested. 
Developing a web-based online counseling service application Ahmad Miftah; Farida Aryani; Arnidah Arnidah; Muhammad Anas; Abdul Saman
Jurnal Psikologi Pendidikan dan Konseling: Jurnal Kajian Psikologi Pendidikan dan Bimbingan Konseling VOLUME 8 NUMBER 1 JUNE 2022
Publisher : Program Studi bimbingan Konseling PPs UNM Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.066 KB) | DOI: 10.26858/jppk.v8i1.26711

Abstract

The purpose of this study was to produce a website-based online counseling service application for guidance and counseling students and teachers at SMK Telkom Makassar. The approach of this research is R&D/Research and Development. This research was conducted through seven main stages, namely, (1) Initial research and information gathering, (2) Planning, (3)  Preparation of the initial model format, (4) conducting an early stagetrial, (5) revise the main model, (6) conduct a field trial of the main model, (7) revise the operational model. Testing of application products that are validated by 1 material expert and 1 expert on the distribution of learning media that has been developed. The method used to analyze the data is a quantitative descriptive analysis technique with a predetermined score distribution and scale category. The results of the validation of the learning media are: (1) The material expert assesses that it is very feasible with a percentage of (88.88%). (2) Media experts considered it very feasible with a percentage of (79.1%). Based on these results, the online counseling service application that has been developed is suitable for use in providing counseling services at SMK Telkom Makassar.
Membangun kemampuan berpikir tingkat tinggi siswa melalui pelatihan soal-soal berbasis HOTS pada guru-guru di Kabupaten Barru Arnidah Arnidah; Citra Rosalyn Anwar
Seminar Nasional Pengabdian Kepada Masyarakat PROSIDING EDISI 10: SEMNAS 2020
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.252 KB)

Abstract

Abstrak. Pendidikan sebagai aktivitas belajar mengajar, esensinya terletak pada kemampuan berpikir. Berdasarkan tingkatannya, kemampuan berpikir dibedakan menjadi dua jenis yaitu kemampuan berpikir tingkat tinggi yang biasa disebut dengan Higher Order Thinking Skills (HOTS) dan kemampuan berpikir tingkat rendah yang disebut dengan Lower Order Thinking Skills (LOTS). HOTS merupakan aktivitas berpikir yang tidak sekadar menghafal dan menyampaikan kembali informasi yang telah diketahui, tetapi juga kemampuan mengonstruksi, memahami, dan mengubah pengalaman untuk memecahkan permasalahan. Artikel ini bertujuan memberikan gambaran pengabdian pada masyarakat yang dilakukan di kabiupaten barru, pada guru-guru dengan mengenalkan soal-soal dalam bentuk HOTS unutk membangun kemampuan berpikir siswa. Selain itu penelitian ini juga bermanfaat untuk mendukung kebijakan Kementrian Pendidikan dan Kebudayaan Indonesia dalam hal penyusunan soal HOTS. Pendekatan yang digunakan dalam artikel ini adalah pendekatan kualitatif. Data yang diperoleh berupa pengamatan dan literature research yang disampaikan dalam sebuah deskripsi. Mitra Program Kemitraan Komunitas (PKM) ini adalah Guru-guru di Kabupaten Barru. Fenomenanya  adalah: (1) Pentingnya membangun kemampuan berpikir kritis pada siswa  (2) Guru memiliki peran yang sangat besar unutk membangun kemampuan berpikir pada siswa melalui soal-soal berbasis HOTS Metode yang digunakan adalah: ceramah, demonstrasi, diskusi, tanya jawab, dan mitra pendamping yang dilakukan secara daring, sebab kendala pandemi covid 19. Hasil yang dicapai adalah (1) mitra memiliki pengetahuan dalam menyusun soal-soal berbasis HOTS, (2) mitra mampu membangun proses pembelajaran yang menyenangkan dan  (3) mitra memiliki kemampuan untuk memanfaatkan teknologi Kata kunci: Berpikir kritis, HOTS, Guru, Ujian, Barru 
Media Pembelajaran Bagi Guru SMK Negeri 3 Gowa Citra Rosalyn Anwar; Arnidah Arnidah; Merrisa Monoarfa
Seminar Nasional Pengabdian Kepada Masyarakat SEMINAR NASIONAL 2022:PROSIDING EDISI 5
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

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Abstract

Abstrak. Peningkatan Kompetensi guru terutama dalam penyediaan media dalam proses belajar dan pembelajaran menjadi perhatian yang sangat penting. Hal tersebut menjadi sangat dibutuhkan terutama pada masa pandemi di mana siswa dihadapkan pada tantangan untuk belajar mandiri sehingga guru diharapkan mampu menyediakan media pembelajaran yang interaktif dan menarik. Kebutuhan kompetensi tersebut sangat dibutuhkan terutama pada guru SMK Negeri 3 Gowa, bedasarkan hasil observasi awal yang menunjukkan bahwa guru-guru SMK Negeri 3 Gowa masih memerlukan kompetensi tambahan dalam merancang media pembelajaran khususnya dalam mendesain bahan ajar. Lokasi pelaksnaan pelatihan yakni SMK Negeri 3 Kabupaten Gowa. Proses Pelatihan berlangsung selama satu hari, dengan diikuti oleh 28 guru SMK Negeri 3 Gowa, sebelumnya melalui pretest untuk mengetahui kompetensi guru sebelum diadakan pelatihan dan diakhiri dengan posttest setelah pelatihan, serta menunjukkan media yang telah dibuat. Hasil yang diperoleh menunjukkan bahwa selama pelatihan pembuatan media pembelajaran dilaksanakan guru-guru mampu meningkatkan motivasi dan keterampilan dalam membuat dan mendesain sebuah media pembelajaran dengan menggunakan aplikasi canva. Selain itu juga diberikan informasi mengenai literasi digital dalam memngembangkan media pembelajaran terutama saat menggunakan dan mengambil berbagai materi dan informasi yang ada di internet..Kata kunci: Media Pembelajaran, Canva, Kompetensi Guru, literasi digital
Development of 3S Cultural Webtoon Media (Sipakatau, Sipakalebbi, Sipakainge’) as an Effort to Prevent Bullying Among Makassar City High School Students Nurpadhillah Junaid; Fitri Hidayanti; Muhammad Rafli; Arnidah Arnidah
JURNAL PENA Vol 10, No 1 (2023)
Publisher : Universitas Muhammadiyah Makassar

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Abstract

Penelitian ini bertujuan untuk menganalisis penerapan nilai budaya lokal kepada masyarakat dan memanfaatkan budaya populer sebagai media pendidikan anti bullying di Sekolah. Penelitian ini menggunakan metode kualitatif dengan analisis deskriptif dan argumentatif melalui model tinjauan sistematik. Sistematika kajian penelitian dilakukan melalui tahapan sumber data penelitian, waktu publikasi, kriteria inklusi dan eksklusi, dan strategi penelusuran publikasi. Hasil penelitian menunjukkan bahwa bullying yang terjadi khususnya di kalangan remaja di Kota Makassar cenderung sering terjadi dan kasusnya terus meningkat. Penerapan budaya Sipakatau, Sipakalebbi, Sipakainge’ sangat perlu diterapkan dalam kehidupan sehari-hari sebagai dasar pengasuhan anak di rumah sejak dini. Oleh karena itu, solusi yang tepat melalui pengembangan komik digital memiliki kelebihan dan keunggulan di samping upaya pencegahan bullying yang terintegrasi dengan budaya lokal Bugis Makassar. Penelitian sebelumnya menunjukkan efektivitas komik digital dalam mengubah perilaku dan meningkatkan wawasan nilai-nilai budaya sebagai pembentukan karakter. Oleh karena itu, dapat disimpulkan bahwa penelitian ini dapat menjadi alternatif yang komunikatif, menarik dan sesuai dengan permasalahan bullying di kalangan siswa dengan menggunakan media webtoon 3S Culture (Sipakatau, Sipakalebbi, Sipakainge’)
Pengembangan Media Video Mengajar dengan Menerapkan Model Pembelajaran Case Method dan Team-Based Project untuk Perguruan Tinggi Arnidah Arnidah; Citra Rosalyn Anwar; Dedy Aswan
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 10 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8017423

Abstract

The classroom learning model's criteria must use one or a combination of case-solving learning methods (case method or project-based group learning (team-based project). Based on the Higher Education Key Performance Indicator (IKU) number seven, an application example is needed to avoid causing many perceptions. This research is expected to answer lecturers' needs for examples of the application of team-based projects and case methods. The objectives are: 1) analyze the needs of teaching video media by applying team-based project learning models and case methods, 2) design teaching video media by applying team-based project learning models and case methods, 3) Find out the level of validity and practicality of teaching video media by applying team-based project learning models and case methods. This research uses Thiagarajan 4D model development research with 4D stages adapted into 3D through the define, design, development stages. This research was conducted in the Educational Technology Study Program FIP UNM, the research subjects of seven lecturer. Data collection used interview guidelines, needs identification questionnaires, media expert validation questionnaires, content/material experts, and trial questionnaires. Data analysis methods consist of qualitative descriptive analysis and descriptive statistical analysis. The results showed that: 1) the development of teaching videos by applying the case-solving learning model (case method or project-based group learning (team-based project) is in the category of very needed. 2) product design based on content / material validation in the very good category, media validation in the very good category, trial results are in the very good category. The classroom learning model's criteria must use one or a combination of case-solving learning methods (case method or project-based group learning (team-based project). Based on the Higher Education Key Performance Indicator (IKU) number seven, an application example is needed to avoid causing many perceptions. This research is expected to answer lecturers' needs for examples of the application of team-based projects and case methods. The objectives are: 1) analyze the needs of teaching video media by applying team-based project learning models and case methods, 2) design teaching video media by applying team-based project learning models and case methods, 3) Find out the level of validity and practicality of teaching video media by applying team-based project learning models and case methods. This research uses Thiagarajan 4D model development research with 4D stages adapted into 3D through the define, design, development stages. This research was conducted in the Educational Technology Study Program FIP UNM, the research subjects of seven lecturer. Data collection used interview guidelines, needs identification questionnaires, media expert validation questionnaires, content/material experts, and trial questionnaires. Data analysis methods consist of qualitative descriptive analysis and descriptive statistical analysis. The results showed that: 1) the development of teaching videos by applying the case-solving learning model (case method or project-based group learning (team-based project) is in the category of very needed. 2) product design based on content / material validation in the very good category, media validation in the very good category, trial results are in the very good category.