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Phrasal Verb Vocabulary Teaching in the Album Niki’s Moonchild Using Quizizz Utami, Vica Amifa; Setyaji, Arso; Affini, Laily Nur
Lingua Franca Vol. 1 No. 1 (2022): Geographical Coverage: Indonesia
Publisher : Institut Agama Islam Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/lingua_franca.v1i1.1858

Abstract

The first goal of this study is to determine whether using Quizizz to teach vocabulary influences the teacher's preparation for lessons. 2. Describe the several categories of lesson plans utilized in implantation instruction. 3. choose the answer with the fewest phrasal verbs and the one that is the most accurate. In this study, the researcher employed descriptive qualitative research methods. This study focuses on students in class XI SMA N 2 Rembang, which the researcher may have employed in this preliminary study. Phrasal verbs can be used in the song lyrics from the albums Quizizz and Niki's Moonchild to gauge students' proficiency on phrasal verb tests. According to the experts, the CD features ten tracks and some additional phrasal verbs. The study's findings are as follows: arrangements made by researchers to use songs from Niki Moonchild's album as a teaching tool for phrasal verb vocabulary in the eleventh grade at SMA N 2 Rembang. Teachers will be using Quizizz to ask students questions. The teacher prepares active speakers to listen to songs, students listen to music for the purpose of listening to music, and preparation takes the form of employing song media as a teaching instrument. Since the lecture material will be shown on the LCD in the classroom, a laptop used for learning media must have working speakers. Additionally, the teacher creates handouts for the class that incorporate song lyrics with the phrasal verbs they will study. To make it simpler for students and teachers, this study also uses Quizizz's learning resources; the researcher needed two days in the classroom to implement the lesson plan for the students in the eleventh grade. Phrasal verbs were introduced on the first day of class and were then taught using songs from Niki Moonchild's limited album. Phrasal verb instruction continued the following day by having students listen to songs and search the words for phrasal verbs; students complete a quiz on Quizizz about the phrasal verbs found in the song lyrics, from which it can be determined which phrasal verbs they are already familiar with and which ones they are unfamiliar with. The result, which is well-known, is a warm-up exercise for vocabulary they are unfamiliar with, namely, look at.
MANUAL AND DIGITAL MAKE A MATCH: AN EXPERIMENTAL STUDY ON VOCABULARY AND MOTIVATION Ni'amah, Lailin; Nur'aini, Siti; Setyaji, Arso
JP3 (Jurnal Pendidikan dan Profesi Pendidik) Vol 11, No 2 (2025): JP3 (Jurnal Pendidikan dan Profesi Pendidik)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp3.v11i2.25146

Abstract

Vocabulary mastery is a crucial element of language acquisition, and students' success is significantly influenced by their motivation and the teaching methods used. Traditional approaches often struggle to keep students engaged, which has led to a growing interest in game-based learning strategies. One effective method is "Make a Match," an interactive technique that combines play with educational goals. However, there has been limited research comparing the effectiveness of its manual and digital versions in enhancing vocabulary mastery and learning motivation. This study utilized an experimental design involving two groups of seventh-grade junior high school students. One group received vocabulary instruction through the manual version of Make a Match, while the other group used the digital version. Both groups completed pretests and posttests to assess vocabulary proficiency and filled out a motivation questionnaire. The data were analyzed using descriptive statistics, paired-sample t-tests, and independent-sample t-tests. The findings indicated that both versions of Make a Match significantly improved students' vocabulary acquisition and motivation. The manual version demonstrated slightly higher gains in vocabulary mastery, emphasizing the value of direct peer interaction and face-to-face communication. Meanwhile, the digital version was appreciated for its accessibility and innovative features, despite encountering some minor technical challenges. These results highlight the importance of integrating both traditional and digital approaches in language teaching and provide practical insights for educators seeking to enhance vocabulary learning outcomes.
FROM COHESION TO COHERENCE: HOW DO THEY ATTAIN TEXT TEXTURE? Hawa, Faiza; Sukmaningrum, Rahmawati; Senowarsito, Senowarsito; Setyaji, Arso
JP3 (Jurnal Pendidikan dan Profesi Pendidik) Vol 11, No 2 (2025): JP3 (Jurnal Pendidikan dan Profesi Pendidik)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp3.v11i2.25052

Abstract

Having good writing competence is essential for both students and professionals for writing reports, completing academic assignments, and expressing ideas. However, to be able to write well, writers often face various challenges related to text structure, logical flow, and interference from the native language structure especially when writing in a foreign language. The logical flow in writing can be effectively realized through cohesion and coherence in the text. The objective of this research is to know the realization of both grammatical and lexical cohesion, and coherence strategies employed by students in their writing to perform text texture. This research adopts a qualitative descriptive design using a content analysis (document review) approach. The data were obtained from documents in the form of narrative paragraphs written by English department students. The data were analyzed using the cohesion theory of Halliday and Hasan (1976). The results of the analysis show that the students applied grammatical cohesion in the form of references (55.93%), substitution (0%), conjunctions (33.05%), and ellipsis (11.01%), as well as lexical cohesion in the form of reiteration (56.04%) and collocation (43.96%) in their writing. As for coherence, the students employed strategies such as the repetition of key words (35.07%), the use of pronouns (2.65%), the use of transitions (30.89%), and logical order (8.59%). These results reflect the quality of students’ writing and demonstrate how their flow of ideas are organized coherently and cohesively, resulting in messages to be well-delivered, clear, and unambiguous.
MEANING MAKING BY A THIRD-GRADE DYSLEXIC STUDENT THROUGH DIGITAL STORYTELLING IN ENGLISH LEARNING Istiqomah, Wasiatul Fajar; Setyaji, Arso; Wiyaka, Wiyaka
JP3 (Jurnal Pendidikan dan Profesi Pendidik) Vol 11, No 2 (2025): JP3 (Jurnal Pendidikan dan Profesi Pendidik)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp3.v11i2.25492

Abstract

Dyslexia affects approximately 10–20% of the global population, yet it remains widely misunderstood and frequently misidentified by educators. Characterized by difficulties in phonological processing, dyslexia poses significant challenges within traditional, text-heavy English instruction. However, many dyslexic learners exhibit strengths in visual, spatial, and creative domains. This single-case qualitative study investigates how a third-grade student with dyslexia constructed meaning through Digital Storytelling (DST) in the context of English learning. Through two personal and autobiographical digital narratives, the participant employed multimodal tools; including images, narration, and visual sequencing, to convey meaning rooted in lived experience. The findings reveal that DST functioned as a cognitive scaffold, reducing extraneous cognitive load and facilitating expressive, schema-based communication. Her strong preference for realism and visual representation over fictional or abstract content illustrates the principles of Cognitive Load Theory (CLT), Dual Coding Theory, and Multimodal Discourse. This study underscores the pedagogical value of DST as a learner-centered, inclusive approach that leverages dyslexic students’ cognitive strengths to support comprehension, retention, and language development in early English education.
ANALYZING YOUNG LEARNERS’ ORAL NARRATIVES THROUGH SYSTEMIC FUNCTIONAL LINGUISTICS Setyaji, Arso; Sodiq, Jafar
Linguists : Journal of Linguistics and Language Teaching Vol 11, No 2 (2025): December
Publisher : Universitas Islam Negeri (UIN) Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ling.v11i2.8962

Abstract

Oral narrative ability plays a pivotal role in children’s language development, yet studies in EFL settings have seldom examined how young learners construct meaning through functional and curriculum-based perspectives, and drawing on Halliday’s three metafunctions, namely, ideational, interpersonal, and textual. The study analyzes the oral presentations of six 9-10-year-old young learners in a private primary school in Semarang, Central Java, Indonesia, completing a classroom narrative assignment titled “A Day in My Life”. The data consisted of audio recordings of students' storytelling, which were transcribed and analyzed using metafunctional categories: process types, mood structures, modality, and thematic organization. The analysis reveals how children’s language choices reflect emerging narrative competence, social identity, and classroom positioning. While most narratives followed predictable patterns with material processes and simple themes, some learners exhibited agentive voice, evaluative stance, and interpersonal variation. This qualitative inquiry demonstrates how the combined application of SFL can uncover subtle layers of meaning in children’s oral narratives, yielding pedagogical insights for narrative instruction and deepening understanding of language development in EFL contexts. 
Increasing Vocabulary Mastery Through Vocabulary Race Game at MTs Husnul Khatimah Rifda, Izzatur; Setyaji, Arso; Suwarti, Tarcisia Sri
English Teaching Journal : A Journal of English Literature, Language and Education Vol. 13 No. 2 (2025)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/etj.v13i2.23798

Abstract

Vocabulary mastery is crucial for successful language learning. This study examines the effect of the Vocabulary Race Game on the vocabulary mastery of seventh-grade students at MTs Husnul Khatimah, Tembalang. Using a quantitative quasi-experimental design, two classes (46 students) were assigned as experimental and control groups. The Vocabulary Race Game was applied only in the experimental class, while the control class received traditional instruction. Data were collected through pretests and posttests and analyzed using an independent samples t-test. The experimental class improved from a mean pretest score of 50.54 to 64.89 on the posttest, while the control class increased from 37.50 to 45.54. The t-test yielded a significant p-value of 0.000016, indicating that the Vocabulary Race Game effectively enhanced students’ vocabulary mastery. The findings highlight the importance of incorporating interactive and game-based strategies to increase student engagement in vocabulary learning. Moreover, this study provides empirical evidence supporting the use of competitive learning activities in English language classrooms. Thus, this method can serve as an engaging and effective alternative to traditional teaching.
EDUCATIONAL VALUES IN RAYA AND THE LAST DRAGON: A CHARACTER EDUCATION APPROACH TO TEACHING ENGLISH Nabila, Mafaza; Senowarsito, Senowarsito; Setyaji, Arso
LEAD (Language, Education and Development) Vol 4 No 2 (2025): Vol 4 Number 2 2025
Publisher : Program Studi Pendidikan Bahasa Inggris Fakultas ilmu Budaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.lead.2025.4.2.17176

Abstract

The aims of the study are to analyze the educational values contained in the film Raya and the Last Dragon and their relevance to character education in English language learning for children. This study uses John Dewey's theory of educational values as the main framework, which is linked to Thomas Lickona's theory of character education. The method employed in this study is a descriptive, qualitative approach that utilizes documentary analysis techniques. Data was collected from dialogues, narratives, and scenes in the film. The researcher analyzed data containing educational values, as outlined by John Dewey (1994), and then categorized these values into four groups: moral, social, intellectual, and aesthetic values. The analysis results indicate that the film contains various educational values, with the following results: moral values (32.06%), social values (26.67%), intellectual values (24.76%), and aesthetic values (16.51%). Of all these educational values, there is a significant relationship with Thomas Lickona's (1996) theory of character education, which divides character values into five main points: caring, fairness, responsibility, respect, and honesty. These educational values are presented both explicitly and implicitly through characters, conflicts, and problem-solving in films. Based on the results of this research, it is hoped that animated films can contribute to English teachers, especially in teaching character values contextually and attractively to students through an English learning approach at the elementary school level.
The Effectiveness of Flashcards and Dragon Games in Teaching English Vocabulary to Kindergarten Students Khoiriyah, Nurul; Setyaji, Arso; Hawa, Faiza
Pena: Jurnal Ilmu Pengetahuan dan Teknologi Vol. 39 No. 2 (2025): PENA SEPTEMBER 2025
Publisher : LPPM Universitas Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31941/jurnalpena.v39i2.7651

Abstract

Introducing vocabulary to kindergarten children is difficult, especially for foreign languages. They need clear visuals to illustrate a word. Based on the researcher's experience at BiMBA Kindergarten, students were less interested and less motivated in learning English because the learning methods and media were less interesting. Therefore, the researcher aims to conduct this study to assess the effectiveness of the methods and media used on vocabulary mastery. This research was conducted at BiMBA Genuksari with a sample of 30 kindergarten students. A quantitative research method was applied using a pre-experimental design with a pre-test, post-test, and observation as data collection. The results showed the statistical analysis using a paired sample t-test produced a p-value of 0.000, indicating a significant difference after treatment. The observation results also showed that students' learning motivation increased after treatment. Therefore, teachers can use flashcards and dragon games to create an engaging and student-centered learning environment. Keywords : Dragon Game, Flashcard, Vocabulary
Improving Senior High School EFL Students’ Argumentative Speech Performance Through Mnemonic Cues: A Quasi-Experimental Study Aljalis, Anis; Susanto, Dias Andris; Setyaji, Arso
Journal of Language and Literature Studies Vol. 6 No. 1 (2026): March
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jolls.v6i1.4605

Abstract

Speaking is a crucial component of English as a Foreign Language (EFL) learning; however, many Indonesian senior high school EFL students struggle to deliver well-structured argumentative speeches due to difficulties in recalling ideas and organizing arguments during real-time speech production. These challenges often result in hesitation, limited fluency, and weak argument development. To address this problem, this study investigates whether mnemonic cues can improve students’ argumentative speech performance. This study employed a quantitative quasi-experimental design using non-equivalent control group. The research involved 68 Indonesian senior high school EFL students divided into an experimental group taught with mnemonic cue-based instruction and a control group taught with conventional instruction. Data were collected through an argumentative speech performance test and analyzed using descriptive statistics, paired samples t-tests, independent samples t-tests, and effect size analysis. The findings revealed a statistically significant improvement in the experimental group (p<0.05), with the mean score increasing from 51.29 to 78.00 (mean gain=26.71). The effect size analysis yielded a Cohen’s d value of 1.47, indicating a very large effect. These results suggest that mnemonic cues function as effective cognitive scaffolding tools that support students in organizing arguments and maintaining fluency during speech delivery. The study provided empirical support for integrating mnemonic cues into EFL speaking instruction. It is recommended that teachers incorporate mnemonic cues as structured support to improve argumentative speech performance among Indonesian senior high school EFL students.