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Analysis Of Decision Support Systems Edas Method In New Student Admission Selection Yunita Sari Siregar; Ahmad Zakir; Nenna Irsa Syahputri; Herlina Harahap; Divi Handoko
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 1 (2023): Article Research Volume 5 Issue 1, January 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i1.2057

Abstract

University of Harapan Medan is one of the private tertiary institutions in North Sumatra which has an informatics engineering study program. The informatics engineering study program is a study program that has many enthusiasts. Every year this study program graduates more than 200 students. To produce graduates who have potential, reliability and competence in the field of technology and information, it is necessary to make a selection at the beginning, namely at the time of admission of new students. There are 5 criteria used in the selection process, including the average report card score, basic ability test, computer ability test, psychological test, and interview. Each criterion has 5 weights of values, namely very high, high, medium, low and very low.  The selection process for admission of new informatics engineering students with a decision support system for the EDAS (Evaluation Based On Distance From Average Solution) method.  Where the stages in this method are by normalizing the decision matrix and looking for the average from alternatives, then from these results calculate the average positive distance (PDA) and negative distance (NDA) as well as the assessment of the weighted attribute weights of SPi and SNi, after that the normalization of positive and negative distance weights is carried out for determining the ranking score. From the results of the analysis carried out using the EDAS method, with a sample of 10 prospective students it was concluded that the 6th order student candidate had the highest score with a score of 0.519 and the lowest score in the 7th order student with a score of 0.14. Therefore, the level of accuracy of the EDAS method in selecting new student admissions is around 20%. Of course, this accuracy value will change with large data samples.
Proteksi Keamanan Data dengan Menerapkan Algoritma Bacon Cipher dan ROT128 Rahmatsyah, Indra; Siregar, Yunita Sari; Khairunnisa, Khairunnisa
Explorer Vol 4 No 1 (2024): January 2024
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/explorer.v4i1.1099

Abstract

The data storage and information exchange activities digitally have risks and of course must be accompanied by information security. Various ways are done to protect data such as hiding data with steganography techniques or by encoding data with cryptographic techniques. If in general the steganography technique is done by inserting data into image, audio or video media, but in this study the data will be inserted or hidden into a text file as a media (cover message) to hide the data. While data security with cryptographic techniques is done by changing the data to be kept secret (plaintext) into encoded data (ciphertext) so that the data cannot be understood by people who do not have legality in the data. Therefore, with this method of securing research files, it produces a test of blackbox testing of encryption and description and extraction. Where is the result of the encryption on the encrypted text file using the ROT128 algorithm with a time of 1.82ms and where is the result of the description on the text file producing a decrypted text file using the ROT128 algorithm with a time of 1.47ms. After carrying out the extraction process on the resulting text file description using the Bacon Cipher algorithm, it will produce the original text with a time of 13.95ms
Perancangan Film Animasi Pendek Sebagai Media Promosi  (Studi Kasus Rudang Hotel and Resort) Surya; Yunita Sari Siregar; Nur Wulan
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 2 No. 2 (2023): Mei 2023
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v2i2.52

Abstract

The massive development of the animation world since the 2000s shows that local animation has not been able to compete with the existence of foreign animation. The development of information technology encourages the birth of promotional media that are increasingly attractive, creative, and innovative, such as promotional media in the form of animation. This research was conducted by designing an animated promotional video for hotels and resorts. In making animated promotional videos for Rudang Hotels and Resorts using the Adobe Animate application, researchers used UML (Unified Modeling Language), namely use case diagrams and activity diagrams. In designing animation there are 3 stages that must be done, namely the Pre-Production Stage, Production Stage and Post-Production Stage. Animated advertisements about Rudang Hotels and Resorts using Adobe Animate software and made into 2-dimensional animation. The design of promotional advertisements about Rudang Hotels and Resorts consists of text, studio, animation, and sound designs to invite the public to know more about Hotels and Resorts. With this promotional advertisement, it is hoped that hotels and resorts will benefit by attracting public attention. As a recommendation, for readers, I hope this thesis can be a reference for the design of promotional advertisements. This thesis includes the design and analysis of systems for making promotional advertisements. Rudang Hotels and Resorts can take advantage of this promotional advertisement as well as possible.
PERANCANGAN APLIKASI AUGMENTED REALITYKENDARAAN TEMPUR ALUTSISTA BERBASIS ANDROID Ahmad Rizky Batubara; Mufida Khairani; Yunita Sari Siregar
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 3 No. 1 (2024): Januari 2024
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v3i1.105

Abstract

Augmented Reality (AR) is an environment that incorporates 3D virtual objects into a real environment. AR allows users to interact in real time. One of the implementations or applications of Augmented Reality technology is the introduction of the main weapons system tool (ALUTSISTA) utilizing media markers using 3D objects. There are three territorial types in military vehicle equipment, namely vehicles on land, air and sea. The introduction of types of military vehicles utilizing augmented reality using 3D objects was built using the SkethUp application to create 3D objects, the Vuforia Library as a marker database and the Unity3D Engine to build augmented reality
Pelatihan Pembelajaran Google Meet Bagi Guru di UPTD SD Negeri 15 Padang Genting Kabupaten Batubara Siregar, Yunita Sari; Herlina Harahap; Nenna Irsa Syahputri; Divi Handoko; Dedy Irwan
Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2022): Juni 2022
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v1i1.9

Abstract

In the era of increasingly developing technology, the use of computers is not only used to facilitate work in offices, but can be used as a medium of learning in the classroom for teachers. There are many applications on computers that can be used to support the teaching and learning process of students in schools such as media provided by Google. Google is one of the largest providers of web facilities with various online learning applications such as google classroom, google docs, google meet, jamboard and so on. This community service activity was carried out at the UPTD SD Negeri 15 Padang Genting, Batubara Regency by utilizing the Google Meet media, where the participants in this activity were 12 teachers. The purpose of this activity is to add insight, knowledge for teachers in teaching and learning activities and the effectiveness of time to be able to keep getting knowledge and material from teachers in schools. The results of this training activity are expected that teachers can improve the utilization and use of information technology as a learning medium and know the function of the tools provided by Google Meet.
Sosialisasi Blog Sebagai Media Mengasah Kemampuan Menulis Dan Sarana Berbagi Ilmu Bagi Siswa SMA Siregar, Yunita Sari; Mufida Khairani; Nurjamiyah
Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2023): Desember 2023
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v2i2.113

Abstract

In the era of increasingly sophisticated and developing technology, the use of computer-based technology is not only used in the world of education and offices, but is widely used as a medium of learning and digitalization for students. There are many applications and software that can be used to support digital-based learning for students at school such as blog media. Blog is a form of web application that can contain writing that can be accessed by anyone who wants to get information. Where this student blog will contain various student experiences in learning at school. Peng activities. This community service activity was carried out at Nur Azizi Tanjung Morawa High School, Deli Serdang Regency by utilizing Blogs as a medium to hone writing, where the participants of this activity were 30 high school students. The purpose of this activity is to increase insight, knowledge and experience for high school students in web writing learning activities and sharing information and learning experiences for others. The results of this training activity are expected by high school students to increase the use and use of digitalization-based information technology as a medium to hone writing and a means of sharing learning knowledge through Blog media.
Aplikasi media pembelajaran interaktif berbasis augmented reality pada pengenalan calistung untuk rumah edukasi anak pesisir Desa Percut Harliana, Putri; Farhana, Nurul Ain; Siregar, Yunita Sari; Ramadhan, Rizki Agung; Ardiantito, Wahyu
TEKMULOGI: Jurnal Pengabdian Masyarakat Vol 4, No 1 (2024): Mei 2024
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/tmg.v4i1.63149

Abstract

Nowadays, increasingly rapid technological developments encourage learning progress. However, the method still used remains the same, namely using textbooks and modules. Actually, this method is quite good because the learning system is more technical and structured. In reality, what happens is the opposite, because the increasingly rapid development of technology makes children lazy to read books and more interested in playing games on smartphones. So there is no interest in children learning. Therefore, the author took the initiative to create an interactive and efficient learning media application that can be accessed from a smartphone. It is hoped that this application can increase children's desire to learn starting from an early age, especially at the Coastal Children's Education Center (REDAKSI). The application created is a Reading, Writing and Counting (calistung) learning application aimed at children under the age of ten. This application was created using Unity and contains several learning menus in the application.
Sistem Pendukung Keputusan Dalam Pemilihan Alat Kontrasepsi Dengan Metode Profile Matching Harahap, Ferdy Ramadhan; Siregar, Yunita Sari; Wulan, Nur
Digital Transformation Technology Vol. 4 No. 1 (2024): Periode Maret 2024
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/digitech.v4i1.3872

Abstract

Abstrak Alat kontrasepsi adalah suatu cara atau metode yang bertujuan untuk mencegah pembuahan sehingga tidak terjadi kehamilan. Permasalahan yang terjadi pada pasangan usia subur saat ini cukup banyak, sementara pertumbuhan penduduk tidak seimbang dengan pertumbuhan lapangan kerja, maka seharusnya pasangan usia subur tersebut mengenal alat kontrasepsi untuk tindakan atau usaha mencegah terjadinya kehamilan dan jarak antara anak yang pertama dengan yang berikutnya. Saat ini ada banyak alat, metode dan jenis alat kontrasepsi. Berdasarkan masalah tersebut, perlu dicarikan upaya untuk memecahkan masalah tersebut. Sehingga penulis ingin memecahkan permasalahan yang terjadi, yaitu membangun sistem pendukung keputusan untuk membantu peserta program keluarga berencana dalam memilih alat kontrasepsi. Dalam perancangan sistem penulis menerapkan metode untuk mendapatkan hasil output atau keluaran yang maksimal. Metode yang digunakan oleh penulis adalah metode Profile Matching (PM) adalah adalah sebuah mekanisme pengambilan keputusan dengan mengasumsikan bahwa terdapat tingkat minimal yang harus dipenuhi atau dilewati. Hasil penelitian ini mencapai beberapa temuan penting dalam pengembangan sistem pendukung keputusan untuk memilih alat kontrasepsi dalam konteks program keluarga berencana. Diharapkan hasil penelitian ini dapat berkontribusi pada pengurangan angka kehamilan yang tidak diinginkan, peningkatan pemahaman masyarakat tentang metode kontrasepsi, serta memberikan kendali lebih besar kepada individu dalam perencanaan keluarga mereka, mendukung tujuan program keluarga berencana secara efektif.
Application Optimazion Of Fidelity Watermarking Digital Imegery Discrete Fourier Transform Method And Rivest Shamir Adleman Algorithm Wulan, Nur; Harahap, Herlina; Sari Siregar, Yunita
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.5126

Abstract

As the field of information and communication technology continues to evolve, the potential for digital crimes increases significantly. Information technology plays a key role in facilitating various human activities in the fields of communication and data exchange. The use of digital data, such as documents, photos, videos, and audio, still creates many challenges in proving ownership.. The proliferation of social media platforms like Facebook, Instagram, and TikTok has made it easier for individuals to duplicate, damage, or even steal content, often for malicious purposes related to copyright infringement.To secure digital image data, the technique of fidelity watermarking using Discrete Fourier Transform (DFT) and cryptographic authentication with the Rivest-Shamir-Adleman (RSA) algorithm can be utilized. Watermarking is a technique that embeds information into an image, serving to provide identification marks and secure copyright information. This process does not damage the original image quality. DFT is a watermarking technique that has the capability to convert the image back to the spatial domain after embedding the watermark. On the other hand, RSA is a cryptographic technique that enables data encryption using a public key and decryption with a private key. In the context of image watermarking, RSA is used to secure the watermark information embedded within the image. Watermark information that is encrypted using the public key can only be accessed or decrypted by the party possessing the private key. This enhances the security of the watermark and ensures that the information embedded within the image remains safe, even if the image is shared.
Pemanfaatan Aplikasi MySQL untuk Membantu Siswa SMK Swasta Nur Azizi dalam Pengolahan Data Siregar, Yunita Sari; Oktaviana Sembiring, Boni; Rahayu, Eka; Hasdiana, Hasdiana; Franchitika, Rizky
Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2024): Desember 2024
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v3i2.185

Abstract

The rapid development of technology has influenced various aspects of education, including data management in schools. One of the key aspects of vocational education is efficient data processing to support administrative and academic activities. This community service program was conducted to provide students of SMK Swasta Nur Azizi with knowledge and skills in utilizing MySQL as a database management system for data processing. MySQL was chosen for its capability to efficiently manage and process data, making it highly relevant to industry needs. This program employed a qualitative approach with a case study method, focusing on the implementation of MySQL in student data processing. Data were collected through interviews, observations, and documentation to analyze the effectiveness of MySQL in school operations. The activities included socialization sessions covering theoretical explanations of MySQL fundamentals, software installation, and hands-on practice in database creation and SQL queries. The results of this program indicate that students were able to understand the basic concepts of MySQL, create databases and tables, and process data using fundamental SQL commands such as SELECT, INSERT, UPDATE, and DELETE. Thus, this initiative is expected to enhance students' data processing skills, enabling them to apply these competencies in various fields and strengthen their qualifications in the job market.