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Fenomena dan Dampak Partisipasi Masyarakat dalam Berolahraga di Kawasan Car Free Day (Cfd) di Kota Besar (Studi pada Kota Semarang, Surabaya, Surakarta) Darmanto, Fery; Akhiruyanto, Andry; Setyawati, Heny; Suripto, Agus Widodo
Journal of Sport and Exercise Science Vol. 2 No. 1 (2019): March
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jses.v2n1.p14-20

Abstract

Tujuan penelitian ini adalah mendeskripsikan tentang fenomena kegiatan olahraga yang dilakukan dikawasan CFD (Car Free Day) di Kota besar. Penelitian ini adalah penelitian kualitatif dengan menggunakan pendekatan deskriptif, dengan desain korelasional yang bertujuan menghubungkan dua variabel atau lebih, sedangkan teknik pengumpulan data menggunakan metode observasi, wawancara, pengumpulan dokumen lalu dianalisisi dengan reduksi data, penyajian data dan penarikan kesimpulan. Hasil dan kesimpulan dalam penelitian ini sebagai berikut fenomena yang terjadi di kota besar adalah 80% responden datang ke CFD dengan berkelompok dan membawa peralatan olahraga seperti bola, tali atau sepeda angina dari rumah, 86% responden datang rata-rata 2-3 kali dalam sebulan dan menghabiskan waktu selama 2 jam dikawasan CFD untuk berolahraga dan aktivitas lainnya. Dampak yang terjadi adalah 23% responden merasa senang dan terhibur dengan olahraga di kawasan CFD, sedangkan 72% responden merasa mendapatkan semangat dan motivasi baru sepulang dari olahraga dikawasan CFD dan 5% responden merasakan hal yang biasa saja. Rekomendasi dari penelitian ini adalah untuk pemerintah kota dan kabupaten di Indonesia untuk mengadakan lebih banyak kegiatan CFD di daerahnya, untuk mengurangi dampak polusi kendaraan, meningkatkan kebugaran publik dan menjadi tempat hiburan yang menyenangkan bagi masyarakat.
The Impact of Effriction and Frirage Massage Techniques on Pain and Range of Motion Improvement in Knee Injuries Hasan, Cahulul Rizaldy; Setiawan, Arif; Akhiruyanto, Andry
ACPES Journal of Physical Education, Sport, and Health (AJPESH) Vol. 5 No. 1 (2025): June 2025
Publisher : Universitas Negeri Semarang (UNNES) in cooperation with ACPES (ASEAN Council of Physical Education and Sport)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ajpesh.v5i1.23467

Abstract

Introduction: Daily physical activities, especially sports, always contain the risk of injury, which most often occurs in the lower extremities, especially the knee joint. Knee injuries are generally caused by direct trauma, excessive pressure, or incorrect movement techniques, resulting in clinical symptoms such as pain, swelling, and decreased range of motion that can interfere with daily activities. Many athletes and the general public experience this problem, so proper and fast treatment is needed. Purpose: This study aims to evaluate the effectiveness of two massage methods, namely effriction and frirage in treating knee injuries with a 2x2 factorial experimental design. Method: The study sample was purposively selected and then divided into four groups based on the type of massage and duration of injury (10 days and 1 month). Two main parameters were measured: pain level using a Visual Analogue Scale (VAS) and joint range of motion using a Goniometer. Data were analysed using SPSS through normality, homogeneity, and Two-Way ANOVA tests to test for differences in treatment effects. Results: The results showed that effriction was more effective in reducing pain at 1 month (58.33%) compared to 10 days (44.44%), while frirage was optimal in the initial phase (34.92%). ROM improvement was more significant on long-term therapy (effriction: 21.64%; frirage: 18.24%). Two-way ANOVA analysis revealed a significant interaction between the massage method and the duration of injury (p<0.05). Conclusion: The selection of massage technique should consider the duration of injury, with effriction for long-term treatment and frirage for the acute phase for optimal rehabilitation outcomes.
Improving Learning Outcomes of Football Passing with the Triangle Goal Game Method in Class VII A of SMP N 42 Semarang Arif, Muhammad; Azizah, Nurul; Akhiruyanto, Andry
Journal of Football Research Vol 1 No 2 (2024): Journal of Football Research
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jofr.v1i2.3447

Abstract

The background of the research is that there are still many VII D students at SMPN 42 Semarang who have learning outcomes for football passing below the success criteria. This research aims to determine the effect of the triangle goal game method on the passing learning outcomes of class VII D students at SMPN 42 Semarang. The type of research used is classroom action research. The subjects in this research were students in class VII D of SMP Negeri 42 Semarang with a total of 32 students. The research instrument uses an assessment rubric. The data analysis technique uses comparative descriptives, namely comparing pre-cycle, cycle I, cycle II. The research results showed that the learning outcomes in cycle I were 17 students or 50% of students who had achieved the success criteria and 17 students or 50% of students had not achieved the success criteria. The average student score in cycle I was 76.35. In cycle II, there were 30 students or 89% of students who had achieved the success criteria and 4 students or 11% of students had not reached the criteria. The average student score in cycle II was 82.71. The conclusion of the research is that the percentage of students' success criteria from the pre-cycle was 35% which increased in cycle I to 50% who achieved the criteria and experienced an increase again in cycle II, namely 89% of students achieved the success criteria so that the success target was achieved.
Pengembangan Model Permainan Basgedor Untuk Pembelajaran Passing Dan Shooting Bola Basket Pada Siswa Kelas VII SMP Laela Munawaroh; Andry Akhiruyanto; Mugiyo Hartono; Dwi Gansar Santi Wijayanti
Indonesian Journal for Physical Education and Sport Vol. 5 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/inapes.v5i2.5180

Abstract

The background in this study is the lack of development of the basketball learning process in schools. The purpose of this research is to produce a Basgedor game model in basketball learning. The research method used is development research that refers to Brog & Gall, namely: (1) Needs analysis. (2) Initial product development planning (3) Initial product manufacturing, (4) Small group trial, (5) Initial product revision (6) Large group trial, (7) Final product. Based on the results of the small group trial, the evaluation data obtained from the PE and learning experts were 89.23% (good), and the overall average results of student responses in the small group trial obtained a percentage of 88.83% (good). The results of the large group trial obtained evaluation data from PE experts and learning experts, namely 95% (very good), and the overall average results of student responses in the large group trial obtained a percentage of 95% (very good). Based on the results of the development of the learning model, it can be concluded: (1) The Basgedor game model that has been produced in this study is feasible and can be used for grade VII junior high school students. (2) The Basgedor game model can be an effective and fun alternative model of learning PE for junior high school students
Teacher interaction enhances engagement and motivation in game-centered basketball learning Hidayah, Taufiq; Akhiruyanto, Andry; Yudhistira, Dewangga; Virama, La Ode Adhi
Jurnal Cakrawala Pendidikan Vol. 44 No. 3 (2025): Cakrawala Pendidikan (October 2025)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v44i3.84299

Abstract

Teacher interaction is critical for improving student engagement and motivation in Game-Centered Approach (GCA)-based basketball learning.  The purpose of this study was to examine how teacher interaction affects student engagement and motivation within this pedagogical framework.  This study utilized a quasi-experimental design with junior high school students as participants.  The experimental group received improved teacher interaction strategies, such as providing feedback, asking reflective questions, and fostering discussions, whereas the control group used conventional learning methods. Data were collected using pre-and post-test questionnaires, classroom observations, and structured interviews.  The results revealed a significant increase in student engagement and motivation in the experimental group compared to the control group (p = 0.000).  Statistical analysis utilizing paired t-tests and independent t-tests confirmed that teacher interaction in GCA-based basketball learning improved students' learning outcomes.  This study underlines the relevance of teachers as facilitators for improving student participation and motivation.
Development of Fun-Trastic Physical Activity Model: An Innovative Approach for Children Aged 9–10 Years Nurrafi'u, Gizalias Kusnanda; Akhiruyanto, Andry
ACPES Journal of Physical Education, Sport, and Health (AJPESH) Vol. 4 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang (UNNES) in cooperation with ACPES (ASEAN Council of Physical Education and Sport)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ajpesh.v4i2.16496

Abstract

The importance of physical activity in enhancing student engagement in the learning process has prompted the development of the Fun-Trastic model, a fun, traditional, music, and energetic physical activity designed for the early childhood phase. This study aims to evaluate the effectiveness of the Fun-Trastic model in engaging students, measuring their enthusiasm and preferences, and assessing its feasibility in educational contexts. A Research and Development (R&D) approach was employed, consisting of three stages: model trial, expert validation, and student preference evaluation. The participants in the study were 9-10-year-old elementary school students from Central Java and the Special Region of Yogyakarta. Data collection involved a Likert-scale questionnaire administered after students performed the Fun-Trastic activities, with a focus on measuring engagement, enjoyment, and intensity levels. Results showed that students found the Fun-Trastic activity to be highly enjoyable and engaging, with positive responses regarding their enthusiasm and participation. Additionally, the activity was considered appropriately challenging without causing excessive exertion, indicating its potential as an effective physical activity model for elementary school students. The study concluded that Fun-Trastic could be a valuable addition to physical education programs, promoting student engagement without overwhelming them.
The Effect of Length of Injury on the Success of Effriction Massage in Knee Injury Rehabilitation Cahulul Rizaldy Hasan; Andry Akhiruyanto; Arif Setiawan
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 14 No. 2 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v14i2.24787

Abstract

This study evaluated the effectiveness of effriction massage in reducing pain and increasing range of motion (ROM) in patients with knee injuries based on the duration of injury. Using a prospective controlled clinical trial involving 20 participants aged 20 to 40 years, participants were grouped into two groups: acute (10 days) and chronic (1 month) injuries. The effriction massage intervention was performed for 15 minutes, and outcomes were measured using the Visual Analog Scale (VAS) for pain and the goniometer for ROM. Results showed significant pain reduction in both groups, with the chronic group obtaining a greater reduction (58.33%) than the acute group (44.44%). However, the increase in ROM showed significant variation, with the chronic group increasing ROM by 21.64%, while the acute group increased by 21.02%. Analysis showed that duration of injury had no significant effect on pain (p=0.334), but did affect ROM (p=0.035). These findings confirm the importance of early intervention and the implementation of rehabilitation tailored to the chronicity of the injury, opening up opportunities for developing more individualized therapy guidelines. This study recommends the integration of additional modalities for longer injury cases to improve rehabilitation outcomes.
Kontribusi Kecerdasan Emosional Terhadap Kemampuan Pengambilan Keputusan Wasit Sepak Bola M Alif Hamzah; Muhajjir Syahputra; David Hasian Barutu Sinaga; Siti Baitul Mukarromah; Sri Sumartiningsih; Andry Akhiruyanto
Jurnal Ilmiah STOK Bina Guna Medan Vol 14 No 1 (2026): JURNAL ILMIAH STOK BINA GUNA MEDAN
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jsbg.v14i1.5404

Abstract

Penelitian ini bertujuan untuk menganalisis kontribusi kecerdasan emosional terhadap kemampuan pengambilan keputusan wasit sepak bola di Aceh Besar. Sampel penelitian terdiri dari 55 wasit sepak bola yang dipilih secara purposive. Data dikumpulkan menggunakan instrumen kecerdasan emosional dan pengambilan keputusan, kemudian dianalisis menggunakan uji normalitas Kolmogorov-Smirnov, uji linearitas ANOVA, dan analisis korelasi Pearson. Hasil uji normalitas menunjukkan bahwa data Kecerdasan Emosional (Sig. = 0,200) dan Pengambilan Keputusan (Sig. = 0,098) berdistribusi normal, memenuhi asumsi untuk analisis parametrik. Uji linearitas menemukan bahwa hubungan antara kedua variabel bersifat linear (Sig. Deviation from Linearity = 0,364). Analisis korelasi Pearson menghasilkan koefisien korelasi sebesar 0,835 dengan signifikansi 0,000, menunjukkan hubungan positif yang sangat kuat dan sangat signifikan. Temuan ini berarti bahwa 69,7% dari variasi dalam kemampuan pengambilan keputusan dapat dijelaskan oleh tingkat kecerdasan emosional wasit. Hasil penelitian konsisten dengan penelitian terdahulu pada berbagai populasi wasit dan cabang olahraga yang berbeda. Mekanisme yang mendasari hubungan positif ini melibatkan optimalisasi alokasi sumber daya kognitif, peningkatan efektivitas regulasi emosi, dan pengembangan efikasi diri. Implikasi praktis mencakup pengintegrasian kecerdasan emosional dalam program pelatihan wasit, implementasi sistem monitoring kesejahteraan mental berkelanjutan, program mentoring dan coaching dengan wasit senior, serta pengembangan simulasi situasi pertandingan bertekanan. Kesimpulannya, kecerdasan emosional merupakan faktor psikologis fundamental yang sangat berkontribusi terhadap kualitas pengambilan keputusan wasit sepak bola di Aceh Besar, dengan implikasi penting untuk pengembangan profesional wasit dan peningkatan integritas pertandingan sepak bola.
Permainan Edukasi "Oper ke Dinding": Solusi Kreatif untuk Pembelajaran Operan Dada dalam Bola Basket Isnaini, Lalu Moh Yudha; Kurniawan, Ari Wibowo; Vigriawan, Gosy Endra; Akhiruyanto, Andry; Nor, Mohad Anizu Mohd
Indonesian Journal of Physical Education and Sport Science Vol 6 No 1 (2026): March: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v6i1.1938

Abstract

Study Purpose : One of the barriers to teaching basic chest pass learning in basketball is the monotonous approach that reduces students' motivation and engagement. The purpose of this study was to create and assess a projector-based educational game, Pass To The Wall that used an innovative medium for learning the chest pass. Material and Methods. This study used the ADDIE model of Research and Development (R&D) design. A small trial involved thirty-two junior high school eighth graders. Data were collected from accomplished observations, student and teacher response questionnaires and followed by a quasi-experimental the pre-test and post-test of chest pass skills. Results. Pass To The Wall projector-based educational game was highly feasible and effective in its development and implementation. Media received very positive responses from students (87.5%) and teachers (91.3%). Moreover, statistical analysis showed significant differences in chest pass after intervention; importantly the difference was not just in number but also technique (p < 0.05). The results indicate that the projector based educational game produced a statistically significant improvement in students basketball chest pass performance. Conclusion. In conclusion, the findings of this study showed that Pass To The Wall educational game is actionable and effectively use as instructional medium to enhance students basketball chest pass skills. With the integration of projector-based interactive media, not only is technical accuracy and execution improved, but it also enhances student engagement of physical education learning. Thus, the current model can be considered as an alternative strategy for the development of fundamental motor skills in basketball teaching.